This commit is contained in:
Sishen
2019-07-25 19:52:17 -04:00
parent 612021b9d5
commit 1a92134ad3
7 changed files with 54 additions and 3 deletions
+12
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@@ -78,6 +78,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/socks = "Nude" //socks type
var/socks_color = "#FFFFFF"
var/backbag = DBACKPACK //backpack type
var/jumpsuit_style = PREF_SUIT //suit/skirt
var/hair_style = "Bald" //Hair type
var/hair_color = "000" //Hair color
var/facial_hair_style = "Shaved" //Face hair type
@@ -687,6 +688,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(UNDIE_COLORABLE(GLOB.socks_list[socks]))
dat += "<b>Socks Color:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=socks_color;task=input'>[socks_color]</a>"
dat += "<b>Backpack:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a>"
dat += "<b>Jumpsuit:</b><BR><a href ='?_src_=prefs;preference=suit;task=input'>[jumpsuit_style]</a><BR>"
dat += "<b>Uplink Location:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=uplink_loc;task=input'>[uplink_spawn_loc]</a>"
dat += "</td>"
@@ -1423,6 +1425,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
skin_tone = random_skin_tone()
if("bag")
backbag = pick(GLOB.backbaglist)
if("suit")
jumpsuit_style = pick(GLOB.jumpsuitlist)
if("all")
random_character()
@@ -1964,6 +1968,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(new_backbag)
backbag = new_backbag
if("suit")
if(jumpsuit_style == PREF_SUIT)
jumpsuit_style = PREF_SKIRT
else
jumpsuit_style = PREF_SUIT
if("uplink_loc")
var/new_loc = input(user, "Choose your character's traitor uplink spawn location:", "Character Preference") as null|anything in GLOB.uplink_spawn_loc_list
if(new_loc)
@@ -2284,6 +2295,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
character.backbag = backbag
character.jumpsuit_style = jumpsuit_style
var/datum/species/chosen_species
if(!roundstart_checks || (pref_species.id in GLOB.roundstart_races))
+4 -1
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@@ -272,6 +272,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["socks"] >> socks
S["socks_color"] >> socks_color
S["backbag"] >> backbag
S["jumpsuit_style"] >> jumpsuit_style
S["uplink_loc"] >> uplink_spawn_loc
S["feature_mcolor"] >> features["mcolor"]
S["feature_lizard_tail"] >> features["tail_lizard"]
@@ -406,6 +407,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
eye_color = sanitize_hexcolor(eye_color, 3, 0)
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones)
backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag))
jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style))
uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc))
features["mcolor"] = sanitize_hexcolor(features["mcolor"], 3, 0)
features["tail_lizard"] = sanitize_inlist(features["tail_lizard"], GLOB.tails_list_lizard)
@@ -474,7 +476,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["shirt_color"] , shirt_color)
WRITE_FILE(S["socks"] , socks)
WRITE_FILE(S["socks_color"] , socks_color)
WRITE_FILE(S["backbag"] , backbag)
WRITE_FILE(S["backbag"] , backbag)
WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style)
WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc)
WRITE_FILE(S["species"] , pref_species.id)
WRITE_FILE(S["feature_mcolor"] , features["mcolor"])
+14
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@@ -20,6 +20,20 @@
new C(loc)
return INITIALIZE_HINT_QDEL
/obj/item/clothing/under/skirt/color/random
icon_state = "random_jumpsuit" //Skirt variant needed
/obj/item/clothing/under/skirt/color/random/Initialize()
..()
var/obj/item/clothing/under/skirt/color/C = pick(subtypesof(/obj/item/clothing/under/skirt/color) - /obj/item/clothing/under/skirt/color/random)
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.equip_to_slot_or_del(new C(H), SLOT_W_UNIFORM)
else
new C(loc)
return INITIALIZE_HINT_QDEL
/obj/item/clothing/under/color/black
name = "black jumpsuit"
icon_state = "black"
+8 -2
View File
@@ -30,6 +30,12 @@ Assistant
/datum/outfit/job/assistant/pre_equip(mob/living/carbon/human/H)
..()
if (CONFIG_GET(flag/grey_assistants))
uniform = /obj/item/clothing/under/color/grey
if(H.jumpsuit_style == PREF_SUIT)
uniform = /obj/item/clothing/under/color/grey
else
uniform = /obj/item/clothing/under/skirt/color/grey
else
uniform = /obj/item/clothing/under/color/random
if(H.jumpsuit_style == PREF_SUIT)
uniform = /obj/item/clothing/under/color/random
else
uniform = /obj/item/clothing/under/skirt/color/random
+10
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@@ -190,6 +190,16 @@
backpack_contents.Insert(1, box) // Box always takes a first slot in backpack
backpack_contents[box] = 1
//converts the uniform string into the path we'll wear, whether it's the skirt or regular variant
var/holder
if(H.jumpsuit_style == PREF_SKIRT)
holder = "[uniform]/skirt"
if(!text2path(holder))
holder = "[uniform]"
else
holder = "[uniform]"
uniform = text2path(holder)
/datum/outfit/job/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
if(visualsOnly)
return
@@ -31,6 +31,7 @@
var/socks = "Nude" //Which socks the player wants
var/socks_color = "#FFFFFF"
var/backbag = DBACKPACK //Which backpack type the player has chosen.
var/jumpsuit_style = PREF_SUIT //suit/skirt
//Equipment slots
var/obj/item/wear_suit = null