animation refresh - huge unatomized bundle of fixes and tweaks to numerous animations in the game
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@@ -164,6 +164,7 @@
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message.maptext_height = mheight
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message.maptext_x = (CHAT_MESSAGE_WIDTH - owner.bound_width) * -0.5
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message.maptext = MAPTEXT(complete_text)
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message.pixel_x = -owner.pixel_x //Dogborgs and other wide boys have a pixel offset. This accounts for that
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// View the message
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LAZYADDASSOC(owned_by.seen_messages, message_loc, src)
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@@ -174,10 +175,10 @@
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scheduled_destruction = world.time + (lifespan - CHAT_MESSAGE_EOL_FADE)
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enter_subsystem()
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var/mob/living/silicon/robot/R = target
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/*var/mob/living/silicon/robot/R = target
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if(iscyborg(R))
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if((R.module.dogborg == TRUE || R.dogborg == TRUE) && isturf(R.loc)) //I hate whoever that thought that putting two types of dogborg that don't even sync up properly was good
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message.pixel_x = 16
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message.pixel_x = 16*/
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/**
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* Applies final animations to overlay CHAT_MESSAGE_EOL_FADE deciseconds prior to message deletion
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