Would you like some defines in these trying times?
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@@ -162,7 +162,7 @@
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for(var/X in burning_items)
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var/obj/item/I = X
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if(!(I.resistance_flags & FIRE_PROOF))
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I.take_damage(fire_stacks, BURN, "fire", 0)
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I.take_damage(fire_stacks, BURN, FIRE, 0)
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adjust_bodytemperature(BODYTEMP_HEATING_MAX)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "on_fire", /datum/mood_event/on_fire)
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@@ -195,14 +195,14 @@
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if (EXPLODE_HEAVY)
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take_overall_damage(60, 60)
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damage_clothes(200, BRUTE, "bomb")
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damage_clothes(200, BRUTE, BOMB)
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adjustEarDamage(30, 120)
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if(prob(70))
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Unconscious(200)
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if(EXPLODE_LIGHT)
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take_overall_damage(30, 0)
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damage_clothes(50, BRUTE, "bomb")
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damage_clothes(50, BRUTE, BOMB)
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adjustEarDamage(15,60)
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if (prob(50))
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Unconscious(160)
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