Would you like some defines in these trying times?
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@@ -135,7 +135,7 @@ Slimecrossing Armor
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obj_flags = IMMUTABLE_SLOW
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slowdown = 4
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var/hit_reflect_chance = 10 // Citadel Change: because 40% chance of bouncing lasers back into peoples faces isn't good.
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armor = list("melee" = 70, "bullet" = 70, "laser" = 40, "energy" = 40, "bomb" = 80, "bio" = 80, "rad" = 80, "fire" = 70, "acid" = 90) //Citadel Change to avoid immortal Xenobiologists.
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armor = list(MELEE = 70, BULLET = 70, LASER = 40, ENERGY = 40, BOMB = 80, BIO = 80, RAD = 80, FIRE = 70, ACID = 90) //Citadel Change to avoid immortal Xenobiologists.
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/obj/item/clothing/suit/armor/heavy/adamantine/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(is_energy_reflectable_projectile(object) && prob(hit_reflect_chance))
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@@ -71,7 +71,7 @@
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icon_state = "frozen"
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density = TRUE
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max_integrity = 100
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armor = list("melee" = 30, "bullet" = 50, "laser" = -50, "energy" = -50, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = -80, "acid" = 30)
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armor = list(MELEE = 30, BULLET = 50, LASER = -50, ENERGY = -50, BOMB = 0, BIO = 100, RAD = 100, FIRE = -80, ACID = 30)
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/obj/structure/ice_stasis/Initialize()
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. = ..()
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@@ -447,7 +447,7 @@ Burning extracts:
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icon_state = "adamshield"
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item_state = "adamshield"
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w_class = WEIGHT_CLASS_HUGE
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armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
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armor = list(MELEE = 50, BULLET = 50, LASER = 50, ENERGY = 0, BOMB = 30, BIO = 0, RAD = 0, FIRE = 80, ACID = 70)
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slot_flags = ITEM_SLOT_BACK
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block_chance = 75
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force = 0
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