Would you like some defines in these trying times?
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@@ -15,7 +15,7 @@
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = SHARP_EDGED
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 30)
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resistance_flags = FIRE_PROOF
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wound_bonus = -15
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bare_wound_bonus = 20
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@@ -52,10 +52,10 @@
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return
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if(istype(A, /obj/structure/window)) //destroys windows and grilles in one hit (or more if it has a ton of health like plasmaglass)
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var/obj/structure/window/W = A
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W.take_damage(200, BRUTE, "melee", 0)
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W.take_damage(200, BRUTE, MELEE, 0)
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else if(istype(A, /obj/structure/grille))
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var/obj/structure/grille/G = A
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G.take_damage(40, BRUTE, "melee", 0)
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G.take_damage(40, BRUTE, MELEE, 0)
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/*
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* Bone Axe
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