modifications

This commit is contained in:
silicons
2021-06-07 19:40:16 -07:00
parent b3382a8fe2
commit 1a800cc470
13 changed files with 29 additions and 27 deletions
@@ -108,7 +108,7 @@ GLOBAL_LIST_EMPTY(block_parry_data)
/// Priority for [mob/do_run_block()] while we're being used to parry.
// None - Parry is always highest priority!
/// Parry doesn't work if you aren't able to otherwise attack due to clickdelay
var/parry_respect_clickdelay = TRUE
var/parry_respect_clickdelay = FALSE
/// Parry stamina cost
var/parry_stamina_cost = 5
/// Attack types we can block
@@ -164,7 +164,7 @@ GLOBAL_LIST_EMPTY(block_parry_data)
/// Stagger duration post-parry if you fail to parry an attack
var/parry_failed_stagger_duration = 3.5 SECONDS
/// Clickdelay duration post-parry if you fail to parry an attack
var/parry_failed_clickcd_duration = 2 SECONDS
var/parry_failed_clickcd_duration = 0 SECONDS
/// Parry cooldown post-parry if failed. This is ADDED to parry_cooldown!!!
var/parry_failed_cooldown_duration = 0 SECONDS
@@ -199,7 +199,7 @@ GLOBAL_LIST_EMPTY(block_parry_data)
// Clickdelay/cooldown settings not included, as well as whether or not to lock attack/sprinting/etc. They will be pulled from the above.
/// ADVANCED - Autoparry requirement for time since last moused over for a specific object
var/autoparry_mouse_delay_maximum = 0.5
var/autoparry_mouse_delay_maximum = 0.5 SECONDS
/**
* Quirky proc to get average of flags in list that are in attack_type because why is attack_type a flag.