Conveyor movement refactor/fix
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@@ -10,3 +10,6 @@
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/mob/dead/gib() //ghosts can't be gibbed.
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return
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/mob/dead/ConveyorMove() //lol
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return
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@@ -926,3 +926,8 @@
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if(riding_datum)
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riding_datum.handle_vehicle_offsets()
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riding_datum.handle_vehicle_layer()
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/mob/living/ConveyorMove()
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if((movement_type & FLYING) && !stat)
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return
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..()
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@@ -27,4 +27,4 @@
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/mob/living/simple_animal/butterfly/Initialize()
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..()
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var/newcolor = rgb(rand(0, 255), rand(0, 255), rand(0, 255))
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add_atom_colour(newcolor, FIXED_COLOUR_PRIORITY)
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add_atom_colour(newcolor, FIXED_COLOUR_PRIORITY)
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@@ -108,10 +108,8 @@
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affecting = loc.contents - src // moved items will be all in loc
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sleep(1)
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for(var/atom/movable/A in affecting)
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if(!A.anchored)
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if(A.loc == src.loc) // prevents the object from being affected if it's not currently here.
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step(A,movedir)
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CHECK_TICK
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if(A.loc == loc)
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A.ConveyorMove(movedir)
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// attack with item, place item on conveyor
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/obj/machinery/conveyor/attackby(obj/item/I, mob/user, params)
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