mass ports like 15 tg prs + counting (#13386)

* changes

* ok

* changes

* sigh

* fixes

* changes

* fix

* fix

* alright

* fixes
git pus

* fix

* fix

* fix

* test

* ok

* Update code/modules/paperwork/ticketmachine.dm

Co-authored-by: Letter N <24603524+LetterN@users.noreply.github.com>

* ok

* compile and other stuff

* ok

* fix

* fix

* Fix

* Update menu.dm

* Update view.dm

* Update preferences.dm

Co-authored-by: Letter N <24603524+LetterN@users.noreply.github.com>
Co-authored-by: Putnam3145 <putnam3145@gmail.com>
This commit is contained in:
silicons
2020-10-10 12:20:33 +02:00
committed by GitHub
co-authored by Letter N Putnam3145
parent 69ef1ed0e0
commit 19f1e99a8c
96 changed files with 5755 additions and 1267 deletions
+8 -2
View File
@@ -9,8 +9,11 @@
#define UNIQUE_RENAME (1<<6) //can you customize the description/name of the thing?
#define USES_TGUI (1<<7) //put on things that use tgui on ui_interact instead of custom/old UI.
#define FROZEN (1<<8)
#define SHOVABLE_ONTO (1<<9) //called on turf.shove_act() to consider whether an object should have a niche effect (defined in their own shove_act()) when someone is pushed onto it, or do a sanity CanPass() check.
#define BLOCK_Z_FALL (1<<10)
#define BLOCK_Z_OUT_DOWN (1<<9) // Should this object block z falling from loc?
#define BLOCK_Z_OUT_UP (1<<10) // Should this object block z uprise from loc?
#define BLOCK_Z_IN_DOWN (1<<11) // Should this object block z falling from above?
#define BLOCK_Z_IN_UP (1<<12) // Should this object block z uprise from below?
#define SHOVABLE_ONTO (1<<13) //called on turf.shove_act() to consider whether an object should have a niche effect (defined in their own shove_act()) when someone is pushed onto it, or do a sanity CanPass() check.
/// Integrity defines for clothing (not flags but close enough)
#define CLOTHING_PRISTINE 0 // We have no damage on the clothing
@@ -18,3 +21,6 @@
#define CLOTHING_SHREDDED 2 // The clothing is useless and cannot be equipped unless repaired first
// If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support
/// Flags for the pod_flags var on /obj/structure/closet/supplypod
#define FIRST_SOUNDS (1<<0) // If it shouldn't play sounds the first time it lands, used for reverse mode