Adds tracking amount of time spent playing departments 2: The fall of the Assistants.
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@@ -103,6 +103,13 @@
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var/use_account_age_for_jobs = 0 //Uses the time they made the account for the job restriction stuff. New player joining alerts should be unaffected.
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var/see_own_notes = 0 //Can players see their own admin notes (read-only)? Config option in config.txt
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var/use_exp_tracking = FALSE
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var/use_exp_restrictions_heads = FALSE
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var/use_exp_restrictions_heads_hours = 0
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var/use_exp_restrictions_heads_department = FALSE
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var/use_exp_restrictions_other = FALSE
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var/use_exp_restrictions_admin_bypass = FALSE
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//Population cap vars
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var/soft_popcap = 0
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var/hard_popcap = 0
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@@ -0,0 +1,24 @@
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diff a/code/controllers/configuration.dm b/code/controllers/configuration.dm (rejected hunks)
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@@ -337,17 +337,17 @@
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if("use_account_age_for_jobs")
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use_account_age_for_jobs = 1
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if("use_exp_tracking")
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- use_exp_tracking = 1
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+ use_exp_tracking = TRUE
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if("use_exp_restrictions_heads")
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- use_exp_restrictions_heads = 1
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+ use_exp_restrictions_heads = TRUE
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if("use_exp_restrictions_heads_hours")
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use_exp_restrictions_heads_hours = text2num(value)
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if("use_exp_restrictions_heads_department")
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- use_exp_restrictions_heads_department = 1
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+ use_exp_restrictions_heads_department = TRUE
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if("use_exp_restrictions_other")
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- use_exp_restrictions_other = 1
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+ use_exp_restrictions_other = TRUE
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if("use_exp_restrictions_admin_bypass")
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- use_exp_restrictions_admin_bypass = 1
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+ use_exp_restrictions_admin_bypass = TRUE
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if("lobby_countdown")
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lobby_countdown = text2num(value)
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if("round_end_countdown")
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@@ -1,7 +1,7 @@
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SUBSYSTEM_DEF(blackbox)
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name = "Blackbox"
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wait = 6000
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flags = SS_NO_TICK_CHECK | SS_NO_INIT
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flags = SS_NO_TICK_CHECK
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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init_order = INIT_ORDER_BLACKBOX
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@@ -0,0 +1,10 @@
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diff a/code/controllers/subsystem/blackbox.dm b/code/controllers/subsystem/blackbox.dm (rejected hunks)
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@@ -40,7 +40,7 @@ SUBSYSTEM_DEF(blackbox)
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if(config.use_exp_tracking)
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if((triggertime < 0) || (world.time > (triggertime +3000))) //subsystem fires once at roundstart then once every 10 minutes. a 5 min check skips the first fire. The <0 is midnight rollover check
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- SSblackbox.update_exp(10,FALSE)
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+ update_exp(10,FALSE)
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/datum/controller/subsystem/blackbox/Recover()
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@@ -73,6 +73,8 @@ SUBSYSTEM_DEF(job)
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return 0
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if(!job.player_old_enough(player.client))
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return 0
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if(job.required_playtime_remaining(player.client))
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return 0
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var/position_limit = job.total_positions
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if(!latejoin)
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position_limit = job.spawn_positions
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@@ -95,6 +97,9 @@ SUBSYSTEM_DEF(job)
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if(!job.player_old_enough(player.client))
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Debug("FOC player not old enough, Player: [player]")
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continue
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if(job.required_playtime_remaining(player.client))
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Debug("FOC player not enough xp, Player: [player]")
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continue
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if(flag && (!(flag in player.client.prefs.be_special)))
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Debug("FOC flag failed, Player: [player], Flag: [flag], ")
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continue
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@@ -130,6 +135,10 @@ SUBSYSTEM_DEF(job)
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Debug("GRJ player not old enough, Player: [player]")
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continue
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if(job.required_playtime_remaining(player.client))
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Debug("GRJ player not enough xp, Player: [player]")
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continue
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if(player.mind && job.title in player.mind.restricted_roles)
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Debug("GRJ incompatible with antagonist role, Player: [player], Job: [job.title]")
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continue
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@@ -300,6 +309,10 @@ SUBSYSTEM_DEF(job)
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Debug("DO player not old enough, Player: [player], Job:[job.title]")
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continue
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if(job.required_playtime_remaining(player.client))
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Debug("DO player not enough xp, Player: [player], Job:[job.title]")
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continue
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if(player.mind && job.title in player.mind.restricted_roles)
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Debug("DO incompatible with antagonist role, Player: [player], Job:[job.title]")
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continue
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@@ -463,6 +476,9 @@ SUBSYSTEM_DEF(job)
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if(!job.player_old_enough(player.client))
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level6++
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continue
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if(job.required_playtime_remaining(player.client))
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level6++
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continue
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if(player.client.prefs.GetJobDepartment(job, 1) & job.flag)
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level1++
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else if(player.client.prefs.GetJobDepartment(job, 2) & job.flag)
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@@ -0,0 +1,30 @@
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diff a/code/controllers/subsystem/server_maint.dm b/code/controllers/subsystem/server_maint.dm (rejected hunks)
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@@ -6,18 +6,16 @@ SUBSYSTEM_DEF(server_maint)
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flags = SS_POST_FIRE_TIMING|SS_FIRE_IN_LOBBY
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priority = 10
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var/list/currentrun
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- var/triggertime = null
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/datum/controller/subsystem/server_maint/Initialize(timeofday)
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if (config.hub)
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world.visibility = 1
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- triggertime = REALTIMEOFDAY
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..()
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/datum/controller/subsystem/server_maint/fire(resumed = FALSE)
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if(!resumed)
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src.currentrun = GLOB.clients.Copy()
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-
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+
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var/list/currentrun = src.currentrun
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var/round_started = SSticker.HasRoundStarted()
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@@ -39,8 +37,3 @@ SUBSYSTEM_DEF(server_maint)
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return
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#undef PING_BUFFER_TIME
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- if(config.sql_enabled)
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- sql_poll_population()
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- if(config.use_exp_tracking)
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- if(REALTIMEOFDAY > (triggertime +3000)) //server maint fires once at roundstart then once every 10 minutes. a 5 min check skips the first fire
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- update_exp(10,0)
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