I think I got it.
Also gibs should be better too.
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@@ -19,7 +19,7 @@
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
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IF_HAS_BLOOD_DNA(src)
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GET_COMPONENT(D, /datum/component/forensics)
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. += mutable_appearance('icons/effects/blood.dmi', "maskblood", color = D.blood_DNA_to_color())
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. += mutable_appearance('icons/effects/blood.dmi', "maskblood", color = D.blood_mix_color)
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/obj/item/clothing/mask/equipped(mob/user, slot)
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..()
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