mass ports like 15 tg prs + counting (#13386)
* changes * ok * changes * sigh * fixes * changes * fix * fix * alright * fixes git pus * fix * fix * fix * test * ok * Update code/modules/paperwork/ticketmachine.dm Co-authored-by: Letter N <24603524+LetterN@users.noreply.github.com> * ok * compile and other stuff * ok * fix * fix * Fix * Update menu.dm * Update view.dm * Update preferences.dm Co-authored-by: Letter N <24603524+LetterN@users.noreply.github.com> Co-authored-by: Putnam3145 <putnam3145@gmail.com>
This commit is contained in:
@@ -9,12 +9,19 @@
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icon = 'icons/obj/lighting.dmi'
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icon_state = "glowshroom" //replaced in New
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layer = ABOVE_NORMAL_TURF_LAYER
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max_integrity = 5
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var/delay = 1200
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/// Time interval between glowshroom "spreads"
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var/delay_spread = 2 MINUTES
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/// Time interval between glowshroom decay checks
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var/delay_decay = 30 SECONDS
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/// Boolean to indicate if the shroom is on the floor/wall
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var/floor = 0
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/// Mushroom generation number
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var/generation = 1
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var/spreadIntoAdjacentChance = 60
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/// Chance to spread into adjacent tiles (0-100)
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var/spreadIntoAdjacentChance = 75
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/// Internal seed of the glowshroom, stats are stored here
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var/obj/item/seeds/myseed = /obj/item/seeds/glowshroom
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/// Turfs where the glowshroom cannot spread to
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var/static/list/blacklisted_glowshroom_turfs = typecacheof(list(
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/turf/open/lava,
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/turf/open/floor/plating/beach/water))
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@@ -43,21 +50,30 @@
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QDEL_NULL(myseed)
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return ..()
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/obj/structure/glowshroom/New(loc, obj/item/seeds/newseed, mutate_stats)
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..()
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/**
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* Creates a new glowshroom structure.
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*
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* Arguments:
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* * newseed - Seed of the shroom
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* * mutate_stats - If the plant needs to mutate their stats
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* * spread - If the plant is a result of spreading, reduce its stats
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*/
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/obj/structure/glowshroom/Initialize(mapload, obj/item/seeds/newseed, mutate_stats, spread)
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. = ..()
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if(newseed)
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myseed = newseed.Copy()
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myseed.forceMove(src)
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else
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myseed = new myseed(src)
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if(spread)
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myseed.potency -= round(myseed.potency * 0.25) // Reduce potency of the little mushie if it's spreading
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if(mutate_stats) //baby mushrooms have different stats :3
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myseed.adjust_potency(rand(-3,6))
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myseed.adjust_yield(rand(-1,2))
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myseed.adjust_production(rand(-3,6))
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myseed.adjust_endurance(rand(-3,6))
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delay = delay - myseed.production * 100 //So the delay goes DOWN with better stats instead of up. :I
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obj_integrity = myseed.endurance / 7
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max_integrity = myseed.endurance / 7
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myseed.adjust_potency(rand(-4,3))
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myseed.adjust_yield(rand(-3,2))
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myseed.adjust_production(rand(-3,3))
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myseed.endurance = clamp(myseed.endurance + rand(-3,2), 0, 100) // adjust_endurance has a min value of 10, need to edit directly
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delay_spread = delay_spread - myseed.production * 100 //So the delay goes DOWN with better stats instead of up. :I
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var/datum/plant_gene/trait/glow/G = myseed.get_gene(/datum/plant_gene/trait/glow)
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if(ispath(G)) // Seeds were ported to initialize so their genes are still typepaths here, luckily their initializer is smart enough to handle us doing this
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myseed.genes -= G
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@@ -80,13 +96,20 @@
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else //if on the floor, glowshroom on-floor sprite
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icon_state = base_icon_state
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addtimer(CALLBACK(src, .proc/Spread), delay)
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addtimer(CALLBACK(src, .proc/Spread), delay_spread)
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addtimer(CALLBACK(src, .proc/Decay), delay_decay, FALSE) // Start decaying the plant
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/**
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* Causes glowshroom spreading across the floor/walls.
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*/
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/obj/structure/glowshroom/proc/Spread()
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var/turf/ownturf = get_turf(src)
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var/shrooms_planted = 0
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for(var/i in 1 to myseed.yield)
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if(prob(1/(generation * generation) * 100))//This formula gives you diminishing returns based on generation. 100% with 1st gen, decreasing to 25%, 11%, 6, 4, 2...
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var/chance_stats = ((myseed.potency + myseed.endurance * 2) * 0.2) // Chance of generating a new mushroom based on stats
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var/chance_generation = (100 / (generation * generation)) // This formula gives you diminishing returns based on generation. 100% with 1st gen, decreasing to 25%, 11%, 6, 4, 2...
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if(prob(max(chance_stats, chance_generation))) // Whatever is the higher chance we use it
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var/list/possibleLocs = list()
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var/spreadsIntoAdjacent = FALSE
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@@ -96,7 +119,7 @@
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for(var/turf/open/floor/earth in view(3,src))
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if(is_type_in_typecache(earth, blacklisted_glowshroom_turfs))
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continue
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if(!disease_air_spread_walk(ownturf, earth))
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if(!ownturf.CanAtmosPass(earth))
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continue
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if(spreadsIntoAdjacent || !locate(/obj/structure/glowshroom) in view(1,earth))
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possibleLocs += earth
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@@ -118,16 +141,15 @@
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if(shroomCount >= placeCount)
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continue
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var/obj/structure/glowshroom/child = new type(newLoc, myseed, TRUE)
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Decay(TRUE, 2) // Decay before spawning new mushrooms to reduce their endurance
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var/obj/structure/glowshroom/child = new type(newLoc, myseed, TRUE, TRUE)
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child.generation = generation + 1
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shrooms_planted++
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CHECK_TICK
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else
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shrooms_planted++ //if we failed due to generation, don't try to plant one later
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if(shrooms_planted < myseed.yield) //if we didn't get all possible shrooms planted, try again later
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myseed.yield -= shrooms_planted
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addtimer(CALLBACK(src, .proc/Spread), delay)
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if(shrooms_planted <= myseed.yield) //if we didn't get all possible shrooms planted, try again later
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myseed.adjust_yield(-shrooms_planted)
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addtimer(CALLBACK(src, .proc/Spread), delay_spread)
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/obj/structure/glowshroom/proc/CalcDir(turf/location = loc)
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var/direction = 16
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@@ -161,9 +183,27 @@
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floor = 1
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return 1
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/**
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* Causes the glowshroom to decay by decreasing its endurance.
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*
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* Arguments:
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* * spread - Boolean to indicate if the decay is due to spreading or natural decay.
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* * amount - Amount of endurance to be reduced due to spread decay.
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*/
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/obj/structure/glowshroom/proc/Decay(spread, amount)
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if (spread) // Decay due to spread
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myseed.endurance -= amount
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else // Timed decay
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myseed.endurance -= 1
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if (myseed.endurance > 0)
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addtimer(CALLBACK(src, .proc/Decay), delay_decay, FALSE) // Recall decay timer
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return
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if (myseed.endurance < 1) // Plant is gone
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qdel(src)
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/obj/structure/glowshroom/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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if(damage_type == BURN && damage_amount)
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playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
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playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
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/obj/structure/glowshroom/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 300)
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@@ -175,3 +215,8 @@
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var/obj/effect/decal/cleanable/molten_object/I = new (get_turf(src))
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I.desc = "Looks like this was \an [src] some time ago."
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qdel(src)
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/obj/structure/glowshroom/attackby(obj/item/I, mob/living/user, params)
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if (istype(I, /obj/item/plant_analyzer))
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return myseed.attackby(I, user, params) // Hacky I guess
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return ..() // Attack normally
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@@ -40,10 +40,6 @@
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density = TRUE
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layer = FLY_LAYER
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/obj/effect/supplypod_selector
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icon_state = "supplypod_selector"
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layer = FLY_LAYER
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//Makes a tile fully lit no matter what
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/obj/effect/fullbright
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icon = 'icons/effects/alphacolors.dmi'
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@@ -91,4 +87,4 @@
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/obj/effect/dummy/lighting_obj/moblight/Initialize(mapload, _color, _range, _power, _duration)
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. = ..()
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if(!ismob(loc))
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return INITIALIZE_HINT_QDEL
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return INITIALIZE_HINT_QDEL
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@@ -25,41 +25,32 @@
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return ..()
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/obj/item/binoculars/proc/on_wield(obj/item/source, mob/user)
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RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/unwield)
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RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/on_walk)
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RegisterSignal(user, COMSIG_ATOM_DIR_CHANGE, .proc/rotate)
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listeningTo = user
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user.visible_message("<span class='notice'>[user] holds [src] up to [user.p_their()] eyes.</span>", "<span class='notice'>You hold [src] up to your eyes.</span>")
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item_state = "binoculars_wielded"
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user.regenerate_icons()
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if(!user?.client)
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return
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var/client/C = user.client
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var/_x = 0
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var/_y = 0
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switch(user.dir)
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if(NORTH)
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_y = zoom_amt
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if(EAST)
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_x = zoom_amt
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if(SOUTH)
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_y = -zoom_amt
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if(WEST)
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_x = -zoom_amt
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C.change_view(world.view + zoom_out_amt)
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C.pixel_x = world.icon_size*_x
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C.pixel_y = world.icon_size*_y
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user.client.view_size.zoomOut(zoom_out_amt, zoom_amt, user.dir)
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/obj/item/binoculars/proc/rotate(atom/thing, old_dir, new_dir)
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if(ismob(thing))
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var/mob/lad = thing
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lad.regenerate_icons()
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lad.client.view_size.zoomOut(zoom_out_amt, zoom_amt, new_dir)
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/obj/item/binoculars/proc/on_walk()
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attack_self(listeningTo) //Yes I have sinned, why do you ask?
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/obj/item/binoculars/proc/on_unwield(obj/item/source, mob/user)
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unwield(user)
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/obj/item/binoculars/proc/unwield(mob/user)
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if(listeningTo)
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UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
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UnregisterSignal(user, COMSIG_MOVABLE_MOVED)
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UnregisterSignal(user, COMSIG_ATOM_DIR_CHANGE)
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listeningTo = null
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user.visible_message("<span class='notice'>[user] lowers [src].</span>", "<span class='notice'>You lower [src].</span>")
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item_state = "binoculars"
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user.regenerate_icons()
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if(user && user.client)
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user.regenerate_icons()
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var/client/C = user.client
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C.change_view(CONFIG_GET(string/default_view))
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user.client.pixel_x = 0
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user.client.pixel_y = 0
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user.client.view_size.zoomIn()
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@@ -19,7 +19,8 @@
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var/starting_tape_type = /obj/item/tape/random
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var/open_panel = 0
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var/canprint = 1
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var/list/icons_available = list()
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var/icon_directory = 'icons/radials/taperecorder.dmi'
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/obj/item/taperecorder/Initialize(mapload)
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. = ..()
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@@ -32,6 +33,29 @@
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. = ..()
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. += "The wire panel is [open_panel ? "opened" : "closed"]."
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/obj/item/taperecorder/AltClick(mob/user)
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. = ..()
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play()
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/obj/item/taperecorder/proc/update_available_icons()
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icons_available = list()
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if(recording)
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icons_available += list("Stop Recording" = image(icon = icon_directory, icon_state = "record_stop"))
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else
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if(!playing)
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icons_available += list("Record" = image(icon = icon_directory, icon_state = "record"))
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if(playing)
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icons_available += list("Pause" = image(icon = icon_directory, icon_state = "pause"))
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else
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if(!recording)
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icons_available += list("Play" = image(icon = icon_directory, icon_state = "play"))
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if(canprint && !recording && !playing)
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icons_available += list("Print Transcript" = image(icon = icon_directory, icon_state = "print"))
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if(mytape)
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icons_available += list("Eject" = image(icon = icon_directory, icon_state = "eject"))
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/obj/item/taperecorder/attackby(obj/item/I, mob/user, params)
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if(!mytape && istype(I, /obj/item/tape))
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@@ -69,7 +93,6 @@
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return TRUE
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return FALSE
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/obj/item/taperecorder/verb/ejectverb()
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set name = "Eject Tape"
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set category = "Object"
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@@ -81,7 +104,6 @@
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eject(usr)
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/obj/item/taperecorder/update_icon_state()
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if(!mytape)
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icon_state = "taperecorder_empty"
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@@ -92,7 +114,6 @@
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else
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icon_state = "taperecorder_idle"
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/obj/item/taperecorder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
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. = ..()
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if(mytape && recording)
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@@ -193,13 +214,31 @@
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/obj/item/taperecorder/attack_self(mob/user)
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if(!mytape || mytape.ruined)
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if(!mytape)
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to_chat(user, "<span class='notice'>The [src] does not have a tape inside.</span>")
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return
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if(mytape.ruined)
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to_chat(user, "<span class='notice'>The tape inside the [src] appears to be broken.</span>")
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return
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if(recording)
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stop()
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else
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record()
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update_available_icons()
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if(icons_available)
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var/selection = show_radial_menu(user, src, icons_available, radius = 38, require_near = TRUE, tooltips = TRUE)
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if(!selection)
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return
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switch(selection)
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if("Pause")
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stop()
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if("Stop Recording") // yes we actually need 2 seperate stops for the same proc- Hopek
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stop()
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if("Record")
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record()
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if("Play")
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play()
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if("Print Transcript")
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print_transcript()
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if("Eject")
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eject(user)
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/obj/item/taperecorder/verb/print_transcript()
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set name = "Print Transcript"
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@@ -62,7 +62,7 @@
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msg = "You hear something crackle in your ears for a moment before a voice speaks. \"Please stand by for a message from Central Command. Message as follows: <span class='bold'>Item request received. Your package is inbound, please stand back from the landing site.</span> Message ends.\""
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to_chat(M, msg)
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new /obj/effect/abstract/DPtarget(get_turf(src), pod)
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new /obj/effect/pod_landingzone(get_turf(src), pod)
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/obj/item/choice_beacon/ingredients
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name = "ingredient box delivery beacon"
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@@ -100,7 +100,7 @@
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number_of_rods = 2
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smooth = SMOOTH_TRUE
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canSmoothWith = null
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obj_flags = CAN_BE_HIT | BLOCK_Z_FALL
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obj_flags = CAN_BE_HIT | BLOCK_Z_OUT_DOWN | BLOCK_Z_IN_UP
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/obj/structure/lattice/catwalk/deconstruction_hints(mob/user)
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to_chat(user, "<span class='notice'>The supporting rods look like they could be <b>cut</b>.</span>")
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@@ -159,7 +159,7 @@
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color = "#5286b9ff"
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smooth = SMOOTH_TRUE
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canSmoothWith = null
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obj_flags = CAN_BE_HIT | BLOCK_Z_FALL
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obj_flags = CAN_BE_HIT | BLOCK_Z_OUT_DOWN | BLOCK_Z_IN_UP
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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/obj/structure/lattice/lava/deconstruction_hints(mob/user)
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@@ -11,7 +11,7 @@
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max_integrity = 100
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buckle_lying = FALSE
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layer = ABOVE_MOB_LAYER
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var/view_range = 10
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var/view_range = 3
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var/cooldown = 0
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var/projectile_type = /obj/item/projectile/bullet/manned_turret
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var/rate_of_fire = 1
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@@ -38,7 +38,7 @@
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buckled_mob.pixel_x = 0
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buckled_mob.pixel_y = 0
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if(buckled_mob.client)
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buckled_mob.client.change_view(CONFIG_GET(string/default_view))
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buckled_mob.client.view_size.resetToDefault()
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anchored = FALSE
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. = ..()
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STOP_PROCESSING(SSfastprocess, src)
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@@ -65,7 +65,7 @@
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playsound(src,'sound/mecha/mechmove01.ogg', 50, 1)
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anchored = TRUE
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if(M.client)
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M.client.change_view(view_range)
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M.client.view_size.setTo(view_range)
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START_PROCESSING(SSfastprocess, src)
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/obj/machinery/manned_turret/process()
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Reference in New Issue
Block a user