Would you like some defines in these trying times?
This commit is contained in:
@@ -72,7 +72,7 @@
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name = "durathread beanie"
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desc = "A beanie made from durathread, its resilient fibres provide some protection to the wearer."
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icon_state = "beaniedurathread"
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armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
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armor = list(MELEE = 25, BULLET = 10, LASER = 20,ENERGY = 10, BOMB = 30, BIO = 15, RAD = 20, FIRE = 100, ACID = 50)
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/obj/item/clothing/head/beanie/waldo
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name = "red striped bobble hat"
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@@ -8,7 +8,7 @@
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var/power_on = 0.8
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var/on = FALSE
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var/hat_type = "yellow" //Determines used sprites: hardhat[on]_[hat_type] and hardhat[on]_[hat_type]2 (lying down sprite)
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armor = list("melee" = 15, "bullet" = 5, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50)
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armor = list(MELEE = 15, BULLET = 5, LASER = 20,ENERGY = 10, BOMB = 20, BIO = 10, RAD = 20, FIRE = 100, ACID = 50)
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flags_inv = 0
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actions_types = list(/datum/action/item_action/toggle_helmet_light)
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resistance_flags = FIRE_PROOF
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@@ -3,7 +3,7 @@
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desc = "Standard Security gear. Protects the head from impacts."
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icon_state = "helmet"
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item_state = "helmet"
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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armor = list(MELEE = 40, BULLET = 30, LASER = 30,ENERGY = 10, BOMB = 25, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
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flags_inv = HIDEEARS
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cold_protection = HEAD
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min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
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@@ -74,7 +74,7 @@
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desc = "A bulletproof combat helmet that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent."
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icon_state = "helmetalt"
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item_state = "helmetalt"
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armor = list("melee" = 15, "bullet" = 60, "laser" = 10, "energy" = 10, "bomb" = 40, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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armor = list(MELEE = 15, BULLET = 60, LASER = 10, ENERGY = 10, BOMB = 40, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
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can_flashlight = 1
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dog_fashion = null
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@@ -98,7 +98,7 @@
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toggle_message = "You pull the visor down on"
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alt_toggle_message = "You push the visor up on"
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can_toggle = 1
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armor = list("melee" = 45, "bullet" = 15, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 2, "rad" = 0, "fire" = 50, "acid" = 50)
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armor = list(MELEE = 45, BULLET = 15, LASER = 5,ENERGY = 5, BOMB = 5, BIO = 2, RAD = 0, FIRE = 50, ACID = 50)
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flags_inv = HIDEEARS|HIDEFACE
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strip_delay = 80
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actions_types = list(/datum/action/item_action/toggle)
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@@ -154,7 +154,7 @@
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desc = "An extremely robust, space-worthy helmet in a nefarious red and black stripe pattern."
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icon_state = "swatsyndie"
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item_state = "swatsyndie"
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 30, "bomb" = 50, "bio" = 90, "rad" = 20, "fire" = 50, "acid" = 50)
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armor = list(MELEE = 40, BULLET = 30, LASER = 30,ENERGY = 30, BOMB = 50, BIO = 90, RAD = 20, FIRE = 50, ACID = 50)
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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heat_protection = HEAD
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@@ -175,7 +175,7 @@
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flags_inv = HIDEEARS|HIDEHAIR
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icon_state = "thunderdome"
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item_state = "thunderdome"
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armor = list("melee" = 40, "bullet" = 30, "laser" = 25,"energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 50)
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armor = list(MELEE = 40, BULLET = 30, LASER = 25,ENERGY = 10, BOMB = 25, BIO = 10, RAD = 0, FIRE = 50, ACID = 50)
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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heat_protection = HEAD
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@@ -188,7 +188,7 @@
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desc = "An ancient helmet made of bronze and leather."
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flags_inv = HIDEEARS|HIDEHAIR
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flags_cover = HEADCOVERSEYES
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armor = list("melee" = 25, "bullet" = 0, "laser" = 25, "energy" = 10, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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armor = list(MELEE = 25, BULLET = 0, LASER = 25, ENERGY = 10, BOMB = 10, BIO = 0, RAD = 0, FIRE = 100, ACID = 50)
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resistance_flags = FIRE_PROOF
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icon_state = "roman"
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item_state = "roman"
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@@ -197,7 +197,7 @@
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/obj/item/clothing/head/helmet/roman/fake
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desc = "An ancient helmet made of plastic and leather."
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
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/obj/item/clothing/head/helmet/roman/legionnaire
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name = "\improper Roman legionnaire helmet"
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@@ -207,7 +207,7 @@
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/obj/item/clothing/head/helmet/roman/legionnaire/fake
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desc = "An ancient helmet made of plastic and leather. Has a red crest on top of it."
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
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/obj/item/clothing/head/helmet/gladiator
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name = "gladiator helmet"
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@@ -224,7 +224,7 @@
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icon_state = "redtaghelm"
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flags_cover = HEADCOVERSEYES
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item_state = "redtaghelm"
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armor = list("melee" = 15, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
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armor = list(MELEE = 15, BULLET = 10, LASER = 20,ENERGY = 10, BOMB = 20, BIO = 0, RAD = 0, FIRE = 0, ACID = 50)
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// Offer about the same protection as a hardhat.
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dog_fashion = null
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@@ -234,7 +234,7 @@
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icon_state = "bluetaghelm"
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flags_cover = HEADCOVERSEYES
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item_state = "bluetaghelm"
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armor = list("melee" = 15, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
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armor = list(MELEE = 15, BULLET = 10, LASER = 20,ENERGY = 10, BOMB = 20, BIO = 0, RAD = 0, FIRE = 0, ACID = 50)
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// Offer about the same protection as a hardhat.
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dog_fashion = null
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@@ -243,7 +243,7 @@
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desc = "A classic metal helmet."
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icon_state = "knight_green"
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item_state = "knight_green"
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armor = list("melee" = 41, "bullet" = 15, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 2, "rad" = 0, "fire" = 0, "acid" = 50)
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armor = list(MELEE = 41, BULLET = 15, LASER = 5,ENERGY = 5, BOMB = 5, BIO = 2, RAD = 0, FIRE = 0, ACID = 50)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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strip_delay = 80
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@@ -273,7 +273,7 @@
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desc = "A classic medieval helmet, if you hold it upside down you could see that it's actually a bucket."
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icon_state = "knight_greyscale"
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item_state = "knight_greyscale"
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armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
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armor = list(MELEE = 35, BULLET = 10, LASER = 10, ENERGY = 10, BOMB = 10, BIO = 10, RAD = 10, FIRE = 40, ACID = 40)
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Can change color and add prefix
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/obj/item/clothing/head/helmet/skull
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@@ -281,7 +281,7 @@
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desc = "An intimidating tribal helmet, it doesn't look very comfortable."
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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flags_cover = HEADCOVERSEYES
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armor = list("melee" = 25, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 10, "bio" = 5, "rad" = 20, "fire" = 40, "acid" = 20)
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armor = list(MELEE = 25, BULLET = 25, LASER = 25, ENERGY = 10, BOMB = 10, BIO = 5, RAD = 20, FIRE = 40, ACID = 20)
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icon_state = "skull"
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item_state = "skull"
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strip_delay = 100
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@@ -292,7 +292,7 @@
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desc = "An insidious armored combat helmet signed with Syndicate insignia. The visor is coated with a resistant paste guaranteed to withstand bright flashes perfectly."
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icon_state = "infiltrator"
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item_state = "infiltrator"
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armor = list("melee" = 40, "bullet" = 40, "laser" = 30, "energy" = 40, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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armor = list(MELEE = 40, BULLET = 40, LASER = 30, ENERGY = 40, BOMB = 70, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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flash_protect = 2
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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@@ -396,14 +396,14 @@
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desc = "A hardhat with strips of leather and durathread for additional blunt protection."
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icon_state = "durathread"
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item_state = "durathread"
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armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
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armor = list(MELEE = 25, BULLET = 10, LASER = 20,ENERGY = 10, BOMB = 30, BIO = 15, RAD = 20, FIRE = 100, ACID = 50)
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/obj/item/clothing/head/helmet/rus_helmet
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name = "russian helmet"
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desc = "It can hold a bottle of vodka."
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icon_state = "rus_helmet"
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item_state = "rus_helmet"
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armor = list("melee" = 30, "bullet" = 25, "laser" = 20,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 20, "fire" = 30, "acid" = 50)
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armor = list(MELEE = 30, BULLET = 25, LASER = 20,ENERGY = 10, BOMB = 25, BIO = 0, RAD = 20, FIRE = 30, ACID = 50)
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/small/rushelmet
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/obj/item/clothing/head/helmet/rus_ushanka
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@@ -415,7 +415,7 @@
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body_parts_covered = HEAD
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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armor = list("melee" = 10, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 50, "rad" = 20, "fire" = -10, "acid" = 0)
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armor = list(MELEE = 10, BULLET = 5, LASER = 5,ENERGY = 5, BOMB = 5, BIO = 50, RAD = 20, FIRE = -10, ACID = 0)
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/obj/item/clothing/head/helmet/police
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name = "police officer's hat"
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@@ -33,7 +33,7 @@
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icon_state = "captain"
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item_state = "that"
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flags_inv = 0
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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armor = list(MELEE = 40, BULLET = 30, LASER = 30, ENERGY = 10, BOMB = 25, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
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strip_delay = 60
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dog_fashion = /datum/dog_fashion/head/captain
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@@ -65,7 +65,7 @@
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name = "head of personnel's cap"
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icon_state = "hopcap"
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desc = "The symbol of true bureaucratic micromanagement."
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armor = list("melee" = 30, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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armor = list(MELEE = 30, BULLET = 25, LASER = 25, ENERGY = 10, BOMB = 25, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
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dog_fashion = /datum/dog_fashion/head/hop
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/obj/item/clothing/head/hopcap/beret
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@@ -93,7 +93,7 @@
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/obj/item/clothing/head/fedora/det_hat
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name = "detective's fedora"
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desc = "There's only one man who can sniff out the dirty stench of crime, and he's likely wearing this hat."
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armor = list("melee" = 25, "bullet" = 5, "laser" = 25, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 50)
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armor = list(MELEE = 25, BULLET = 5, LASER = 25, ENERGY = 10, BOMB = 0, BIO = 0, RAD = 0, FIRE = 30, ACID = 50)
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icon_state = "detective"
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var/candy_cooldown = 0
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/small/detective
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@@ -157,7 +157,7 @@
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name = "head of security cap"
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desc = "The robust standard-issue cap of the Head of Security. For showing the officers who's in charge."
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icon_state = "hoscap"
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armor = list("melee" = 40, "bullet" = 30, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
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armor = list(MELEE = 40, BULLET = 30, LASER = 25, ENERGY = 10, BOMB = 25, BIO = 10, RAD = 0, FIRE = 50, ACID = 60)
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strip_delay = 80
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dynamic_hair_suffix = ""
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@@ -183,7 +183,7 @@
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name = "warden's police hat"
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desc = "It's a special armored hat issued to the Warden of a security force. Protects the head from impacts."
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icon_state = "policehelm"
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 60)
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armor = list(MELEE = 40, BULLET = 30, LASER = 30, ENERGY = 10, BOMB = 25, BIO = 0, RAD = 0, FIRE = 30, ACID = 60)
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strip_delay = 60
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dog_fashion = /datum/dog_fashion/head/warden
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@@ -258,7 +258,7 @@
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name = "security beret"
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desc = "A robust beret with the security insignia emblazoned on it. Uses reinforced fabric to offer sufficient protection."
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icon_state = "beret_badge"
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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armor = list(MELEE = 40, BULLET = 30, LASER = 30,ENERGY = 10, BOMB = 25, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
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strip_delay = 60
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dog_fashion = null
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@@ -368,7 +368,7 @@
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name = "durathread beret"
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desc = "A beret made from durathread, its resilient fibres provide some protection to the wearer."
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icon_state = "beretdurathread"
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armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
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armor = list(MELEE = 25, BULLET = 10, LASER = 20,ENERGY = 10, BOMB = 30, BIO = 15, RAD = 20, FIRE = 100, ACID = 50)
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#undef DRILL_DEFAULT
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#undef DRILL_SHOUTING
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@@ -6,7 +6,7 @@
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desc = "It's good to be emperor."
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item_state = "that"
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flags_inv = 0
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armor = list("melee" = 30, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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armor = list(MELEE = 30, BULLET = 15, LASER = 30, ENERGY = 10, BOMB = 25, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
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strip_delay = 80
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/obj/item/clothing/head/spacepolice
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@@ -301,7 +301,7 @@
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name = "crown"
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desc = "A crown fit for a king, a petty king maybe."
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icon_state = "crown"
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armor = list("melee" = 15, "bullet" = 0, "laser" = 0,"energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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armor = list(MELEE = 15, BULLET = 0, LASER = 0,ENERGY = 15, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 50)
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resistance_flags = FIRE_PROOF
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dynamic_hair_suffix = ""
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@@ -458,7 +458,7 @@
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desc = "Ain't nobody gonna cheat the hangman in my town."
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icon_state = "hunter"
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item_state = "hunter"
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armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list(MELEE = 5, BULLET = 5, LASER = 5, ENERGY = 15, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/head/kepi
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@@ -22,7 +22,7 @@
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custom_materials = list(/datum/material/iron=1750, /datum/material/glass=400)
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flash_protect = 2
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tint = 2
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 60)
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armor = list(MELEE = 10, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 60)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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actions_types = list(/datum/action/item_action/toggle)
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visor_flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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@@ -45,7 +45,7 @@
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hat_type = "cakehat"
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||||
hitsound = 'sound/weapons/tap.ogg'
|
||||
flags_inv = HIDEEARS|HIDEHAIR
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
|
||||
brightness_on = 2 //luminosity when on
|
||||
flags_cover = HEADCOVERSEYES
|
||||
heat = 1000
|
||||
@@ -131,7 +131,7 @@
|
||||
item_state = "hardhat0_pumpkin"
|
||||
hat_type = "pumpkin"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
|
||||
brightness_on = 2 //luminosity when on
|
||||
flags_cover = HEADCOVERSEYES
|
||||
|
||||
@@ -169,7 +169,7 @@
|
||||
item_state = "hardhat0_reindeer"
|
||||
hat_type = "reindeer"
|
||||
flags_inv = 0
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
|
||||
brightness_on = 1 //luminosity when on
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
@@ -245,14 +245,14 @@
|
||||
icon = 'icons/obj/clothing/clockwork_garb.dmi'
|
||||
icon_state = "clockwork_helmet_old"
|
||||
flags_inv = HIDEEARS|HIDEHAIR
|
||||
armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
|
||||
armor = list(MELEE = 5, BULLET = 0, LASER = -5, ENERGY = 0, BOMB = 10, BIO = 0, RAD = 0, FIRE = 20, ACID = 20)
|
||||
|
||||
/obj/item/clothing/head/foilhat
|
||||
name = "tinfoil hat"
|
||||
desc = "Thought control rays, psychotronic scanning. Don't mind that, I'm protected cause I made this hat."
|
||||
icon_state = "foilhat"
|
||||
item_state = "foilhat"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = -5,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = -5, "fire" = 0, "acid" = 0)
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = -5,ENERGY = 0, BOMB = 0, BIO = 0, RAD = -5, FIRE = 0, ACID = 0)
|
||||
equip_delay_other = 140
|
||||
var/datum/brain_trauma/mild/phobia/conspiracies/paranoia
|
||||
var/warped = FALSE
|
||||
@@ -320,7 +320,7 @@
|
||||
name = "flak helmet"
|
||||
icon_state = "m1helm"
|
||||
item_state = "helmet"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0.1, "bio" = 0, "rad" = 0, "fire" = -10, "acid" = -15)
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0.1, BIO = 0, RAD = 0, FIRE = -10, ACID = -15)
|
||||
desc = "A dilapidated helmet used in ancient wars. This one is brittle and essentially useless. An ace of spades is tucked into the band around the outer shell."
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/tiny/spacenam //So you can stuff other things in the elastic band instead of it simply being a fluff thing.
|
||||
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
desc = "It's a robust baseball hat in tasteful red colour."
|
||||
icon_state = "secsoft"
|
||||
soft_type = "sec"
|
||||
armor = list("melee" = 30, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
|
||||
armor = list(MELEE = 30, BULLET = 25, LASER = 25, ENERGY = 10, BOMB = 25, BIO = 0, RAD = 0, FIRE = 20, ACID = 50)
|
||||
strip_delay = 60
|
||||
dog_fashion = null
|
||||
|
||||
@@ -137,6 +137,6 @@
|
||||
soft_type = "baseball"
|
||||
item_state = "baseballsoft"
|
||||
flags_inv = HIDEEYES|HIDEFACE
|
||||
armor = list("melee" = 35, "bullet" = 35, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 90)
|
||||
armor = list(MELEE = 35, BULLET = 35, LASER = 25, ENERGY = 10, BOMB = 25, BIO = 0, RAD = 0, FIRE = 20, ACID = 90)
|
||||
strip_delay = 90 //You dont take a Major Leage cap
|
||||
dog_fashion = null
|
||||
|
||||
Reference in New Issue
Block a user