Would you like some defines in these trying times?
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@@ -16,7 +16,7 @@
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playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
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/obj/structure/arachnid/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
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if(damage_flag == "melee")
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if(damage_flag == MELEE)
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switch(damage_type)
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if(BURN)
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damage_amount *= 2
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@@ -15,7 +15,7 @@
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/obj/structure/spider/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
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if(damage_flag == "melee")
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if(damage_flag == MELEE)
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switch(damage_type)
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if(BURN)
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damage_amount *= 2
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@@ -129,7 +129,7 @@
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"<span class='userdanger'>Your [I.name] shields you from [src]!</span>")
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continue
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L.visible_message("<span class='warning'>[L] is struck by a [name]!</span>", "<span class='userdanger'>You're struck by a [name]!</span>")
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L.apply_damage(damage, BURN, "chest", L.run_armor_check("chest", "laser", "Your armor absorbs [src]!", "Your armor blocks part of [src]!", 0, "Your armor was penetrated by [src]!"))
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L.apply_damage(damage, BURN, "chest", L.run_armor_check("chest", LASER, "Your armor absorbs [src]!", "Your armor blocks part of [src]!", 0, "Your armor was penetrated by [src]!"))
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log_combat(user, L, "struck with a volt blast")
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hit_amount++
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for(var/obj/vehicle/sealed/mecha/M in T)
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