Merge remote-tracking branch 'origin/master' into what-should-i-name-this-branch
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@@ -128,6 +128,7 @@
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#define TANK_MAX_RELEASE_PRESSURE (ONE_ATMOSPHERE*3)
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#define TANK_MIN_RELEASE_PRESSURE 0
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#define TANK_DEFAULT_RELEASE_PRESSURE 17
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#define TANK_POST_FRAGMENT_REACTIONS 5
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//CANATMOSPASS
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#define ATMOS_PASS_YES 1
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@@ -160,6 +161,9 @@
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//SNOSTATION
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#define ICEMOON_DEFAULT_ATMOS "ICEMOON_ATMOS"
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//FESTIVESTATION
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#define FESTIVE_ATMOS "o2=22;n2=82;TEMP=266" //this goes here right putnam??
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//ATMOSIA GAS MONITOR TAGS
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#define ATMOS_GAS_MONITOR_INPUT_O2 "o2_in"
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#define ATMOS_GAS_MONITOR_OUTPUT_O2 "o2_out"
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@@ -257,6 +261,7 @@
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#define GAS_HYPERNOB "nob"
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#define GAS_NITROUS "n2o"
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#define GAS_NITRYL "no2"
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#define GAS_HYDROGEN "hydrogen"
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#define GAS_TRITIUM "tritium"
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#define GAS_BZ "bz"
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#define GAS_STIMULUM "stim"
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@@ -264,9 +269,16 @@
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#define GAS_MIASMA "miasma"
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#define GAS_METHANE "methane"
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#define GAS_METHYL_BROMIDE "methyl_bromide"
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#define GAS_BROMINE "bromine"
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#define GAS_AMMONIA "ammonia"
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#define GAS_FLUORINE "fluorine"
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#define GAS_ETHANOL "ethanol"
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#define GAS_GROUP_CHEMICALS "Chemicals"
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#define GAS_FLAG_DANGEROUS (1<<0)
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#define GAS_FLAG_BREATH_PROC (1<<1)
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#define GAS_FLAG_CHEMICAL (1<<2)
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//SUPERMATTER DEFINES
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#define HEAT_PENALTY "heat penalties"
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@@ -31,6 +31,9 @@
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#define COMSIG_WEATHER_WINDDOWN(event_type) "!weather_winddown [event_type]"
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#define COMSIG_WEATHER_END(event_type) "!weather_end [event_type]"
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/// called by auxgm add_gas: (gas_id)
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#define COMSIG_GLOB_NEW_GAS "!new_gas"
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// signals from globally accessible objects
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/// from SSsun when the sun changes position : (primary_sun, suns)
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#define COMSIG_SUN_MOVED "sun_moved"
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@@ -40,15 +40,16 @@
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#define LOG_ASAY (1 << 15)
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#define LOG_VIRUS (1 << 16)
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#define LOG_SHUTTLE (1 << 18)
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#define LOG_VICTIM (1 << 19)
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//Individual logging panel pages
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#define INDIVIDUAL_ATTACK_LOG (LOG_ATTACK)
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#define INDIVIDUAL_ATTACK_LOG (LOG_ATTACK | LOG_VICTIM)
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#define INDIVIDUAL_SAY_LOG (LOG_SAY | LOG_WHISPER | LOG_DSAY)
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#define INDIVIDUAL_EMOTE_LOG (LOG_EMOTE | LOG_SUBTLER)
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#define INDIVIDUAL_COMMS_LOG (LOG_PDA | LOG_CHAT | LOG_COMMENT | LOG_TELECOMMS)
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#define INDIVIDUAL_OOC_LOG (LOG_OOC | LOG_ADMIN)
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#define INDIVIDUAL_OWNERSHIP_LOG (LOG_OWNERSHIP)
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#define INDIVIDUAL_SHOW_ALL_LOG (LOG_ATTACK | LOG_SAY | LOG_WHISPER | LOG_EMOTE | LOG_DSAY | LOG_PDA | LOG_CHAT | LOG_COMMENT | LOG_TELECOMMS | LOG_OOC | LOG_ADMIN | LOG_OWNERSHIP | LOG_GAME)
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#define INDIVIDUAL_SHOW_ALL_LOG (LOG_ATTACK | LOG_SAY | LOG_WHISPER | LOG_EMOTE | LOG_DSAY | LOG_PDA | LOG_CHAT | LOG_COMMENT | LOG_TELECOMMS | LOG_OOC | LOG_ADMIN | LOG_OWNERSHIP | LOG_GAME | LOG_VICTIM)
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#define LOGSRC_CLIENT "Client"
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#define LOGSRC_MOB "Mob"
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@@ -295,7 +295,7 @@
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#define APPRENTICE_AGE_MIN 29 // youngest an apprentice can be
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#define SHOES_SLOWDOWN 0 // How much shoes slow you down by default. Negative values speed you up
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#define SHOES_SPEED_SLIGHT SHOES_SLOWDOWN - 1 // slightest speed boost to movement
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#define POCKET_STRIP_DELAY 40 // time taken (in deciseconds) to search somebody's pockets
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#define POCKET_STRIP_DELAY (4 SECONDS) //time taken to search somebody's pockets
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#define DOOR_CRUSH_DAMAGE 15 // the amount of damage that airlocks deal when they crush you
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#define HUNGER_FACTOR 0.1 // factor at which mob nutrition decreases
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@@ -13,7 +13,7 @@
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#define NITRYL_FORMATION_ENERGY 100000
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#define TRITIUM_BURN_OXY_FACTOR 100
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#define TRITIUM_BURN_TRIT_FACTOR 10
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#define TRITIUM_BURN_RADIOACTIVITY_FACTOR 50000 //The neutrons gotta go somewhere. Completely arbitrary number.
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#define TRITIUM_BURN_RADIOACTIVITY_FACTOR 5000 //The neutrons gotta go somewhere. Completely arbitrary number.
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#define TRITIUM_MINIMUM_RADIATION_ENERGY 0.1 //minimum 0.01 moles trit or 10 moles oxygen to start producing rads
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#define SUPER_SATURATION_THRESHOLD 96
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#define STIMULUM_HEAT_SCALE 100000
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@@ -73,4 +73,6 @@
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TECHWEB_POINT_TYPE_GENERIC = "General Research"\
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)
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#define TECHWEB_BOMB_POINTCAP 50000 //Adjust as needed; Stops toxins from nullifying RND progression mechanics. Current Value Cap Radius: 100
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#define BOMB_TARGET_POINTS 50000 //Adjust as needed. Actual hard cap is double this, but will never be reached due to hyperbolic curve.
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#define BOMB_TARGET_SIZE 200 // The shockwave radius required for a bomb to get TECHWEB_BOMB_MIDPOINT points.
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#define BOMB_SUB_TARGET_EXPONENT 2 // The power of the points curve below the target size. Higher = less points for worse bombs, below target.
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@@ -0,0 +1,31 @@
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// All of these must be matched in StripMenu.js.
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#define STRIPPABLE_ITEM_HEAD "head"
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#define STRIPPABLE_ITEM_BACK "back"
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#define STRIPPABLE_ITEM_MASK "mask"
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#define STRIPPABLE_ITEM_NECK "neck"
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#define STRIPPABLE_ITEM_EYES "eyes"
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#define STRIPPABLE_ITEM_EARS "ears"
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#define STRIPPABLE_ITEM_JUMPSUIT "jumpsuit"
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#define STRIPPABLE_ITEM_SUIT "suit"
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#define STRIPPABLE_ITEM_GLOVES "gloves"
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#define STRIPPABLE_ITEM_FEET "shoes"
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#define STRIPPABLE_ITEM_SUIT_STORAGE "suit_storage"
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#define STRIPPABLE_ITEM_ID "id"
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#define STRIPPABLE_ITEM_BELT "belt"
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#define STRIPPABLE_ITEM_LPOCKET "left_pocket"
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#define STRIPPABLE_ITEM_RPOCKET "right_pocket"
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#define STRIPPABLE_ITEM_LHAND "left_hand"
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#define STRIPPABLE_ITEM_RHAND "right_hand"
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#define STRIPPABLE_ITEM_HANDCUFFS "handcuffs"
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#define STRIPPABLE_ITEM_LEGCUFFS "legcuffs"
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#define STRIPPABLE_ITEM_CORGI_COLLAR "corgi_collar"
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#define STRIPPABLE_ITEM_PARROT_HEADSET "parrot_headset"
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/// This slot is not obscured.
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#define STRIPPABLE_OBSCURING_NONE 0
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/// This slot is completely obscured, and cannot be accessed.
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#define STRIPPABLE_OBSCURING_COMPLETELY 1
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/// This slot can't be seen, but can be accessed.
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#define STRIPPABLE_OBSCURING_HIDDEN 2
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