animation refresh - huge unatomized bundle of fixes and tweaks to numerous animations in the game
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@@ -126,6 +126,8 @@
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return DISCARD_LAST_ACTION
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user.do_attack_animation(O)
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O.attacked_by(src, user)
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if(force >= 20)
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shake_camera(user, ((force - 15) * 0.01 + 1), ((force - 15) * 0.01))
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/atom/movable/proc/attacked_by()
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return
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