changes
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@@ -252,7 +252,6 @@
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/obj/structure/spider/cocoon/container_resist(mob/living/user)
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var/breakout_time = 600
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user.last_resist = world.time
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to_chat(user, "<span class='notice'>You struggle against the tight bonds... (This will take about [DisplayTimeText(breakout_time)].)</span>")
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visible_message("You see something struggling and writhing in \the [src]!")
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if(do_after(user,(breakout_time), target = src))
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@@ -260,8 +259,6 @@
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return
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qdel(src)
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/obj/structure/spider/cocoon/Destroy()
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var/turf/T = get_turf(src)
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src.visible_message("<span class='warning'>\The [src] splits open.</span>")
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@@ -71,7 +71,6 @@
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if(user.incapacitated())
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to_chat(user, "<span class='warning'>You can't get out while you're restrained like this!</span>")
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return
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user.last_resist = world.time
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to_chat(user, "<span class='notice'>You claw at the fabric of [src], trying to tear it open...</span>")
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to_chat(loc, "<span class='warning'>Someone starts trying to break free of [src]!</span>")
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if(!do_after(user, 200, target = src))
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@@ -116,7 +116,6 @@
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if(!hound)
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go_out(user)
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return
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user.last_resist = world.time
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if(user.a_intent == INTENT_HELP)
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return
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var/voracious = TRUE
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@@ -121,7 +121,6 @@
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update_icon()
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/obj/machinery/implantchair/container_resist(mob/living/user)
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user.last_resist = world.time
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user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
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"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
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"<span class='italics'>You hear a metallic creaking from [src].</span>")
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@@ -133,7 +133,6 @@
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remove_occupant(user)
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return
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user.last_resist = world.time
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if(user.mob_size <= MOB_SIZE_SMALL)
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to_chat(user, "<span class='notice'>You begin to try escaping the [src] and start fumbling for the lock switch... (This will take some time.)</span>")
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to_chat(loc, "<span class='warning'>You see [user] attempting to unlock the [src]!</span>")
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@@ -506,7 +506,6 @@
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if(opened)
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return
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if(ismovable(loc))
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user.last_resist = world.time
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var/atom/movable/AM = loc
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AM.relay_container_resist(user, src)
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return
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@@ -515,7 +514,6 @@
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return
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//okay, so the closet is either welded or locked... resist!!!
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user.last_resist = world.time
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user.visible_message("<span class='warning'>[src] begins to shake violently!</span>", \
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"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
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"<span class='italics'>You hear banging from [src].</span>")
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@@ -106,7 +106,6 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
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if(!locked)
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open()
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return
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user.last_resist = world.time
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user.visible_message(null, \
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"<span class='notice'>You lean on the back of [src] and start pushing the tray open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
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"<span class='italics'>You hear a metallic creaking from [src].</span>")
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@@ -69,7 +69,6 @@
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empty_pod()
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return
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if(!moving)
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user.last_resist = world.time
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to_chat(user, "<span class='notice'>You start trying to escape from the pod...</span>")
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if(do_after(user, 600, target = src))
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to_chat(user, "<span class='notice'>You manage to open the pod.</span>")
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