Captain's Laser accessible by captain (#324)

Changes the access required from centcomm special ops to captain access.
Comment says it was on purpose, but seems poorly explained. As it is, a
lot of people don't seem to know display cases even CAN be opened. And
the gun is the captain's, why would it need special ops access to
retrieve?
This commit is contained in:
ktccd
2017-04-02 19:03:42 +02:00
committed by TalkingCactus
parent 841ecb3286
commit 1a5ec9c3a2
+2 -1
View File
@@ -238,11 +238,12 @@
return ..()
//The captains display case requiring specops ID access is intentional.
//Intentional why? Because of this, the captain has to SMASH his own display case to get his own gun. WHY? -ktccd
//The lab cage and captains display case do not spawn with electronics, which is why req_access is needed.
/obj/structure/displaycase/captain
alert = 1
start_showpiece_type = /obj/item/weapon/gun/energy/laser/captain
req_access = list(access_cent_specops)
req_access = list(access_captain)
/obj/structure/displaycase/labcage
name = "lab cage"