Update gygax.dm

This commit is contained in:
deathride58
2017-12-13 12:02:50 -05:00
committed by GitHub
parent 129cd705d1
commit 1a1e03490a
+23 -69
View File
@@ -1,73 +1,29 @@
/obj/mecha/combat/gygax
desc = "A lightweight, security exosuit. Popular among private and corporate security."
name = "\improper Gygax"
icon_state = "gygax"
step_in = 3
dir_in = 1 //Facing North.
/obj/mecha/combat/gygax
desc = "A lightweight, security exosuit. Popular among private and corporate security."
name = "\improper Gygax"
icon_state = "gygax"
step_in = 3
dir_in = 1 //Facing North.
max_integrity = 250
deflect_chance = 5
armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
max_temperature = 25000
infra_luminosity = 6
wreckage = /obj/structure/mecha_wreckage/gygax
internal_damage_threshold = 35
max_equip = 3
step_energy_drain = 3
/obj/mecha/combat/gygax/dark
desc = "A lightweight exosuit, painted in a dark scheme. This model appears to have some modifications."
name = "\improper Dark Gygax"
icon_state = "darkgygax"
deflect_chance = 5
armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
max_temperature = 25000
infra_luminosity = 6
wreckage = /obj/structure/mecha_wreckage/gygax
internal_damage_threshold = 35
max_equip = 3
step_energy_drain = 3
/obj/mecha/combat/gygax/dark
desc = "A lightweight exosuit, painted in a dark scheme. This model appears to have some modifications."
name = "\improper Dark Gygax"
icon_state = "darkgygax"
max_integrity = 300
deflect_chance = 15
armor = list(melee = 40, bullet = 40, laser = 50, energy = 35, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100)
max_temperature = 35000
leg_overload_coeff = 100
deflect_chance = 15
armor = list(melee = 40, bullet = 40, laser = 50, energy = 35, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100)
max_temperature = 35000
leg_overload_coeff = 100
operation_req_access = list(ACCESS_SYNDICATE)
<<<<<<< HEAD
wreckage = /obj/structure/mecha_wreckage/gygax/dark
max_equip = 4
/obj/mecha/combat/gygax/dark/loaded/New()
..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/teleporter
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
ME.attach(src)
return
/obj/mecha/combat/gygax/dark/add_cell(obj/item/stock_parts/cell/C=null)
if(C)
C.forceMove(src)
cell = C
return
cell = new(src)
cell.charge = 30000
cell.maxcharge = 30000
/obj/mecha/combat/gygax/GrantActions(mob/living/user, human_occupant = 0)
..()
overload_action.Grant(user, src)
/obj/mecha/combat/gygax/dark/GrantActions(mob/living/user, human_occupant = 0)
..()
thrusters_action.Grant(user, src)
/obj/mecha/combat/gygax/RemoveActions(mob/living/user, human_occupant = 0)
..()
overload_action.Remove(user)
/obj/mecha/combat/gygax/dark/RemoveActions(mob/living/user, human_occupant = 0)
..()
thrusters_action.Remove(user)
=======
wreckage = /obj/structure/mecha_wreckage/gygax/dark
max_equip = 4
@@ -107,5 +63,3 @@
/obj/mecha/combat/gygax/dark/RemoveActions(mob/living/user, human_occupant = 0)
..()
thrusters_action.Remove(user)
>>>>>>> ccfe2d4... Merge pull request #33481 from AutomaticFrenzy/patch/celldesc