animation refresh - huge unatomized bundle of fixes and tweaks to numerous animations in the game

This commit is contained in:
deathride58
2022-05-31 19:22:30 -04:00
parent f34e268a1c
commit 1a918ed8db
26 changed files with 88 additions and 113 deletions
@@ -3,6 +3,7 @@
name = "projectile gun"
icon_state = "pistol"
w_class = WEIGHT_CLASS_NORMAL
recoil = 0.25
var/spawnwithmagazine = TRUE
var/mag_type = /obj/item/ammo_box/magazine/m10mm //Removes the need for max_ammo and caliber info
var/obj/item/ammo_box/magazine/magazine
@@ -5,6 +5,7 @@
mag_type = /obj/item/ammo_box/magazine/internal/cylinder
fire_sound = "sound/weapons/revolvershot.ogg"
casing_ejector = FALSE
recoil = 0.5
/obj/item/gun/ballistic/revolver/Initialize(mapload)
. = ..()
@@ -285,6 +286,7 @@
item_state = "shotgun"
w_class = WEIGHT_CLASS_BULKY
weapon_weight = WEAPON_MEDIUM
recoil = 1
force = 10
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BACK
@@ -5,6 +5,7 @@
item_state = "shotgun"
fire_sound = "sound/weapons/gunshotshotgunshot.ogg"
w_class = WEIGHT_CLASS_BULKY
recoil = 1
force = 10
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BACK
+1
View File
@@ -16,6 +16,7 @@
name = "energy gun"
desc = "A basic energy-based gun."
icon = 'icons/obj/guns/energy.dmi'
recoil = 0.1
var/obj/item/stock_parts/cell/cell //What type of power cell this uses
var/cell_type = /obj/item/stock_parts/cell
@@ -8,6 +8,7 @@
item_flags = NONE
obj_flags = UNIQUE_RENAME
weapon_weight = WEAPON_LIGHT
recoil = 0.5
can_flashlight = 1
flight_x_offset = 15
flight_y_offset = 9
@@ -4,6 +4,7 @@
icon_state = "syringegun"
item_state = "syringegun"
w_class = WEIGHT_CLASS_NORMAL
recoil = 0.1
throw_speed = 3
throw_range = 7
force = 4