Merge pull request #11310 from Citadel-Station-13/Ghommie-patch-2
Fixing mob holders inventory slot flags (ergo they are not glasses)
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@@ -43,7 +43,7 @@
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/mob/living/carbon/monkey/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/mob_holder, "monkey", null, null, null, SLOT_HEAD)
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AddElement(/datum/element/mob_holder, "monkey", null, null, null, ITEM_SLOT_HEAD)
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/mob/living/carbon/monkey/Destroy()
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@@ -99,7 +99,7 @@
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current_mob_holder?.Detach(src)
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current_mob_holder = null
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if(possible_chassis[chassis])
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current_mob_holder = AddElement(/datum/element/mob_holder, chassis, 'icons/mob/pai_item_head.dmi', 'icons/mob/pai_item_rh.dmi', 'icons/mob/pai_item_lh.dmi', SLOT_HEAD)
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current_mob_holder = AddElement(/datum/element/mob_holder, chassis, 'icons/mob/pai_item_head.dmi', 'icons/mob/pai_item_rh.dmi', 'icons/mob/pai_item_lh.dmi', ITEM_SLOT_HEAD)
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to_chat(src, "<span class='boldnotice'>You switch your holochassis projection composite to [chassis]</span>")
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/mob/living/silicon/pai/lay_down()
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@@ -105,7 +105,7 @@
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. = ..()
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if(can_be_held)
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//icon/item state is defined in mob_holder/drone_worn_icon()
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AddElement(/datum/element/mob_holder, null, 'icons/mob/head.dmi', 'icons/mob/inhands/clothing_righthand.dmi', 'icons/mob/inhands/clothing_lefthand.dmi', TRUE, /datum/element/mob_holder.proc/drone_worn_icon)
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AddElement(/datum/element/mob_holder, null, 'icons/mob/head.dmi', 'icons/mob/inhands/clothing_righthand.dmi', 'icons/mob/inhands/clothing_lefthand.dmi', ITEM_SLOT_HEAD, /datum/element/mob_holder.proc/drone_worn_icon)
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/mob/living/simple_animal/drone/med_hud_set_health()
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var/image/holder = hud_list[DIAG_HUD]
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@@ -26,7 +26,7 @@
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/mob/living/simple_animal/hostile/lizard/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/mob_holder, "lizard", null, null, null, SLOT_HEAD) //you can hold lizards now.
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AddElement(/datum/element/mob_holder, "lizard", null, null, null, ITEM_SLOT_HEAD) //you can hold lizards now.
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/mob/living/simple_animal/hostile/lizard/CanAttack(atom/the_target)//Can we actually attack a possible target?
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if(see_invisible < the_target.invisibility)//Target's invisible to us, forget it
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