Merge remote-tracking branch 'upstream/master' into TGUI-3.0

This commit is contained in:
Artur
2020-05-30 18:52:02 +03:00
361 changed files with 10271 additions and 3115 deletions
+1 -1
View File
@@ -99,7 +99,7 @@
if(href_list["reset_radio_short"])
pai.unshort_radio()
if(href_list["setlaws"])
var/newlaws = stripped_multiline_input("Enter any additional directives you would like your pAI personality to follow. Note that these directives will not override the personality's allegiance to its imprinted master. Conflicting directives will be ignored.", "pAI Directive Configuration", MAX_MESSAGE_LEN)
var/newlaws = stripped_multiline_input(usr, "Enter any additional directives you would like your pAI personality to follow. Note that these directives will not override the personality's allegiance to its imprinted master. Conflicting directives will be ignored.", "pAI Directive Configuration", "", MAX_MESSAGE_LEN)
if(newlaws && pai)
pai.add_supplied_law(0,newlaws)
if(href_list["toggle_holo"])
@@ -0,0 +1,52 @@
/obj/item/stack/circuit_stack
name = "polycircuit aggregate"
desc = "A dense, overdesigned cluster of electronics which attempted to function as a multipurpose circuit electronic. Circuits can be removed from it... if you don't bleed out in the process."
icon_state = "circuit_mess"
item_state = "rods"
w_class = WEIGHT_CLASS_TINY
max_amount = 8
var/circuit_type = /obj/item/electronics/airlock
var/chosen_circuit = "airlock"
/obj/item/stack/circuit_stack/attack_self(mob/user)// Prevents the crafting menu, and tells you how to use it.
to_chat(user, "<span class='warning'>You can't use [src] by itself, you'll have to try and remove one of these circuits by hand... carefully.</span>")
/obj/item/stack/circuit_stack/attack_hand(mob/user)
var/mob/living/carbon/human/H = user
if(!user.get_inactive_held_item() == src)
return ..()
else
if(zero_amount())
return
chosen_circuit = input("What type of circuit would you like to remove?", "Choose a Circuit Type", chosen_circuit) in list("airlock","firelock","fire alarm","air alarm","APC")
if(zero_amount())
return
switch(chosen_circuit)
if("airlock")
circuit_type = /obj/item/electronics/airlock
if("firelock")
circuit_type = /obj/item/electronics/firelock
if("fire alarm")
circuit_type = /obj/item/electronics/firealarm
if("air alarm")
circuit_type = /obj/item/electronics/airalarm
if("APC")
circuit_type = /obj/item/electronics/apc
to_chat(user, "<span class='notice'>You spot your circuit, and carefully attempt to remove it from [src], hold still!</span>")
if(do_after(user, 30, target = user))
if(!src || QDELETED(src))//Sanity Check.
return
var/returned_circuit = new circuit_type(src)
user.put_in_hands(returned_circuit)
use(1)
if(!amount)
to_chat(user, "<span class='notice'>You navigate the sharp edges of circuitry and remove the last board.</span>")
else
to_chat(user, "<span class='notice'>You navigate the sharp edges of circuitry and remove a single board from [src]</span>")
else
H.apply_damage(15, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
to_chat(user, "<span class='warning'>You give yourself a wicked cut on [src]'s many sharp corners and edges!</span>")
..()
/obj/item/stack/circuit_stack/full
amount = 8
@@ -98,7 +98,7 @@
/obj/item/radio/ComponentInitialize()
. = ..()
AddComponent(/datum/component/empprotection, EMP_PROTECT_WIRES)
AddElement(/datum/element/empprotection, EMP_PROTECT_WIRES)
/obj/item/radio/interact(mob/user)
if(unscrewed && !isAI(user))