painful
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@@ -611,9 +611,9 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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name = "throwing star"
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desc = "An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts."
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icon_state = "throwingstar"
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item_state = "eshield0"
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lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
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item_state = "throwingstar"
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lefthand_file = 'icons/mob/inhands/equipment/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/swords_righthand.dmi'
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force = 2
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throwforce = 10 //10 + 2 (WEIGHT_CLASS_SMALL) * 4 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = 18 damage on hit due to guaranteed embedding
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throw_speed = 4
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@@ -626,8 +626,12 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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resistance_flags = FIRE_PROOF
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/obj/item/throwing_star/stamina
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name = "shock throwing star"
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name = "energy throwing star"
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desc = "An aerodynamic disc designed to cause excruciating pain when stuck inside fleeing targets, hopefully without causing fatal harm."
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icon_state = "energystar"
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item_state = "energystar"
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lefthand_file = 'icons/mob/inhands/equipment/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/swords_righthand.dmi'
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throwforce = 5
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embedding = list("pain_chance" = 5, "embed_chance" = 100, "fall_chance" = 0, "jostle_chance" = 10, "pain_stam_pct" = 0.8, "jostle_pain_mult" = 3)
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@@ -40,5 +40,9 @@
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*/
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/obj/item/throwing_star/stamina/ninja
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name = "ninja throwing star"
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icon_state = "ninjastar"
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item_state = "ninjastar"
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lefthand_file = 'icons/mob/inhands/equipment/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/swords_righthand.dmi'
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throwforce = 10
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embedding = list("pain_chance" = 5, "embed_chance" = 100, "fall_chance" = 10, "jostle_chance" = 10, "pain_stam_pct" = 2.5, "jostle_pain_mult" = 3)
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