Would you like some defines in these trying times?
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@@ -728,7 +728,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
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return FALSE
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if(!istype(Proj.firer, /obj/machinery/power/emitter) && power_changes)
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investigate_log("has been hit by [Proj] fired by [key_name(Proj.firer)]", INVESTIGATE_SUPERMATTER)
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if(Proj.flag != "bullet")
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if(Proj.flag != BULLET)
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if(power_changes) //This needs to be here I swear
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power += Proj.damage * bullet_energy
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if(!has_been_powered)
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