modifications

This commit is contained in:
silicons
2021-06-07 19:40:16 -07:00
parent b3382a8fe2
commit 1a800cc470
13 changed files with 29 additions and 27 deletions
-2
View File
@@ -71,7 +71,6 @@
parry_imperfect_falloff_percent = 10
parry_efficiency_considered_successful = 25 // VERY generous
parry_failed_stagger_duration = 3 SECONDS
parry_failed_clickcd_duration = CLICK_CD_MELEE
/obj/item/dualsaber/directional_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, override_direction)
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
@@ -374,7 +373,6 @@
TEXT_ATTACK_TYPE_PROJECTILE = 30,
)
parry_failed_stagger_duration = 3 SECONDS
parry_failed_clickcd_duration = 2 SECONDS
/obj/item/dualsaber/hypereutactic/chaplain/ComponentInitialize()
. = ..()
-1
View File
@@ -62,7 +62,6 @@
)
// not extremely punishing to fail, but no spamming the parry.
parry_failed_stagger_duration = 1.5 SECONDS
parry_failed_clickcd_duration = 1 SECONDS
/obj/item/electrostaff/Initialize(mapload)
. = ..()
+3
View File
@@ -126,6 +126,9 @@
parry_efficiency_perfect = 100
parry_failed_stagger_duration = 4 SECONDS
parry_cooldown = 0.5 SECONDS
parry_automatic_enabled = TRUE
autoparry_single_efficiency = 65
autoparry_cooldown_absolute = 3 SECONDS
/obj/item/melee/transforming/energy/sword/Initialize(mapload)
. = ..()
-1
View File
@@ -194,7 +194,6 @@
parry_efficiency_perfect = 100
parry_stamina_cost = 5
parry_failed_stagger_duration = 2 SECONDS
parry_failed_clickcd_duration = CLICK_CD_RANGE
parry_cooldown = 0
/obj/item/melee/rapier/active_parry_reflex_counter(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/return_list, parry_efficiency, list/effect_text)
+5 -2
View File
@@ -34,6 +34,10 @@
block_damage_absorption = 5
block_resting_stamina_penalty_multiplier = 2
block_projectile_mitigation = 75
block_damage_absorption_override = list(
TEXT_ATTACK_TYPE_TACKLE = INFINITY,
TEXT_ATTACK_TYPE_THROWN = 10
)
/obj/item/shield/examine(mob/user)
. = ..()
@@ -374,11 +378,10 @@
/obj/item/shield/riot/flash/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
. = ..()
if (. && !embedded_flash.crit_fail)
if (. && damage && !embedded_flash.crit_fail)
embedded_flash.activate()
update_icon()
/obj/item/shield/riot/flash/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/assembly/flash/handheld))
var/obj/item/assembly/flash/handheld/flash = W
-2
View File
@@ -364,7 +364,6 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
parry_time_perfect = 2.5 // however...
parry_time_perfect_leeway = 2 // the entire time, the parry is perfect
parry_failed_stagger_duration = 1 SECONDS
parry_failed_clickcd_duration = 1 SECONDS // more forgiving punishments for missed parries
// still, don't fucking miss your parries or you're down stamina and staggered to shit
/datum/block_parry_data/bokken/quick_parry/proj
@@ -481,7 +480,6 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
parry_time_perfect = 1
parry_time_perfect_leeway = 1
parry_failed_stagger_duration = 1 SECONDS
parry_failed_clickcd_duration = 1 SECONDS
/datum/block_parry_data/bokken/waki/quick_parry/proj
parry_efficiency_perfect_override = list()