Merge remote-tracking branch 'citadel/master' into combat_rework_experimental
This commit is contained in:
@@ -101,7 +101,7 @@
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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var/wipe_chance = 60 / severity
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var/wipe_chance = severity/1.5
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if(prob(wipe_chance))
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visible_message("<span class='warning'>[src] fizzles and disappears!</span>")
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qdel(src) //rip cash
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@@ -140,7 +140,7 @@
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/obj/item/defibrillator/emp_act(severity)
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. = ..()
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if(cell && !(. & EMP_PROTECT_CONTENTS))
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deductcharge(1000 / severity)
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deductcharge(severity*10)
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if (. & EMP_PROTECT_SELF)
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return
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if(safety)
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@@ -1206,7 +1206,7 @@ GLOBAL_LIST_EMPTY(PDAs)
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A.emp_act(severity)
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if (!(. & EMP_PROTECT_SELF))
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emped += 1
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spawn(200 * severity)
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spawn(2 * severity)
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emped -= 1
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/proc/get_viewable_pdas()
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@@ -225,7 +225,7 @@
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if(C && istype(C) && C.bug == src)
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if(!same_z_level(C))
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return
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C.emp_act(EMP_HEAVY)
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C.emp_act(80)
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C.bug = null
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bugged_cameras -= C.c_tag
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interact()
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@@ -428,7 +428,7 @@
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else
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A.visible_message("<span class='danger'>[user] blinks \the [src] at \the [A].")
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to_chat(user, "\The [src] now has [emp_cur_charges] charge\s.")
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A.emp_act(EMP_HEAVY)
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A.emp_act(80)
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else
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to_chat(user, "<span class='warning'>\The [src] needs time to recharge!</span>")
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return
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@@ -128,7 +128,7 @@
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else if(istype(target, /obj/machinery/camera))
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var/obj/machinery/camera/C = target
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if(prob(effectchance * diode.rating))
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C.emp_act(EMP_HEAVY)
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C.emp_act(80)
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outmsg = "<span class='notice'>You hit the lens of [C] with [src], temporarily disabling the camera!</span>"
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log_combat(user, C, "EMPed", src)
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else
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@@ -258,4 +258,4 @@
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if (!(. & EMP_PROTECT_SELF))
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turn_off()
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if(!iscyborg(loc))
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deductcharge(1000 / severity, TRUE, FALSE)
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deductcharge(severity*10, TRUE, FALSE)
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@@ -351,7 +351,7 @@
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/obj/item/book/granter/spell/charge/recoil(mob/user)
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..()
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to_chat(user,"<span class='warning'>[src] suddenly feels very warm!</span>")
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empulse(src, 1, 1)
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empulse_using_range(src, 1)
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/obj/item/book/granter/spell/summonitem
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spell = /obj/effect/proc_holder/spell/targeted/summonitem
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@@ -7,5 +7,5 @@
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/obj/item/grenade/empgrenade/prime(mob/living/lanced_by)
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. = ..()
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update_mob()
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empulse(src, 4, 10)
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empulse_using_range(src, 14)
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qdel(src)
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@@ -7,7 +7,8 @@
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activated = 1
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var/toggled = FALSE
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icon_state = "hijack"
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var/eye_color
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var/left_eye_color
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var/right_eye_color
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var/stealthmode = FALSE
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var/stealthcooldown = 0
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var/hijacking = FALSE
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@@ -25,8 +26,10 @@
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return
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var/on = toggled && !stealthmode
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var/mob/living/carbon/human/H = imp_in
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H.eye_color = on ? "ff0" : eye_color
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H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
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H.left_eye_color = on ? "ff0" : left_eye_color
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H.right_eye_color = on ? "ff0" : right_eye_color
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H.dna.update_ui_block(DNA_LEFT_EYE_COLOR_BLOCK)
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H.dna.update_ui_block(DNA_RIGHT_EYE_COLOR_BLOCK)
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H.update_body()
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/obj/item/implant/hijack/implant(mob/living/target, mob/user, silent = FALSE)
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@@ -34,7 +37,8 @@
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ADD_TRAIT(target, TRAIT_HIJACKER, "implant")
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if (ishuman(target))
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var/mob/living/carbon/human/H = target
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eye_color = H.eye_color
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left_eye_color = H.left_eye_color
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right_eye_color = H.right_eye_color
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return TRUE
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/obj/item/implant/hijack/removed(mob/living/source, silent = FALSE, special = 0)
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@@ -49,7 +53,8 @@
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apc.update_icon()
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if (ishuman(source))
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var/mob/living/carbon/human/H = source
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H.eye_color = eye_color
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H.left_eye_color = left_eye_color
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H.right_eye_color = left_eye_color
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return TRUE
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/obj/item/implant/hijack/proc/InterceptClickOn(mob/living/user,params,atom/object)
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@@ -65,7 +65,7 @@
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/obj/item/implant/emp/activate()
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. = ..()
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uses--
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empulse(imp_in, 3, 5)
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empulse_using_range(imp_in, 7)
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if(!uses)
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qdel(src)
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@@ -165,6 +165,30 @@
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throwforce = 15
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bayonet = TRUE
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/obj/item/kitchen/knife/combat/survival/knuckledagger
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name = "survival dagger"
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icon_state = "glaive-dagger"
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desc = "An enhanced hunting grade survival dagger, with a bright light and a handguard that makes it better for efficient butchery."
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actions_types = list(/datum/action/item_action/toggle_light)
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var/light_on = FALSE
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var/brightness_on = 7
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/obj/item/kitchen/knife/combat/survival/knuckledagger/Initialize()
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. = ..()
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AddComponent(/datum/component/butchering, 50, 120, 5) // it's good for butchering stuff
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/obj/item/kitchen/knife/combat/survival/knuckledagger/ui_action_click(mob/user, actiontype)
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light_on = !light_on
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playsound(user, 'sound/weapons/empty.ogg', 100, TRUE)
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update_brightness(user)
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update_icon()
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/obj/item/kitchen/knife/combat/survival/knuckledagger/proc/update_brightness(mob/user = null)
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if(light_on)
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set_light(brightness_on)
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else
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set_light(0)
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/obj/item/kitchen/knife/combat/bone
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name = "bone dagger"
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item_state = "bone_dagger"
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@@ -222,10 +246,10 @@
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/* Trays moved to /obj/item/storage/bag */
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/obj/item/kitchen/knife/scimitar
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name = "Scimitar knife"
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name = "scimitar knife"
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desc = "A knife used to cleanly butcher. Its razor-sharp edge has been honed for butchering, but has been poorly maintained over the years."
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attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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/obj/item/kitchen/knife/scimiar/Initialize()
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/obj/item/kitchen/knife/scimitar/Initialize()
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. = ..()
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AddComponent(/datum/component/butchering, 90 - force, 100, force - 60) //bonus chance increases depending on force
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@@ -150,6 +150,7 @@
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if(squeak_override)
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var/datum/component/squeak/S = GetComponent(/datum/component/squeak)
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S?.override_squeak_sounds = squeak_override
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snowflake_id = id
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/obj/item/toy/plush/handle_atom_del(atom/A)
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if(A == grenade)
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@@ -827,12 +828,16 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
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if(!victim)
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return
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visible_message("<span class='warning'>[src] gruesomely mutilliates [victim], leaving nothing more than dust!</span>")
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name = victim.name
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desc = victim.desc + " Wait, did it just move..?"
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icon_state = victim.icon_state
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item_state = victim.item_state
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squeak_override = victim.squeak_override
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attack_verb = victim.attack_verb
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if(victim.snowflake_id) //Snowflake code for snowflake plushies.
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set_snowflake_from_config(victim.snowflake_id)
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desc += " Wait, did it just move..?"
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else
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name = victim.name
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desc = victim.desc + " Wait, did it just move..?"
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icon_state = victim.icon_state
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item_state = victim.item_state
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squeak_override = victim.squeak_override
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attack_verb = victim.attack_verb
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new /obj/effect/decal/cleanable/ash(get_turf(victim))
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qdel(victim)
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@@ -27,6 +27,13 @@
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return FALSE
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return TRUE
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/*
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This proc gets called by upgrades after installing them. Use this for things that for example need to be moved into a specific borg item,
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as performing this in action() will cause the upgrade to end up in the borg instead of its intended location due to forceMove() being called afterwards..
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*/
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/obj/item/borg/upgrade/proc/afterInstall(mob/living/silicon/robot/R, user = usr)
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return
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/obj/item/borg/upgrade/proc/deactivate(mob/living/silicon/robot/R, user = usr)
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if (!(src in R.upgrades))
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return FALSE
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@@ -2,6 +2,7 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
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new/datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("table frame", /obj/structure/table_frame, 2, time = 10, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("scooter frame", /obj/item/scooter_frame, 10, time = 25, one_per_turf = 0), \
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new/datum/stack_recipe("railing", /obj/structure/railing, 3, time = 18, window_checks = TRUE), \
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))
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/obj/item/stack/rods
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@@ -179,6 +179,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
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GLOBAL_LIST_INIT(plasteel_recipes, list ( \
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new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = TRUE), \
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new/datum/stack_recipe("bomb assembly", /obj/machinery/syndicatebomb/empty, 10, time = 50), \
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new/datum/stack_recipe("micro powered fan assembly", /obj/machinery/fan_assembly, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
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new /datum/stack_recipe_list("crates", list( \
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new /datum/stack_recipe("gray crate", /obj/structure/closet/crate, 5, time = 50, one_per_turf = 1, on_floor = 1), \
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new /datum/stack_recipe("internals crate", /obj/structure/closet/crate/internals, 5, time = 50, one_per_turf = 1, on_floor = 1), \
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@@ -232,9 +233,13 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
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GLOBAL_LIST_INIT(wood_recipes, list ( \
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new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1), \
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new/datum/stack_recipe("tiki mask", /obj/item/clothing/mask/gas/tiki_mask, 2), \
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new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
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new/datum/stack_recipe("wood table frame", /obj/structure/table_frame/wood, 2, time = 10), \
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null, \
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new/datum/stack_recipe("wooden floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
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new/datum/stack_recipe("large wooden floor tile", /obj/item/stack/tile/wood/wood_large, 1, 4, 20), \
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new/datum/stack_recipe("tiled wooden floor tile", /obj/item/stack/tile/wood/wood_tiled, 1, 4, 20), \
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new/datum/stack_recipe("diagonal wooden floor tile", /obj/item/stack/tile/wood/wood_diagonal, 1, 4, 20), \
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null, \
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new/datum/stack_recipe_list("pews", list(
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new /datum/stack_recipe("pew (middle)", /obj/structure/chair/pew, 3, one_per_turf = TRUE, on_floor = TRUE),\
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new /datum/stack_recipe("pew (left)", /obj/structure/chair/pew/left, 3, one_per_turf = TRUE, on_floor = TRUE),\
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@@ -154,13 +154,31 @@
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//Wood
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/obj/item/stack/tile/wood
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name = "wood floor tile"
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name = "wooden plank floor tile"
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singular_name = "wood floor tile"
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desc = "An easy to fit wood floor tile."
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icon_state = "tile-wood"
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turf_type = /turf/open/floor/wood
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resistance_flags = FLAMMABLE
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/obj/item/stack/tile/wood/wood_large
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name = "large wooden plank floor tile"
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singular_name = "large wooden plank floor tile"
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icon_state = "tile-wood_large"
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turf_type = /turf/open/floor/wood/wood_large
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/obj/item/stack/tile/wood/wood_tiled
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name = "tiled wooden plank floor tile"
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singular_name = "tiled wooden plank floor tile"
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icon_state = "tile-wood_tile"
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turf_type = /turf/open/floor/wood/wood_tiled
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/obj/item/stack/tile/wood/wood_diagonal
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name = "diagonal wooden plank floor tile"
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singular_name = "diagonal wooden plank floor tile"
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icon_state = "tile-wood_diagonal"
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turf_type = /turf/open/floor/wood/wood_diagonal
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//Cloth Floors
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/obj/item/stack/tile/padded
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@@ -193,6 +211,12 @@
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turf_type = /turf/open/floor/carpet/black
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tableVariant = /obj/structure/table/wood/fancy/black
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/obj/item/stack/tile/carpet/arcade
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name = "arcade carpet"
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icon_state = "tile-carpet-arcade"
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turf_type = /turf/open/floor/carpet/arcade
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tableVariant = null
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/obj/item/stack/tile/carpet/blackred
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name = "red carpet"
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icon_state = "tile-carpet-blackred"
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@@ -279,6 +303,15 @@
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/obj/item/stack/tile/carpet/black/fifty
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amount = 50
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/obj/item/stack/tile/carpet/arcade/ten
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amount = 10
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/obj/item/stack/tile/carpet/arcade/twenty
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amount = 20
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/obj/item/stack/tile/carpet/arcade/fifty
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amount = 50
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/obj/item/stack/tile/carpet/blackred/ten
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amount = 10
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@@ -234,7 +234,7 @@
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if (!(. & EMP_PROTECT_SELF))
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switch_status(FALSE)
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if(!iscyborg(loc))
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deductcharge(1000 / severity, TRUE, FALSE)
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deductcharge(severity*10, TRUE, FALSE)
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/obj/item/melee/baton/stunsword
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name = "stunsword"
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@@ -182,3 +182,20 @@
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/obj/item/tank/internals/emergency_oxygen/double/empty/populate_gas()
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return
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/*
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* Methyl Bromide
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*/
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/obj/item/tank/internals/methyl_bromide
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name = "mantid gas reactor"
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desc = "A mantid gas processing plant that continuously synthesises 'breathable' atmosphere."
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icon_state = "methyl_bromide"
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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force = 6
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distribute_pressure = 14
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volume = 10
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/obj/item/tank/internals/methyl_bromide/populate_gas()
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air_contents.set_moles(/datum/gas/methyl_bromide, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
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return
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@@ -110,13 +110,18 @@
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var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
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if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM)
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//only heal to 25 if limb is damaged to or past 25 brute, otherwise heal normally
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var/difference = affecting.brute_dam - 25
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var/heal_amount = 15
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if(difference >= 0)
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heal_amount = difference
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if(src.use_tool(H, user, 0, volume=50, amount=1))
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if(user == H)
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user.visible_message("<span class='notice'>[user] starts to fix some of the dents on [H]'s [affecting.name].</span>",
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"<span class='notice'>You start fixing some of the dents on [H]'s [affecting.name].</span>")
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if(!do_mob(user, H, 50))
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return
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item_heal_robotic(H, user, 15, 0)
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item_heal_robotic(H, user, heal_amount, 0)
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else
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return ..()
|
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|
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Reference in New Issue
Block a user