Would you like some defines in these trying times?
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@@ -75,7 +75,7 @@
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req_access = list(ACCESS_ATMOSPHERICS)
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max_integrity = 250
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integrity_failure = 0.33
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, BIO = 100, RAD = 100, FIRE = 90, ACID = 30)
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resistance_flags = FIRE_PROOF
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var/danger_level = 0
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@@ -55,7 +55,7 @@
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normalize_cardinal_directions()
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nodes = new(device_type)
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if (!armor)
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armor = list("melee" = 25, "bullet" = 10, "laser" = 10, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 70)
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armor = list(MELEE = 25, BULLET = 10, LASER = 10, ENERGY = 100, BOMB = 0, BIO = 100, RAD = 100, FIRE = 100, ACID = 70)
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..()
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if(process)
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if(interacts_with_air)
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@@ -4,7 +4,7 @@
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icon_state = "pod-off"
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density = TRUE
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max_integrity = 350
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 30, "acid" = 30)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, BIO = 100, RAD = 100, FIRE = 30, ACID = 30)
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layer = ABOVE_WINDOW_LAYER
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plane = GAME_PLANE
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state_open = FALSE
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@@ -7,7 +7,7 @@
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density = TRUE
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max_integrity = 300
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 30)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, BIO = 100, RAD = 100, FIRE = 80, ACID = 30)
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layer = OBJ_LAYER
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plane = GAME_PLANE
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circuit = /obj/item/circuitboard/machine/thermomachine
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@@ -9,7 +9,7 @@
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idle_power_usage = 2
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active_power_usage = 4
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max_integrity = 150
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 40, "acid" = 0)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, BIO = 100, RAD = 100, FIRE = 40, ACID = 0)
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var/frequency = 0
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var/atom/target
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var/id_tag
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@@ -109,7 +109,7 @@
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. = list(parent)
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/obj/machinery/atmospherics/pipe/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
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if(damage_flag == "melee" && damage_amount < 12)
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if(damage_flag == MELEE && damage_amount < 12)
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return 0
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. = ..()
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@@ -6,7 +6,7 @@
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icon_state = "yellow"
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density = TRUE
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volume = 1000
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armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 50)
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armor = list(MELEE = 50, BULLET = 50, LASER = 50, ENERGY = 100, BOMB = 10, BIO = 100, RAD = 100, FIRE = 80, ACID = 50)
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max_integrity = 250
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integrity_failure = 0.4
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pressure_resistance = 7 * ONE_ATMOSPHERE
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@@ -3,7 +3,7 @@
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icon = 'icons/obj/atmos.dmi'
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use_power = NO_POWER_USE
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max_integrity = 250
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 60, "acid" = 30)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, BIO = 100, RAD = 100, FIRE = 60, ACID = 30)
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anchored = FALSE
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var/datum/gas_mixture/air_contents
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