Merge remote-tracking branch 'citadel/master' into clickcd_experimental
This commit is contained in:
@@ -863,7 +863,7 @@
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if(jobban_isbanned(M, ROLE_TRAITOR) || isbanned_dept)
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dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=traitor;jobban4=[REF(M)]'><font color=red>Traitor</font></a></td>"
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else
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dat += "<td width='20%'><a href='?src=[REF(src)];jobban3=traitor;jobban4=[REF(M)]'>Traitor</a></td>"
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dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=traitor;jobban4=[REF(M)]'>Traitor</a></td>"
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//Changeling
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if(jobban_isbanned(M, ROLE_CHANGELING) || isbanned_dept)
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@@ -20,6 +20,8 @@
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var/datum/changelingprofile/first_prof = null
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var/dna_max = 6 //How many extra DNA strands the changeling can store for transformation.
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var/absorbedcount = 0
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/// did we get succed by another changeling
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var/hostile_absorbed = FALSE
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var/trueabsorbs = 0//dna gained using absorb, not dna sting
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var/chem_charges = 20
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var/chem_storage = 75
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@@ -92,7 +92,7 @@
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var/datum/antagonist/changeling/target_ling = target.mind.has_antag_datum(/datum/antagonist/changeling)
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if(target_ling)//If the target was a changeling, suck out their extra juice and objective points!
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if(target_ling && !target_ling.hostile_absorbed)//If the target was a changeling, suck out their extra juice and objective points!
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to_chat(user, "<span class='boldnotice'>[target] was one of us. We have absorbed their power.</span>")
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target_ling.remove_changeling_powers()
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changeling.geneticpoints += round(target_ling.geneticpoints/2)
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@@ -102,6 +102,7 @@
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changeling.chem_storage += round(target_ling.chem_storage/2)
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changeling.chem_charges += min(target_ling.chem_charges, changeling.chem_storage)
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target_ling.chem_charges = 0
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target_ling.hostile_absorbed = TRUE
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target_ling.chem_storage = 0
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changeling.absorbedcount += (target_ling.absorbedcount)
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target_ling.stored_profiles.len = 1
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@@ -36,9 +36,10 @@
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. = ..()
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if(!.)
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return
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if(HAS_TRAIT(user, CHANGELING_DRAIN) || ((user.stat != DEAD) && !(HAS_TRAIT(user, TRAIT_DEATHCOMA))))
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var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
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var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
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if(!changeling)
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return FALSE
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if(changeling.hostile_absorbed || ((user.stat != DEAD) && !(HAS_TRAIT(user, TRAIT_DEATHCOMA))))
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changeling.purchasedpowers -= src
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return FALSE
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@@ -112,7 +112,7 @@
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if(stasis)
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return
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if(revealed && essence <= 0)
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death()
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INVOKE_ASYNC(src, .proc/death)
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if(unreveal_time && world.time >= unreveal_time)
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unreveal_time = 0
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revealed = FALSE
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@@ -43,6 +43,12 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
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var/list/dummy = get_gases()
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for(var/gas in dummy)
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dummy[gas] = get_moles(gas)
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dummy["TEMP"] = return_temperature()
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dummy["PRESSURE"] = return_pressure()
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dummy["HEAT CAPACITY"] = heat_capacity()
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dummy["TOTAL MOLES"] = total_moles()
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dummy["VOLUME"] = return_volume()
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dummy["THERMAL ENERGY"] = thermal_energy()
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return debug_variable("gases (READ ONLY)", dummy, 0, src)
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/datum/gas_mixture/vv_get_dropdown()
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@@ -83,24 +83,24 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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var/gender = MALE //gender of character (well duh)
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var/age = 30 //age of character
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var/underwear = "Nude" //underwear type
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var/undie_color = "FFF"
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var/undie_color = "FFFFFF"
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var/undershirt = "Nude" //undershirt type
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var/shirt_color = "FFF"
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var/shirt_color = "FFFFFF"
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var/socks = "Nude" //socks type
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var/socks_color = "FFF"
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var/socks_color = "FFFFFF"
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var/backbag = DBACKPACK //backpack type
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var/jumpsuit_style = PREF_SUIT //suit/skirt
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var/hair_style = "Bald" //Hair type
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var/hair_color = "000" //Hair color
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var/hair_color = "000000" //Hair color
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var/facial_hair_style = "Shaved" //Face hair type
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var/facial_hair_color = "000" //Facial hair color
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var/facial_hair_color = "000000" //Facial hair color
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var/skin_tone = "caucasian1" //Skin color
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var/use_custom_skin_tone = FALSE
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var/eye_color = "000" //Eye color
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var/eye_color = "000000" //Eye color
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var/datum/species/pref_species = new /datum/species/human() //Mutant race
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var/list/features = list("mcolor" = "FFF",
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"mcolor2" = "FFF",
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"mcolor3" = "FFF",
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var/list/features = list("mcolor" = "FFFFFF",
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"mcolor2" = "FFFFFF",
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"mcolor3" = "FFFFFF",
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"tail_lizard" = "Smooth",
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"tail_human" = "None",
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"snout" = "Round",
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@@ -131,23 +131,23 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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"cock_shape" = DEF_COCK_SHAPE,
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"cock_length" = COCK_SIZE_DEF,
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"cock_diameter_ratio" = COCK_DIAMETER_RATIO_DEF,
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"cock_color" = "fff",
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"cock_color" = "ffffff",
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"cock_taur" = FALSE,
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"has_balls" = FALSE,
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"balls_color" = "fff",
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"balls_color" = "ffffff",
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"balls_shape" = DEF_BALLS_SHAPE,
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"balls_size" = BALLS_SIZE_DEF,
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"balls_cum_rate" = CUM_RATE,
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"balls_cum_mult" = CUM_RATE_MULT,
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"balls_efficiency" = CUM_EFFICIENCY,
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"has_breasts" = FALSE,
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"breasts_color" = "fff",
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"breasts_color" = "ffffff",
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"breasts_size" = BREASTS_SIZE_DEF,
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"breasts_shape" = DEF_BREASTS_SHAPE,
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"breasts_producing" = FALSE,
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"has_vag" = FALSE,
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"vag_shape" = DEF_VAGINA_SHAPE,
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"vag_color" = "fff",
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"vag_color" = "ffffff",
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"has_womb" = FALSE,
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"balls_visibility" = GEN_VISIBLE_NO_UNDIES,
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"breasts_visibility"= GEN_VISIBLE_NO_UNDIES,
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@@ -1707,7 +1707,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if("hair")
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var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference","#"+hair_color) as color|null
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if(new_hair)
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hair_color = sanitize_hexcolor(new_hair)
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hair_color = sanitize_hexcolor(new_hair, 6)
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if("hair_style")
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var/new_hair_style
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@@ -1724,7 +1724,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if("facial")
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var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference","#"+facial_hair_color) as color|null
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if(new_facial)
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facial_hair_color = sanitize_hexcolor(new_facial)
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facial_hair_color = sanitize_hexcolor(new_facial, 6)
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if("facial_hair_style")
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var/new_facial_hair_style
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@@ -1749,7 +1749,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if("undie_color")
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var/n_undie_color = input(user, "Choose your underwear's color.", "Character Preference", "#[undie_color]") as color|null
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if(n_undie_color)
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undie_color = sanitize_hexcolor(n_undie_color)
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undie_color = sanitize_hexcolor(n_undie_color, 6)
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if("undershirt")
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var/new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in GLOB.undershirt_list
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@@ -1759,7 +1759,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if("shirt_color")
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var/n_shirt_color = input(user, "Choose your undershirt's color.", "Character Preference", "#[shirt_color]") as color|null
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if(n_shirt_color)
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shirt_color = sanitize_hexcolor(n_shirt_color)
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shirt_color = sanitize_hexcolor(n_shirt_color, 6)
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if("socks")
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var/new_socks = input(user, "Choose your character's socks:", "Character Preference") as null|anything in GLOB.socks_list
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@@ -1769,12 +1769,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if("socks_color")
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var/n_socks_color = input(user, "Choose your socks' color.", "Character Preference", "#[socks_color]") as color|null
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if(n_socks_color)
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socks_color = sanitize_hexcolor(n_socks_color)
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socks_color = sanitize_hexcolor(n_socks_color, 6)
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if("eyes")
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var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference","#"+eye_color) as color|null
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if(new_eyes)
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eye_color = sanitize_hexcolor(new_eyes)
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eye_color = sanitize_hexcolor(new_eyes, 6)
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if("species")
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var/result = input(user, "Select a species", "Species Selection") as null|anything in GLOB.roundstart_race_names
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@@ -1798,11 +1798,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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//Now that we changed our species, we must verify that the mutant colour is still allowed.
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var/temp_hsv = RGBtoHSV(features["mcolor"])
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if(features["mcolor"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
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if(features["mcolor"] == "#000000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
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features["mcolor"] = pref_species.default_color
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if(features["mcolor2"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
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if(features["mcolor2"] == "#000000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
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features["mcolor2"] = pref_species.default_color
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if(features["mcolor3"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
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if(features["mcolor3"] == "#000000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
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features["mcolor3"] = pref_species.default_color
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if("custom_species")
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@@ -1819,7 +1819,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if(new_mutantcolor == "#000000")
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features["mcolor"] = pref_species.default_color
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else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
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features["mcolor"] = sanitize_hexcolor(new_mutantcolor)
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features["mcolor"] = sanitize_hexcolor(new_mutantcolor, 6)
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else
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to_chat(user, "<span class='danger'>Invalid color. Your color is not bright enough.</span>")
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@@ -1830,7 +1830,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if(new_mutantcolor == "#000000")
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features["mcolor2"] = pref_species.default_color
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else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
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features["mcolor2"] = sanitize_hexcolor(new_mutantcolor)
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features["mcolor2"] = sanitize_hexcolor(new_mutantcolor, 6)
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else
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||||
to_chat(user, "<span class='danger'>Invalid color. Your color is not bright enough.</span>")
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@@ -1841,7 +1841,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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||||
if(new_mutantcolor == "#000000")
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||||
features["mcolor3"] = pref_species.default_color
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else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
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||||
features["mcolor3"] = sanitize_hexcolor(new_mutantcolor)
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||||
features["mcolor3"] = sanitize_hexcolor(new_mutantcolor, 6)
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||||
else
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||||
to_chat(user, "<span class='danger'>Invalid color. Your color is not bright enough.</span>")
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||||
|
||||
@@ -1969,7 +1969,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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||||
if (new_horn_color == "#000000")
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||||
features["horns_color"] = "85615A"
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else
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features["horns_color"] = sanitize_hexcolor(new_horn_color)
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features["horns_color"] = sanitize_hexcolor(new_horn_color, 6)
|
||||
|
||||
if("wings")
|
||||
var/new_wings
|
||||
@@ -1983,7 +1983,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if (new_wing_color == "#000000")
|
||||
features["wings_color"] = "#FFFFFF"
|
||||
else
|
||||
features["wings_color"] = sanitize_hexcolor(new_wing_color)
|
||||
features["wings_color"] = sanitize_hexcolor(new_wing_color, 6)
|
||||
|
||||
if("frills")
|
||||
var/new_frills
|
||||
@@ -2157,7 +2157,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(new_cockcolor == "#000000")
|
||||
features["cock_color"] = pref_species.default_color
|
||||
else if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
features["cock_color"] = sanitize_hexcolor(new_cockcolor)
|
||||
features["cock_color"] = sanitize_hexcolor(new_cockcolor, 6)
|
||||
else
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
|
||||
@@ -2197,7 +2197,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(new_ballscolor == "#000000")
|
||||
features["balls_color"] = pref_species.default_color
|
||||
else if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
features["balls_color"] = sanitize_hexcolor(new_ballscolor)
|
||||
features["balls_color"] = sanitize_hexcolor(new_ballscolor, 6)
|
||||
else
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
|
||||
@@ -2224,7 +2224,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(new_breasts_color == "#000000")
|
||||
features["breasts_color"] = pref_species.default_color
|
||||
else if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
features["breasts_color"] = sanitize_hexcolor(new_breasts_color)
|
||||
features["breasts_color"] = sanitize_hexcolor(new_breasts_color, 6)
|
||||
else
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
|
||||
@@ -2246,7 +2246,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(new_vagcolor == "#000000")
|
||||
features["vag_color"] = pref_species.default_color
|
||||
else if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
features["vag_color"] = sanitize_hexcolor(new_vagcolor)
|
||||
features["vag_color"] = sanitize_hexcolor(new_vagcolor, 6)
|
||||
else
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
|
||||
|
||||
@@ -224,6 +224,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
var/needs_update = savefile_needs_update(S)
|
||||
if(needs_update == -2) //fatal, can't load any data
|
||||
return 0
|
||||
|
||||
. = TRUE
|
||||
|
||||
//general preferences
|
||||
S["ooccolor"] >> ooccolor
|
||||
@@ -440,6 +442,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
if(needs_update == -2) //fatal, can't load any data
|
||||
return 0
|
||||
|
||||
. = TRUE
|
||||
|
||||
//Species
|
||||
var/species_id
|
||||
S["species"] >> species_id
|
||||
@@ -632,14 +636,14 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_list)
|
||||
underwear = sanitize_inlist(underwear, GLOB.underwear_list)
|
||||
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_list)
|
||||
undie_color = sanitize_hexcolor(undie_color, 3, FALSE, initial(undie_color))
|
||||
shirt_color = sanitize_hexcolor(shirt_color, 3, FALSE, initial(shirt_color))
|
||||
undie_color = sanitize_hexcolor(undie_color, 6, FALSE, initial(undie_color))
|
||||
shirt_color = sanitize_hexcolor(shirt_color, 6, FALSE, initial(shirt_color))
|
||||
socks = sanitize_inlist(socks, GLOB.socks_list)
|
||||
socks_color = sanitize_hexcolor(socks_color, 3, FALSE, initial(socks_color))
|
||||
socks_color = sanitize_hexcolor(socks_color, 6, FALSE, initial(socks_color))
|
||||
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
|
||||
hair_color = sanitize_hexcolor(hair_color, 3, 0)
|
||||
facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0)
|
||||
eye_color = sanitize_hexcolor(eye_color, 3, 0)
|
||||
hair_color = sanitize_hexcolor(hair_color, 6, FALSE)
|
||||
facial_hair_color = sanitize_hexcolor(facial_hair_color, 6, FALSE)
|
||||
eye_color = sanitize_hexcolor(eye_color, 6, FALSE)
|
||||
|
||||
var/static/allow_custom_skintones
|
||||
if(isnull(allow_custom_skintones))
|
||||
@@ -650,12 +654,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
else
|
||||
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones - GLOB.nonstandard_skin_tones, initial(skin_tone))
|
||||
|
||||
features["horns_color"] = sanitize_hexcolor(features["horns_color"], 3, FALSE, "85615a")
|
||||
features["wings_color"] = sanitize_hexcolor(features["wings_color"], 3, FALSE, "FFFFFF")
|
||||
features["horns_color"] = sanitize_hexcolor(features["horns_color"], 6, FALSE, "85615a")
|
||||
features["wings_color"] = sanitize_hexcolor(features["wings_color"], 6, FALSE, "FFFFFF")
|
||||
backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag))
|
||||
jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style))
|
||||
uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc))
|
||||
features["mcolor"] = sanitize_hexcolor(features["mcolor"], 3, 0)
|
||||
features["mcolor"] = sanitize_hexcolor(features["mcolor"], 6, FALSE)
|
||||
features["tail_lizard"] = sanitize_inlist(features["tail_lizard"], GLOB.tails_list_lizard)
|
||||
features["tail_human"] = sanitize_inlist(features["tail_human"], GLOB.tails_list_human)
|
||||
features["snout"] = sanitize_inlist(features["snout"], GLOB.snouts_list)
|
||||
@@ -699,10 +703,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
features["cock_shape"] = sanitize_inlist(features["cock_shape"], GLOB.cock_shapes_list, DEF_COCK_SHAPE)
|
||||
features["balls_shape"] = sanitize_inlist(features["balls_shape"], GLOB.balls_shapes_list, DEF_BALLS_SHAPE)
|
||||
features["vag_shape"] = sanitize_inlist(features["vag_shape"], GLOB.vagina_shapes_list, DEF_VAGINA_SHAPE)
|
||||
features["breasts_color"] = sanitize_hexcolor(features["breasts_color"], 3, FALSE, "FFF")
|
||||
features["cock_color"] = sanitize_hexcolor(features["cock_color"], 3, FALSE, "FFF")
|
||||
features["balls_color"] = sanitize_hexcolor(features["balls_color"], 3, FALSE, "FFF")
|
||||
features["vag_color"] = sanitize_hexcolor(features["vag_color"], 3, FALSE, "FFF")
|
||||
features["breasts_color"] = sanitize_hexcolor(features["breasts_color"], 6, FALSE, "FFFFFF")
|
||||
features["cock_color"] = sanitize_hexcolor(features["cock_color"], 6, FALSE, "FFFFFF")
|
||||
features["balls_color"] = sanitize_hexcolor(features["balls_color"], 6, FALSE, "FFFFFF")
|
||||
features["vag_color"] = sanitize_hexcolor(features["vag_color"], 6, FALSE, "FFFFFF")
|
||||
features["breasts_visibility"] = sanitize_inlist(features["breasts_visibility"], safe_visibilities, GEN_VISIBLE_NO_UNDIES)
|
||||
features["cock_visibility"] = sanitize_inlist(features["cock_visibility"], safe_visibilities, GEN_VISIBLE_NO_UNDIES)
|
||||
features["balls_visibility"] = sanitize_inlist(features["balls_visibility"], safe_visibilities, GEN_VISIBLE_NO_UNDIES)
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
var/blockTracking = 0 //For AI tracking
|
||||
var/can_toggle = null
|
||||
dynamic_hair_suffix = "+generic"
|
||||
var/datum/beepsky_fashion/beepsky_fashion //the associated datum for applying this to a secbot
|
||||
|
||||
/obj/item/clothing/head/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -27,7 +27,9 @@
|
||||
icon_state = "chef"
|
||||
item_state = "chef"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/chef
|
||||
beepsky_fashion = /datum/beepsky_fashion/chef
|
||||
|
||||
/obj/item/clothing/head/collectable/paper
|
||||
name = "collectable paper hat"
|
||||
@@ -42,6 +44,8 @@
|
||||
icon_state = "tophat"
|
||||
item_state = "that"
|
||||
|
||||
beepsky_fashion = /datum/beepsky_fashion/tophat
|
||||
|
||||
/obj/item/clothing/head/collectable/captain
|
||||
name = "collectable captain's hat"
|
||||
desc = "A collectable hat that'll make you look just like a real comdom!"
|
||||
@@ -49,6 +53,7 @@
|
||||
item_state = "caphat"
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/captain
|
||||
beepsky_fashion = /datum/beepsky_fashion/captain
|
||||
|
||||
/obj/item/clothing/head/collectable/police
|
||||
name = "collectable police officer's hat"
|
||||
@@ -91,6 +96,7 @@
|
||||
item_state = "pirate"
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/pirate
|
||||
beepsky_fashion = /datum/beepsky_fashion/pirate
|
||||
|
||||
/obj/item/clothing/head/collectable/kitty
|
||||
name = "collectable kitty ears"
|
||||
@@ -100,6 +106,7 @@
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/kitty
|
||||
beepsky_fashion = /datum/beepsky_fashion/cat
|
||||
|
||||
/obj/item/clothing/head/collectable/rabbitears
|
||||
name = "collectable rabbit ears"
|
||||
@@ -116,6 +123,7 @@
|
||||
icon_state = "wizard"
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/blue_wizard
|
||||
beepsky_fashion = /datum/beepsky_fashion/wizard
|
||||
|
||||
/obj/item/clothing/head/collectable/hardhat
|
||||
name = "collectable hard hat"
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
dynamic_hair_suffix = "+generic"
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head
|
||||
beepsky_fashion = /datum/beepsky_fashion/engineer
|
||||
|
||||
|
||||
/obj/item/clothing/head/hardhat/ComponentInitialize()
|
||||
|
||||
@@ -13,7 +13,9 @@
|
||||
strip_delay = 10
|
||||
equip_delay_other = 10
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/chef
|
||||
beepsky_fashion = /datum/beepsky_fashion/chef
|
||||
|
||||
/obj/item/clothing/head/chefhat/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is donning [src]! It looks like [user.p_theyre()] trying to become a chef.</span>")
|
||||
@@ -33,7 +35,9 @@
|
||||
flags_inv = 0
|
||||
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
strip_delay = 60
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/captain
|
||||
beepsky_fashion = /datum/beepsky_fashion/captain
|
||||
|
||||
//Captain: This is no longer space-worthy
|
||||
/obj/item/clothing/head/caphat/parade
|
||||
|
||||
@@ -20,9 +20,11 @@
|
||||
desc = "It's an amish looking hat."
|
||||
icon_state = "tophat"
|
||||
item_state = "that"
|
||||
dog_fashion = /datum/dog_fashion/head
|
||||
throwforce = 1
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head
|
||||
beepsky_fashion = /datum/beepsky_fashion/tophat
|
||||
|
||||
/obj/item/clothing/head/canada
|
||||
name = "striped red tophat"
|
||||
desc = "It smells like fresh donut holes. / <i>Il sent comme des trous de beignets frais.</i>"
|
||||
@@ -126,7 +128,9 @@
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/pirate
|
||||
beepsky_fashion = /datum/beepsky_fashion/pirate
|
||||
|
||||
/obj/item/clothing/head/pirate/captain
|
||||
name = "pirate captain hat"
|
||||
@@ -189,6 +193,8 @@
|
||||
desc = "A really cool hat if you're a mobster. A really lame hat if you're not."
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/small
|
||||
|
||||
beepsky_fashion = /datum/beepsky_fashion/fedora
|
||||
|
||||
/obj/item/clothing/head/fedora/suicide_act(mob/user)
|
||||
if(user.gender == FEMALE)
|
||||
return 0
|
||||
@@ -205,7 +211,9 @@
|
||||
item_state = "sombrero"
|
||||
desc = "You can practically taste the fiesta."
|
||||
flags_inv = HIDEHAIR
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/sombrero
|
||||
beepsky_fashion = /datum/beepsky_fashion/sombrero
|
||||
|
||||
/obj/item/clothing/head/sombrero/green
|
||||
name = "green sombrero"
|
||||
@@ -213,6 +221,7 @@
|
||||
item_state = "greensombrero"
|
||||
desc = "As elegant as a dancing cactus."
|
||||
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
|
||||
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/sombrero/shamebrero
|
||||
@@ -220,6 +229,7 @@
|
||||
icon_state = "shamebrero"
|
||||
item_state = "shamebrero"
|
||||
desc = "Once it's on, it never comes off."
|
||||
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/sombrero/shamebrero/Initialize()
|
||||
@@ -248,7 +258,9 @@
|
||||
item_state = "that"
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/santa
|
||||
beepsky_fashion = /datum/beepsky_fashion/santa
|
||||
|
||||
/obj/item/clothing/head/jester
|
||||
name = "jester hat"
|
||||
@@ -286,6 +298,8 @@
|
||||
resistance_flags = FIRE_PROOF
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
beepsky_fashion = /datum/beepsky_fashion/king
|
||||
|
||||
/obj/item/clothing/head/crown/fancy
|
||||
name = "magnificent crown"
|
||||
desc = "A crown worn by only the highest emperors of the <s>land</s> space."
|
||||
@@ -391,7 +405,9 @@
|
||||
name = "cowboy hat"
|
||||
desc = "A standard brown cowboy hat, yeehaw."
|
||||
icon_state = "cowboyhat"
|
||||
item_state= "cowboyhat"
|
||||
item_state = "cowboyhat"
|
||||
|
||||
beepsky_fashion = /datum/beepsky_fashion/cowboy
|
||||
|
||||
/obj/item/clothing/head/cowboyhat/black
|
||||
name = "black cowboy hat"
|
||||
|
||||
@@ -50,6 +50,8 @@
|
||||
flags_cover = HEADCOVERSEYES
|
||||
heat = 1000
|
||||
|
||||
beepsky_fashion = /datum/beepsky_fashion/cake
|
||||
|
||||
/obj/item/clothing/head/hardhat/cakehat/process()
|
||||
var/turf/location = src.loc
|
||||
if(ishuman(location))
|
||||
@@ -131,6 +133,7 @@
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/kitty
|
||||
beepsky_fashion = /datum/beepsky_fashion/cat
|
||||
|
||||
/obj/item/clothing/head/kitty/equipped(mob/living/carbon/human/user, slot)
|
||||
if(ishuman(user) && slot == SLOT_HEAD)
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
var/modifies_speech = FALSE
|
||||
var/mask_adjusted = 0
|
||||
var/adjusted_flags = null
|
||||
var/datum/beepsky_fashion/beepsky_fashion //the associated datum for applying this to a secbot
|
||||
|
||||
/obj/item/clothing/mask/attack_self(mob/user)
|
||||
if(CHECK_BITFIELD(clothing_flags, VOICEBOX_TOGGLABLE))
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
equip_delay_other = 50
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
dog_fashion = /datum/dog_fashion/head/blue_wizard
|
||||
beepsky_fashion = /datum/beepsky_fashion/wizard
|
||||
var/magic_flags = SPELL_WIZARD_HAT
|
||||
|
||||
/obj/item/clothing/head/wizard/ComponentInitialize()
|
||||
|
||||
@@ -163,8 +163,8 @@
|
||||
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] stuck to [t_his] [BP.name]!</B>\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!</B>\n"
|
||||
for(var/datum/wound/W in BP.wounds)
|
||||
msg += "[W.get_examine_description(user)]\n"
|
||||
for(var/datum/wound/W in BP.wounds)
|
||||
msg += "[W.get_examine_description(user)]\n"
|
||||
|
||||
for(var/X in disabled)
|
||||
var/obj/item/bodypart/BP = X
|
||||
|
||||
@@ -7,7 +7,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/id // if the game needs to manually check your race to do something not included in a proc here, it will use this
|
||||
var/limbs_id //this is used if you want to use a different species limb sprites. Mainly used for angels as they look like humans.
|
||||
var/name // this is the fluff name. these will be left generic (such as 'Lizardperson' for the lizard race) so servers can change them to whatever
|
||||
var/default_color = "#FFF" // if alien colors are disabled, this is the color that will be used by that race
|
||||
var/default_color = "#FFFFFF" // if alien colors are disabled, this is the color that will be used by that race
|
||||
|
||||
var/sexes = 1 // whether or not the race has sexual characteristics. at the moment this is only 0 for skeletons and shadows
|
||||
var/has_field_of_vision = TRUE
|
||||
@@ -854,10 +854,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/g = (H.dna.features["body_model"] == FEMALE) ? "f" : "m"
|
||||
var/list/colorlist = list()
|
||||
var/husk = HAS_TRAIT(H, TRAIT_HUSK)
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor"]]0")
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor2"]]0")
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor3"]]0")
|
||||
colorlist += list(0,0,0, hair_alpha)
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor"]]00")
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor2"]]00")
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor3"]]00")
|
||||
colorlist += husk ? list(0, 0, 0) : list(0, 0, 0, hair_alpha)
|
||||
for(var/index in 1 to colorlist.len)
|
||||
colorlist[index] /= 255
|
||||
|
||||
@@ -1031,7 +1031,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.apply_overlay(BODY_FRONT_LAYER)
|
||||
H.apply_overlay(HORNS_LAYER)
|
||||
|
||||
|
||||
/*
|
||||
* Equip the outfit required for life. Replaces items currently worn.
|
||||
*/
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
default_color = "00FF00"
|
||||
species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR,CAN_SCAR)
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BUG
|
||||
mutant_bodyparts = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None",
|
||||
"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None", "insect_markings" = "None")
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR,CAN_SCAR)
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BEAST
|
||||
mutant_bodyparts = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None",
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None",
|
||||
"mam_body_markings" = "Husky", "taur" = "None", "horns" = "None", "legs" = "Plantigrade", "meat_type" = "Mammalian")
|
||||
attack_verb = "claw"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
default_color = "FFFFFF"
|
||||
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR,CAN_SCAR)
|
||||
mutant_bodyparts = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF","tail_human" = "None", "ears" = "None", "taur" = "None", "deco_wings" = "None")
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF", "mcolor2" = "FFFFFF","mcolor3" = "FFFFFF","tail_human" = "None", "ears" = "None", "taur" = "None", "deco_wings" = "None")
|
||||
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
disliked_food = GROSS | RAW
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,WINGCOLOR)
|
||||
mutantlungs = /obj/item/organ/lungs/slime
|
||||
mutant_heart = /obj/item/organ/heart/slime
|
||||
mutant_bodyparts = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None")
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None")
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
|
||||
gib_types = list(/obj/effect/gibspawner/slime, /obj/effect/gibspawner/slime/bodypartless)
|
||||
@@ -443,7 +443,7 @@
|
||||
default_color = "00FFFF"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
mutant_bodyparts = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None")
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF", "mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None")
|
||||
say_mod = "says"
|
||||
hair_color = "mutcolor"
|
||||
hair_alpha = 160 //a notch brighter so it blends better.
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
name = "Anthromorphic Plant"
|
||||
id = "podweak"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS)
|
||||
mutant_bodyparts = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs")
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs")
|
||||
limbs_id = "pod"
|
||||
light_nutrition_gain_factor = 3
|
||||
light_bruteheal = -0.2
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,DRINKSBLOOD)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
|
||||
mutant_bodyparts = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "deco_wings" = "None")
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF", "tail_human" = "None", "ears" = "None", "deco_wings" = "None")
|
||||
exotic_bloodtype = "U"
|
||||
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
|
||||
mutant_heart = /obj/item/organ/heart/vampire
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
* Splits off into PhysicalLife() and BiologicalLife(). Override those instead of this.
|
||||
*/
|
||||
/mob/living/proc/Life(seconds, times_fired)
|
||||
set waitfor = FALSE // yeah hey we're kind of on a subsystem, no sleeping will be tolerated here!
|
||||
SHOULD_NOT_SLEEP(TRUE)
|
||||
if(mob_transforming)
|
||||
return
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
handle_diginvis() //AI becomes unable to see mob
|
||||
|
||||
if((movement_type & FLYING) && !(movement_type & FLOATING)) //TODO: Better floating
|
||||
float(on = TRUE)
|
||||
INVOKE_ASYNC(src, /atom/movable.proc/float, TRUE)
|
||||
|
||||
if(!loc)
|
||||
return FALSE
|
||||
|
||||
@@ -803,7 +803,7 @@
|
||||
else
|
||||
throw_alert("gravity", /obj/screen/alert/weightless)
|
||||
if(!override && !is_flying())
|
||||
float(!has_gravity)
|
||||
INVOKE_ASYNC(src, /atom/movable.proc/float, !has_gravity)
|
||||
|
||||
/mob/living/float(on)
|
||||
if(throwing)
|
||||
|
||||
@@ -102,6 +102,10 @@
|
||||
var/can_salute = TRUE
|
||||
var/salute_delay = 60 SECONDS
|
||||
|
||||
//emotes/speech stuff
|
||||
var/patrol_emote = "Engaging patrol mode."
|
||||
var/patrol_fail_emote = "Unable to start patrol."
|
||||
|
||||
/mob/living/simple_animal/bot/proc/get_mode()
|
||||
if(client) //Player bots do not have modes, thus the override. Also an easy way for PDA users/AI to know when a bot is a player.
|
||||
if(paicard)
|
||||
@@ -611,7 +615,7 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
if(tries >= BOT_STEP_MAX_RETRIES) //Bot is trapped, so stop trying to patrol.
|
||||
auto_patrol = 0
|
||||
tries = 0
|
||||
speak("Unable to start patrol.")
|
||||
speak(patrol_fail_emote)
|
||||
|
||||
return
|
||||
|
||||
@@ -627,7 +631,7 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
return
|
||||
mode = BOT_PATROL
|
||||
else // no patrol target, so need a new one
|
||||
speak("Engaging patrol mode.")
|
||||
speak(patrol_emote)
|
||||
find_patrol_target()
|
||||
tries++
|
||||
return
|
||||
|
||||
@@ -33,6 +33,20 @@
|
||||
var/check_records = TRUE //Does it check security records?
|
||||
var/arrest_type = FALSE //If true, don't handcuff
|
||||
|
||||
var/obj/item/clothing/head/bot_accessory
|
||||
var/datum/beepsky_fashion/stored_fashion
|
||||
|
||||
//emotes (BOT is replaced with bot name, CRIMINAL with criminal name, THREAT_LEVEL with threat level)
|
||||
var/death_emote = "BOT blows apart!"
|
||||
var/capture_one = "BOT is trying to put zipties on CRIMINAL!"
|
||||
var/capture_two = "BOT is trying to put zipties on you!"
|
||||
var/infraction = "Level THREAT_LEVEL infraction alert!"
|
||||
var/taunt = "<b>BOT</b> points at CRIMINAL!"
|
||||
var/attack_one = "BOT has stunned CRIMINAL!"
|
||||
var/attack_two = "BOT has stunned you!"
|
||||
var/list/arrest_texts = list("Detaining", "Arresting")
|
||||
var/arrest_emote = "ARREST_TYPE level THREAT_LEVEL scumbag CRIMINAL in LOCATION."
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/beepsky
|
||||
name = "Officer Beep O'sky"
|
||||
desc = "It's Officer Beep O'sky! Powered by a potato and a shot of whiskey."
|
||||
@@ -49,6 +63,103 @@
|
||||
resize = 0.8
|
||||
update_transform()
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/process_emote(var/emote_type, var/atom/criminal, var/threat, var/arrest = -1, var/location)
|
||||
var/emote = "The continuity of space itself collapses around [src]. You should probably report that to someone higher up."
|
||||
switch(emote_type)
|
||||
if("DEATH")
|
||||
emote = death_emote
|
||||
if("CAPTURE_ONE")
|
||||
emote = capture_one
|
||||
if("CAPTURE_TWO")
|
||||
emote = capture_two
|
||||
if("INFRACTION")
|
||||
emote = infraction
|
||||
if("TAUNT")
|
||||
emote = taunt
|
||||
if("ATTACK_ONE")
|
||||
emote = attack_one
|
||||
if("ATTACK_TWO")
|
||||
emote = attack_two
|
||||
if("ARREST")
|
||||
emote = arrest_emote
|
||||
|
||||
//now replace pieces of the text with the information we have
|
||||
if(emote_type != "TAUNT" && emote_type != "ARREST")
|
||||
emote = replacetext(emote, "BOT", name)
|
||||
else
|
||||
emote = replacetext(emote, "BOT", "<b>[name]</b>") //needs to be bold if its a taunt or an arrest text
|
||||
if(criminal)
|
||||
emote = replacetext(emote, "CRIMINAL", criminal.name)
|
||||
if(num2text(threat)) //because a threat of 0 will be false
|
||||
emote = replacetext(emote, "THREAT_LEVEL", threat)
|
||||
if(arrest > -1)
|
||||
emote = replacetext(emote, "ARREST_TYPE", arrest_texts[arrest + 1])
|
||||
if(location)
|
||||
emote = replacetext(emote, "LOCATION", location)
|
||||
return emote
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/apply_fashion(var/datum/beepsky_fashion/fashion)
|
||||
stored_fashion = new fashion
|
||||
if(stored_fashion.name)
|
||||
name = stored_fashion.name
|
||||
|
||||
if(stored_fashion.desc)
|
||||
desc = stored_fashion.desc
|
||||
|
||||
if(stored_fashion.death_emote)
|
||||
death_emote = stored_fashion.death_emote
|
||||
|
||||
if(stored_fashion.capture_one)
|
||||
capture_one = stored_fashion.capture_one
|
||||
|
||||
if(stored_fashion.capture_two)
|
||||
capture_two = stored_fashion.capture_two
|
||||
|
||||
if(stored_fashion.infraction)
|
||||
infraction = stored_fashion.infraction
|
||||
|
||||
if(stored_fashion.taunt)
|
||||
taunt = stored_fashion.taunt
|
||||
|
||||
if(stored_fashion.attack_one)
|
||||
attack_one = stored_fashion.attack_one
|
||||
|
||||
if(stored_fashion.attack_two)
|
||||
attack_two = stored_fashion.attack_two
|
||||
|
||||
if(stored_fashion.patrol_emote)
|
||||
patrol_emote = stored_fashion.patrol_emote
|
||||
|
||||
if(stored_fashion.patrol_fail_emote)
|
||||
patrol_fail_emote = stored_fashion.patrol_fail_emote
|
||||
|
||||
if(stored_fashion.arrest_texts)
|
||||
arrest_texts = stored_fashion.arrest_texts
|
||||
|
||||
if(stored_fashion.arrest_emote)
|
||||
arrest_emote = stored_fashion.arrest_emote
|
||||
|
||||
regenerate_icons()
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/reset_fashion()
|
||||
bot_accessory.forceMove(get_turf(src))
|
||||
//reset all emotes/sounds and name/desc
|
||||
name = initial(name)
|
||||
desc = initial(desc)
|
||||
death_emote = initial(death_emote)
|
||||
capture_one = initial(capture_one)
|
||||
capture_two = initial(capture_two)
|
||||
infraction = initial(infraction)
|
||||
taunt = initial(taunt)
|
||||
attack_one = initial(attack_one)
|
||||
attack_two = initial(attack_two)
|
||||
arrest_texts = initial(arrest_texts)
|
||||
arrest_emote = initial(arrest_emote)
|
||||
patrol_emote = initial(patrol_emote)
|
||||
arrest_texts = initial(arrest_texts)
|
||||
arrest_emote = initial(arrest_emote)
|
||||
bot_accessory = null
|
||||
regenerate_icons()
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/beepsky/explode()
|
||||
var/atom/Tsec = drop_location()
|
||||
@@ -178,6 +289,11 @@ Auto Patrol: []"},
|
||||
retaliate(H)
|
||||
if(special_retaliate_after_attack(H))
|
||||
return
|
||||
if(H.a_intent == INTENT_HELP && bot_accessory)
|
||||
|
||||
to_chat(H, "<span class='warning'>You knock [bot_accessory] off of [src]'s head!</span>")
|
||||
reset_fashion()
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
@@ -185,11 +301,48 @@ Auto Patrol: []"},
|
||||
..()
|
||||
if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM) // Any intent but harm will heal, so we shouldn't get angry.
|
||||
return
|
||||
if(istype(W, /obj/item/clothing/head))
|
||||
attempt_place_on_head(user, W)
|
||||
return
|
||||
if(!istype(W, /obj/item/screwdriver) && (W.force) && (!target) && (W.damtype != STAMINA) ) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass.
|
||||
retaliate(user)
|
||||
if(special_retaliate_after_attack(user))
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/attempt_place_on_head(mob/user, obj/item/clothing/head/H)
|
||||
if(user && !user.temporarilyRemoveItemFromInventory(H))
|
||||
to_chat(user, "<span class='warning'>\The [H] is stuck to your hand, you cannot put it on [src]'s head!</span>")
|
||||
return
|
||||
if(bot_accessory)
|
||||
to_chat("<span class='warning'>\[src] already has an accessory, and the laws of physics disallow him from wearing a second!</span>")
|
||||
return
|
||||
|
||||
if(H.beepsky_fashion)
|
||||
to_chat(user, "<span class='warning'>You set [H] on [src].</span>")
|
||||
bot_accessory = H
|
||||
H.forceMove(src)
|
||||
apply_fashion(H.beepsky_fashion)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You set [H] on [src]'s head, but it falls off!</span>")
|
||||
H.forceMove(drop_location())
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/regenerate_icons()
|
||||
..()
|
||||
if(bot_accessory)
|
||||
if(!stored_fashion)
|
||||
stored_fashion = new bot_accessory.beepsky_fashion
|
||||
if(!stored_fashion.obj_icon_state)
|
||||
stored_fashion.obj_icon_state = bot_accessory.icon_state
|
||||
if(!stored_fashion.obj_alpha)
|
||||
stored_fashion.obj_alpha = bot_accessory.alpha
|
||||
if(!stored_fashion.obj_color)
|
||||
stored_fashion.obj_color = bot_accessory.color
|
||||
add_overlay(stored_fashion.get_overlay())
|
||||
else
|
||||
if(stored_fashion)
|
||||
cut_overlay(stored_fashion.get_overlay())
|
||||
stored_fashion = null
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(emagged == 2)
|
||||
@@ -233,8 +386,8 @@ Auto Patrol: []"},
|
||||
/mob/living/simple_animal/bot/secbot/proc/cuff(mob/living/carbon/C)
|
||||
mode = BOT_ARREST
|
||||
playsound(src, 'sound/weapons/cablecuff.ogg', 30, TRUE, -2)
|
||||
C.visible_message("<span class='danger'>[src] is trying to put zipties on [C]!</span>",\
|
||||
"<span class='userdanger'>[src] is trying to put zipties on you!</span>")
|
||||
C.visible_message("<span class='danger'>[process_emote("CAPTURE_ONE", C)]</span>",\
|
||||
"<span class='userdanger'>[process_emote("CAPTURE_TWO", C)]</span>")
|
||||
if(do_after(src, 60, FALSE, C))
|
||||
attempt_handcuff(C)
|
||||
|
||||
@@ -249,16 +402,22 @@ Auto Patrol: []"},
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/stun_attack(mob/living/carbon/C)
|
||||
var/judgement_criteria = judgement_criteria()
|
||||
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
|
||||
icon_state = "secbot-c"
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 2)
|
||||
var/threat = 5
|
||||
if(ishuman(C))
|
||||
if(stored_fashion)
|
||||
stored_fashion.stun_attack(C)
|
||||
if(stored_fashion.stun_sounds && !stored_fashion.ignore_sound)
|
||||
playsound(src, pick(stored_fashion.stun_sounds), 50, TRUE, -1)
|
||||
else
|
||||
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
|
||||
C.stuttering = 5
|
||||
C.DefaultCombatKnockdown(100)
|
||||
var/mob/living/carbon/human/H = C
|
||||
threat = H.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
|
||||
else
|
||||
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
|
||||
C.DefaultCombatKnockdown(100)
|
||||
C.stuttering = 5
|
||||
threat = C.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
|
||||
@@ -266,9 +425,9 @@ Auto Patrol: []"},
|
||||
log_combat(src,C,"stunned")
|
||||
if(declare_arrests)
|
||||
var/area/location = get_area(src)
|
||||
speak("[arrest_type ? "Detaining" : "Arresting"] level [threat] scumbag <b>[C]</b> in [location].", radio_channel)
|
||||
C.visible_message("<span class='danger'>[src] has stunned [C]!</span>",\
|
||||
"<span class='userdanger'>[src] has stunned you!</span>")
|
||||
speak(process_emote("ARREST", C, threat, arrest_type, location), radio_channel)
|
||||
C.visible_message("<span class='danger'>[process_emote("ATTACK_ONE", C)]</span>",\
|
||||
"<span class='userdanger'>[process_emote("ATTACK_TWO", C)]</span>")
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/handle_automated_action()
|
||||
if(!..())
|
||||
@@ -355,7 +514,6 @@ Auto Patrol: []"},
|
||||
look_for_perp()
|
||||
bot_patrol()
|
||||
|
||||
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/back_to_idle()
|
||||
@@ -391,9 +549,9 @@ Auto Patrol: []"},
|
||||
else if(threatlevel >= 4)
|
||||
target = C
|
||||
oldtarget_name = C.name
|
||||
speak("Level [threatlevel] infraction alert!")
|
||||
speak(process_emote("INFRACTION", target, threatlevel))
|
||||
playsound(loc, pick('sound/voice/beepsky/criminal.ogg', 'sound/voice/beepsky/justice.ogg', 'sound/voice/beepsky/freeze.ogg'), 50, FALSE)
|
||||
visible_message("<b>[src]</b> points at [C.name]!")
|
||||
visible_message(process_emote("TAUNT", target, threatlevel))
|
||||
mode = BOT_HUNT
|
||||
INVOKE_ASYNC(src, .proc/handle_automated_action)
|
||||
break
|
||||
@@ -408,7 +566,7 @@ Auto Patrol: []"},
|
||||
/mob/living/simple_animal/bot/secbot/explode()
|
||||
|
||||
walk_to(src,0)
|
||||
visible_message("<span class='boldannounce'>[src] blows apart!</span>")
|
||||
visible_message("<span class='boldannounce'>[process_emote("DEATH")]</span>")
|
||||
var/atom/Tsec = drop_location()
|
||||
|
||||
var/obj/item/bot_assembly/secbot/Sa = new (Tsec)
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
|
||||
/obj/structure/leaper_bubble/Initialize()
|
||||
. = ..()
|
||||
float(on = TRUE)
|
||||
INVOKE_ASYNC(src, /atom/movable.proc/float, TRUE)
|
||||
QDEL_IN(src, 100)
|
||||
|
||||
/obj/structure/leaper_bubble/Destroy()
|
||||
|
||||
@@ -932,6 +932,9 @@
|
||||
return "[area.name] : [equipment]/[lighting]/[environ] ([lastused_equip+lastused_light+lastused_environ]) : [cell? cell.percent() : "N/C"] ([charging])"
|
||||
|
||||
/obj/machinery/power/apc/proc/update()
|
||||
var/old_light = area.power_light
|
||||
var/old_equip = area.power_equip
|
||||
var/old_environ = area.power_environ
|
||||
if(operating && !shorted && !failure_timer)
|
||||
area.power_light = (lighting > 1)
|
||||
area.power_equip = (equipment > 1)
|
||||
@@ -940,7 +943,8 @@
|
||||
area.power_light = FALSE
|
||||
area.power_equip = FALSE
|
||||
area.power_environ = FALSE
|
||||
area.power_change()
|
||||
if(old_light != area.power_light || old_equip != area.power_equip || old_environ != area.power_environ)
|
||||
area.power_change()
|
||||
|
||||
/obj/machinery/power/apc/proc/can_use(mob/user, loud = 0) //used by attack_hand() and Topic()
|
||||
if(IsAdminGhost(user))
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
var/pixel_move_interrupted = FALSE
|
||||
|
||||
/// Pixels moved per second.
|
||||
var/pixels_per_second = TILES_TO_PIXELS(12.5)
|
||||
var/pixels_per_second = TILES_TO_PIXELS(17.5)
|
||||
/// The number of pixels we increment by. THIS IS NOT SPEED, DO NOT TOUCH THIS UNLESS YOU KNOW WHAT YOU ARE DOING. In general, lower values means more linetrace accuracy up to a point at cost of performance.
|
||||
var/pixel_increment_amount
|
||||
|
||||
|
||||
@@ -2336,3 +2336,53 @@
|
||||
reagent_state = SOLID
|
||||
color = "#E6E6DA"
|
||||
taste_mult = 0
|
||||
|
||||
|
||||
/datum/reagent/hairball
|
||||
name = "Hairball"
|
||||
description = "A bundle of keratinous bits and fibers, not easily digestible."
|
||||
reagent_state = SOLID
|
||||
can_synth = FALSE
|
||||
metabolization_rate = 0.05 * REAGENTS_METABOLISM
|
||||
taste_description = "wet hair"
|
||||
var/amount = 0
|
||||
var/knotted = FALSE
|
||||
|
||||
/datum/reagent/hairball/on_mob_life(mob/living/carbon/M)
|
||||
amount = M.reagents.get_reagent_amount(/datum/reagent/hairball)
|
||||
|
||||
if(amount < 10)
|
||||
if(prob(10))
|
||||
M.losebreath += 1
|
||||
M.emote("cough")
|
||||
to_chat(M, "<span class='notice'>You clear your throat.</span>")
|
||||
else
|
||||
if(!knotted)
|
||||
to_chat(M, "<span class='notice'>You feel a knot in your stomach.</span>")
|
||||
knotted = TRUE
|
||||
|
||||
if(prob(5 + amount * 0.5)) // don't want this to cause too much damage
|
||||
M.losebreath += 2
|
||||
to_chat(M, "<span class='notice'>You feel a knot in your throat.</span>")
|
||||
M.emote("cough")
|
||||
|
||||
else if(prob(amount - 4))
|
||||
to_chat(M, "<span class='warning'>Your stomach feels awfully bloated.</span>")
|
||||
playsound(M,'sound/voice/catpeople/distressed.ogg', 50, FALSE)
|
||||
M.visible_message("<span class='warning'>[M] seems distressed!.</span>", ignored_mobs=M)
|
||||
|
||||
else if(prob(amount - 8))
|
||||
knotted = FALSE
|
||||
playsound(M,'sound/voice/catpeople/puking.ogg', 110, FALSE)
|
||||
M.Immobilize(30)
|
||||
sleep(30) //snowflake but it works, don't wanna proc this
|
||||
if(QDELETED(M) || QDELETED(src)) //this handles race conditions about m or src not existing.
|
||||
return
|
||||
M.visible_message("<span class='warning'>[M] throws up a hairball! Disgusting!</span>", ignored_mobs=M)
|
||||
new /obj/item/toy/plush/hairball(get_turf(M))
|
||||
to_chat(M, "<span class='notice'>Aaaah that's better!</span>")
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "cleared_stomach", /datum/mood_event/cleared_stomach, name)
|
||||
M.reagents.del_reagent(/datum/reagent/hairball)
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
@@ -490,9 +490,9 @@
|
||||
//body marking memes
|
||||
var/list/colorlist = list()
|
||||
colorlist.Cut()
|
||||
colorlist += ReadRGB("[H.dna.features["mcolor"]]0")
|
||||
colorlist += ReadRGB("[H.dna.features["mcolor2"]]0")
|
||||
colorlist += ReadRGB("[H.dna.features["mcolor3"]]0")
|
||||
colorlist += ReadRGB("[H.dna.features["mcolor"]]00")
|
||||
colorlist += ReadRGB("[H.dna.features["mcolor2"]]00")
|
||||
colorlist += ReadRGB("[H.dna.features["mcolor3"]]00")
|
||||
colorlist += list(0,0,0, S.hair_alpha)
|
||||
for(var/index=1, index<=colorlist.len, index++)
|
||||
colorlist[index] = colorlist[index]/255
|
||||
|
||||
Reference in New Issue
Block a user