animation refresh - huge unatomized bundle of fixes and tweaks to numerous animations in the game
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@@ -3,6 +3,7 @@
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name = "projectile gun"
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icon_state = "pistol"
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w_class = WEIGHT_CLASS_NORMAL
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recoil = 0.25
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var/spawnwithmagazine = TRUE
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var/mag_type = /obj/item/ammo_box/magazine/m10mm //Removes the need for max_ammo and caliber info
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var/obj/item/ammo_box/magazine/magazine
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@@ -5,6 +5,7 @@
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mag_type = /obj/item/ammo_box/magazine/internal/cylinder
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fire_sound = "sound/weapons/revolvershot.ogg"
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casing_ejector = FALSE
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recoil = 0.5
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/obj/item/gun/ballistic/revolver/Initialize(mapload)
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. = ..()
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@@ -285,6 +286,7 @@
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item_state = "shotgun"
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w_class = WEIGHT_CLASS_BULKY
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weapon_weight = WEAPON_MEDIUM
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recoil = 1
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force = 10
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BACK
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@@ -5,6 +5,7 @@
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item_state = "shotgun"
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fire_sound = "sound/weapons/gunshotshotgunshot.ogg"
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w_class = WEIGHT_CLASS_BULKY
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recoil = 1
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force = 10
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BACK
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@@ -16,6 +16,7 @@
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name = "energy gun"
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desc = "A basic energy-based gun."
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icon = 'icons/obj/guns/energy.dmi'
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recoil = 0.1
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var/obj/item/stock_parts/cell/cell //What type of power cell this uses
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var/cell_type = /obj/item/stock_parts/cell
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@@ -8,6 +8,7 @@
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item_flags = NONE
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obj_flags = UNIQUE_RENAME
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weapon_weight = WEAPON_LIGHT
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recoil = 0.5
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can_flashlight = 1
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flight_x_offset = 15
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flight_y_offset = 9
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@@ -4,6 +4,7 @@
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icon_state = "syringegun"
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item_state = "syringegun"
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w_class = WEIGHT_CLASS_NORMAL
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recoil = 0.1
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throw_speed = 3
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throw_range = 7
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force = 4
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