Would you like some defines in these trying times?

This commit is contained in:
SandPoot
2022-03-23 12:10:02 -03:00
parent d8f656ecf1
commit 189716314f
281 changed files with 725 additions and 725 deletions
+1 -1
View File
@@ -26,7 +26,7 @@
return TRUE
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
var/armor_block = D.run_armor_check(affecting, "melee")
var/armor_block = D.run_armor_check(affecting, MELEE)
playsound(D.loc, A.dna.species.attack_sound, 25, 1, -1)
+4 -4
View File
@@ -98,7 +98,7 @@
/datum/martial_art/krav_maga/proc/leg_sweep(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/obj/item/bodypart/affecting = D.get_bodypart(BODY_ZONE_CHEST)
var/armor_block = D.run_armor_check(affecting, "melee")
var/armor_block = D.run_armor_check(affecting, MELEE)
var/damage = (damage_roll(A,D)*2 + 25)
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
return FALSE
@@ -140,7 +140,7 @@
/datum/martial_art/krav_maga/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
var/armor_block = D.run_armor_check(affecting, "melee")
var/armor_block = D.run_armor_check(affecting, MELEE)
if(check_streak(A,D))
return TRUE
log_combat(A, D, "punched")
@@ -165,7 +165,7 @@
if(check_streak(A,D))
return TRUE
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
var/armor_block = D.run_armor_check(affecting, "melee")
var/armor_block = D.run_armor_check(affecting, MELEE)
var/damage = damage_roll(A,D)
var/stunthreshold = A.dna.species.punchstunthreshold
if(CHECK_MOBILITY(D, MOBILITY_STAND))
@@ -233,4 +233,4 @@
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
resistance_flags = NONE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 50)