Merge remote-tracking branch 'upstream/master' into TGUI-3.0
This commit is contained in:
@@ -62,7 +62,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
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new/datum/stack_recipe("floor tile", /obj/item/stack/tile/plasteel, 1, 4, 20), \
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new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \
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null, \
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new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 40, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 40, one_per_turf = TRUE, on_floor = TRUE, trait_booster = TRAIT_QUICK_BUILD, trait_modifier = 0.75), \
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null, \
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new/datum/stack_recipe("computer frame", /obj/structure/frame/computer, 5, time = 25, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("modular console", /obj/machinery/modular_computer/console/buildable/, 10, time = 25, one_per_turf = TRUE, on_floor = TRUE), \
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@@ -240,6 +240,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
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new /datum/stack_recipe("pew (right)", /obj/structure/chair/pew/right, 3, one_per_turf = TRUE, on_floor = TRUE),\
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)),
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null, \
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new/datum/stack_recipe("wooden firearm body", /obj/item/weaponcrafting/improvised_parts/wooden_body, 10, time = 40), \
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new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 40), \
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new/datum/stack_recipe("rolling pin", /obj/item/kitchen/rollingpin, 2, time = 30), \
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new/datum/stack_recipe("wooden bucket", /obj/item/reagent_containers/glass/bucket/wood, 2, time = 30), \
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@@ -280,11 +281,13 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
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icon_state = "sheet-wood"
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item_state = "sheet-wood"
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icon = 'icons/obj/stack_objects.dmi'
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custom_materials = list(/datum/material/wood=MINERAL_MATERIAL_AMOUNT)
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sheettype = "wood"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
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resistance_flags = FLAMMABLE
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merge_type = /obj/item/stack/sheet/mineral/wood
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novariants = TRUE
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material_type = /datum/material/wood
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grind_results = list(/datum/reagent/carbon = 20)
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/obj/item/stack/sheet/mineral/wood/attackby(obj/item/W, mob/user, params) // NOTE: sheet_types.dm is where the WOOD stack lives. Maybe move this over there.
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@@ -403,8 +406,6 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
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resistance_flags = FLAMMABLE
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force = 0
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throwforce = 0
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pull_effort = 90
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is_fabric = TRUE
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merge_type = /obj/item/stack/sheet/cloth
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/obj/item/stack/sheet/cloth/get_main_recipes()
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@@ -425,7 +426,7 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
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new/datum/stack_recipe("durathread beret", /obj/item/clothing/head/beret/durathread, 2, time = 40), \
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new/datum/stack_recipe("durathread beanie", /obj/item/clothing/head/beanie/durathread, 2, time = 40), \
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new/datum/stack_recipe("durathread bandana", /obj/item/clothing/mask/bandana/durathread, 1, time = 25), \
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new/datum/stack_recipe("durathread string", /obj/item/weaponcrafting/durathread_string, 1, time = 40) \
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new/datum/stack_recipe("durathread string", /obj/item/weaponcrafting/durathread_string, 1, time = 40), \
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))
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/obj/item/stack/sheet/durathread
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@@ -817,13 +818,12 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
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max_amount = 80
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singular_name = "raw cotton ball"
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icon_state = "sheet-cotton"
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is_fabric = TRUE
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resistance_flags = FLAMMABLE
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force = 0
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throwforce = 0
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merge_type = /obj/item/stack/sheet/cotton
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pull_effort = 30
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loom_result = /obj/item/stack/sheet/cloth
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var/pull_effort = 30
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var/loom_result = /obj/item/stack/sheet/cloth
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/obj/item/stack/sheet/cotton/ten
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amount = 10
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@@ -13,9 +13,6 @@
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mats_per_stack = MINERAL_MATERIAL_AMOUNT
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var/sheettype = null //this is used for girders in the creation of walls/false walls
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var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity
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var/is_fabric = FALSE //is this a valid material for the loom?
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var/loom_result //result from pulling on the loom
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var/pull_effort = 0 //amount of delay when pulling on the loom
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var/shard_type // the shard debris typepath left over by solar panels and windows etc.
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/obj/item/stack/sheet/Initialize(mapload, new_amount, merge)
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