Merge remote-tracking branch 'citadel/master' into combat_rework_experimental

This commit is contained in:
silicons
2020-10-06 17:11:21 -07:00
434 changed files with 171285 additions and 86020 deletions
@@ -17,14 +17,17 @@
facial_hair_style = random_facial_hair_style(gender)
hair_color = random_short_color()
facial_hair_color = hair_color
eye_color = random_eye_color()
var/random_eye_color = random_eye_color()
left_eye_color = random_eye_color
right_eye_color = random_eye_color
if(!pref_species)
var/rando_race = pick(GLOB.roundstart_races)
pref_species = new rando_race()
features = random_features(pref_species?.id, gender)
age = rand(AGE_MIN,AGE_MAX)
/datum/preferences/proc/update_preview_icon(equip_job = TRUE)
/datum/preferences/proc/update_preview_icon(current_tab)
var/equip_job = (current_tab != 2)
// Determine what job is marked as 'High' priority, and dress them up as such.
var/datum/job/previewJob = get_highest_job()
@@ -43,9 +46,13 @@
mannequin.add_overlay(mutable_appearance('modular_citadel/icons/ui/backgrounds.dmi', bgstate, layer = SPACE_LAYER))
copy_to(mannequin, initial_spawn = TRUE)
if(previewJob && equip_job)
mannequin.job = previewJob.title
previewJob.equip(mannequin, TRUE, preference_source = parent)
if(current_tab == 3)
//give it its loadout if not on the appearance tab
SSjob.equip_loadout(parent.mob, mannequin, FALSE, bypass_prereqs = TRUE, can_drop = FALSE)
else
if(previewJob && equip_job)
mannequin.job = previewJob.title
previewJob.equip(mannequin, TRUE, preference_source = parent)
COMPILE_OVERLAYS(mannequin)
parent.show_character_previews(new /mutable_appearance(mannequin))
@@ -51,7 +51,7 @@
/datum/sprite_accessory/xeno_head/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
return (!H.dna.features["xenohead"] || H.dna.features["xenohead"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.status == BODYPART_ROBOTIC)
return (!H.dna.features["xenohead"] || H.dna.features["xenohead"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || (HD.status == BODYPART_ROBOTIC && !HD.render_like_organic))
/datum/sprite_accessory/xeno_head/standard
name = "Standard"
@@ -5,7 +5,7 @@
/datum/sprite_accessory/ears/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
return (!H.dna.features["ears"] || H.dna.features["ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.status == BODYPART_ROBOTIC)
return (!H.dna.features["ears"] || H.dna.features["ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || (HD.status == BODYPART_ROBOTIC && !HD.render_like_organic))
/datum/sprite_accessory/ears/none
name = "None"
@@ -187,7 +187,7 @@
/datum/sprite_accessory/ears/mam_ears/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
return (!H.dna.features["mam_ears"] || H.dna.features["mam_ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.status == BODYPART_ROBOTIC)
return (!H.dna.features["mam_ears"] || H.dna.features["mam_ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || (HD.status == BODYPART_ROBOTIC && !HD.render_like_organic))
/datum/sprite_accessory/ears/mam_ears/none
name = "None"
@@ -2,7 +2,7 @@
// Facial Hair Definitions //
/////////////////////////////
/datum/sprite_accessory/facial_hair
icon = 'icons/mob/human_face.dmi'
icon = 'icons/mob/hair.dmi'
gender = MALE // barf (unless you're a dorf, dorfs dig chix w/ beards :P)
// please make sure they're sorted alphabetically and categorized
@@ -2,7 +2,7 @@
// Hair Definitions //
//////////////////////
/datum/sprite_accessory/hair
icon = 'icons/mob/human_face.dmi' // default icon for all hairs
icon = 'icons/mob/hair.dmi' // default icon for all hairs
// please make sure they're sorted alphabetically and, where needed, categorized
// try to capitalize the names please~
@@ -5,7 +5,7 @@
/datum/sprite_accessory/horns/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
return (!H.dna.features["horns"] || H.dna.features["horns"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.status == BODYPART_ROBOTIC)
return (!H.dna.features["horns"] || H.dna.features["horns"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || (HD.status == BODYPART_ROBOTIC && !HD.render_like_organic))
/datum/sprite_accessory/horns/none
name = "None"
@@ -5,7 +5,7 @@
/datum/sprite_accessory/snouts/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
return ((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.status == BODYPART_ROBOTIC)
return ((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || (HD.status == BODYPART_ROBOTIC && !HD.render_like_organic))
/datum/sprite_accessory/snout/guilmon
name = "Guilmon"
@@ -163,7 +163,7 @@
/datum/sprite_accessory/snouts/mam_snouts/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
return ((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.status == BODYPART_ROBOTIC)
return ((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || (HD.status == BODYPART_ROBOTIC && !HD.render_like_organic))
/datum/sprite_accessory/snouts/mam_snouts/none
name = "None"
+1 -7
View File
@@ -169,13 +169,7 @@
if(!brainmob || iscyborg(loc))
return
else
switch(severity)
if(1)
brainmob.emp_damage = min(brainmob.emp_damage + rand(20,30), 30)
if(2)
brainmob.emp_damage = min(brainmob.emp_damage + rand(10,20), 30)
if(3)
brainmob.emp_damage = min(brainmob.emp_damage + rand(0,10), 30)
brainmob.emp_damage = min(brainmob.emp_damage + rand(-5,5) + severity/3, 30)
brainmob.emote("alarm")
/obj/item/mmi/Destroy()
@@ -284,11 +284,19 @@
QDEL_LIST(traumas)
return ..()
//other types of brains
/obj/item/organ/brain/alien
name = "alien brain"
desc = "We barely understand the brains of terrestial animals. Who knows what we may find in the brain of such an advanced species?"
icon_state = "brain-x"
/obj/item/organ/brain/ipc
name = "positronic brain"
desc = "A cube of shining metal, four inches to a side and covered in shallow grooves. It has an IPC serial number engraved on the top. It is usually slotted into the head of synthetic crewmembers."
icon = 'icons/obj/surgery.dmi'
icon_state = "posibrain-ipc"
////////////////////////////////////TRAUMAS////////////////////////////////////////
@@ -92,7 +92,7 @@
if(!(SLOT_GLASSES in obscured))
if(glasses)
. += "[t_He] [t_has] [glasses.get_examine_string(user)] covering [t_his] eyes."
else if(eye_color == BLOODCULT_EYE && iscultist(src) && HAS_TRAIT(src, TRAIT_CULT_EYES))
else if((left_eye_color == BLOODCULT_EYE || right_eye_color == BLOODCULT_EYE) && iscultist(src) && HAS_TRAIT(src, TRAIT_CULT_EYES))
. += "<span class='warning'><B>[t_His] eyes are glowing an unnatural red!</B></span>"
else if(HAS_TRAIT(src, TRAIT_HIJACKER))
var/obj/item/implant/hijack/H = user.getImplant(/obj/item/implant/hijack)
@@ -407,18 +407,16 @@
if(. & EMP_PROTECT_CONTENTS)
return
var/informed = FALSE
if(isrobotic(src))
apply_status_effect(/datum/status_effect/no_combat_mode/robotic_emp, severity / 20)
severity *= 0.5
for(var/obj/item/bodypart/L in src.bodyparts)
if(L.status == BODYPART_ROBOTIC)
if(!informed)
to_chat(src, "<span class='userdanger'>You feel a sharp pain as your robotic limbs overload.</span>")
informed = TRUE
switch(severity)
if(1)
L.receive_damage(0,10)
Stun(200)
if(2)
L.receive_damage(0,5)
Stun(100)
L.receive_damage(0,severity/10)
Stun(severity*2)
/mob/living/carbon/human/acid_act(acidpwr, acid_volume, bodyzone_hit)
var/list/damaged = list()
@@ -24,7 +24,8 @@
var/facial_hair_style = "Shaved"
//Eye colour
var/eye_color = "000"
var/left_eye_color = "000"
var/right_eye_color = "000"
var/skin_tone = "caucasian1" //Skin tone
@@ -96,6 +96,8 @@
throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2)
else if(S.breathid == "n2")
throw_alert("not_enough_nitro", /obj/screen/alert/not_enough_nitro)
else if(S.breathid == "ch3br")
throw_alert("not_enough_ch3br", /obj/screen/alert/not_enough_ch3br)
return FALSE
else
+41 -16
View File
@@ -117,6 +117,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
//the ids you can use for your species, if empty, it means default only and not changeable
var/list/allowed_limb_ids
//the type of eyes this species has
var/eye_type = "normal"
///////////
// PROCS //
///////////
@@ -364,8 +367,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
C.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/species, TRUE, multiplicative_slowdown = speedmod)
if(ROBOTIC_LIMBS in species_traits)
for(var/obj/item/bodypart/B in C.bodyparts)
B.change_bodypart_status(BODYPART_ROBOTIC, FALSE, TRUE) // Makes all Bodyparts robotic.
B.render_like_organic = TRUE
SEND_SIGNAL(C, COMSIG_SPECIES_GAIN, src, old_species)
/datum/species/proc/update_species_slowdown(mob/living/carbon/human/H)
H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/species, TRUE, multiplicative_slowdown = speedmod)
// EDIT ENDS
@@ -402,6 +412,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(F)
qdel(F)
if(ROBOTIC_LIMBS in species_traits)
for(var/obj/item/bodypart/B in C.bodyparts)
B.change_bodypart_status(BODYPART_ORGANIC, FALSE, TRUE)
B.render_like_organic = FALSE
SEND_SIGNAL(C, COMSIG_SPECIES_LOSS, src)
/datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour)
@@ -422,7 +438,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/dynamic_fhair_suffix = ""
//for augmented heads
if(HD.status == BODYPART_ROBOTIC)
if(HD.status == BODYPART_ROBOTIC && !HD.render_like_organic)
return
//we check if our hat or helmet hides our facial hair.
@@ -499,7 +515,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/mutable_appearance/hair_overlay = mutable_appearance(layer = -HAIR_LAYER)
if(!hair_hidden && !H.getorgan(/obj/item/organ/brain)) //Applies the debrained overlay if there is no brain
if(!(NOBLOOD in species_traits))
hair_overlay.icon = 'icons/mob/human_face.dmi'
hair_overlay.icon = 'icons/mob/hair.dmi'
hair_overlay.icon_state = "debrained"
else if(H.hair_style && (HAIR in species_traits))
@@ -558,7 +574,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(HD && !(HAS_TRAIT(H, TRAIT_HUSK)))
// lipstick
if(H.lip_style && (LIPS in species_traits))
var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/human_face.dmi', "lips_[H.lip_style]", -BODY_LAYER)
var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/lips.dmi', "lips_[H.lip_style]", -BODY_LAYER)
lip_overlay.color = H.lip_color
if(OFFSET_LIPS in H.dna.species.offset_features)
@@ -570,19 +586,28 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
// eyes
if(!(NOEYES in species_traits))
var/has_eyes = H.getorganslot(ORGAN_SLOT_EYES)
var/mutable_appearance/eye_overlay
if(!has_eyes)
eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER)
standing += mutable_appearance('icons/mob/eyes.dmi', "eyes_missing", -BODY_LAYER)
else
eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes", -BODY_LAYER)
if((EYECOLOR in species_traits) && has_eyes)
eye_overlay.color = "#" + H.eye_color
if(OFFSET_EYES in H.dna.species.offset_features)
eye_overlay.pixel_x += H.dna.species.offset_features[OFFSET_EYES][1]
eye_overlay.pixel_y += H.dna.species.offset_features[OFFSET_EYES][2]
standing += eye_overlay
var/left_state = DEFAULT_LEFT_EYE_STATE
var/right_state = DEFAULT_RIGHT_EYE_STATE
message_admins("okay so our eye type is [eye_type] and we can index it to know [GLOB.eye_types[eye_type]]")
if(eye_type in GLOB.eye_types)
message_admins("to know that it's in!")
left_state = eye_type + "_left_eye"
right_state = eye_type + "_right_eye"
var/mutable_appearance/left_eye = mutable_appearance('icons/mob/eyes.dmi', left_state, -BODY_LAYER)
var/mutable_appearance/right_eye = mutable_appearance('icons/mob/eyes.dmi', right_state, -BODY_LAYER)
if((EYECOLOR in species_traits) && has_eyes)
left_eye.color = "#" + H.left_eye_color
right_eye.color = "#" + H.right_eye_color
if(OFFSET_EYES in offset_features)
left_eye.pixel_x += offset_features[OFFSET_EYES][1]
left_eye.pixel_y += offset_features[OFFSET_EYES][2]
right_eye.pixel_x += offset_features[OFFSET_EYES][1]
right_eye.pixel_y += offset_features[OFFSET_EYES][2]
standing += left_eye
standing += right_eye
//Underwear, Undershirts & Socks
if(!(NO_UNDERWEAR in species_traits))
@@ -783,7 +808,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(FACEHAIR)
accessory_overlay.color = "#[H.facial_hair_color]"
if(EYECOLOR)
accessory_overlay.color = "#[H.eye_color]"
accessory_overlay.color = "#[H.left_eye_color]"
if(HORNCOLOR)
accessory_overlay.color = "#[H.dna.features["horns_color"]]"
if(WINGCOLOR)
@@ -838,7 +863,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(FACEHAIR)
extra_accessory_overlay.color = "#[H.facial_hair_color]"
if(EYECOLOR)
extra_accessory_overlay.color = "#[H.eye_color]"
extra_accessory_overlay.color = "#[H.left_eye_color]"
if(HORNCOLOR)
extra_accessory_overlay.color = "#[H.dna.features["horns_color"]]"
@@ -2,7 +2,7 @@
name = "Android"
id = "android"
say_mod = "states"
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL,ROBOTIC_LIMBS)
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_NOFIRE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_LIMBATTACHMENT)
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
meat = null
@@ -141,4 +141,5 @@
H.setMovetype(H.movement_type & ~FLYING)
override_float = FALSE
H.pass_flags &= ~PASSTABLE
H.CloseWings()
H.CloseWings()
update_species_slowdown(H)
@@ -21,3 +21,5 @@
species_type = "insect"
allowed_limb_ids = list("insect","apid","moth","moth_not_greyscale")
eye_type = "insect"
@@ -84,11 +84,7 @@
EMPeffect = TRUE
spec_updatehealth(H)
to_chat(H, "<span class='notice'>You feel the light of your body leave you.</span>")
switch(severity)
if(EMP_LIGHT)
addtimer(CALLBACK(src, .proc/stop_emp, H), 10 SECONDS, TIMER_UNIQUE|TIMER_OVERRIDE) //We're out for 10 seconds
if(EMP_HEAVY)
addtimer(CALLBACK(src, .proc/stop_emp, H), 20 SECONDS, TIMER_UNIQUE|TIMER_OVERRIDE) //We're out for 20 seconds
addtimer(CALLBACK(src, .proc/stop_emp, H), (severity/5) SECONDS, TIMER_UNIQUE|TIMER_OVERRIDE) //lights out
/datum/species/ethereal/proc/on_emag_act(mob/living/carbon/human/H, mob/user)
if(emageffect)
@@ -5,19 +5,26 @@
default_color = "00FF00"
blacklisted = 0
sexes = 0
species_traits = list(MUTCOLORS,NOEYES,NOTRANSSTING,HAS_FLESH,HAS_BONE,HAIR)
inherent_traits = list(TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NO_PROCESS_FOOD)
species_traits = list(MUTCOLORS,NOEYES,NOTRANSSTING,HAS_FLESH,HAS_BONE,HAIR,ROBOTIC_LIMBS)
hair_alpha = 210
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
mutant_bodyparts = list("ipc_screen" = "Blank", "ipc_antenna" = "None")
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
gib_types = list(/obj/effect/gibspawner/ipc, /obj/effect/gibspawner/ipc/bodypartless)
mutanttongue = /obj/item/organ/tongue/robot/ipc
//Just robo looking parts.
//Just robo looking parts.
mutant_heart = /obj/item/organ/heart/ipc
mutantlungs = /obj/item/organ/lungs/ipc
mutantliver = /obj/item/organ/liver/ipc
mutantstomach = /obj/item/organ/stomach/ipc
mutanteyes = /obj/item/organ/eyes/ipc
mutantears = /obj/item/organ/ears/ipc
mutanttongue = /obj/item/organ/tongue/robot/ipc
mutant_brain = /obj/item/organ/brain/ipc
//special cybernetic organ for getting power from apcs
mutant_organs = list(/obj/item/organ/cyberimp/arm/power_cord)
exotic_bloodtype = "HF"
exotic_blood_color = BLOOD_COLOR_OIL
@@ -249,6 +249,8 @@
var/mob/living/carbon/human/spare = new /mob/living/carbon/human(H.loc)
spare.underwear = "Nude"
spare.undershirt = "Nude"
spare.socks = "Nude"
H.dna.transfer_identity(spare, transfer_SE=1)
spare.dna.features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
spare.real_name = spare.dna.real_name
@@ -272,7 +274,17 @@
\"steps out\" of [H.p_them()].</span>",
"<span class='notice'>...and after a moment of disorentation, \
you're besides yourself!</span>")
if(H != spare && isslimeperson(spare) && isslimeperson(H))
// transfer the swap-body ui if it's open
var/datum/action/innate/swap_body/this_swap = origin_datum.swap_body
var/datum/action/innate/swap_body/other_swap = spare_datum.swap_body
var/datum/tgui/ui = SStgui.get_open_ui(H, this_swap, "main") || SStgui.get_open_ui(spare, this_swap, "main")
if(ui)
SStgui.on_close(ui) // basically removes it from lists is all this proc does.
ui.user = spare
ui.src_object = other_swap
SStgui.on_open(ui) // stick it back on the lists
ui.process(force = TRUE)
/datum/action/innate/swap_body
name = "Swap Body"
@@ -325,6 +337,8 @@
stat = "Conscious"
if(UNCONSCIOUS)
stat = "Unconscious"
if(SOFT_CRIT)
stat = "Barely Conscious"
if(DEAD)
stat = "Dead"
var/occupied
@@ -371,7 +385,6 @@
var/mob/living/carbon/human/selected = locate(params["ref"]) in SS.bodies
if(!can_swap(selected))
return
SStgui.close_uis(src)
swap_to_dupe(H.mind, selected)
/datum/action/innate/swap_body/proc/can_swap(mob/living/carbon/human/dupe)
@@ -405,6 +418,7 @@
/datum/action/innate/swap_body/proc/swap_to_dupe(datum/mind/M, mob/living/carbon/human/dupe)
if(!can_swap(dupe)) //sanity check
return
var/mob/living/carbon/human/old = M.current
if(M.current.stat == CONSCIOUS)
M.current.visible_message("<span class='notice'>[M.current] \
stops moving and starts staring vacantly into space.</span>",
@@ -416,7 +430,20 @@
dupe.visible_message("<span class='notice'>[dupe] blinks and looks \
around.</span>",
"<span class='notice'>...and move this one instead.</span>")
if(old != M.current && dupe == M.current && isslimeperson(dupe))
var/datum/species/jelly/slime/other_spec = dupe.dna.species
var/datum/action/innate/swap_body/other_swap = other_spec.swap_body
// theoretically the transfer_to proc is supposed to transfer the ui from the mob.
// so I try to get the UI from one of the two mobs and schlump it over to the new action button
var/datum/tgui/ui = SStgui.get_open_ui(old, src, "main") || SStgui.get_open_ui(dupe, src, "main")
if(ui)
// transfer the UI over. This code is slightly hacky but it fixes the problem
// I'd use SStgui.on_transfer but that doesn't let you transfer the src_object as well s
SStgui.on_close(ui) // basically removes it from lists is all this proc does.
ui.user = dupe
ui.src_object = other_swap
SStgui.on_open(ui) // stick it back on the lists
ui.process(force = TRUE)
////////////////////////////////////////////////////////Round Start Slimes///////////////////////////////////////////////////////////////////
@@ -435,6 +462,8 @@
heatmod = 1
burnmod = 1
allowed_limb_ids = list("slime","stargazer","lum")
/datum/action/innate/slime_change
name = "Alter Form"
check_flags = AB_CHECK_CONSCIOUS
@@ -462,7 +491,7 @@
var/new_color = input(owner, "Choose your skin color:", "Race change","#"+H.dna.features["mcolor"]) as color|null
if(new_color)
var/temp_hsv = RGBtoHSV(new_color)
if(ReadHSV(temp_hsv)[3] >= ReadHSV("#7F7F7F")[3]) // mutantcolors must be bright
if(ReadHSV(temp_hsv)[3] >= ReadHSV(MINIMUM_MUTANT_COLOR)[3]) // mutantcolors must be bright
H.dna.features["mcolor"] = sanitize_hexcolor(new_color, 6)
H.update_body()
H.update_hair()
@@ -184,7 +184,7 @@
else if(isliving(AM))
var/mob/living/L = AM
if(isethereal(AM))
AM.emp_act(EMP_LIGHT)
AM.emp_act(50)
if(iscyborg(AM))
var/mob/living/silicon/robot/borg = AM
if(borg.lamp_intensity)
@@ -3,18 +3,24 @@
id = "synthliz"
say_mod = "beeps"
default_color = "00FF00"
species_traits = list(MUTCOLORS,NOTRANSSTING,EYECOLOR,LIPS,HAIR,HAS_FLESH,HAS_BONE)
species_traits = list(MUTCOLORS,NOTRANSSTING,EYECOLOR,LIPS,HAIR,ROBOTIC_LIMBS,HAS_FLESH,HAS_BONE)
inherent_traits = list(TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NO_PROCESS_FOOD)
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
mutant_bodyparts = list("ipc_antenna" = "Synthetic Lizard - Antennae","mam_tail" = "Synthetic Lizard", "mam_snouts" = "Synthetic Lizard - Snout", "legs" = "Digitigrade", "mam_body_markings" = "Synthetic Lizard - Plates", "taur" = "None")
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
gib_types = list(/obj/effect/gibspawner/ipc, /obj/effect/gibspawner/ipc/bodypartless)
mutanttongue = /obj/item/organ/tongue/robot/ipc
//Just robo looking parts.
mutant_heart = /obj/item/organ/heart/ipc
mutantlungs = /obj/item/organ/lungs/ipc
mutantliver = /obj/item/organ/liver/ipc
mutantstomach = /obj/item/organ/stomach/ipc
mutanteyes = /obj/item/organ/eyes/ipc
mutantears = /obj/item/organ/ears/ipc
mutanttongue = /obj/item/organ/tongue/robot/ipc
mutant_brain = /obj/item/organ/brain/ipc
//special cybernetic organ for getting power from apcs
mutant_organs = list(/obj/item/organ/cyberimp/arm/power_cord)
exotic_bloodtype = "S"
exotic_blood_color = BLOOD_COLOR_OIL
@@ -748,7 +748,7 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
if(HD && !(HAS_TRAIT(src, TRAIT_HUSK)))
// lipstick
if(lip_style && (LIPS in dna.species.species_traits))
var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/human_face.dmi', "lips_[lip_style]", -BODY_LAYER)
var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/lips.dmi', "lips_[lip_style]", -BODY_LAYER)
lip_overlay.color = lip_color
if(OFFSET_LIPS in dna.species.offset_features)
lip_overlay.pixel_x += dna.species.offset_features[OFFSET_LIPS][1]
@@ -758,17 +758,29 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
// eyes
if(!(NOEYES in dna.species.species_traits))
var/has_eyes = getorganslot(ORGAN_SLOT_EYES)
var/mutable_appearance/eye_overlay
if(!has_eyes)
eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER)
add_overlay(mutable_appearance('icons/mob/eyes.dmi', "eyes_missing", -BODY_LAYER))
else
eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes", -BODY_LAYER)
if((EYECOLOR in dna.species.species_traits) && has_eyes)
eye_overlay.color = "#" + eye_color
if(OFFSET_EYES in dna.species.offset_features)
eye_overlay.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
eye_overlay.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
add_overlay(eye_overlay)
var/left_state = DEFAULT_LEFT_EYE_STATE
var/right_state = DEFAULT_RIGHT_EYE_STATE
if(dna.species)
var/eye_type = dna.species.eye_type
if(GLOB.eye_types[eye_type])
left_state = eye_type + "_left_eye"
right_state = eye_type + "_right_eye"
var/mutable_appearance/left_eye = mutable_appearance('icons/mob/eyes.dmi', left_state, -BODY_LAYER)
var/mutable_appearance/right_eye = mutable_appearance('icons/mob/eyes.dmi', right_state, -BODY_LAYER)
if((EYECOLOR in dna.species.species_traits) && has_eyes)
left_eye.color = "#" + left_eye_color
right_eye.color = "#" + right_eye_color
if(OFFSET_EYES in dna.species.offset_features)
left_eye.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
left_eye.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
right_eye.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
right_eye.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
add_overlay(left_eye)
add_overlay(right_eye)
dna.species.handle_hair(src)
@@ -34,7 +34,7 @@
hair_hidden = 1
if(!hair_hidden)
if(!getorgan(/obj/item/organ/brain)) //Applies the debrained overlay if there is no brain
overlays_standing[HAIR_LAYER] = mutable_appearance('icons/mob/human_face.dmi', "debrained", -HAIR_LAYER)
overlays_standing[HAIR_LAYER] = mutable_appearance('icons/mob/human_parts.dmi', "debrained", -HAIR_LAYER)
apply_overlay(HAIR_LAYER)
+15
View File
@@ -227,6 +227,21 @@
return
else if(isinsect(C))
playsound(C, 'sound/voice/moth/mothlaugh.ogg', 50, 1)
else if(isjellyperson(C))
var/mob/living/carbon/human/H = C
if(H.dna.features["mam_ears"] == "Cat" || H.dna.features["mam_ears"] == "Cat, Big") //slime have cat ear. slime go nya.
playsound(C, pick('sound/voice/jelly/nyahaha1.ogg',
'sound/voice/jelly/nyahaha2.ogg',
'sound/voice/jelly/nyaha.ogg',
'sound/voice/jelly/nyahehe.ogg'),
50, 1)
return
else if(user.gender == FEMALE)
playsound(C, 'sound/voice/jelly/womanlaugh.ogg', 50, 1)
return
else
playsound(C, pick('sound/voice/jelly/manlaugh1.ogg', 'sound/voice/jelly/manlaugh2.ogg'), 50, 1)
return
else if(ishumanbasic(C))
if(user.gender == FEMALE)
playsound(C, 'sound/voice/human/womanlaugh.ogg', 50, 1)
+1 -1
View File
@@ -1,5 +1,5 @@
/**
* Called by SSmobs at (hopefully) an interval of 1 second.
* Called by SSmobs at an interval of 2 seconds.
* Splits off into PhysicalLife() and BiologicalLife(). Override those instead of this.
*/
/mob/living/proc/Life(seconds, times_fired)
@@ -245,7 +245,14 @@
if((return_list[BLOCK_RETURN_MITIGATION_PERCENT] >= 100) || (damage <= 0))
. |= BLOCK_SUCCESS
var/list/effect_text
if(efficiency >= data.parry_efficiency_to_counterattack)
var/pacifist_counter_check = TRUE
if(HAS_TRAIT(src, TRAIT_PACIFISM))
switch(parrying)
if(ITEM_PARRY)
pacifist_counter_check = (!active_parry_item.force || active_parry_item.damtype == STAMINA)
else
pacifist_counter_check = FALSE //Both martial and unarmed counter attacks generally are harmful, so no need to have the same line twice.
if(efficiency >= data.parry_efficiency_to_counterattack && pacifist_counter_check)
effect_text = run_parry_countereffects(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list, efficiency)
if(data.parry_flags & PARRY_DEFAULT_HANDLE_FEEDBACK)
handle_parry_feedback(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list, efficiency, effect_text)
@@ -19,13 +19,14 @@
. = ..()
if(. & EMP_PROTECT_SELF)
return
disconnect_shell()
if (prob(30))
switch(pick(1,2))
if(1)
view_core()
if(2)
SSshuttle.requestEvac(src,"ALERT: Energy surge detected in AI core! Station integrity may be compromised! Initiati--%m091#ar-BZZT")
if(severity >= 60)
disconnect_shell()
if(prob(30))
switch(pick(1,2))
if(1)
view_core()
if(2)
SSshuttle.requestEvac(src,"ALERT: Energy surge detected in AI core! Station integrity may be compromised! Initiati--%m091#ar-BZZT")
/mob/living/silicon/ai/ex_act(severity, target)
switch(severity)
@@ -7,8 +7,8 @@
. = ..()
if(. & EMP_PROTECT_SELF)
return
take_holo_damage(50/severity)
DefaultCombatKnockdown(400/severity)
take_holo_damage(severity/2)
DefaultCombatKnockdown(severity*4)
silent = max(silent, (PAI_EMP_SILENCE_DURATION) / SSmobs.wait / severity)
if(holoform)
fold_in(force = TRUE)
@@ -454,10 +454,12 @@
if(U.action(src))
to_chat(user, "<span class='notice'>You apply the upgrade to [src].</span>")
if(U.one_use)
U.afterInstall(src)
qdel(U)
else
U.forceMove(src)
upgrades += U
U.afterInstall(src)
else
to_chat(user, "<span class='danger'>Upgrade error.</span>")
U.forceMove(drop_location())
@@ -85,12 +85,7 @@
. = ..()
if(. & EMP_PROTECT_SELF)
return
switch(severity)
if(1)
Paralyze(160)
if(2)
Paralyze(60)
Paralyze(10 + severity/1.2)
/mob/living/silicon/robot/emag_act(mob/user)
if(user == src)//To prevent syndieborgs from emagging themselves
@@ -105,14 +105,10 @@
to_chat(src, "<span class='danger'>Warning: Electromagnetic pulse detected.</span>")
if(. & EMP_PROTECT_SELF)
return
switch(severity)
if(1)
src.take_bodypart_damage(20)
if(2)
src.take_bodypart_damage(10)
src.take_bodypart_damage(severity/5)
to_chat(src, "<span class='userdanger'>*BZZZT*</span>")
for(var/mob/living/M in buckled_mobs)
if(prob(severity*50))
if(prob(severity/2))
unbuckle_mob(M)
M.DefaultCombatKnockdown(40)
M.visible_message("<span class='boldwarning'>[M] is thrown off of [src]!</span>",
@@ -370,7 +370,7 @@
ejectpai(0)
if(on)
turn_off()
spawn(severity*300)
spawn(3 * severity)
stat &= ~EMPED
if(was_on)
turn_on()
@@ -1060,4 +1060,4 @@ Pass a positive integer as an argument to override a bot's default speed.
path.Cut(1, 2)
/mob/living/silicon/rust_heretic_act()
adjustBruteLoss(500)
adjustBruteLoss(500)
@@ -459,12 +459,10 @@ Auto Patrol[]"},
/mob/living/simple_animal/bot/ed209/emp_act(severity)
if(severity == 2 && prob(70))
severity = 1
. = ..()
if(. & EMP_PROTECT_SELF)
return
if (severity >= 2)
if (severity >= 65)
new /obj/effect/temp_visual/emp(loc)
var/list/mob/living/carbon/targets = new
for(var/mob/living/carbon/C in view(12,src))
@@ -729,7 +729,6 @@
if(load)
load.emp_act(severity)
/mob/living/simple_animal/bot/mulebot/explode()
visible_message("<span class='boldannounce'>[src] blows apart!</span>")
var/atom/Tsec = drop_location()
@@ -220,11 +220,10 @@
return
Stun(100)
to_chat(src, "<span class='danger'><b>ER@%R: MME^RY CO#RU9T!</b> R&$b@0tin)...</span>")
if(severity == 1)
if(severity >= 65)
adjustBruteLoss(heavy_emp_damage)
to_chat(src, "<span class='userdanger'>HeAV% DA%^MMA+G TO I/O CIR!%UUT!</span>")
/mob/living/simple_animal/drone/proc/triggerAlarm(class, area/A, O, obj/alarmsource)
if(alarmsource.z != z)
return
@@ -240,7 +239,6 @@
L[A.name] = list(A, list(alarmsource))
to_chat(src, "--- [class] alarm detected in [A.name]!")
/mob/living/simple_animal/drone/proc/cancelAlarm(class, area/A, obj/origin)
if(stat != DEAD)
var/list/L = alarms[class]
@@ -22,7 +22,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
icon_state = "magicbase"
icon_living = "magicbase"
icon_dead = "magicbase"
speed = 0
speed = -0.5
blood_volume = 0
a_intent = INTENT_HARM
stop_automated_movement = 1
@@ -511,7 +511,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
var/used_message = "<span class='holoparasite'>All the cards seem to be blank now.</span>"
var/failure_message = "<span class='holoparasite bold'>..And draw a card! It's...blank? Maybe you should try again later.</span>"
var/ling_failure = "<span class='holoparasite bold'>The deck refuses to respond to a souless creature such as you.</span>"
var/list/possible_guardians = list("Assassin", "Chaos", "Charger", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support")
var/list/possible_guardians = list("Assassin", "Chaos", "Gravitokinetic", "Charger", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support")
var/random = TRUE
var/allowmultiple = FALSE
var/allowling = TRUE
@@ -559,6 +559,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
if("Chaos")
pickedtype = /mob/living/simple_animal/hostile/guardian/fire
if("Gravitokinetic")
pickedtype = /mob/living/simple_animal/hostile/guardian/gravitokinetic
if("Standard")
pickedtype = /mob/living/simple_animal/hostile/guardian/punch
@@ -615,10 +618,10 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
random = FALSE
/obj/item/guardiancreator/choose/dextrous
possible_guardians = list("Assassin", "Chaos", "Charger", "Dextrous", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support")
possible_guardians = list("Assassin", "Chaos", "Gravitokinetic", "Charger", "Dextrous", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support")
/obj/item/guardiancreator/choose/wizard
possible_guardians = list("Assassin", "Chaos", "Charger", "Dextrous", "Explosive", "Lightning", "Protector", "Ranged", "Standard")
possible_guardians = list("Assassin", "Chaos", "Gravitokinetic", "Charger", "Dextrous", "Explosive", "Lightning", "Protector", "Ranged", "Standard")
allowmultiple = TRUE
/obj/item/guardiancreator/tech
@@ -634,7 +637,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
ling_failure = "<span class='holoparasite bold'>The holoparasites recoil in horror. They want nothing to do with a creature like you.</span>"
/obj/item/guardiancreator/tech/choose/traitor
possible_guardians = list("Assassin", "Chaos", "Charger", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support")
possible_guardians = list("Assassin", "Chaos", "Gravitokinetic", "Charger", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support")
allowling = FALSE
/obj/item/guardiancreator/tech/choose/traitor/check_uplink_validity()
@@ -644,10 +647,10 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
random = FALSE
/obj/item/guardiancreator/tech/choose/dextrous
possible_guardians = list("Assassin", "Chaos", "Charger", "Dextrous", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support")
possible_guardians = list("Assassin", "Chaos", "Gravitokinetic", "Charger", "Dextrous", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support")
/obj/item/guardiancreator/tech/choose/nukie // lacks support and protector as encouraging nukies to play turtle isnt fun and dextrous is epic
possible_guardians = list("Assassin", "Chaos", "Charger", "Dextrous", "Explosive", "Lightning", "Ranged", "Standard")
possible_guardians = list("Assassin", "Chaos", "Gravitokinetic", "Charger", "Dextrous", "Explosive", "Lightning", "Ranged", "Standard")
/obj/item/guardiancreator/tech/choose/nukie/check_uplink_validity()
return !used
@@ -666,6 +669,8 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
<br>
<b>Explosive</b>: High damage resist and medium power attack that may explosively teleport targets. Can turn any object, including objects too large to pick up, into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered or after a delay.<br>
<br>
<b>Gravitokinetic</b>: Attacks will apply crushing gravity to the target. Can target the ground as well to slow targets advancing on you, but this will affect the user.<br>
<br>
<b>Lightning</b>: Attacks apply lightning chains to targets. Has a lightning chain to the user. Lightning chains shock everything near them, doing constant damage.<br>
<br>
<b>Protector</b>: Causes you to teleport to it when out of range, unlike other parasites. Has two modes; Combat, where it does and takes medium damage, and Protection, where it does and takes almost no damage but moves slightly slower.<br>
@@ -695,6 +700,8 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
<br>
<b>Explosive</b>: High damage resist and medium power attack that may explosively teleport targets. Can turn any object, including objects too large to pick up, into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered or after a delay.<br>
<br>
<b>Gravitokinetic</b>: Attacks will apply crushing gravity to the target. Can target the ground as well to slow targets advancing on you, but this will affect the user.<br>
<br>
<b>Lightning</b>: Attacks apply lightning chains to targets. Has a lightning chain to the user. Lightning chains shock everything near them, doing constant damage.<br>
<br>
<b>Protector</b>: Causes you to teleport to it when out of range, unlike other parasites. Has two modes; Combat, where it does and takes medium damage, and Protection, where it does and takes almost no damage but moves slightly slower.<br>
@@ -720,6 +727,8 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
<br>
<b>Explosive</b>: High damage resist and medium power attack that may explosively teleport targets. Can turn any object, including objects too large to pick up, into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered or after a delay.<br>
<br>
<b>Gravitokinetic</b>: Attacks will apply crushing gravity to the target. Can target the ground as well to slow targets advancing on you, but this will affect the user.<br>
<br>
<b>Lightning</b>: Attacks apply lightning chains to targets. Has a lightning chain to the user. Lightning chains shock everything near them, doing constant damage.<br>
<br>
<b>Ranged</b>: Has two modes. Ranged; which fires a constant stream of weak, armor-ignoring projectiles. Scout; Cannot attack, but can move through walls and is quite hard to see. Can lay surveillance snares, which alert it when crossed, in either mode.<br>
@@ -1,5 +1,7 @@
//Assassin
/mob/living/simple_animal/hostile/guardian/assassin
melee_damage_lower = 15
melee_damage_upper = 15
attack_verb_continuous = "slashes"
attack_verb_simple = "slash"
attack_sound = 'sound/weapons/bladeslice.ogg'
@@ -1,8 +1,11 @@
//Charger
/mob/living/simple_animal/hostile/guardian/charger
melee_damage_lower = 15
melee_damage_upper = 15
ranged = 1 //technically
ranged_message = "charges"
ranged_cooldown_time = 20
speed = -1
damage_coeff = list(BRUTE = 0.2, BURN = 0.5, TOX = 0.5, CLONE = 0.5, STAMINA = 0, OXY = 0.5)
playstyle_string = "<span class='holoparasite'>As a <b>charger</b> type you do medium damage, take half damage, have near immunity to brute damage, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the Hunter, an alien master of rapid assault.</span>"
@@ -1,5 +1,7 @@
//Bomb
/mob/living/simple_animal/hostile/guardian/bomb
melee_damage_lower = 15
melee_damage_upper = 15
damage_coeff = list(BRUTE = 0.6, BURN = 0.6, TOX = 0.6, CLONE = 0.6, STAMINA = 0, OXY = 0.6)
playstyle_string = "<span class='holoparasite'>As an <b>explosive</b> type, you have moderate close combat abilities, take half damage, may explosively teleport targets on attack, and are capable of converting nearby items and objects into disguised bombs via alt click.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the Scientist, master of explosive death.</span>"
@@ -0,0 +1,73 @@
//gravitokinetic
/mob/living/simple_animal/hostile/guardian/gravitokinetic
melee_damage_lower = 15
melee_damage_upper = 15
damage_coeff = list(BRUTE = 0.75, BURN = 0.75, TOX = 0.75, CLONE = 0.75, STAMINA = 0, OXY = 0.75)
playstyle_string = "<span class='holoparasite'>As a <b>gravitokinetic</b> type, you can alt click to make the gravity on the ground stronger, and punching applies this effect to a target.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the Singularity, an anomalous force of terror.</span>"
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Gravitokinetic modules loaded. Holoparasite swarm online.</span>"
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! Caught one! It's a gravitokinetic carp! Now do you understand the gravity of the situation?</span>"
var/list/gravito_targets = list()
var/gravity_power_range = 10 //how close the stand must stay to the target to keep the heavy gravity
///Removes gravity from affected mobs upon guardian death to prevent permanent effects
/mob/living/simple_animal/hostile/guardian/gravitokinetic/death()
. = ..()
for(var/i in gravito_targets)
remove_gravity(i)
/mob/living/simple_animal/hostile/guardian/gravitokinetic/AttackingTarget()
. = ..()
if(isliving(target) && target != src && target != summoner)
to_chat(src, "<span class='danger'><B>Your punch has applied heavy gravity to [target]!</span></B>")
add_gravity(target, 5)
to_chat(target, "<span class='userdanger'>Everything feels really heavy!</span>")
/mob/living/simple_animal/hostile/guardian/gravitokinetic/AltClickOn(atom/A)
if(isopenturf(A) && is_deployed() && stat != DEAD && in_range(src, A) && !incapacitated())
var/turf/T = A
if(isspaceturf(T))
to_chat(src, "<span class='warning'>You cannot add gravity to space!</span>")
return
visible_message("<span class='danger'>[src] slams their fist into the [T]!</span>", "<span class='notice'>You modify the gravity of the [T].</span>")
do_attack_animation(T)
add_gravity(T, 3)
return
return ..()
/mob/living/simple_animal/hostile/guardian/gravitokinetic/Recall(forced)
. = ..()
to_chat(src, "<span class='danger'><B>You have released your gravitokinetic powers!</span></B>")
for(var/i in gravito_targets)
remove_gravity(i)
/mob/living/simple_animal/hostile/guardian/gravitokinetic/Manifest(forced)
. = ..()
//just make sure to reapply a gravity immunity wherever you summon. it can be overridden but not by you at least
summoner.AddElement(/datum/element/forced_gravity, 1)
AddElement(/datum/element/forced_gravity, 1)
/mob/living/simple_animal/hostile/guardian/gravitokinetic/Moved(oldLoc, dir)
. = ..()
for(var/i in gravito_targets)
if(get_dist(src, i) > gravity_power_range)
remove_gravity(i)
/mob/living/simple_animal/hostile/guardian/gravitokinetic/proc/add_gravity(atom/A, new_gravity = 3)
if(gravito_targets[A])
return
A.AddElement(/datum/element/forced_gravity, new_gravity)
gravito_targets[A] = new_gravity
RegisterSignal(A, COMSIG_MOVABLE_MOVED, .proc/__distance_check)
playsound(src, 'sound/effects/gravhit.ogg', 100, TRUE)
/mob/living/simple_animal/hostile/guardian/gravitokinetic/proc/remove_gravity(atom/target)
if(isnull(gravito_targets[target]))
return
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
target.RemoveElement(/datum/element/forced_gravity, gravito_targets[target])
gravito_targets -= target
/mob/living/simple_animal/hostile/guardian/gravitokinetic/proc/__distance_check(atom/movable/AM, OldLoc, Dir, Forced)
if(get_dist(src, AM) > gravity_power_range)
remove_gravity(AM)
@@ -1,5 +1,7 @@
//Protector
/mob/living/simple_animal/hostile/guardian/protector
melee_damage_lower = 15
melee_damage_upper = 15
range = 15 //worse for it due to how it leashes
damage_coeff = list(BRUTE = 0.4, BURN = 0.4, TOX = 0.4, CLONE = 0.4, STAMINA = 0, OXY = 0.4)
playstyle_string = "<span class='holoparasite'>As a <b>protector</b> type you cause your summoner to leash to you instead of you leashing to them and have two modes; Combat Mode, where you do and take medium damage, and Protection Mode, where you do and take almost no damage, but move slightly slower.</span>"
@@ -31,9 +33,10 @@
cooldown = world.time + 10
if(toggle)
cut_overlays()
melee_damage_lower = 15
melee_damage_upper = 15
speed = 0
add_overlay(cooloverlay) //readd the guardian's colors
melee_damage_lower = initial(melee_damage_lower)
melee_damage_upper = initial(melee_damage_upper)
speed = initial(speed)
damage_coeff = list(BRUTE = 0.4, BURN = 0.4, TOX = 0.4, CLONE = 0.4, STAMINA = 0, OXY = 0.4)
to_chat(src, "<span class='danger'><B>You switch to combat mode.</span></B>")
toggle = FALSE
@@ -4,6 +4,8 @@
friendly_verb_continuous = "heals"
friendly_verb_simple = "heal"
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
melee_damage_lower = 15
melee_damage_upper = 15
playstyle_string = "<span class='holoparasite'>As a <b>support</b> type, you have 30% damage reduction and may toggle your basic attacks to a healing mode. In addition, Alt-Clicking on an adjacent object or mob will warp them to your bluespace beacon after a short delay.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the CMO, a potent force of life... and death.</span>"
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught a support carp. It's a kleptocarp!</span>"
@@ -43,15 +45,15 @@
if(src.loc == summoner)
if(toggle)
a_intent = INTENT_HARM
speed = 0
speed = initial(speed)
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
melee_damage_lower = 15
melee_damage_upper = 15
melee_damage_lower = initial(melee_damage_lower)
melee_damage_upper = initial(melee_damage_upper)
to_chat(src, "<span class='danger'><B>You switch to combat mode.</span></B>")
toggle = FALSE
else
a_intent = INTENT_HELP
speed = 1
speed = initial(speed)
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
melee_damage_lower = 0
melee_damage_upper = 0
@@ -80,7 +80,9 @@
if(C.can_absorb_dna(owner))
C.add_new_profile(owner)
C.purchasedpowers += new /obj/effect/proc_holder/changeling/humanform(null)
var/obj/effect/proc_holder/changeling/humanform/hf = new
C.purchasedpowers += hf
hf.on_purchase(origin.current, TRUE)
M.key = origin.key
owner.gib()
@@ -59,12 +59,12 @@
/mob/living/simple_animal/hostile/retaliate/ghost/proc/give_hair()
if(ghost_hair_style != null)
ghost_hair = mutable_appearance('icons/mob/human_face.dmi', "hair_[ghost_hair_style]", -HAIR_LAYER)
ghost_hair = mutable_appearance('icons/mob/hair.dmi', "hair_[ghost_hair_style]", -HAIR_LAYER)
ghost_hair.alpha = 200
ghost_hair.color = ghost_hair_color
add_overlay(ghost_hair)
if(ghost_facial_hair_style != null)
ghost_facial_hair = mutable_appearance('icons/mob/human_face.dmi', "facial_[ghost_facial_hair_style]", -HAIR_LAYER)
ghost_facial_hair = mutable_appearance('icons/mob/hair.dmi', "facial_[ghost_facial_hair_style]", -HAIR_LAYER)
ghost_facial_hair.alpha = 200
ghost_facial_hair.color = ghost_facial_hair_color
add_overlay(ghost_facial_hair)
@@ -978,7 +978,8 @@
/mob/living/simple_animal/parrot/Poly/ghost
name = "The Ghost of Poly"
desc = "Doomed to squawk the Earth."
color = "#FFFFFF77"
color = "#FFFFFF"
alpha = 77
speak_chance = 20
status_flags = GODMODE
incorporeal_move = INCORPOREAL_MOVE_BASIC
+6 -5
View File
@@ -485,11 +485,12 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
if(!ckey)
return
SEND_SIGNAL(new_mob, COMSIG_MOB_PRE_PLAYER_CHANGE, new_mob, src)
if (client && client.prefs && client.prefs.auto_ooc)
if (client.prefs.chat_toggles & CHAT_OOC && isliving(new_mob))
client.prefs.chat_toggles ^= CHAT_OOC
if (!(client.prefs.chat_toggles & CHAT_OOC) && isdead(new_mob))
client.prefs.chat_toggles ^= CHAT_OOC
if (client)
if(client.prefs?.auto_ooc)
if (client.prefs.chat_toggles & CHAT_OOC && isliving(new_mob))
client.prefs.chat_toggles ^= CHAT_OOC
if (!(client.prefs.chat_toggles & CHAT_OOC) && isdead(new_mob))
client.prefs.chat_toggles ^= CHAT_OOC
new_mob.ckey = ckey
if(send_signal)
SEND_SIGNAL(src, COMSIG_MOB_KEY_CHANGE, new_mob, src)