Merge pull request #11310 from Citadel-Station-13/Ghommie-patch-2

Fixing mob holders inventory slot flags (ergo they are not glasses)
This commit is contained in:
Lin
2020-03-04 13:29:13 -06:00
committed by GitHub
4 changed files with 4 additions and 4 deletions
@@ -43,7 +43,7 @@
/mob/living/carbon/monkey/ComponentInitialize()
. = ..()
AddElement(/datum/element/mob_holder, "monkey", null, null, null, SLOT_HEAD)
AddElement(/datum/element/mob_holder, "monkey", null, null, null, ITEM_SLOT_HEAD)
/mob/living/carbon/monkey/Destroy()
@@ -99,7 +99,7 @@
current_mob_holder?.Detach(src)
current_mob_holder = null
if(possible_chassis[chassis])
current_mob_holder = AddElement(/datum/element/mob_holder, chassis, 'icons/mob/pai_item_head.dmi', 'icons/mob/pai_item_rh.dmi', 'icons/mob/pai_item_lh.dmi', SLOT_HEAD)
current_mob_holder = AddElement(/datum/element/mob_holder, chassis, 'icons/mob/pai_item_head.dmi', 'icons/mob/pai_item_rh.dmi', 'icons/mob/pai_item_lh.dmi', ITEM_SLOT_HEAD)
to_chat(src, "<span class='boldnotice'>You switch your holochassis projection composite to [chassis]</span>")
/mob/living/silicon/pai/lay_down()
@@ -105,7 +105,7 @@
. = ..()
if(can_be_held)
//icon/item state is defined in mob_holder/drone_worn_icon()
AddElement(/datum/element/mob_holder, null, 'icons/mob/head.dmi', 'icons/mob/inhands/clothing_righthand.dmi', 'icons/mob/inhands/clothing_lefthand.dmi', TRUE, /datum/element/mob_holder.proc/drone_worn_icon)
AddElement(/datum/element/mob_holder, null, 'icons/mob/head.dmi', 'icons/mob/inhands/clothing_righthand.dmi', 'icons/mob/inhands/clothing_lefthand.dmi', ITEM_SLOT_HEAD, /datum/element/mob_holder.proc/drone_worn_icon)
/mob/living/simple_animal/drone/med_hud_set_health()
var/image/holder = hud_list[DIAG_HUD]
@@ -26,7 +26,7 @@
/mob/living/simple_animal/hostile/lizard/ComponentInitialize()
. = ..()
AddElement(/datum/element/mob_holder, "lizard", null, null, null, SLOT_HEAD) //you can hold lizards now.
AddElement(/datum/element/mob_holder, "lizard", null, null, null, ITEM_SLOT_HEAD) //you can hold lizards now.
/mob/living/simple_animal/hostile/lizard/CanAttack(atom/the_target)//Can we actually attack a possible target?
if(see_invisible < the_target.invisibility)//Target's invisible to us, forget it