Merge remote-tracking branch 'upstream/master' into TGUI-3.0

This commit is contained in:
Artur
2020-05-30 18:52:02 +03:00
361 changed files with 10271 additions and 3115 deletions
+15
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@@ -451,3 +451,18 @@ SUBSYSTEM_DEF(garbage)
#endif
#endif
#ifdef TESTING
/proc/writeDatumCount()
var/list/datums = list()
for(var/datum/D in world)
datums[D.type] += 1
for(var/datum/D)
datums[D.type] += 1
datums = sortTim(datums, /proc/cmp_numeric_dsc, associative = TRUE)
if(fexists("data/DATUMCOUNT.txt"))
fdel("data/DATUMCOUNT.txt")
var/outfile = file("data/DATUMCOUNT.txt")
for(var/path in datums)
outfile << "[datums[path]]\t\t\t\t\t[path]"
#endif
+4 -3
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@@ -43,7 +43,7 @@ SUBSYSTEM_DEF(input)
// LET'S PLAY THE BIND EVERY KEY GAME!
// oh except for Backspace and Enter; if you want to use those you shouldn't have used oldmode!
var/list/classic_ctrl_override_keys = list(
"\[", "\]", "\\", ";", "'", ",", ".", "/", "-", "\\=", "`"
"\[", "\]", "\\\\", ";", "'", ",", ".", "/", "-", "=", "`"
)
// i'm lazy let's play the list iteration game of numbers
for(var/i in 0 to 9)
@@ -58,8 +58,9 @@ SUBSYSTEM_DEF(input)
macroset_classic_input["Ctrl+L"] = "looc"
// let's play the list iteration game x2
for(var/key in classic_ctrl_override_keys)
macroset_classic_input["Ctrl+[key]"] = "\"KeyDown [key]\""
macroset_classic_input["Ctrl+[key]+UP"] = "\"KeyUp [key]\""
// make sure to double double quote to ensure things are treated as a key combo instead of addition/semicolon logic.
macroset_classic_input["\"Ctrl+[key]\""] = "\"KeyDown [istext(classic_ctrl_override_keys[key])? classic_ctrl_override_keys[key] : key]\""
macroset_classic_input["\"Ctrl+[key]+UP\""] = "\"KeyUp [istext(classic_ctrl_override_keys[key])? classic_ctrl_override_keys[key] : key]\""
// Misc
macroset_classic_input["Tab"] = "\".winset \\\"mainwindow.macro=[SKIN_MACROSET_CLASSIC_HOTKEYS] map.focus=true input.background-color=[COLOR_INPUT_DISABLED]\\\"\""
macroset_classic_input["Escape"] = "\".winset \\\"input.text=\\\"\\\"\\\"\""
+5 -1
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@@ -11,7 +11,11 @@ SUBSYSTEM_DEF(materials)
///Dictionary of category || list of material refs
var/list/materials_by_category
///List of stackcrafting recipes for materials using rigid materials
var/list/rigid_stack_recipes = list(new/datum/stack_recipe("chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE))
var/list/rigid_stack_recipes = list(
new /datum/stack_recipe("chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
new /datum/stack_recipe("toilet", /obj/structure/toilet/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
new /datum/stack_recipe("sink", /obj/structure/sink/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
)
///Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info)
/datum/controller/subsystem/materials/proc/InitializeMaterials()
@@ -1,21 +1,22 @@
PROCESSING_SUBSYSTEM_DEF(projectiles)
name = "Projectiles"
priority = FIRE_PRIORITY_PROJECTILES
wait = 1
stat_tag = "PP"
flags = SS_NO_INIT|SS_TICKER
var/global_pixel_speed = 2
var/global_iterations_per_move = 16
var/global_pixel_increment_amount = 4
var/global_projectile_speed_multiplier = 1
/datum/controller/subsystem/processing/projectiles/proc/set_pixel_speed(new_speed)
global_pixel_speed = new_speed
global_pixel_increment_amount = new_speed
for(var/i in processing)
var/obj/item/projectile/P = i
if(istype(P)) //there's non projectiles on this too.
P.set_pixel_speed(new_speed)
P.set_pixel_increment_amount(new_speed)
/datum/controller/subsystem/processing/projectiles/vv_edit_var(var_name, var_value)
switch(var_name)
if(NAMEOF(src, global_pixel_speed))
if(NAMEOF(src, global_pixel_increment_amount))
set_pixel_speed(var_value)
return TRUE
else
+3
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@@ -24,6 +24,7 @@ SUBSYSTEM_DEF(research)
var/list/techweb_categories = list() //category name = list(node.id = TRUE)
var/list/techweb_boost_items = list() //associative double-layer path = list(id = list(point_type = point_discount))
var/list/techweb_nodes_hidden = list() //Node ids that should be hidden by default.
var/list/techweb_nodes_experimental = list() //Node ids that are exclusive to the BEPIS.
var/list/techweb_point_items = list( //path = list(point type = value)
/obj/item/assembly/signaler/anomaly = list(TECHWEB_POINT_TYPE_GENERIC = 10000),
@@ -508,6 +509,8 @@ SUBSYSTEM_DEF(research)
D.unlocked_by += node.id
if(node.hidden)
techweb_nodes_hidden[node.id] = TRUE
if(node.experimental)
techweb_nodes_experimental[node.id] = TRUE
CHECK_TICK
generate_techweb_unlock_linking()