I think I got it.

Also gibs should be better too.
This commit is contained in:
Poojawa
2019-05-12 04:06:35 -05:00
parent fcdc748bf1
commit 1a047c0068
18 changed files with 94 additions and 132 deletions
+1 -1
View File
@@ -31,7 +31,7 @@
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedgloves")
IF_HAS_BLOOD_DNA(src)
GET_COMPONENT(D, /datum/component/forensics)
. += mutable_appearance('icons/effects/blood.dmi', "bloodyhands", color = D.blood_DNA_to_color())
. += mutable_appearance('icons/effects/blood.dmi', "bloodyhands", color = D.blood_mix_color)
/obj/item/clothing/gloves/update_clothes_damaged_state(damaging = TRUE)
..()
+1 -1
View File
@@ -19,7 +19,7 @@
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
IF_HAS_BLOOD_DNA(src)
GET_COMPONENT(D, /datum/component/forensics)
. += mutable_appearance('icons/effects/blood.dmi', "maskblood", color = D.blood_DNA_to_color())
. += mutable_appearance('icons/effects/blood.dmi', "maskblood", color = D.blood_mix_color)
/obj/item/clothing/mask/equipped(mob/user, slot)
..()
+3 -2
View File
@@ -52,10 +52,11 @@
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedshoe")
if(bloody)
GET_COMPONENT(D, /datum/component/forensics)
if(adjusted == NORMAL_STYLE)
. += mutable_appearance('icons/effects/blood.dmi', "shoeblood", color = blood_DNA_to_color(blood_mix_types))
. += mutable_appearance('icons/effects/blood.dmi', "shoeblood", color = D.blood_mix_color)
else
. += mutable_appearance('modular_citadel/icons/mob/digishoes.dmi', "shoeblood", color = blood_DNA_to_color(blood_mix_types))
. += mutable_appearance('modular_citadel/icons/mob/digishoes.dmi', "shoeblood", color = D.blood_mix_color)
/obj/item/clothing/shoes/equipped(mob/user, slot)
. = ..()
+2 -2
View File
@@ -63,9 +63,9 @@
IF_HAS_BLOOD_DNA(src)
GET_COMPONENT(D, /datum/component/forensics)
if(taurmode >= SNEK_TAURIC)
. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood", color = D.blood_DNA_to_color())
. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood", color = D.blood_mix_color)
else
. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood", color = D.blood_DNA_to_color())
. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood", color = D.blood_mix_color)
var/mob/living/carbon/human/M = loc
if(ishuman(M) && M.w_uniform)
var/obj/item/clothing/under/U = M.w_uniform
+1 -1
View File
@@ -24,7 +24,7 @@
. += mutable_appearance('icons/effects/item_damage.dmi', "damageduniform")
IF_HAS_BLOOD_DNA(src)
GET_COMPONENT(D, /datum/component/forensics)
. += mutable_appearance('icons/effects/blood.dmi', "uniformblood", color = D.blood_DNA_to_color())
. += mutable_appearance('icons/effects/blood.dmi', "uniformblood", color = D.blood_mix_color)
if(accessory_overlay)
. += accessory_overlay