diff --git a/code/__DEFINES/atmospherics.dm b/code/__DEFINES/atmospherics.dm
index 456582c6a5..6c9b4919af 100644
--- a/code/__DEFINES/atmospherics.dm
+++ b/code/__DEFINES/atmospherics.dm
@@ -149,9 +149,9 @@
//OPEN TURF ATMOS
#define OPENTURF_DEFAULT_ATMOS "o2=22;n2=82;TEMP=293.15" //the default air mix that open turfs spawn
-#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15°C telecommunications. also used for xenobiology slime killrooms
+#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15°C telecommunications. also used for xenobiology slime killrooms
#define AIRLESS_ATMOS "TEMP=2.7" //space
-#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15°C snow and ice turfs
+#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15°C snow and ice turfs
#define BURNMIX_ATMOS "o2=2500;plasma=5000;TEMP=370" //used in the holodeck burn test program
//ATMOSPHERICS DEPARTMENT GAS TANK TURFS
diff --git a/code/game/objects/items/eightball.dm b/code/game/objects/items/eightball.dm
index c4a15a1871..91f18df34d 100644
--- a/code/game/objects/items/eightball.dm
+++ b/code/game/objects/items/eightball.dm
@@ -161,7 +161,7 @@
// notify ghosts that someone's shaking a haunted eightball
// and inform them of the message, (hopefully a yes/no question)
selected_message = last_message
- notify_ghosts("[user] is shaking [src], hoping to get an answer to \"[selected_message]\"", source=src, enter_link="(Click to help)", action=NOTIFY_ATTACK)
+ notify_ghosts("[user] is shaking [src], hoping to get an answer to \"[selected_message]\"", source=src, enter_link="(Click to help)", action=NOTIFY_ATTACK, header = "Magic eightball")
/obj/item/toy/eightball/haunted/Topic(href, href_list)
if(href_list["interact"])
diff --git a/code/modules/mob/living/simple_animal/bot/mulebot.dm b/code/modules/mob/living/simple_animal/bot/mulebot.dm
index 0d909f5642..da55f12c7b 100644
--- a/code/modules/mob/living/simple_animal/bot/mulebot.dm
+++ b/code/modules/mob/living/simple_animal/bot/mulebot.dm
@@ -152,7 +152,7 @@
wires.cut_random()
return
-/mob/living/simple_animal/bot/mulebot/bullet_act(obj/item/projectile/Proj)
+/mob/living/simple_animal/bot/mulebot/bullet_act(obj/projectile/Proj)
. = ..()
if(. && !QDELETED(src)) //Got hit and not blown up yet.
if(prob(50) && !isnull(load))