I think I got it.
Also gibs should be better too.
This commit is contained in:
@@ -46,7 +46,7 @@
|
||||
var/bloodiness = 0
|
||||
var/blood_state = BLOOD_STATE_NOT_BLOODY
|
||||
var/list/blood_smear = list(BLOOD_STATE_BLOOD = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
|
||||
var/last_blood_DNA = ""//same as last one
|
||||
var/blood_color //For blood smearing stuff
|
||||
|
||||
var/name_override //For temporary visible name changes
|
||||
|
||||
|
||||
@@ -185,7 +185,7 @@ There are several things that need to be remembered:
|
||||
inv.update_icon()
|
||||
|
||||
if(!gloves && bloody_hands)
|
||||
var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyhands", -GLOVES_LAYER)
|
||||
var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyhands", -GLOVES_LAYER, color = blood_color)
|
||||
if(get_num_arms() < 2)
|
||||
if(has_left_hand())
|
||||
bloody_overlay.icon_state = "bloodyhands_left"
|
||||
|
||||
Reference in New Issue
Block a user