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@@ -20,6 +20,20 @@
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new C(loc)
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return INITIALIZE_HINT_QDEL
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/obj/item/clothing/under/skirt/color/random
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icon_state = "random_jumpsuit" //Skirt variant needed
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/obj/item/clothing/under/skirt/color/random/Initialize()
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..()
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var/obj/item/clothing/under/skirt/color/C = pick(subtypesof(/obj/item/clothing/under/skirt/color) - /obj/item/clothing/under/skirt/color/random)
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if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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H.equip_to_slot_or_del(new C(H), SLOT_W_UNIFORM)
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else
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new C(loc)
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return INITIALIZE_HINT_QDEL
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/obj/item/clothing/under/color/black
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name = "black jumpsuit"
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icon_state = "black"
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