diff --git a/code/game/gamemodes/clock_cult/clock_cult.dm b/code/game/gamemodes/clock_cult/clock_cult.dm index f0ccf235ae..79383305d2 100644 --- a/code/game/gamemodes/clock_cult/clock_cult.dm +++ b/code/game/gamemodes/clock_cult/clock_cult.dm @@ -130,10 +130,10 @@ Credit where due: config_tag = "clockwork_cult" antag_flag = ROLE_SERVANT_OF_RATVAR false_report_weight = 10 - required_players = 24 + required_players = 20 required_enemies = 4 recommended_enemies = 4 - enemy_minimum_age = 14 + enemy_minimum_age = 7 protected_jobs = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain") //Silicons can eventually be converted restricted_jobs = list("Chaplain", "Captain") announce_span = "brass" diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index 37c66625e5..34d0c2cfd2 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -38,8 +38,8 @@ restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel") protected_jobs = list() required_players = 20 - required_enemies = 3 - recommended_enemies = 3 + required_enemies = 4 + recommended_enemies = 4 enemy_minimum_age = 7 announce_span = "cult" diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index bda53d1c6e..d76552982c 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -4,7 +4,7 @@ false_report_weight = 10 required_players = 28 // 30 players - 3 players to be the nuke ops = 25 players remaining required_enemies = 2 - recommended_enemies = 4 + recommended_enemies = 5 antag_flag = ROLE_OPERATIVE enemy_minimum_age = 7