Merge remote-tracking branch 'origin/master' into what-should-i-name-this-branch

This commit is contained in:
LetterN
2022-01-11 09:49:38 +08:00
84 changed files with 5101 additions and 3151 deletions
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<div class="commit sansserif">
<h2 class="date">10 January 2022</h2>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">bloodsplatter effects no longer white in certain cases</li>
<li class="bugfix">the blood in the BDM ruin is no longer white</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Alcohol works again</li>
</ul>
<h2 class="date">07 January 2022</h2>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds an airlock between atmos and engineering on omega.</li>
</ul>
<h2 class="date">04 January 2022</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Jumpboots now have a mining sprite. Alt-click, as usual, to change 'em.</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds pipes to the SM to make omega better</li>
<li class="bugfix">Various omega fixes</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Hydrogen gas (no way to get yet)</li>
<li class="rscadd">Gas groups, such as...</li>
<li class="rscadd">Chemical gases, starting with ethanol, bromine, diethylamine, ammonia, phlogiston</li>
<li class="rscadd">Bromine gas (can make it by tossing hot bromine on the ground OR by burning methyl bromide)</li>
<li class="rscadd">Ammonia gas (toss hot ammonia on the ground OR burn diethylamine)</li>
<li class="rscdel">Snowflake trit/plasma fires fires tweak: Generic fires are now more accurate energy-wise tweak: Water vapor condensation no longer happens below 40 C tweak: Methyl bromide now burns properly</li>
<li class="balance">Massive fusion nerf</li>
<li class="balance">Due to the removal of snowflake trit fires, trit fires are much, much less hot</li>
<li class="balance">Due to the previous, bombs are now easier to reach 50,000 points on (2 : 1 plasma : oxy at 160 kelvins cold side should be fine)</li>
</ul>
<h2 class="date">03 January 2022</h2>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">(Meta) Floodlight to Atmospherics tweak: (Meta) Atmospherics Entryway layout change tweak: (Meta) Atmospherics Monitoring room layout tweak tweak: (Meta) Atmospherics Supply Line room airlock location change</li>
<li class="bugfix">(Meta) Incinerator Access airlock now has the correct access</li>
</ul>
<h2 class="date">02 January 2022</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Station names now require admin approval instead of autoaccepting.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bluespace pipes</li>
</ul>
<h2 class="date">31 December 2021</h2>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You also no longer get every animation sprite and direction sprite of items on the menus.</li>
</ul>
<h2 class="date">29 December 2021</h2>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">(Festive Station) Fixes</li>
<li class="rscadd">Readds the cold to Festive Station tweak: (Festive Station) Fixes</li>
<li class="rscadd">(Pubby) Cautery??? I think this is leftover but nobody has touched Pubby since me so it's fine probably</li>
</ul>
<h2 class="date">23 December 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Atmos group processing heuristic no longer does opposite of intent</li>
</ul>
<h2 class="date">21 December 2021</h2>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed an issue where you were able to remove flashlights/bayonets that were supposed to be permanently attached to a gun.</li>
<li class="bugfix">Fixed an issue where you were unable to remove flashlights & bayonets from certain weapons.</li>
<li class="bugfix">Fixed a potential issue where adding a flashlight to your helmet would've caused you to lose other action buttons.</li>
<li class="bugfix">Fixed a issue where guns with multiple action buttons would break all but one of those action buttons. tweak: If you have both a bayonet and a flashlight attached to your gun, you'll now be given a prompt on which you'd like to remove when using a screwdriver on it. tweak: Hacking a firing pin out of a gun is no longer done via a crafting menu - you can now do it by simply holding the gun in your hand and clicking it with a welder/screwdriver/wirecutters.</li>
</ul>
<h2 class="date">17 December 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
@@ -320,106 +406,6 @@
<ul class="changes bgimages16">
<li class="rscadd">Crayon precision mode.</li>
</ul>
<h2 class="date">08 November 2021</h2>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes party pod sprite</li>
<li class="bugfix">fixes red panda head marking</li>
</ul>
<h2 class="date">06 November 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ashwalkers should no longer suffocate on lavaland (and hypothetical other future problems)</li>
<li class="bugfix">A gas mix with 0 oxygen should now properly suffocate you (or 0 plasma, for ashwalkers)</li>
</ul>
<h2 class="date">05 November 2021</h2>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">removes required enemies</li>
<li class="balance">Lowers assassination threat threshold</li>
</ul>
<h2 class="date">31 October 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now drag things over prone people again.</li>
</ul>
<h3 class="author">DrPainis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Walking no longer makes you fat.</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Christmas trees are now indestructible</li>
</ul>
<h2 class="date">30 October 2021</h2>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Jacq can't burn in the cremator anymore</li>
<li class="balance">Jacq also can't be cheesed off station</li>
<li class="balance">Barth also cannot be destroyed</li>
</ul>
<h2 class="date">28 October 2021</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Proto-kinetic gauntlets! Less straight damage, extra damage on backstabs, slows Lavaland fauna on counterhit. tweak: The glaive kit has been renamed to the premium kinetic melee kit, and now has a voucher for either a glaive or gauntlets.</li>
<li class="rscadd">NanoTrasen is rolling out a prototype Autoloom, hidden behind Botanical Engineering. It only processes cotton and logs. Despite its visual similarity to the recycler, it is entirely tamperproof.</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">plasmamen now spawn in their proper outfit in the ghostcafe</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed minesweeper</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">-40 wound bonus for DSword</li>
<li class="balance">-20 Wound bonus for Hyper Eu</li>
<li class="bugfix">Fixes hyper eu's slowdown when it's not wielded</li>
</ul>
<h2 class="date">26 October 2021</h2>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">bone anvils and bone ingots</li>
<li class="imageadd">bone anvil sprites</li>
</ul>
<h2 class="date">25 October 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Vent pumps can now be set to siphoning via the air alarm UI</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">10k pirate spending money</li>
</ul>
<h2 class="date">22 October 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ashwalker lungs more aggressively attempt to be safe on lavaland</li>
</ul>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed the wielded sprites not showing up properly.</li>
<li class="bugfix">fixed a runtime in the bark box vendor</li>
<li class="imageadd">added a missing tennis ball sprite</li>
</ul>
<h2 class="date">20 October 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removed a panic from auxmos</li>
<li class="bugfix">Properly implemented hysteresis on heat exchanger processing</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
+69
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@@ -30403,3 +30403,72 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- bugfix: The time for admins to cancel events is 30 seconds again.
SandPoot:
- bugfix: Fixes assembly holders.
2021-12-21:
ShizCalev:
- bugfix: Fixed an issue where you were able to remove flashlights/bayonets that
were supposed to be permanently attached to a gun.
- bugfix: Fixed an issue where you were unable to remove flashlights & bayonets
from certain weapons.
- bugfix: Fixed a potential issue where adding a flashlight to your helmet would've
caused you to lose other action buttons.
- bugfix: 'Fixed a issue where guns with multiple action buttons would break all
but one of those action buttons. tweak: If you have both a bayonet and a flashlight
attached to your gun, you''ll now be given a prompt on which you''d like to
remove when using a screwdriver on it. tweak: Hacking a firing pin out of a
gun is no longer done via a crafting menu - you can now do it by simply holding
the gun in your hand and clicking it with a welder/screwdriver/wirecutters.'
2021-12-23:
Putnam3145:
- bugfix: Atmos group processing heuristic no longer does opposite of intent
2021-12-29:
TripleShades:
- rscadd: (Festive Station) Fixes
- rscadd: 'Readds the cold to Festive Station tweak: (Festive Station) Fixes'
- rscadd: (Pubby) Cautery??? I think this is leftover but nobody has touched Pubby
since me so it's fine probably
2021-12-31:
SandPoot:
- bugfix: You also no longer get every animation sprite and direction sprite of
items on the menus.
2022-01-02:
DeltaFire15:
- admin: Station names now require admin approval instead of autoaccepting.
Putnam3145:
- bugfix: Bluespace pipes
2022-01-03:
TripleShades:
- rscadd: '(Meta) Floodlight to Atmospherics tweak: (Meta) Atmospherics Entryway
layout change tweak: (Meta) Atmospherics Monitoring room layout tweak tweak:
(Meta) Atmospherics Supply Line room airlock location change'
- bugfix: (Meta) Incinerator Access airlock now has the correct access
2022-01-04:
Hatterhat:
- imageadd: Jumpboots now have a mining sprite. Alt-click, as usual, to change 'em.
MrJWhit:
- rscadd: Adds pipes to the SM to make omega better
- bugfix: Various omega fixes
Putnam3145:
- rscadd: Hydrogen gas (no way to get yet)
- rscadd: Gas groups, such as...
- rscadd: Chemical gases, starting with ethanol, bromine, diethylamine, ammonia,
phlogiston
- rscadd: Bromine gas (can make it by tossing hot bromine on the ground OR by burning
methyl bromide)
- rscadd: Ammonia gas (toss hot ammonia on the ground OR burn diethylamine)
- rscdel: 'Snowflake trit/plasma fires fires tweak: Generic fires are now more accurate
energy-wise tweak: Water vapor condensation no longer happens below 40 C tweak:
Methyl bromide now burns properly'
- balance: Massive fusion nerf
- balance: Due to the removal of snowflake trit fires, trit fires are much, much
less hot
- balance: 'Due to the previous, bombs are now easier to reach 50,000 points on
(2 : 1 plasma : oxy at 160 kelvins cold side should be fine)'
2022-01-07:
MrJWhit:
- rscadd: Adds an airlock between atmos and engineering on omega.
2022-01-10:
Linzolle:
- bugfix: bloodsplatter effects no longer white in certain cases
- bugfix: the blood in the BDM ruin is no longer white
Putnam3145:
- bugfix: Alcohol works again
@@ -1,9 +0,0 @@
author: "ShizCalev"
delete-after: True
changes:
- bugfix: "Fixed an issue where you were able to remove flashlights/bayonets that were supposed to be permanently attached to a gun."
- bugfix: "Fixed an issue where you were unable to remove flashlights & bayonets from certain weapons."
- bugfix: "Fixed a potential issue where adding a flashlight to your helmet would've caused you to lose other action buttons."
- bugfix: "Fixed a issue where guns with multiple action buttons would break all but one of those action buttons.
tweak: If you have both a bayonet and a flashlight attached to your gun, you'll now be given a prompt on which you'd like to remove when using a screwdriver on it.
tweak: Hacking a firing pin out of a gun is no longer done via a crafting menu - you can now do it by simply holding the gun in your hand and clicking it with a welder/screwdriver/wirecutters."