Would you like some defines in these trying times?
This commit is contained in:
@@ -5,7 +5,7 @@
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permeability_coefficient = 0.9
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block_priority = BLOCK_PRIORITY_UNIFORM
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slot_flags = ITEM_SLOT_ICLOTHING
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
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mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK
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limb_integrity = 120
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var/fitted = FEMALE_UNIFORM_FULL // For use in alternate clothing styles for women
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@@ -378,7 +378,7 @@
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/obj/item/clothing/accessory/medal/gold/captain/family
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name = "old medal of captaincy"
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desc = "A rustic badge pure gold, has been through hell and back by the looks, the syndcate have been after these by the looks of it for generations..."
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 10) //Pure gold
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 10) //Pure gold
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custom_materials = list(/datum/material/gold=2000)
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/obj/item/clothing/accessory/medal/gold/heroism
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@@ -390,7 +390,7 @@
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desc = "An eccentric medal made of plasma."
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icon_state = "plasma"
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medaltype = "medal-plasma"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = -10, "acid" = 0) //It's made of plasma. Of course it's flammable.
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = -10, ACID = 0) //It's made of plasma. Of course it's flammable.
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custom_materials = list(/datum/material/plasma=1000)
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/obj/item/clothing/accessory/medal/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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@@ -499,21 +499,21 @@
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name = "bone talisman"
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desc = "A hunter's talisman, some say the old gods smile on those who wear it."
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icon_state = "talisman"
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armor = list("melee" = 5, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25)
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armor = list(MELEE = 5, BULLET = 5, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 20, RAD = 5, FIRE = 0, ACID = 25)
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/obj/item/clothing/accessory/skullcodpiece
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name = "skull codpiece"
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desc = "A skull shaped ornament, intended to protect the important things in life."
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icon_state = "skull"
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above_suit = TRUE
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armor = list("melee" = 5, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25)
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armor = list(MELEE = 5, BULLET = 5, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 20, RAD = 5, FIRE = 0, ACID = 25)
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/obj/item/clothing/accessory/skullcodpiece/fake
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name = "false codpiece"
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desc = "A plastic ornament, intended to protect the important things in life. It's not very good at it."
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icon_state = "skull"
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above_suit = TRUE
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
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/////////////////////
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//Syndie Accessories//
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@@ -523,21 +523,21 @@
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name = "protective padding"
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desc = "A soft padding meant to cushion the wearer from melee harm."
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icon_state = "padding"
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armor = list("melee" = 20, "bullet" = 10, "laser" = 0, "energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -20, "acid" = 45)
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armor = list(MELEE = 20, BULLET = 10, LASER = 0, ENERGY = 0, BOMB = 5, BIO = 0, RAD = 0, FIRE = -20, ACID = 45)
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flags_inv = HIDEACCESSORY //hidden from indiscrete mob examines.
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/obj/item/clothing/accessory/kevlar
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name = "kevlar padding"
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desc = "A layered kevlar padding meant to cushion the wearer from ballistic harm."
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icon_state = "padding"
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armor = list("melee" = 10, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 25)
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armor = list(MELEE = 10, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 0, RAD = 0, FIRE = 0, ACID = 25)
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flags_inv = HIDEACCESSORY
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/obj/item/clothing/accessory/plastics
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name = "ablative padding"
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desc = "A thin ultra-refractory composite padding meant to cushion the wearer from energy lasers harm."
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icon_state = "plastics"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 20, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = -40)
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armor = list(MELEE = 0, BULLET = 0, LASER = 20, ENERGY = 10, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = -40)
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flags_inv = HIDEACCESSORY
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//necklace
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@@ -57,7 +57,7 @@
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desc = "An expensive piece of plasmaman envirosuit fashion. guaranteed to keep you cool while the station goes down in fierceful fires."
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icon_state = "captain_envirosuit"
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item_state = "captain_envirosuit"
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95, "wound" = 15)
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armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, RAD = 0, FIRE = 95, ACID = 95, WOUND = 15)
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sensor_mode = SENSOR_COORDS
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sensor_flags = NONE
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@@ -3,7 +3,7 @@
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desc = "An air-tight suit designed to be used by plasmamen exployed as engineers, the usual purple stripes being replaced by engineer's orange. It protects the user from fire and acid damage."
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icon_state = "engineer_envirosuit"
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item_state = "engineer_envirosuit"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 95, "acid" = 95, "wound" = 5)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, RAD = 10, FIRE = 95, ACID = 95, WOUND = 5)
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/obj/item/clothing/under/plasmaman/engineering/ce
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name = "chief engineer's plasma envirosuit"
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@@ -21,7 +21,7 @@
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desc = "A plasmaman envirosuit designed for the research director to aid them in their job of directing research into the right direction."
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icon_state = "rd_envirosuit"
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item_state = "rd_envirosuit"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95, "wound" = 5)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, RAD = 0, FIRE = 95, ACID = 95, WOUND = 5)
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/obj/item/clothing/under/plasmaman/robotics
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name = "robotics plasma envirosuit"
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@@ -3,7 +3,7 @@
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desc = "A plasmaman containment suit designed for security officers, offering a limited amount of extra protection."
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icon_state = "security_envirosuit"
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item_state = "security_envirosuit"
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95, "wound" = 10)
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armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, RAD = 0, FIRE = 95, ACID = 95, WOUND = 10)
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sensor_mode = SENSOR_COORDS
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sensor_flags = NONE
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@@ -51,7 +51,7 @@
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/obj/item/clothing/under/rank/cargo/miner
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name = "shaft miner's jumpsuit"
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desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 0, "wound" = 10)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 0, WOUND = 10)
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icon_state = "miner"
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item_state = "miner"
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@@ -178,7 +178,7 @@
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desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
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name = "janitor's jumpsuit"
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icon_state = "janitor"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 10, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
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/obj/item/clothing/under/rank/civilian/janitor/skirt
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name = "janitor's jumpskirt"
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@@ -3,7 +3,7 @@
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name = "captain's jumpsuit"
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icon_state = "captain"
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item_state = "b_suit"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 15)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0, WOUND = 15)
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sensor_mode = SENSOR_COORDS
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sensor_flags = NONE
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@@ -4,7 +4,7 @@
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name = "chief engineer's jumpsuit"
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icon_state = "chiefengineer"
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item_state = "gy_suit"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 80, "acid" = 40, "wound" = 5)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 10, FIRE = 80, ACID = 40, WOUND = 5)
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resistance_flags = NONE
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/obj/item/clothing/under/rank/engineering/chief_engineer/skirt
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@@ -39,7 +39,7 @@
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name = "engineer's jumpsuit"
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icon_state = "engine"
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item_state = "engi_suit"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20, "wound" = 5)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 10, FIRE = 60, ACID = 20, WOUND = 5)
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resistance_flags = NONE
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/obj/item/clothing/under/rank/engineering/engineer/mechanic
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@@ -4,7 +4,7 @@
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icon_state = "cmo"
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item_state = "w_suit"
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 10, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
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/obj/item/clothing/under/rank/medical/chief_medical_officer/skirt
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name = "chief medical officer's jumpskirt"
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@@ -30,7 +30,7 @@
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icon_state = "genetics"
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item_state = "w_suit"
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 10, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
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/obj/item/clothing/under/rank/medical/geneticist/skirt
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name = "geneticist's jumpskirt"
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@@ -48,7 +48,7 @@
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icon_state = "virology"
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item_state = "w_suit"
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 10, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
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/obj/item/clothing/under/rank/medical/virologist/skirt
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name = "virologist's jumpskirt"
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@@ -66,7 +66,7 @@
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icon_state = "chemistry"
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item_state = "w_suit"
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65, "wound" = 5)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 10, RAD = 0, FIRE = 50, ACID = 65, WOUND = 5)
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/obj/item/clothing/under/rank/medical/chemist/skirt
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name = "chemist's jumpskirt"
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@@ -84,7 +84,7 @@
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icon_state = "paramedic-dark"
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item_state = "w_suit"
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 10, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
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/obj/item/clothing/under/rank/medical/paramedic/red
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name = "red paramedic jumpsuit"
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@@ -116,7 +116,7 @@
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icon_state = "nursesuit"
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item_state = "w_suit"
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 10, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
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body_parts_covered = CHEST|GROIN|ARMS
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fitted = NO_FEMALE_UNIFORM
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can_adjust = FALSE
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@@ -128,7 +128,7 @@
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icon_state = "medical"
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item_state = "w_suit"
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 10, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
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/obj/item/clothing/under/rank/medical/doctor/util
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name = "medical utility uniform"
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@@ -3,7 +3,7 @@
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name = "research director's vest suit"
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icon_state = "director"
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item_state = "lb_suit"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 35, "wound" = 5)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 10, BIO = 10, RAD = 0, FIRE = 0, ACID = 35, WOUND = 5)
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can_adjust = FALSE
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/obj/item/clothing/under/rank/rnd/research_director/skirt
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@@ -20,7 +20,7 @@
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name = "research director's tan suit"
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icon_state = "rdwhimsy"
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item_state = "rdwhimsy"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 10, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
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can_adjust = TRUE
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alt_covers_chest = TRUE
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@@ -39,7 +39,7 @@
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name = "research director's turtleneck"
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icon_state = "rdturtle"
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item_state = "p_suit"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 10, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
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can_adjust = TRUE
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alt_covers_chest = TRUE
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@@ -59,7 +59,7 @@
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icon_state = "toxins"
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item_state = "w_suit"
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 10, BIO = 0, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
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/obj/item/clothing/under/rank/rnd/scientist/util
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name = "science utility uniform"
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@@ -19,7 +19,7 @@
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desc = "A tactical security jumpsuit for officers complete with Nanotrasen belt buckle."
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icon_state = "rsecurity"
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item_state = "r_suit"
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30, "wound" = 10)
|
||||
armor = list(MELEE = 10, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 30, ACID = 30, WOUND = 10)
|
||||
|
||||
/obj/item/clothing/under/rank/security/officer/util
|
||||
name = "security utility uniform"
|
||||
@@ -96,7 +96,7 @@
|
||||
desc = "A formal security suit for officers complete with Nanotrasen belt buckle."
|
||||
icon_state = "rwarden"
|
||||
item_state = "r_suit"
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30, "wound" = 10)
|
||||
armor = list(MELEE = 10, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 30, ACID = 30, WOUND = 10)
|
||||
|
||||
/obj/item/clothing/under/rank/security/warden/grey
|
||||
name = "grey security suit"
|
||||
@@ -130,7 +130,7 @@
|
||||
desc = "Someone who wears this means business."
|
||||
icon_state = "detective"
|
||||
item_state = "det"
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30, "wound" = 10)
|
||||
armor = list(MELEE = 10, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 30, ACID = 30, WOUND = 10)
|
||||
|
||||
/obj/item/clothing/under/rank/security/detective/brown
|
||||
name = "dark boiled suit"
|
||||
@@ -177,7 +177,7 @@
|
||||
desc = "A security jumpsuit decorated for those few with the dedication to achieve the position of Head of Security."
|
||||
icon_state = "rhos"
|
||||
item_state = "r_suit"
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10)
|
||||
armor = list(MELEE = 10, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50, WOUND = 10)
|
||||
strip_delay = 60
|
||||
|
||||
/obj/item/clothing/under/rank/security/head_of_security/skirt
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
armor = list("melee" = 100, "bullet" = 100, "laser" = 100,"energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wound" = 1000) //wound defense at 100 wont stop wounds
|
||||
armor = list(MELEE = 100, BULLET = 100, LASER = 100,ENERGY = 100, BOMB = 100, BIO = 100, RAD = 100, FIRE = 100, ACID = 100, WOUND = 1000) //wound defense at 100 wont stop wounds
|
||||
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
@@ -116,7 +116,7 @@
|
||||
desc = "A special containment suit that allows plasma-based lifeforms to exist safely in an oxygenated environment, and automatically extinguishes them in a crisis. Despite being airtight, it's not spaceworthy."
|
||||
icon_state = "plasmaman"
|
||||
item_state = "plasmaman"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, RAD = 0, FIRE = 95, ACID = 95)
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
mutantrace_variation = USE_TAUR_CLIP_MASK
|
||||
can_adjust = FALSE
|
||||
@@ -186,7 +186,7 @@
|
||||
icon_state = "durathread"
|
||||
item_state = "durathread"
|
||||
can_adjust = TRUE
|
||||
armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5)
|
||||
armor = list(MELEE = 10, LASER = 10, FIRE = 40, ACID = 10, BOMB = 5)
|
||||
|
||||
/obj/item/clothing/under/misc/durathread/skirt
|
||||
name = "durathread jumpskirt"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "syndicate"
|
||||
item_state = "bl_suit"
|
||||
has_sensor = NO_SENSORS
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5)
|
||||
armor = list(MELEE = 10, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 40, WOUND = 5)
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/syndicate/skirt
|
||||
@@ -13,7 +13,7 @@
|
||||
icon_state = "syndicate_skirt"
|
||||
item_state = "bl_suit"
|
||||
has_sensor = NO_SENSORS
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5)
|
||||
armor = list(MELEE = 10, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 40, WOUND = 5)
|
||||
alt_covers_chest = TRUE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
@@ -24,7 +24,7 @@
|
||||
icon_state = "bloodred_pajamas"
|
||||
item_state = "bl_suit"
|
||||
dummy_thick = TRUE
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 10,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 50, "acid" = 40, "wound" = 10)
|
||||
armor = list(MELEE = 10, BULLET = 10, LASER = 10,ENERGY = 10, BOMB = 0, BIO = 0, RAD = 10, FIRE = 50, ACID = 40, WOUND = 10)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -33,21 +33,21 @@
|
||||
desc = "Do operatives dream of nuclear sheep?"
|
||||
icon_state = "bloodred_pajamas"
|
||||
item_state = "bl_suit"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5)
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 40, WOUND = 5)
|
||||
|
||||
/obj/item/clothing/under/syndicate/tacticool
|
||||
name = "tacticool turtleneck"
|
||||
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
||||
icon_state = "tactifool"
|
||||
item_state = "bl_suit"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5)
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 40, WOUND = 5)
|
||||
|
||||
/obj/item/clothing/under/syndicate/tacticool/skirt
|
||||
name = "tacticool skirtleneck"
|
||||
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
||||
icon_state = "tactifool_skirt"
|
||||
item_state = "bl_suit"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5)
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 40, WOUND = 5)
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
icon_state = "tactifool"
|
||||
item_state = "bl_suit"
|
||||
has_sensor = HAS_SENSORS
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
|
||||
|
||||
/obj/item/clothing/under/syndicate/cosmetic/skirt
|
||||
name = "tactitool skirtleneck"
|
||||
@@ -81,14 +81,14 @@
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/syndicate/camo/cosmetic
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
|
||||
|
||||
/obj/item/clothing/under/syndicate/soviet
|
||||
name = "Ratnik 5 tracksuit"
|
||||
desc = "Badly translated labels tell you to clean this in Vodka. Great for squatting in."
|
||||
icon_state = "trackpants"
|
||||
can_adjust = FALSE
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
|
||||
armor = list(MELEE = 10, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/syndicate/combat
|
||||
@@ -103,7 +103,7 @@
|
||||
desc = "Military grade tracksuits for frontline squatting."
|
||||
icon_state = "rus_under"
|
||||
can_adjust = FALSE
|
||||
armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
|
||||
armor = list(MELEE = 5, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
|
||||
resistance_flags = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
icon_state = "syndicatebaseball"
|
||||
item_state = "syndicatebaseball"
|
||||
has_sensor = NO_SENSORS
|
||||
armor = list("melee" = 15, "bullet" = 5, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 10)
|
||||
armor = list(MELEE = 15, BULLET = 5, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 40, WOUND = 10)
|
||||
alt_covers_chest = TRUE
|
||||
mutantrace_variation = USE_TAUR_CLIP_MASK
|
||||
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
|
||||
/obj/item/clothing/under/trek/sec/orv
|
||||
desc = "An uniform worn by security officers since 2420s."
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30, "wound" = 10)
|
||||
armor = list(MELEE = 10, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 30, ACID = 30, WOUND = 10)
|
||||
icon_state = "orv_sec"
|
||||
|
||||
/obj/item/clothing/under/trek/medsci/orv
|
||||
@@ -129,7 +129,7 @@
|
||||
|
||||
/obj/item/clothing/under/trek/command/orv/sec
|
||||
name = "security command uniform"
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10)
|
||||
armor = list(MELEE = 10, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50, WOUND = 10)
|
||||
desc = "An uniform worn by Heads of Security since 2550s."
|
||||
icon_state = "orv_com_sec"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user