Would you like some defines in these trying times?
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@@ -4,7 +4,7 @@
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damage = 0
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damage_type = TRUE
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nodamage = 1
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flag = "energy"
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flag = ENERGY
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/obj/item/projectile/energy/floramut/on_hit(atom/target, blocked = FALSE)
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. = ..()
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@@ -22,7 +22,7 @@
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damage = 0
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damage_type = TOX
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nodamage = TRUE
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flag = "energy"
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flag = ENERGY
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/obj/item/projectile/energy/florarevolution
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name = "gamma somatorary"
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@@ -30,4 +30,4 @@
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damage = 0
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damage_type = TOX
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nodamage = TRUE
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flag = "energy"
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flag = ENERGY
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@@ -4,7 +4,7 @@
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damage = 0
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damage_type = BURN
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nodamage = TRUE
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flag = "energy"
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flag = ENERGY
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impact_effect_type = /obj/effect/temp_visual/impact_effect/ion
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var/emp_radius = 1
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@@ -5,7 +5,7 @@
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damage = 0
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damage_type = BRUTE
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nodamage = 1
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flag = "bullet"
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flag = BULLET
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/obj/item/projectile/meteor/Bump(atom/A)
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if(A == firer)
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@@ -12,7 +12,7 @@
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ricochet_chance = 80
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is_reflectable = TRUE
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light_color = LIGHT_COLOR_BLUE
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flag = "energy"
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flag = ENERGY
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var/temperature = 100
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/obj/item/projectile/temp/on_hit(atom/target, blocked = 0)
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