animation refresh - huge unatomized bundle of fixes and tweaks to numerous animations in the game
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@@ -121,7 +121,8 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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remove_verb(src, /mob/dead/observer/verb/boo)
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remove_verb(src, /mob/dead/observer/verb/possess)
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animate(src, pixel_y = 2, time = 10, loop = -1)
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animate(src, pixel_z = 2, time = 10, loop = -1, flags = ANIMATION_RELATIVE)
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animate(pixel_z = -4, time = 10, loop = -1, flags = ANIMATION_RELATIVE)
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add_to_dead_mob_list()
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@@ -535,7 +536,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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. = ..()
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//restart our floating animation after orbit is done.
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pixel_y = 0
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animate(src, pixel_y = 2, time = 10, loop = -1)
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animate(src, pixel_z = 2, time = 10, loop = -1, flags = ANIMATION_RELATIVE)
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animate(pixel_z = -4, time = 10, loop = -1, flags = ANIMATION_RELATIVE)
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/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
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set category = "Ghost"
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