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@@ -78,6 +78,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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var/socks = "Nude" //socks type
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var/socks_color = "#FFFFFF"
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var/backbag = DBACKPACK //backpack type
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var/jumpsuit_style = PREF_SUIT //suit/skirt
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var/hair_style = "Bald" //Hair type
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var/hair_color = "000" //Hair color
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var/facial_hair_style = "Shaved" //Face hair type
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@@ -687,6 +688,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if(UNDIE_COLORABLE(GLOB.socks_list[socks]))
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dat += "<b>Socks Color:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=socks_color;task=input'>[socks_color]</a>"
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dat += "<b>Backpack:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a>"
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dat += "<b>Jumpsuit:</b><BR><a href ='?_src_=prefs;preference=suit;task=input'>[jumpsuit_style]</a><BR>"
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dat += "<b>Uplink Location:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=uplink_loc;task=input'>[uplink_spawn_loc]</a>"
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dat += "</td>"
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@@ -1423,6 +1425,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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skin_tone = random_skin_tone()
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if("bag")
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backbag = pick(GLOB.backbaglist)
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if("suit")
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jumpsuit_style = pick(GLOB.jumpsuitlist)
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if("all")
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random_character()
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@@ -1964,6 +1968,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if(new_backbag)
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backbag = new_backbag
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if("suit")
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if(jumpsuit_style == PREF_SUIT)
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jumpsuit_style = PREF_SKIRT
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else
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jumpsuit_style = PREF_SUIT
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if("uplink_loc")
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var/new_loc = input(user, "Choose your character's traitor uplink spawn location:", "Character Preference") as null|anything in GLOB.uplink_spawn_loc_list
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if(new_loc)
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@@ -2284,6 +2295,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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character.backbag = backbag
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character.jumpsuit_style = jumpsuit_style
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var/datum/species/chosen_species
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if(!roundstart_checks || (pref_species.id in GLOB.roundstart_races))
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@@ -272,6 +272,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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S["socks"] >> socks
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S["socks_color"] >> socks_color
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S["backbag"] >> backbag
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S["jumpsuit_style"] >> jumpsuit_style
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S["uplink_loc"] >> uplink_spawn_loc
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S["feature_mcolor"] >> features["mcolor"]
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S["feature_lizard_tail"] >> features["tail_lizard"]
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@@ -406,6 +407,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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eye_color = sanitize_hexcolor(eye_color, 3, 0)
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skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones)
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backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag))
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jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style))
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uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc))
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features["mcolor"] = sanitize_hexcolor(features["mcolor"], 3, 0)
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features["tail_lizard"] = sanitize_inlist(features["tail_lizard"], GLOB.tails_list_lizard)
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@@ -474,7 +476,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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WRITE_FILE(S["shirt_color"] , shirt_color)
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WRITE_FILE(S["socks"] , socks)
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WRITE_FILE(S["socks_color"] , socks_color)
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WRITE_FILE(S["backbag"] , backbag)
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WRITE_FILE(S["backbag"] , backbag)
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WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style)
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WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc)
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WRITE_FILE(S["species"] , pref_species.id)
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WRITE_FILE(S["feature_mcolor"] , features["mcolor"])
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@@ -20,6 +20,20 @@
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new C(loc)
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return INITIALIZE_HINT_QDEL
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/obj/item/clothing/under/skirt/color/random
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icon_state = "random_jumpsuit" //Skirt variant needed
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/obj/item/clothing/under/skirt/color/random/Initialize()
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..()
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var/obj/item/clothing/under/skirt/color/C = pick(subtypesof(/obj/item/clothing/under/skirt/color) - /obj/item/clothing/under/skirt/color/random)
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if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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H.equip_to_slot_or_del(new C(H), SLOT_W_UNIFORM)
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else
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new C(loc)
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return INITIALIZE_HINT_QDEL
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/obj/item/clothing/under/color/black
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name = "black jumpsuit"
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icon_state = "black"
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@@ -30,6 +30,12 @@ Assistant
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/datum/outfit/job/assistant/pre_equip(mob/living/carbon/human/H)
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..()
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if (CONFIG_GET(flag/grey_assistants))
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uniform = /obj/item/clothing/under/color/grey
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if(H.jumpsuit_style == PREF_SUIT)
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uniform = /obj/item/clothing/under/color/grey
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else
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uniform = /obj/item/clothing/under/skirt/color/grey
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else
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uniform = /obj/item/clothing/under/color/random
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if(H.jumpsuit_style == PREF_SUIT)
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uniform = /obj/item/clothing/under/color/random
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else
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uniform = /obj/item/clothing/under/skirt/color/random
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@@ -190,6 +190,16 @@
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backpack_contents.Insert(1, box) // Box always takes a first slot in backpack
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backpack_contents[box] = 1
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//converts the uniform string into the path we'll wear, whether it's the skirt or regular variant
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var/holder
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if(H.jumpsuit_style == PREF_SKIRT)
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holder = "[uniform]/skirt"
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if(!text2path(holder))
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holder = "[uniform]"
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else
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holder = "[uniform]"
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uniform = text2path(holder)
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/datum/outfit/job/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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if(visualsOnly)
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return
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@@ -31,6 +31,7 @@
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var/socks = "Nude" //Which socks the player wants
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var/socks_color = "#FFFFFF"
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var/backbag = DBACKPACK //Which backpack type the player has chosen.
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var/jumpsuit_style = PREF_SUIT //suit/skirt
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//Equipment slots
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var/obj/item/wear_suit = null
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