Review fixes and tweaks
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@@ -107,8 +107,29 @@
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else
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return ..()
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/obj/item/reagent_containers/blood/attack(mob/M, mob/user, def_zone)
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if(user.a_intent == INTENT_HELP && reagents.total_volume > 0)
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if (user != M)
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to_chat(user, "<span class='notice'>You force [M] to drink from the [src]</span>")
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user.visible_message("<span class='userdanger'>[user] forces [M] to drink from the [src].</span>")
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if (!do_mob(user, M, 50))
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return
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else
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if (!do_mob(user, M, 10))
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return
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to_chat(user, "<span class='notice'>You take a sip from the [src].</span>")
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user.visible_message("<span class='notice'>[user] puts the [src] up to their mouth.</span>")
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if (reagents.total_volume <= 0) // Safety: In case you spam clicked the blood bag on yourself, and it is now empty (below will divide by zero)
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return
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var/gulp_size = 5
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var/fraction = min(gulp_size / reagents.total_volume, 1)
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reagents.reaction(M, INGEST, fraction) //checkLiked(fraction, M) // Blood isn't food, sorry.
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reagents.trans_to(M, gulp_size)
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playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
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..()
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/obj/item/reagent_containers/blood/bluespace
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name = "bluespace blood pack"
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desc = "Contains blood used for transfusion, this one has been made with bluespace technology to hold much more blood. Must be attached to an IV drip."
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icon_state = "bsbloodpack"
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volume = 600 //its a blood bath!
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volume = 600 //its a blood bath!
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