Would you like some defines in these trying times?

This commit is contained in:
SandPoot
2022-03-23 12:10:02 -03:00
parent d8f656ecf1
commit 189716314f
281 changed files with 725 additions and 725 deletions
+1 -1
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@@ -5,7 +5,7 @@
permeability_coefficient = 0.9
block_priority = BLOCK_PRIORITY_UNIFORM
slot_flags = ITEM_SLOT_ICLOTHING
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK
limb_integrity = 120
var/fitted = FEMALE_UNIFORM_FULL // For use in alternate clothing styles for women
+8 -8
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@@ -378,7 +378,7 @@
/obj/item/clothing/accessory/medal/gold/captain/family
name = "old medal of captaincy"
desc = "A rustic badge pure gold, has been through hell and back by the looks, the syndcate have been after these by the looks of it for generations..."
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 10) //Pure gold
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 10) //Pure gold
custom_materials = list(/datum/material/gold=2000)
/obj/item/clothing/accessory/medal/gold/heroism
@@ -390,7 +390,7 @@
desc = "An eccentric medal made of plasma."
icon_state = "plasma"
medaltype = "medal-plasma"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = -10, "acid" = 0) //It's made of plasma. Of course it's flammable.
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = -10, ACID = 0) //It's made of plasma. Of course it's flammable.
custom_materials = list(/datum/material/plasma=1000)
/obj/item/clothing/accessory/medal/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
@@ -499,21 +499,21 @@
name = "bone talisman"
desc = "A hunter's talisman, some say the old gods smile on those who wear it."
icon_state = "talisman"
armor = list("melee" = 5, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25)
armor = list(MELEE = 5, BULLET = 5, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 20, RAD = 5, FIRE = 0, ACID = 25)
/obj/item/clothing/accessory/skullcodpiece
name = "skull codpiece"
desc = "A skull shaped ornament, intended to protect the important things in life."
icon_state = "skull"
above_suit = TRUE
armor = list("melee" = 5, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25)
armor = list(MELEE = 5, BULLET = 5, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 20, RAD = 5, FIRE = 0, ACID = 25)
/obj/item/clothing/accessory/skullcodpiece/fake
name = "false codpiece"
desc = "A plastic ornament, intended to protect the important things in life. It's not very good at it."
icon_state = "skull"
above_suit = TRUE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
/////////////////////
//Syndie Accessories//
@@ -523,21 +523,21 @@
name = "protective padding"
desc = "A soft padding meant to cushion the wearer from melee harm."
icon_state = "padding"
armor = list("melee" = 20, "bullet" = 10, "laser" = 0, "energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -20, "acid" = 45)
armor = list(MELEE = 20, BULLET = 10, LASER = 0, ENERGY = 0, BOMB = 5, BIO = 0, RAD = 0, FIRE = -20, ACID = 45)
flags_inv = HIDEACCESSORY //hidden from indiscrete mob examines.
/obj/item/clothing/accessory/kevlar
name = "kevlar padding"
desc = "A layered kevlar padding meant to cushion the wearer from ballistic harm."
icon_state = "padding"
armor = list("melee" = 10, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 25)
armor = list(MELEE = 10, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 0, RAD = 0, FIRE = 0, ACID = 25)
flags_inv = HIDEACCESSORY
/obj/item/clothing/accessory/plastics
name = "ablative padding"
desc = "A thin ultra-refractory composite padding meant to cushion the wearer from energy lasers harm."
icon_state = "plastics"
armor = list("melee" = 0, "bullet" = 0, "laser" = 20, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = -40)
armor = list(MELEE = 0, BULLET = 0, LASER = 20, ENERGY = 10, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = -40)
flags_inv = HIDEACCESSORY
//necklace
@@ -57,7 +57,7 @@
desc = "An expensive piece of plasmaman envirosuit fashion. guaranteed to keep you cool while the station goes down in fierceful fires."
icon_state = "captain_envirosuit"
item_state = "captain_envirosuit"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95, "wound" = 15)
armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, RAD = 0, FIRE = 95, ACID = 95, WOUND = 15)
sensor_mode = SENSOR_COORDS
sensor_flags = NONE
@@ -3,7 +3,7 @@
desc = "An air-tight suit designed to be used by plasmamen exployed as engineers, the usual purple stripes being replaced by engineer's orange. It protects the user from fire and acid damage."
icon_state = "engineer_envirosuit"
item_state = "engineer_envirosuit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 95, "acid" = 95, "wound" = 5)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, RAD = 10, FIRE = 95, ACID = 95, WOUND = 5)
/obj/item/clothing/under/plasmaman/engineering/ce
name = "chief engineer's plasma envirosuit"
@@ -21,7 +21,7 @@
desc = "A plasmaman envirosuit designed for the research director to aid them in their job of directing research into the right direction."
icon_state = "rd_envirosuit"
item_state = "rd_envirosuit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95, "wound" = 5)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, RAD = 0, FIRE = 95, ACID = 95, WOUND = 5)
/obj/item/clothing/under/plasmaman/robotics
name = "robotics plasma envirosuit"
@@ -3,7 +3,7 @@
desc = "A plasmaman containment suit designed for security officers, offering a limited amount of extra protection."
icon_state = "security_envirosuit"
item_state = "security_envirosuit"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95, "wound" = 10)
armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, RAD = 0, FIRE = 95, ACID = 95, WOUND = 10)
sensor_mode = SENSOR_COORDS
sensor_flags = NONE
+1 -1
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@@ -51,7 +51,7 @@
/obj/item/clothing/under/rank/cargo/miner
name = "shaft miner's jumpsuit"
desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 0, "wound" = 10)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 0, WOUND = 10)
icon_state = "miner"
item_state = "miner"
@@ -178,7 +178,7 @@
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
name = "janitor's jumpsuit"
icon_state = "janitor"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 10, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
/obj/item/clothing/under/rank/civilian/janitor/skirt
name = "janitor's jumpskirt"
+1 -1
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@@ -3,7 +3,7 @@
name = "captain's jumpsuit"
icon_state = "captain"
item_state = "b_suit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 15)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0, WOUND = 15)
sensor_mode = SENSOR_COORDS
sensor_flags = NONE
@@ -4,7 +4,7 @@
name = "chief engineer's jumpsuit"
icon_state = "chiefengineer"
item_state = "gy_suit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 80, "acid" = 40, "wound" = 5)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 10, FIRE = 80, ACID = 40, WOUND = 5)
resistance_flags = NONE
/obj/item/clothing/under/rank/engineering/chief_engineer/skirt
@@ -39,7 +39,7 @@
name = "engineer's jumpsuit"
icon_state = "engine"
item_state = "engi_suit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20, "wound" = 5)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 10, FIRE = 60, ACID = 20, WOUND = 5)
resistance_flags = NONE
/obj/item/clothing/under/rank/engineering/engineer/mechanic
+7 -7
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@@ -4,7 +4,7 @@
icon_state = "cmo"
item_state = "w_suit"
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 10, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
/obj/item/clothing/under/rank/medical/chief_medical_officer/skirt
name = "chief medical officer's jumpskirt"
@@ -30,7 +30,7 @@
icon_state = "genetics"
item_state = "w_suit"
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 10, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
/obj/item/clothing/under/rank/medical/geneticist/skirt
name = "geneticist's jumpskirt"
@@ -48,7 +48,7 @@
icon_state = "virology"
item_state = "w_suit"
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 10, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
/obj/item/clothing/under/rank/medical/virologist/skirt
name = "virologist's jumpskirt"
@@ -66,7 +66,7 @@
icon_state = "chemistry"
item_state = "w_suit"
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65, "wound" = 5)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 10, RAD = 0, FIRE = 50, ACID = 65, WOUND = 5)
/obj/item/clothing/under/rank/medical/chemist/skirt
name = "chemist's jumpskirt"
@@ -84,7 +84,7 @@
icon_state = "paramedic-dark"
item_state = "w_suit"
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 10, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
/obj/item/clothing/under/rank/medical/paramedic/red
name = "red paramedic jumpsuit"
@@ -116,7 +116,7 @@
icon_state = "nursesuit"
item_state = "w_suit"
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 10, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
body_parts_covered = CHEST|GROIN|ARMS
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
@@ -128,7 +128,7 @@
icon_state = "medical"
item_state = "w_suit"
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 10, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
/obj/item/clothing/under/rank/medical/doctor/util
name = "medical utility uniform"
+4 -4
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@@ -3,7 +3,7 @@
name = "research director's vest suit"
icon_state = "director"
item_state = "lb_suit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 35, "wound" = 5)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 10, BIO = 10, RAD = 0, FIRE = 0, ACID = 35, WOUND = 5)
can_adjust = FALSE
/obj/item/clothing/under/rank/rnd/research_director/skirt
@@ -20,7 +20,7 @@
name = "research director's tan suit"
icon_state = "rdwhimsy"
item_state = "rdwhimsy"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 10, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
can_adjust = TRUE
alt_covers_chest = TRUE
@@ -39,7 +39,7 @@
name = "research director's turtleneck"
icon_state = "rdturtle"
item_state = "p_suit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 10, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
can_adjust = TRUE
alt_covers_chest = TRUE
@@ -59,7 +59,7 @@
icon_state = "toxins"
item_state = "w_suit"
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 10, BIO = 0, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
/obj/item/clothing/under/rank/rnd/scientist/util
name = "science utility uniform"
+4 -4
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@@ -19,7 +19,7 @@
desc = "A tactical security jumpsuit for officers complete with Nanotrasen belt buckle."
icon_state = "rsecurity"
item_state = "r_suit"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30, "wound" = 10)
armor = list(MELEE = 10, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 30, ACID = 30, WOUND = 10)
/obj/item/clothing/under/rank/security/officer/util
name = "security utility uniform"
@@ -96,7 +96,7 @@
desc = "A formal security suit for officers complete with Nanotrasen belt buckle."
icon_state = "rwarden"
item_state = "r_suit"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30, "wound" = 10)
armor = list(MELEE = 10, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 30, ACID = 30, WOUND = 10)
/obj/item/clothing/under/rank/security/warden/grey
name = "grey security suit"
@@ -130,7 +130,7 @@
desc = "Someone who wears this means business."
icon_state = "detective"
item_state = "det"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30, "wound" = 10)
armor = list(MELEE = 10, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 30, ACID = 30, WOUND = 10)
/obj/item/clothing/under/rank/security/detective/brown
name = "dark boiled suit"
@@ -177,7 +177,7 @@
desc = "A security jumpsuit decorated for those few with the dedication to achieve the position of Head of Security."
icon_state = "rhos"
item_state = "r_suit"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10)
armor = list(MELEE = 10, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50, WOUND = 10)
strip_delay = 60
/obj/item/clothing/under/rank/security/head_of_security/skirt
+3 -3
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@@ -65,7 +65,7 @@
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
armor = list("melee" = 100, "bullet" = 100, "laser" = 100,"energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wound" = 1000) //wound defense at 100 wont stop wounds
armor = list(MELEE = 100, BULLET = 100, LASER = 100,ENERGY = 100, BOMB = 100, BIO = 100, RAD = 100, FIRE = 100, ACID = 100, WOUND = 1000) //wound defense at 100 wont stop wounds
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
@@ -116,7 +116,7 @@
desc = "A special containment suit that allows plasma-based lifeforms to exist safely in an oxygenated environment, and automatically extinguishes them in a crisis. Despite being airtight, it's not spaceworthy."
icon_state = "plasmaman"
item_state = "plasmaman"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, RAD = 0, FIRE = 95, ACID = 95)
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
mutantrace_variation = USE_TAUR_CLIP_MASK
can_adjust = FALSE
@@ -186,7 +186,7 @@
icon_state = "durathread"
item_state = "durathread"
can_adjust = TRUE
armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5)
armor = list(MELEE = 10, LASER = 10, FIRE = 40, ACID = 10, BOMB = 5)
/obj/item/clothing/under/misc/durathread/skirt
name = "durathread jumpskirt"
+11 -11
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@@ -4,7 +4,7 @@
icon_state = "syndicate"
item_state = "bl_suit"
has_sensor = NO_SENSORS
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5)
armor = list(MELEE = 10, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 40, WOUND = 5)
alt_covers_chest = TRUE
/obj/item/clothing/under/syndicate/skirt
@@ -13,7 +13,7 @@
icon_state = "syndicate_skirt"
item_state = "bl_suit"
has_sensor = NO_SENSORS
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5)
armor = list(MELEE = 10, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 40, WOUND = 5)
alt_covers_chest = TRUE
fitted = FEMALE_UNIFORM_TOP
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
@@ -24,7 +24,7 @@
icon_state = "bloodred_pajamas"
item_state = "bl_suit"
dummy_thick = TRUE
armor = list("melee" = 10, "bullet" = 10, "laser" = 10,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 50, "acid" = 40, "wound" = 10)
armor = list(MELEE = 10, BULLET = 10, LASER = 10,ENERGY = 10, BOMB = 0, BIO = 0, RAD = 10, FIRE = 50, ACID = 40, WOUND = 10)
resistance_flags = FIRE_PROOF | ACID_PROOF
can_adjust = FALSE
@@ -33,21 +33,21 @@
desc = "Do operatives dream of nuclear sheep?"
icon_state = "bloodred_pajamas"
item_state = "bl_suit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 40, WOUND = 5)
/obj/item/clothing/under/syndicate/tacticool
name = "tacticool turtleneck"
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
icon_state = "tactifool"
item_state = "bl_suit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 40, WOUND = 5)
/obj/item/clothing/under/syndicate/tacticool/skirt
name = "tacticool skirtleneck"
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
icon_state = "tactifool_skirt"
item_state = "bl_suit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 40, WOUND = 5)
fitted = FEMALE_UNIFORM_TOP
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
@@ -57,7 +57,7 @@
icon_state = "tactifool"
item_state = "bl_suit"
has_sensor = HAS_SENSORS
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
/obj/item/clothing/under/syndicate/cosmetic/skirt
name = "tactitool skirtleneck"
@@ -81,14 +81,14 @@
can_adjust = FALSE
/obj/item/clothing/under/syndicate/camo/cosmetic
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
/obj/item/clothing/under/syndicate/soviet
name = "Ratnik 5 tracksuit"
desc = "Badly translated labels tell you to clean this in Vodka. Great for squatting in."
icon_state = "trackpants"
can_adjust = FALSE
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
armor = list(MELEE = 10, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
resistance_flags = NONE
/obj/item/clothing/under/syndicate/combat
@@ -103,7 +103,7 @@
desc = "Military grade tracksuits for frontline squatting."
icon_state = "rus_under"
can_adjust = FALSE
armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
armor = list(MELEE = 5, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0, WOUND = 5)
resistance_flags = NONE
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
@@ -113,7 +113,7 @@
icon_state = "syndicatebaseball"
item_state = "syndicatebaseball"
has_sensor = NO_SENSORS
armor = list("melee" = 15, "bullet" = 5, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 10)
armor = list(MELEE = 15, BULLET = 5, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 40, WOUND = 10)
alt_covers_chest = TRUE
mutantrace_variation = USE_TAUR_CLIP_MASK
+2 -2
View File
@@ -108,7 +108,7 @@
/obj/item/clothing/under/trek/sec/orv
desc = "An uniform worn by security officers since 2420s."
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30, "wound" = 10)
armor = list(MELEE = 10, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 30, ACID = 30, WOUND = 10)
icon_state = "orv_sec"
/obj/item/clothing/under/trek/medsci/orv
@@ -129,7 +129,7 @@
/obj/item/clothing/under/trek/command/orv/sec
name = "security command uniform"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10)
armor = list(MELEE = 10, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50, WOUND = 10)
desc = "An uniform worn by Heads of Security since 2550s."
icon_state = "orv_com_sec"