Merge remote-tracking branch 'origin/master' into what-should-i-name-this-branch
This commit is contained in:
+86
-100
@@ -50,6 +50,92 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">10 January 2022</h2>
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<h3 class="author">Linzolle updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">bloodsplatter effects no longer white in certain cases</li>
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<li class="bugfix">the blood in the BDM ruin is no longer white</li>
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</ul>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Alcohol works again</li>
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</ul>
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<h2 class="date">07 January 2022</h2>
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<h3 class="author">MrJWhit updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds an airlock between atmos and engineering on omega.</li>
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</ul>
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<h2 class="date">04 January 2022</h2>
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<h3 class="author">Hatterhat updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">Jumpboots now have a mining sprite. Alt-click, as usual, to change 'em.</li>
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</ul>
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<h3 class="author">MrJWhit updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds pipes to the SM to make omega better</li>
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<li class="bugfix">Various omega fixes</li>
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</ul>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Hydrogen gas (no way to get yet)</li>
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<li class="rscadd">Gas groups, such as...</li>
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<li class="rscadd">Chemical gases, starting with ethanol, bromine, diethylamine, ammonia, phlogiston</li>
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<li class="rscadd">Bromine gas (can make it by tossing hot bromine on the ground OR by burning methyl bromide)</li>
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<li class="rscadd">Ammonia gas (toss hot ammonia on the ground OR burn diethylamine)</li>
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<li class="rscdel">Snowflake trit/plasma fires fires tweak: Generic fires are now more accurate energy-wise tweak: Water vapor condensation no longer happens below 40 C tweak: Methyl bromide now burns properly</li>
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<li class="balance">Massive fusion nerf</li>
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<li class="balance">Due to the removal of snowflake trit fires, trit fires are much, much less hot</li>
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<li class="balance">Due to the previous, bombs are now easier to reach 50,000 points on (2 : 1 plasma : oxy at 160 kelvins cold side should be fine)</li>
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</ul>
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<h2 class="date">03 January 2022</h2>
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<h3 class="author">TripleShades updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">(Meta) Floodlight to Atmospherics tweak: (Meta) Atmospherics Entryway layout change tweak: (Meta) Atmospherics Monitoring room layout tweak tweak: (Meta) Atmospherics Supply Line room airlock location change</li>
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<li class="bugfix">(Meta) Incinerator Access airlock now has the correct access</li>
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</ul>
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<h2 class="date">02 January 2022</h2>
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<h3 class="author">DeltaFire15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="admin">Station names now require admin approval instead of autoaccepting.</li>
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</ul>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Bluespace pipes</li>
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</ul>
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<h2 class="date">31 December 2021</h2>
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<h3 class="author">SandPoot updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">You also no longer get every animation sprite and direction sprite of items on the menus.</li>
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</ul>
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<h2 class="date">29 December 2021</h2>
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<h3 class="author">TripleShades updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">(Festive Station) Fixes</li>
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<li class="rscadd">Readds the cold to Festive Station tweak: (Festive Station) Fixes</li>
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<li class="rscadd">(Pubby) Cautery??? I think this is leftover but nobody has touched Pubby since me so it's fine probably</li>
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</ul>
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<h2 class="date">23 December 2021</h2>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Atmos group processing heuristic no longer does opposite of intent</li>
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</ul>
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<h2 class="date">21 December 2021</h2>
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<h3 class="author">ShizCalev updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed an issue where you were able to remove flashlights/bayonets that were supposed to be permanently attached to a gun.</li>
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<li class="bugfix">Fixed an issue where you were unable to remove flashlights & bayonets from certain weapons.</li>
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<li class="bugfix">Fixed a potential issue where adding a flashlight to your helmet would've caused you to lose other action buttons.</li>
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<li class="bugfix">Fixed a issue where guns with multiple action buttons would break all but one of those action buttons. tweak: If you have both a bayonet and a flashlight attached to your gun, you'll now be given a prompt on which you'd like to remove when using a screwdriver on it. tweak: Hacking a firing pin out of a gun is no longer done via a crafting menu - you can now do it by simply holding the gun in your hand and clicking it with a welder/screwdriver/wirecutters.</li>
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</ul>
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<h2 class="date">17 December 2021</h2>
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<h3 class="author">DeltaFire15 updated:</h3>
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<ul class="changes bgimages16">
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@@ -320,106 +406,6 @@
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<ul class="changes bgimages16">
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<li class="rscadd">Crayon precision mode.</li>
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</ul>
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<h2 class="date">08 November 2021</h2>
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<h3 class="author">timothyteakettle updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixes party pod sprite</li>
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<li class="bugfix">fixes red panda head marking</li>
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</ul>
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<h2 class="date">06 November 2021</h2>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Ashwalkers should no longer suffocate on lavaland (and hypothetical other future problems)</li>
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<li class="bugfix">A gas mix with 0 oxygen should now properly suffocate you (or 0 plasma, for ashwalkers)</li>
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</ul>
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<h2 class="date">05 November 2021</h2>
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<h3 class="author">keronshb updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">removes required enemies</li>
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<li class="balance">Lowers assassination threat threshold</li>
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</ul>
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<h2 class="date">31 October 2021</h2>
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<h3 class="author">DeltaFire15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">You can now drag things over prone people again.</li>
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</ul>
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<h3 class="author">DrPainis updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Walking no longer makes you fat.</li>
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</ul>
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<h3 class="author">keronshb updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Christmas trees are now indestructible</li>
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</ul>
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<h2 class="date">30 October 2021</h2>
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<h3 class="author">keronshb updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Jacq can't burn in the cremator anymore</li>
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<li class="balance">Jacq also can't be cheesed off station</li>
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<li class="balance">Barth also cannot be destroyed</li>
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</ul>
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<h2 class="date">28 October 2021</h2>
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<h3 class="author">Hatterhat updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Proto-kinetic gauntlets! Less straight damage, extra damage on backstabs, slows Lavaland fauna on counterhit. tweak: The glaive kit has been renamed to the premium kinetic melee kit, and now has a voucher for either a glaive or gauntlets.</li>
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<li class="rscadd">NanoTrasen is rolling out a prototype Autoloom, hidden behind Botanical Engineering. It only processes cotton and logs. Despite its visual similarity to the recycler, it is entirely tamperproof.</li>
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</ul>
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<h3 class="author">Linzolle updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">plasmamen now spawn in their proper outfit in the ghostcafe</li>
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</ul>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Removed minesweeper</li>
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</ul>
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<h3 class="author">keronshb updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">-40 wound bonus for DSword</li>
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<li class="balance">-20 Wound bonus for Hyper Eu</li>
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<li class="bugfix">Fixes hyper eu's slowdown when it's not wielded</li>
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</ul>
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<h2 class="date">26 October 2021</h2>
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<h3 class="author">WanderingFox95 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">bone anvils and bone ingots</li>
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<li class="imageadd">bone anvil sprites</li>
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</ul>
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<h2 class="date">25 October 2021</h2>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Vent pumps can now be set to siphoning via the air alarm UI</li>
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</ul>
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<h3 class="author">keronshb updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">10k pirate spending money</li>
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</ul>
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<h2 class="date">22 October 2021</h2>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Ashwalker lungs more aggressively attempt to be safe on lavaland</li>
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</ul>
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<h3 class="author">WanderingFox95 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixed the wielded sprites not showing up properly.</li>
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<li class="bugfix">fixed a runtime in the bark box vendor</li>
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<li class="imageadd">added a missing tennis ball sprite</li>
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</ul>
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<h2 class="date">20 October 2021</h2>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Removed a panic from auxmos</li>
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<li class="bugfix">Properly implemented hysteresis on heat exchanger processing</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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@@ -30403,3 +30403,72 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- bugfix: The time for admins to cancel events is 30 seconds again.
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SandPoot:
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||||
- bugfix: Fixes assembly holders.
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2021-12-21:
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ShizCalev:
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- bugfix: Fixed an issue where you were able to remove flashlights/bayonets that
|
||||
were supposed to be permanently attached to a gun.
|
||||
- bugfix: Fixed an issue where you were unable to remove flashlights & bayonets
|
||||
from certain weapons.
|
||||
- bugfix: Fixed a potential issue where adding a flashlight to your helmet would've
|
||||
caused you to lose other action buttons.
|
||||
- bugfix: 'Fixed a issue where guns with multiple action buttons would break all
|
||||
but one of those action buttons. tweak: If you have both a bayonet and a flashlight
|
||||
attached to your gun, you''ll now be given a prompt on which you''d like to
|
||||
remove when using a screwdriver on it. tweak: Hacking a firing pin out of a
|
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gun is no longer done via a crafting menu - you can now do it by simply holding
|
||||
the gun in your hand and clicking it with a welder/screwdriver/wirecutters.'
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2021-12-23:
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Putnam3145:
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- bugfix: Atmos group processing heuristic no longer does opposite of intent
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2021-12-29:
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TripleShades:
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||||
- rscadd: (Festive Station) Fixes
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||||
- rscadd: 'Readds the cold to Festive Station tweak: (Festive Station) Fixes'
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||||
- rscadd: (Pubby) Cautery??? I think this is leftover but nobody has touched Pubby
|
||||
since me so it's fine probably
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2021-12-31:
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SandPoot:
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- bugfix: You also no longer get every animation sprite and direction sprite of
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||||
items on the menus.
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||||
2022-01-02:
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DeltaFire15:
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||||
- admin: Station names now require admin approval instead of autoaccepting.
|
||||
Putnam3145:
|
||||
- bugfix: Bluespace pipes
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||||
2022-01-03:
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TripleShades:
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||||
- rscadd: '(Meta) Floodlight to Atmospherics tweak: (Meta) Atmospherics Entryway
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||||
layout change tweak: (Meta) Atmospherics Monitoring room layout tweak tweak:
|
||||
(Meta) Atmospherics Supply Line room airlock location change'
|
||||
- bugfix: (Meta) Incinerator Access airlock now has the correct access
|
||||
2022-01-04:
|
||||
Hatterhat:
|
||||
- imageadd: Jumpboots now have a mining sprite. Alt-click, as usual, to change 'em.
|
||||
MrJWhit:
|
||||
- rscadd: Adds pipes to the SM to make omega better
|
||||
- bugfix: Various omega fixes
|
||||
Putnam3145:
|
||||
- rscadd: Hydrogen gas (no way to get yet)
|
||||
- rscadd: Gas groups, such as...
|
||||
- rscadd: Chemical gases, starting with ethanol, bromine, diethylamine, ammonia,
|
||||
phlogiston
|
||||
- rscadd: Bromine gas (can make it by tossing hot bromine on the ground OR by burning
|
||||
methyl bromide)
|
||||
- rscadd: Ammonia gas (toss hot ammonia on the ground OR burn diethylamine)
|
||||
- rscdel: 'Snowflake trit/plasma fires fires tweak: Generic fires are now more accurate
|
||||
energy-wise tweak: Water vapor condensation no longer happens below 40 C tweak:
|
||||
Methyl bromide now burns properly'
|
||||
- balance: Massive fusion nerf
|
||||
- balance: Due to the removal of snowflake trit fires, trit fires are much, much
|
||||
less hot
|
||||
- balance: 'Due to the previous, bombs are now easier to reach 50,000 points on
|
||||
(2 : 1 plasma : oxy at 160 kelvins cold side should be fine)'
|
||||
2022-01-07:
|
||||
MrJWhit:
|
||||
- rscadd: Adds an airlock between atmos and engineering on omega.
|
||||
2022-01-10:
|
||||
Linzolle:
|
||||
- bugfix: bloodsplatter effects no longer white in certain cases
|
||||
- bugfix: the blood in the BDM ruin is no longer white
|
||||
Putnam3145:
|
||||
- bugfix: Alcohol works again
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
author: "ShizCalev"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed an issue where you were able to remove flashlights/bayonets that were supposed to be permanently attached to a gun."
|
||||
- bugfix: "Fixed an issue where you were unable to remove flashlights & bayonets from certain weapons."
|
||||
- bugfix: "Fixed a potential issue where adding a flashlight to your helmet would've caused you to lose other action buttons."
|
||||
- bugfix: "Fixed a issue where guns with multiple action buttons would break all but one of those action buttons.
|
||||
tweak: If you have both a bayonet and a flashlight attached to your gun, you'll now be given a prompt on which you'd like to remove when using a screwdriver on it.
|
||||
tweak: Hacking a firing pin out of a gun is no longer done via a crafting menu - you can now do it by simply holding the gun in your hand and clicking it with a welder/screwdriver/wirecutters."
|
||||
Reference in New Issue
Block a user