Races Continued (#33)
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@@ -25,7 +25,7 @@
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var/paused = FALSE //for suspending the projectile midair
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var/p_x = 16
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var/p_y = 16 // the pixel location of the tile that the player clicked. Default is the center
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var/speed = 1 //Amount of deciseconds it takes for projectile to travel
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var/speed = 0.1 //Amount of deciseconds it takes for projectile to travel
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var/Angle = 0
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var/spread = 0 //amount (in degrees) of projectile spread
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var/legacy = 0 //legacy projectile system
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