mass ports like 15 tg prs + counting (#13386)
* changes * ok * changes * sigh * fixes * changes * fix * fix * alright * fixes git pus * fix * fix * fix * test * ok * Update code/modules/paperwork/ticketmachine.dm Co-authored-by: Letter N <24603524+LetterN@users.noreply.github.com> * ok * compile and other stuff * ok * fix * fix * Fix * Update menu.dm * Update view.dm * Update preferences.dm Co-authored-by: Letter N <24603524+LetterN@users.noreply.github.com> Co-authored-by: Putnam3145 <putnam3145@gmail.com>
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Letter N
Putnam3145
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69ef1ed0e0
commit
19f1e99a8c
@@ -1,30 +1,11 @@
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/client
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/**
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* Assoc list with all the active maps - when a screen obj is added to
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* a map, it's put in here as well.
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*
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* Format: list(<mapname> = list(/obj/screen))
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*/
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var/list/screen_maps = list()
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/**
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* A screen object, which acts as a container for turfs and other things
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* you want to show on the map, which you usually attach to "vis_contents".
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*/
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/obj/screen
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/**
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* Map name assigned to this object.
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* Automatically set by /client/proc/add_obj_to_map.
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*/
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var/assigned_map
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/**
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* Mark this object as garbage-collectible after you clean the map
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* it was registered on.
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*
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* This could probably be changed to be a proc, for conditional removal.
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* But for now, this works.
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*/
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var/del_on_map_removal = TRUE
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/obj/screen/map_view
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// Map view has to be on the lowest plane to enable proper lighting
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layer = GAME_PLANE
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plane = GAME_PLANE
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/**
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* A generic background object.
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@@ -15,6 +15,19 @@
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appearance_flags = APPEARANCE_UI
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var/obj/master = null //A reference to the object in the slot. Grabs or items, generally.
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var/datum/hud/hud = null // A reference to the owner HUD, if any.
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/**
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* Map name assigned to this object.
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* Automatically set by /client/proc/add_obj_to_map.
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*/
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var/assigned_map
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/**
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* Mark this object as garbage-collectible after you clean the map
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* it was registered on.
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*
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* This could probably be changed to be a proc, for conditional removal.
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* But for now, this works.
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*/
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var/del_on_map_removal = TRUE
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/obj/screen/take_damage()
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return
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