I think I got it.

Also gibs should be better too.
This commit is contained in:
Poojawa
2019-05-12 04:06:35 -05:00
parent fcdc748bf1
commit 1a047c0068
18 changed files with 94 additions and 132 deletions
@@ -5,13 +5,14 @@
icon_state = "floor1"
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
blood_state = BLOOD_STATE_BLOOD
color = BLOOD_COLOR_HUMAN
color = BLOOD_COLOR_HUMAN //default so we don't have white splotches everywhere.
bloodiness = BLOOD_AMOUNT_PER_DECAL
var/data = ""
/obj/effect/decal/cleanable/blood/old/Initialize(mapload, list/datum/disease/diseases)
. = ..()
update_icon()
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
if(!data)
C.data = add_blood_DNA(return_blood_DNA())
if(bloodiness)
if(C.bloodiness < MAX_SHOE_BLOODINESS)
C.bloodiness += bloodiness
@@ -19,7 +20,6 @@
return ..()
obj/effect/decal/cleanable/blood/add_blood_DNA(list/blood_dna)
blood_list_checks(src, data["blood_type"])
return TRUE
/obj/effect/decal/cleanable/blood/transfer_mob_blood_dna()
@@ -27,16 +27,10 @@ obj/effect/decal/cleanable/blood/add_blood_DNA(list/blood_dna)
update_icon()
/obj/effect/decal/cleanable/blood/update_icon()
for(var/datum/reagent/R in reagents.reagent_list)
// Get blood data from the blood reagent.
if(istype(R, /datum/reagent/blood))
if(R.data["blood_type"])
blood_list_checks(src, R.data["blood_type"])
blood_color = blood_DNA_to_color(blood_mix_types)
else if(istype(R, /datum/reagent/liquidgibs))
if(R.data["blood_type"])
blood_list_checks(src, R.data["blood_type"])
blood_color = blood_DNA_to_color(blood_mix_types)
GET_COMPONENT(D, /datum/component/forensics)
if(!blood_color)
blood_color = D.blood_mix_color
color = blood_color
/obj/effect/decal/cleanable/blood/old
name = "dried blood"
@@ -57,24 +51,12 @@ obj/effect/decal/cleanable/blood/add_blood_DNA(list/blood_dna)
desc = "Your instincts say you shouldn't be following these."
random_icon_states = null
var/list/existing_dirs = list()
blood_state = BLOOD_STATE_BLOOD
color = BLOOD_COLOR_HUMAN
bloodiness = BLOOD_AMOUNT_PER_DECAL
var/data = ""
/obj/effect/decal/cleanable/trail_holder/update_icon()
for(var/datum/reagent/R in reagents.reagent_list)
// Get blood data from the blood reagent.
if(istype(R, /datum/reagent/blood))
if(R.data["blood_type"])
blood_list_checks(src, R.data["blood_type"])
color = blood_DNA_to_color(blood_mix_types)
else if(istype(R, /datum/reagent/liquidgibs))
if(R.data["blood_type"])
blood_list_checks(src, R.data["blood_type"])
color = blood_DNA_to_color(blood_mix_types)
else
color = blood_DNA_to_color()
GET_COMPONENT(D, /datum/component/forensics)
color = D.blood_mix_color
/obj/effect/cleanable/trail_holder/Initialize()
. = ..()
@@ -105,7 +87,6 @@ obj/effect/decal/cleanable/blood/add_blood_DNA(list/blood_dna)
var/mob/living/carbon/human/H = O
var/obj/item/clothing/shoes/S = H.shoes
if(S && S.blood_smear[blood_state])
S.blood_list_checks(S, data["blood_type"])
S.blood_smear[blood_state] = max(S.blood_smear[blood_state] - BLOOD_LOSS_PER_STEP, 0)
shoe_types |= S.type
if (!(entered_dirs & H.dir))
@@ -113,8 +94,8 @@ obj/effect/decal/cleanable/blood/add_blood_DNA(list/blood_dna)
update_icon()
else if(!H.bloodiness)
H.blood_smear[blood_state] = max(S.blood_smear[blood_state] - BLOOD_LOSS_PER_STEP, 0)
H.bloodiness = max(H.bloodiness - BLOOD_LOSS_IN_SPREAD, 0)
H.blood_list_checks(H, data["blood_type"])
if (!(entered_dirs & H.dir))
entered_dirs |= H.dir
update_icon()
@@ -126,7 +107,6 @@ obj/effect/decal/cleanable/blood/add_blood_DNA(list/blood_dna)
var/mob/living/carbon/human/H = O
var/obj/item/clothing/shoes/S = H.shoes
if(S && S.blood_smear[blood_state])
S.blood_list_checks(S, data["blood_type"])
S.blood_smear[blood_state] = max(S.blood_smear[blood_state] - BLOOD_LOSS_PER_STEP, 0)
shoe_types |= S.type
if (!(exited_dirs & H.dir))
@@ -134,29 +114,30 @@ obj/effect/decal/cleanable/blood/add_blood_DNA(list/blood_dna)
update_icon()
else if(!H.bloodiness)
H.blood_smear[blood_state] = max(H.blood_smear[blood_state] - BLOOD_LOSS_PER_STEP, 0)
H.bloodiness = max(H.bloodiness - BLOOD_LOSS_IN_SPREAD, 0)
H.blood_list_checks(H, data["blood_type"])
if (!(exited_dirs & H.dir))
exited_dirs |= H.dir
update_icon()
/obj/effect/decal/cleanable/blood/footprints/tracks/update_icon()
..()
cut_overlays()
for(var/Ddir in GLOB.cardinals)
GET_COMPONENT(B, /datum/component/forensics)
if(entered_dirs & Ddir)
var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["entered-[print_state]-[Ddir]-[color]"]
if(!bloodstep_overlay)
GLOB.bloody_footprints_cache["entered-[print_state]-[Ddir]-[color]"] = bloodstep_overlay = image(icon, "[print_state]1", dir = Ddir)
GLOB.bloody_footprints_cache["entered-[print_state]-[Ddir]-[color]"] = bloodstep_overlay = image(icon, "[print_state]1", dir = Ddir, color = B.blood_mix_color)
add_overlay(bloodstep_overlay)
if(exited_dirs & Ddir)
var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["exited-[print_state]-[Ddir]-[color]"]
if(!bloodstep_overlay)
GLOB.bloody_footprints_cache["exited-[print_state]-[Ddir]-[color]"] = bloodstep_overlay = image(icon, "[print_state]2", dir = Ddir)
GLOB.bloody_footprints_cache["exited-[print_state]-[Ddir]-[color]"] = bloodstep_overlay = image(icon, "[print_state]2", dir = Ddir, color = B.blood_mix_color)
add_overlay(bloodstep_overlay)
alpha = BLOODY_FOOTPRINT_BASE_ALPHA+bloodiness
color = blood_DNA_to_color(blood_mix_types)
alpha = BLOODY_FOOTPRINT_BASE_ALPHA + bloodiness
/obj/effect/decal/cleanable/blood/footprints/tracks/examine(mob/user)
. = ..()