diff --git a/code/datums/components/uplink.dm b/code/datums/components/uplink.dm index c5966452bb..8982530ab6 100644 --- a/code/datums/components/uplink.dm +++ b/code/datums/components/uplink.dm @@ -21,6 +21,9 @@ GLOBAL_LIST_EMPTY(uplinks) var/datum/uplink_purchase_log/purchase_log var/list/uplink_items var/hidden_crystals = 0 + var/unlock_note + var/unlock_code + var/failsafe_code /datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20) if(!isitem(parent)) @@ -219,7 +222,10 @@ GLOBAL_LIST_EMPTY(uplinks) /datum/component/uplink/proc/new_ringtone(datum/source, mob/living/user, new_ring_text) var/obj/item/pda/master = parent - if(trim(lowertext(new_ring_text)) != trim(lowertext(master.lock_code))) //why is the lock code stored on the pda? + if(trim(lowertext(new_ring_text)) != trim(lowertext(unlock_code))) + if(trim(lowertext(new_ring_text)) == trim(lowertext(failsafe_code))) + failsafe() + return COMPONENT_STOP_RINGTONE_CHANGE return locked = FALSE interact(null, user) @@ -233,7 +239,9 @@ GLOBAL_LIST_EMPTY(uplinks) /datum/component/uplink/proc/new_frequency(datum/source, list/arguments) var/obj/item/radio/master = parent var/frequency = arguments[1] - if(frequency != master.traitor_frequency) + if(frequency != unlock_code) + if(frequency == failsafe_code) + failsafe() return locked = FALSE if(ismob(master.loc)) @@ -243,9 +251,38 @@ GLOBAL_LIST_EMPTY(uplinks) /datum/component/uplink/proc/pen_rotation(datum/source, degrees, mob/living/carbon/user) var/obj/item/pen/master = parent - if(degrees != master.traitor_unlock_degrees) + if(degrees != unlock_code) + if(degrees == failsafe_code) //Getting failsafes on pens is risky business + failsafe() return locked = FALSE master.degrees = 0 interact(null, user) - to_chat(user, "Your pen makes a clicking noise, before quickly rotating back to 0 degrees!") \ No newline at end of file + to_chat(user, "Your pen makes a clicking noise, before quickly rotating back to 0 degrees!") + +/datum/component/uplink/proc/setup_unlock_code() + unlock_code = generate_code() + var/obj/item/P = parent + if(istype(parent,/obj/item/pda)) + unlock_note = "Uplink Passcode: [unlock_code] ([P.name])." + else if(istype(parent,/obj/item/radio)) + unlock_note = "Radio Frequency: [format_frequency(unlock_code)] ([P.name])." + else if(istype(parent,/obj/item/pen)) + unlock_note = "Uplink Degrees: [unlock_code] ([P.name])." + +/datum/component/uplink/proc/generate_code() + if(istype(parent,/obj/item/pda)) + return "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]" + else if(istype(parent,/obj/item/radio)) + return sanitize_frequency(rand(MIN_FREQ, MAX_FREQ)) + else if(istype(parent,/obj/item/pen)) + return rand(1, 360) + +/datum/component/uplink/proc/failsafe() + if(!parent) + return + var/turf/T = get_turf(parent) + if(!T) + return + explosion(T,1,2,3) + qdel(parent) //Alternatively could brick the uplink. diff --git a/code/datums/mind.dm b/code/datums/mind.dm index 90affe0228..7d150d890d 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -233,13 +233,10 @@ /datum/mind/proc/remove_antag_equip() var/list/Mob_Contents = current.get_contents() for(var/obj/item/I in Mob_Contents) - if(istype(I, /obj/item/pda)) - var/obj/item/pda/P = I - P.lock_code = "" - - else if(istype(I, /obj/item/radio)) - var/obj/item/radio/R = I - R.traitor_frequency = 0 + var/datum/component/uplink/O = I.GetComponent(/datum/component/uplink) +//Todo make this reset signal + if(O) + O.unlock_code = null /datum/mind/proc/remove_all_antag() //For the Lazy amongst us. remove_changeling() @@ -304,33 +301,22 @@ . = 0 else . = uplink_loc - uplink_loc.AddComponent(/datum/component/uplink, traitor_mob.key) - var/unlock_note - - if(uplink_loc == R) - R.traitor_frequency = sanitize_frequency(rand(MIN_FREQ, MAX_FREQ)) - - if(!silent) - to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(R.traitor_frequency)] to unlock its hidden features.") - unlock_note = "Radio Frequency: [format_frequency(R.traitor_frequency)] ([R.name])." - else if(uplink_loc == PDA) - PDA.lock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]" - - if(!silent) - to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[PDA.lock_code]\" into the ringtone select to unlock its hidden features.") - unlock_note = "Uplink Passcode: [PDA.lock_code] ([PDA.name])." - - else if(uplink_loc == P) - P.traitor_unlock_degrees = rand(1, 360) - - if(!silent) - to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [P.traitor_unlock_degrees] from its starting position to unlock its hidden features.") - unlock_note = "Uplink Degrees: [P.traitor_unlock_degrees] ([P.name])." + var/datum/component/uplink/U = uplink_loc.AddComponent(/datum/component/uplink, traitor_mob.key) + if(!U) + CRASH("Uplink creation failed.") + U.setup_unlock_code() + if(!silent) + if(uplink_loc == R) + to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(U.unlock_code)] to unlock its hidden features.") + else if(uplink_loc == PDA) + to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[U.unlock_code]\" into the ringtone select to unlock its hidden features.") + else if(uplink_loc == P) + to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [U.unlock_code] from its starting position to unlock its hidden features.") if(uplink_owner) - uplink_owner.antag_memory += unlock_note + "
" + uplink_owner.antag_memory += U.unlock_note + "
" else - traitor_mob.mind.store_memory(unlock_note) + traitor_mob.mind.store_memory(U.unlock_note) //Link a new mobs mind to the creator of said mob. They will join any team they are currently on, and will only switch teams when their creator does. diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index d8c0fbeeb3..2e5a13beb2 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -305,7 +305,7 @@ name = "\improper SRM-8 missile rack" desc = "A weapon for combat exosuits. Shoots light explosive missiles." icon_state = "mecha_missilerack" - projectile = /obj/item/projectile/bullet/srmrocket + projectile = /obj/item/projectile/bullet/a84mm_he fire_sound = 'sound/weapons/grenadelaunch.ogg' projectiles = 8 projectile_energy_cost = 1000 diff --git a/code/game/objects/items/dehy_carp.dm b/code/game/objects/items/dehy_carp.dm index 29f0cf27f9..55d1a2c78a 100644 --- a/code/game/objects/items/dehy_carp.dm +++ b/code/game/objects/items/dehy_carp.dm @@ -19,6 +19,9 @@ else return ..() +/obj/item/toy/plush/carpplushie/dehy_carp/plop(obj/item/toy/plush/Daddy) + return FALSE + /obj/item/toy/plush/carpplushie/dehy_carp/proc/Swell() desc = "It's growing!" visible_message("[src] swells up!") diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index 15c88d168f..cba9da7149 100644 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -68,7 +68,6 @@ GLOBAL_LIST_EMPTY(PDAs) var/last_everyone //No text for everyone spamming var/last_noise //Also no honk spamming that's bad too var/ttone = "beep" //The ringtone! - var/lock_code = "" // Lockcode to unlock uplink var/honkamt = 0 //How many honks left when infected with honk.exe var/mimeamt = 0 //How many silence left when infected with mime.exe var/note = "Congratulations, your station has chosen the Thinktronic 5230 Personal Data Assistant! To help with navigation, we have provided the following definitions. North: Fore. South: Aft. West: Port. East: Starboard. Quarter is either side of aft." //Current note in the notepad function diff --git a/code/game/objects/items/devices/PDA/virus_cart.dm b/code/game/objects/items/devices/PDA/virus_cart.dm index d35b2b58cf..d85c5d72d8 100644 --- a/code/game/objects/items/devices/PDA/virus_cart.dm +++ b/code/game/objects/items/devices/PDA/virus_cart.dm @@ -98,7 +98,7 @@ GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, target) if(!hidden_uplink) hidden_uplink = target.AddComponent(/datum/component/uplink) - target.lock_code = lock_code + hidden_uplink.unlock_code = lock_code else hidden_uplink.hidden_crystals += hidden_uplink.telecrystals //Temporarially hide the PDA's crystals, so you can't steal telecrystals. hidden_uplink.telecrystals = telecrystals diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index 719fe6ddd8..2ab365d9f7 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -16,7 +16,6 @@ var/on = TRUE var/frequency = FREQ_COMMON - var/traitor_frequency = 0 // If tuned to this frequency, uplink will be unlocked. var/canhear_range = 3 // The range around the radio in which mobs can hear what it receives. var/emped = 0 // Tracks the number of EMPs currently stacked. diff --git a/code/game/objects/items/plushes.dm b/code/game/objects/items/plushes.dm index 12de29c76e..c93c79a25d 100644 --- a/code/game/objects/items/plushes.dm +++ b/code/game/objects/items/plushes.dm @@ -16,6 +16,7 @@ var/obj/item/toy/plush/plush_child var/obj/item/toy/plush/paternal_parent //who initiated creation var/obj/item/toy/plush/maternal_parent //who owns, see love() + var/static/list/breeding_blacklist = typecacheof(/obj/item/toy/plush/carpplushie/dehy_carp) // you cannot have sexual relations with this plush var/list/scorned = list() //who the plush hates var/list/scorned_by = list() //who hates the plush, to remove external references on Destroy() var/heartbroken = FALSE @@ -203,9 +204,9 @@ else if(Kisser.partner == src && !plush_child) //the one advancing does not take ownership of the child and we have a one child policy in the toyshop user.visible_message("[user] is going to break [Kisser] and [src] by bashing them like that.", "[Kisser] passionately embraces [src] in your hands. Look away you perv!") - plop(Kisser) - user.visible_message("Something drops at the feet of [user].", - "The miracle of oh god did that just come out of [src]?!") + if(plop(Kisser)) + user.visible_message("Something drops at the feet of [user].", + "The miracle of oh god did that just come out of [src]?!") //then comes protection, or abstinence if we are catholic else if(Kisser.partner == src && plush_child) @@ -271,7 +272,10 @@ /obj/item/toy/plush/proc/plop(obj/item/toy/plush/Daddy) if(partner != Daddy) - return //we do not have bastards in our toyshop + return FALSE //we do not have bastards in our toyshop + + if(is_type_in_typecache(Daddy, breeding_blacklist)) + return FALSE // some love is forbidden if(prob(50)) //it has my eyes plush_child = new type(get_turf(loc)) diff --git a/code/game/objects/items/storage/backpack.dm b/code/game/objects/items/storage/backpack.dm index c2929dafbd..eb71311c96 100644 --- a/code/game/objects/items/storage/backpack.dm +++ b/code/game/objects/items/storage/backpack.dm @@ -487,7 +487,7 @@ item_state = "duffel-syndieammo" /obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun - desc = "A large duffel bag, packed to the brim with Bulldog shotgun ammo." + desc = "A large duffel bag, packed to the brim with Bulldog shotgun drum magazines." /obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun/PopulateContents() for(var/i in 1 to 6) @@ -497,14 +497,14 @@ new /obj/item/ammo_box/magazine/m12g/dragon(src) /obj/item/storage/backpack/duffelbag/syndie/ammo/smg - desc = "A large duffel bag, packed to the brim with C20r magazines." + desc = "A large duffel bag, packed to the brim with C-20r magazines." /obj/item/storage/backpack/duffelbag/syndie/ammo/smg/PopulateContents() for(var/i in 1 to 9) new /obj/item/ammo_box/magazine/smgm45(src) /obj/item/storage/backpack/duffelbag/syndie/c20rbundle - desc = "A large duffel bag containing a C20r, some magazines, and a cheap looking suppressor." + desc = "A large duffel bag containing a C-20r, some magazines, and a cheap looking suppressor." /obj/item/storage/backpack/duffelbag/syndie/c20rbundle/PopulateContents() new /obj/item/ammo_box/magazine/smgm45(src) @@ -513,7 +513,7 @@ new /obj/item/suppressor/specialoffer(src) /obj/item/storage/backpack/duffelbag/syndie/bulldogbundle - desc = "A large duffel bag containing a Bulldog, several drums, and a collapsed hardsuit." + desc = "A large duffel bag containing a Bulldog, some drums, and a pair of thermal imaging glasses." /obj/item/storage/backpack/duffelbag/syndie/bulldogbundle/PopulateContents() new /obj/item/ammo_box/magazine/m12g(src) @@ -522,16 +522,7 @@ new /obj/item/clothing/glasses/thermal/syndi(src) /obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle - desc = "A large duffel bag containing a medical equipment, a Donksoft machine gun, a big jumbo box of darts, and a knock-off pair of magboots." - -/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle/PopulateContents() - new /obj/item/clothing/shoes/magboots/syndie(src) - new /obj/item/storage/firstaid/tactical(src) - new /obj/item/gun/ballistic/automatic/l6_saw/toy(src) - new /obj/item/ammo_box/foambox/riot(src) - -/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle - desc = "A large duffel bag containing a medical equipment, a Donksoft machine gun, a big jumbo box of darts, and a knock-off pair of magboots." + desc = "A large duffel bag containing a tactical medkit, a Donksoft machine gun, a big jumbo box of riot darts, and a knock-off pair of magboots." /obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle/PopulateContents() new /obj/item/clothing/shoes/magboots/syndie(src) @@ -540,7 +531,7 @@ new /obj/item/ammo_box/foambox/riot(src) /obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle - desc = "A large duffel bag containing a deadly chemicals, a chemical spray, chemical grenade, a Donksoft assault rifle, riot grade darts, a minature syringe gun, and a box of syringes." + desc = "A large duffel bag containing deadly chemicals, a handheld chem sprayer, Bioterror foam grenade, a Donksoft assault rifle, box of riot grade darts, a dart pistol, and a box of syringes." /obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle/PopulateContents() new /obj/item/reagent_containers/spray/chemsprayer/bioterror(src) @@ -562,7 +553,7 @@ new /obj/item/grenade/plastic/x4(src) /obj/item/storage/backpack/duffelbag/syndie/firestarter - desc = "A large duffel bag containing New Russian pyro backpack sprayer, a pistol, a pipebomb, fireproof hardsuit, ammo, and other equipment." + desc = "A large duffel bag containing a New Russian pyro backpack sprayer, Elite hardsuit, a Stechkin APS pistol, minibomb, ammo, and other equipment." /obj/item/storage/backpack/duffelbag/syndie/firestarter/PopulateContents() new /obj/item/clothing/under/syndicate/soviet(src) diff --git a/code/game/objects/items/storage/briefcase.dm b/code/game/objects/items/storage/briefcase.dm index 46676b5adb..bca13f2a45 100644 --- a/code/game/objects/items/storage/briefcase.dm +++ b/code/game/objects/items/storage/briefcase.dm @@ -68,9 +68,8 @@ ..() /obj/item/storage/briefcase/sniperbundle - desc = "It's label reads genuine hardened Captain leather, but suspiciously has no other tags or branding. Smells like L'Air du Temps." + desc = "Its label reads \"genuine hardened Captain leather\", but suspiciously has no other tags or branding. Smells like L'Air du Temps." force = 10 - /obj/item/storage/briefcase/sniperbundle/PopulateContents() ..() // in case you need any paperwork done after your rampage new /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate(src) @@ -82,7 +81,7 @@ /obj/item/storage/briefcase/modularbundle - desc = "It's label reads genuine hardened Captain leather, but suspiciously has no other tags or branding." + desc = "Its label reads \"genuine hardened Captain leather\", but suspiciously has no other tags or branding." force = 10 /obj/item/storage/briefcase/modularbundle/PopulateContents() diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm index 6125ac9b82..a5900aa196 100644 --- a/code/modules/paperwork/pen.dm +++ b/code/modules/paperwork/pen.dm @@ -25,7 +25,6 @@ pressure_resistance = 2 grind_results = list("iron" = 2, "iodine" = 1) var/colour = "black" //what colour the ink is! - var/traitor_unlock_degrees = 0 var/degrees = 0 var/font = PEN_FONT diff --git a/code/modules/projectiles/ammunition/caseless/_caseless.dm b/code/modules/projectiles/ammunition/caseless/_caseless.dm index 154d269cd9..a6b65f79e3 100644 --- a/code/modules/projectiles/ammunition/caseless/_caseless.dm +++ b/code/modules/projectiles/ammunition/caseless/_caseless.dm @@ -6,9 +6,10 @@ /obj/item/ammo_casing/caseless/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread) if (..()) //successfully firing moveToNullspace() - return 1 + QDEL_NULL(src) + return TRUE else - return 0 + return FALSE /obj/item/ammo_casing/caseless/update_icon() ..() diff --git a/code/modules/projectiles/ammunition/caseless/rocket.dm b/code/modules/projectiles/ammunition/caseless/rocket.dm index 0b74f6ff8c..9d6befce53 100644 --- a/code/modules/projectiles/ammunition/caseless/rocket.dm +++ b/code/modules/projectiles/ammunition/caseless/rocket.dm @@ -1,5 +1,13 @@ -/obj/item/ammo_casing/caseless/a84mm - desc = "An 84mm anti-armour rocket." +/obj/item/ammo_casing/caseless/rocket + name = "\improper PM-9HE" + desc = "An 84mm High Explosive rocket. Fire at people and pray." + caliber = "84mm" + icon_state = "srm-8" + projectile_type = /obj/item/projectile/bullet/a84mm_he + +/obj/item/ammo_casing/caseless/rocket/hedp + name = "\improper PM-9HEDP" + desc = "An 84mm High Explosive Dual Purpose rocket. Pointy end toward mechs." caliber = "84mm" icon_state = "s-casing-live" projectile_type = /obj/item/projectile/bullet/a84mm diff --git a/code/modules/projectiles/boxes_magazines/internal/grenade.dm b/code/modules/projectiles/boxes_magazines/internal/grenade.dm index 12325a0299..352d1eb951 100644 --- a/code/modules/projectiles/boxes_magazines/internal/grenade.dm +++ b/code/modules/projectiles/boxes_magazines/internal/grenade.dm @@ -12,6 +12,6 @@ /obj/item/ammo_box/magazine/internal/rocketlauncher name = "grenade launcher internal magazine" - ammo_type = /obj/item/ammo_casing/caseless/a84mm + ammo_type = /obj/item/ammo_casing/caseless/rocket caliber = "84mm" max_ammo = 1 diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 542e4ecffa..98fd774d63 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -170,7 +170,7 @@ return if(weapon_weight == WEAPON_HEAVY && user.get_inactive_held_item()) - to_chat(user, "You need both hands free to fire [src]!") + to_chat(user, "You need both hands free to fire \the [src]!") return //DUAL (or more!) WIELDING @@ -422,7 +422,7 @@ if(alight) alight.Remove(user) -/obj/item/gun/proc/handle_suicide(mob/living/carbon/human/user, mob/living/carbon/human/target, params) +/obj/item/gun/proc/handle_suicide(mob/living/carbon/human/user, mob/living/carbon/human/target, params, bypass_timer) if(!ishuman(user) || !ishuman(target)) return @@ -438,7 +438,7 @@ semicd = TRUE - if(!do_mob(user, target, 120) || user.zone_selected != BODY_ZONE_PRECISE_MOUTH) + if(!bypass_timer && (!do_mob(user, target, 120) || user.zone_selected != BODY_ZONE_PRECISE_MOUTH)) if(user) if(user == target) user.visible_message("[user] decided not to shoot.") diff --git a/code/modules/projectiles/guns/ballistic.dm b/code/modules/projectiles/guns/ballistic.dm index 157cf1f03f..1117bc1000 100644 --- a/code/modules/projectiles/guns/ballistic.dm +++ b/code/modules/projectiles/guns/ballistic.dm @@ -7,6 +7,7 @@ var/mag_type = /obj/item/ammo_box/magazine/m10mm //Removes the need for max_ammo and caliber info var/obj/item/ammo_box/magazine/magazine var/casing_ejector = TRUE //whether the gun ejects the chambered casing + var/magazine_wording = "magazine" /obj/item/gun/ballistic/Initialize() . = ..() @@ -57,7 +58,7 @@ if (!magazine && istype(AM, mag_type)) if(user.transferItemToLoc(AM, src)) magazine = AM - to_chat(user, "You load a new magazine into \the [src].") + to_chat(user, "You load a new [magazine_wording] into \the [src].") if(magazine.ammo_count()) playsound(src, "gun_insert_full_magazine", 70, 1) if(!chambered) @@ -72,7 +73,7 @@ to_chat(user, "You cannot seem to get \the [src] out of your hands!") return else if (magazine) - to_chat(user, "There's already a magazine in \the [src].") + to_chat(user, "There's already a [magazine_wording] in \the [src].") if(istype(A, /obj/item/suppressor)) var/obj/item/suppressor/S = A if(!can_suppress) @@ -222,7 +223,7 @@ /obj/item/suppressor name = "suppressor" - desc = "A universal syndicate small-arms suppressor for maximum espionage." + desc = "A syndicate small-arms suppressor for maximum espionage." icon = 'icons/obj/guns/projectile.dmi' icon_state = "suppressor" w_class = WEIGHT_CLASS_TINY @@ -231,6 +232,4 @@ /obj/item/suppressor/specialoffer name = "cheap suppressor" - desc = "A foreign knock-off suppressor, it feels flimsy, cheap, and brittle. Still fits all weapons." - icon = 'icons/obj/guns/projectile.dmi' - icon_state = "suppressor" + desc = "A foreign knock-off suppressor, it feels flimsy, cheap, and brittle. Still fits some weapons." diff --git a/code/modules/projectiles/guns/ballistic/launchers.dm b/code/modules/projectiles/guns/ballistic/launchers.dm index aacdd46059..eea4e1bc0b 100644 --- a/code/modules/projectiles/guns/ballistic/launchers.dm +++ b/code/modules/projectiles/guns/ballistic/launchers.dm @@ -74,25 +74,91 @@ update_icon() chamber_round() -/obj/item/gun/ballistic/automatic/atlauncher - desc = "A pre-loaded, single shot anti-armour launcher." - name = "anti-armour grenade launcher" +/obj/item/gun/ballistic/rocketlauncher + name = "\improper PML-9" + desc = "A reusable rocket propelled grenade launcher. The words \"NT this way\" and an arrow have been written near the barrel." icon_state = "rocketlauncher" item_state = "rocketlauncher" mag_type = /obj/item/ammo_box/magazine/internal/rocketlauncher fire_sound = 'sound/weapons/rocketlaunch.ogg' w_class = WEIGHT_CLASS_BULKY can_suppress = FALSE + pin = /obj/item/firing_pin/implant/pindicate burst_size = 1 fire_delay = 0 - select = 0 - actions_types = list() casing_ejector = FALSE weapon_weight = WEAPON_HEAVY + magazine_wording = "rocket" -/obj/item/gun/ballistic/automatic/atlauncher/attack_self() - return +/obj/item/gun/ballistic/rocketlauncher/unrestricted + pin = /obj/item/firing_pin -/obj/item/gun/ballistic/automatic/atlauncher/update_icon() - ..() - icon_state = "rocketlauncher[magazine ? "-[get_ammo(1)]" : ""]" \ No newline at end of file +/obj/item/gun/ballistic/rocketlauncher/handle_atom_del(atom/A) + if(A == chambered) + chambered = null + if(!QDELETED(magazine)) + QDEL_NULL(magazine) + if(A == magazine) + magazine = null + if(!QDELETED(chambered)) + QDEL_NULL(chambered) + update_icon() + return ..() + +/obj/item/gun/ballistic/rocketlauncher/can_shoot() + return chambered?.BB + +/obj/item/gun/ballistic/rocketlauncher/process_chamber() + if(chambered) + chambered = null + if(magazine) + QDEL_NULL(magazine) + update_icon() + +/obj/item/gun/ballistic/rocketlauncher/attack_self_tk(mob/user) + return //too difficult to remove the rocket with TK + +/obj/item/gun/ballistic/rocketlauncher/attack_self(mob/living/user) + if(magazine) + if(chambered) + chambered.forceMove(magazine) + magazine.stored_ammo.Insert(1, chambered) + chambered = null + else + stack_trace("Removed [magazine] from [src] without a chambered round") + magazine.forceMove(drop_location()) + if(user.is_holding(src)) + user.put_in_hands(magazine) + playsound(src, 'sound/weapons/gun_magazine_remove_full.ogg', 70, TRUE) + to_chat(user, "You work the [magazine] out from [src].") + magazine = null + else + to_chat(user, "There's no rocket in [src].") + update_icon() + +/obj/item/gun/ballistic/rocketlauncher/update_icon() + icon_state = "[initial(icon_state)]-[chambered ? "1" : "0"]" + +/obj/item/gun/ballistic/rocketlauncher/suicide_act(mob/living/user) + user.visible_message("[user] aims [src] at the ground! It looks like [user.p_theyre()] performing a sick rocket jump!", \ + "You aim [src] at the ground to perform a bisnasty rocket jump...") + if(can_shoot()) + user.notransform = TRUE + playsound(src, 'sound/vehicles/rocketlaunch.ogg', 80, 1, 5) + animate(user, pixel_z = 300, time = 30, easing = LINEAR_EASING) + sleep(70) + animate(user, pixel_z = 0, time = 5, easing = LINEAR_EASING) + sleep(5) + user.notransform = FALSE + process_fire(user, user, TRUE) + if(!QDELETED(user)) //if they weren't gibbed by the explosion, take care of them for good. + user.gib() + return MANUAL_SUICIDE + else + sleep(5) + shoot_with_empty_chamber(user) + sleep(20) + user.visible_message("[user] looks about the room realizing [user.p_theyre()] still there. [user.p_they(TRUE)] proceed to shove [src] down their throat and choke [user.p_them()]self with it!", \ + "You look around after realizing you're still here, then proceed to choke yourself to death with [src]!") + sleep(20) + return OXYLOSS diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index c6f0956880..6e2c9dc62a 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -243,7 +243,7 @@ /obj/item/gun/energy/printer name = "cyborg lmg" - desc = "A machinegun that fires 3d-printed flechettes slowly regenerated using a cyborg's internal power source." + desc = "A LMG that fires 3D-printed flechettes. They are slowly resupplied using the cyborg's internal power source." icon_state = "l6closed0" icon = 'icons/obj/guns/projectile.dmi' cell_type = "/obj/item/stock_parts/cell/secborg" diff --git a/code/modules/projectiles/projectile/special/rocket.dm b/code/modules/projectiles/projectile/special/rocket.dm index 6518b2a4d5..a62fa25f7d 100644 --- a/code/modules/projectiles/projectile/special/rocket.dm +++ b/code/modules/projectiles/projectile/special/rocket.dm @@ -9,9 +9,9 @@ return TRUE /obj/item/projectile/bullet/a84mm - name ="anti-armour rocket" + name ="\improper HEDP rocket" desc = "USE A WEEL GUN" - icon_state= "atrocket" + icon_state= "84mm-hedp" damage = 80 var/anti_armour_damage = 200 armour_penetration = 100 @@ -29,17 +29,17 @@ S.take_overall_damage(anti_armour_damage*0.75, anti_armour_damage*0.25) return TRUE -/obj/item/projectile/bullet/srmrocket - name ="SRM-8 Rocket" +/obj/item/projectile/bullet/a84mm_he + name ="\improper HE missile" desc = "Boom." icon_state = "missile" damage = 30 ricochets_max = 0 //it's a MISSILE -/obj/item/projectile/bullet/srmrocket/on_hit(atom/target, blocked=0) +/obj/item/projectile/bullet/a84mm_he/on_hit(atom/target, blocked=0) ..() if(!isliving(target)) //if the target isn't alive, so is a wall or something explosion(target, 0, 1, 2, 4) else explosion(target, 0, 0, 2, 4) - return TRUE + return TRUE \ No newline at end of file diff --git a/code/modules/research/designs/mecha_designs.dm b/code/modules/research/designs/mecha_designs.dm index 3ee7d344dc..7ccc41c232 100644 --- a/code/modules/research/designs/mecha_designs.dm +++ b/code/modules/research/designs/mecha_designs.dm @@ -219,7 +219,7 @@ /datum/design/mech_missile_rack name = "Exosuit Weapon (SRM-8 Missile Rack)" - desc = "Allows for the construction of SRM-8 Missile Rack." + desc = "Allows for the construction of an SRM-8 Missile Rack." id = "mech_missile_rack" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack diff --git a/code/modules/research/designs/weapon_designs.dm b/code/modules/research/designs/weapon_designs.dm index 03c0582245..214ef36afe 100644 --- a/code/modules/research/designs/weapon_designs.dm +++ b/code/modules/research/designs/weapon_designs.dm @@ -330,8 +330,8 @@ departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/suppressor - name = "Universal Suppressor" - desc = "A reverse-engineered universal suppressor that fits on most small arms with threaded barrels." + name = "Suppressor" + desc = "A reverse-engineered suppressor that fits on most small arms with threaded barrels." id = "suppressor" build_type = PROTOLATHE materials = list(MAT_METAL = 2000, MAT_SILVER = 500) diff --git a/code/modules/spells/spell_types/rightandwrong.dm b/code/modules/spells/spell_types/rightandwrong.dm index bc1fc980bb..13686e2069 100644 --- a/code/modules/spells/spell_types/rightandwrong.dm +++ b/code/modules/spells/spell_types/rightandwrong.dm @@ -42,6 +42,7 @@ GLOBAL_LIST_INIT(summoned_guns, list( /obj/item/gun/ballistic/revolver/grenadelauncher, /obj/item/gun/ballistic/revolver/golden, /obj/item/gun/ballistic/automatic/sniper_rifle, + /obj/item/gun/ballistic/rocketlauncher, /obj/item/gun/medbeam, /obj/item/gun/energy/laser/scatter, /obj/item/gun/energy/gravity_gun)) diff --git a/code/modules/surgery/organs/augments_chest.dm b/code/modules/surgery/organs/augments_chest.dm index 0302dd2cae..ea336bea19 100644 --- a/code/modules/surgery/organs/augments_chest.dm +++ b/code/modules/surgery/organs/augments_chest.dm @@ -46,7 +46,7 @@ /obj/item/organ/cyberimp/chest/reviver name = "Reviver implant" - desc = "This implant will attempt to revive you if you lose consciousness. For the faint of heart!" + desc = "This implant will attempt to revive and heal you if you lose consciousness. For the faint of heart!" icon_state = "chest_implant" implant_color = "#AD0000" slot = ORGAN_SLOT_HEART_AID diff --git a/code/modules/uplink/uplink_devices.dm b/code/modules/uplink/uplink_devices.dm index 2e91879006..b008682745 100644 --- a/code/modules/uplink/uplink_devices.dm +++ b/code/modules/uplink/uplink_devices.dm @@ -57,4 +57,3 @@ /obj/item/pen/uplink/Initialize(mapload, owner, tc_amount = 20) . = ..() AddComponent(/datum/component/uplink, owner, TRUE, FALSE, null, tc_amount) - traitor_unlock_degrees = 360 diff --git a/code/modules/uplink/uplink_items.dm b/code/modules/uplink/uplink_items.dm index e41eebf7d6..905c710e6a 100644 --- a/code/modules/uplink/uplink_items.dm +++ b/code/modules/uplink/uplink_items.dm @@ -85,18 +85,18 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) return pick(4;0.75,2;0.5,1;0.25) /datum/uplink_item/proc/purchase(mob/user, datum/component/uplink/U) - var/atom/A = spawn_item(item, user) + var/atom/A = spawn_item(item, user, U) if(purchase_log_vis && U.purchase_log) U.purchase_log.LogPurchase(A, src, cost) -/datum/uplink_item/proc/spawn_item(spawn_item, mob/user) - if(!spawn_item) +/datum/uplink_item/proc/spawn_item(spawn_path, mob/user, datum/component/uplink/U) + if(!spawn_path) return var/atom/A - if(ispath(spawn_item)) - A = new spawn_item(get_turf(user)) + if(ispath(spawn_path)) + A = new spawn_path(get_turf(user)) else - A = spawn_item + A = spawn_path if(ishuman(user) && istype(A, /obj/item)) var/mob/living/carbon/human/H = user if(H.put_in_hands(A)) @@ -117,23 +117,23 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) /datum/uplink_item/bundles_TC/chemical name = "Bioterror bundle" - desc = "For the madman: Contains Bioterror spray, Bioterror grenade, chemicals, syringe gun, box of syringes,\ - Donksoft assault rifle, and some darts. Remember: Seal suit and equip internals before use." + desc = "For the madman: Contains a handheld Bioterror chem sprayer, a Bioterror foam grenade, a box of lethal chemicals, a dart pistol, \ + box of syringes, Donksoft assault rifle, and some riot darts. Remember: Seal suit and equip internals before use." item = /obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle cost = 30 // normally 42 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/bundles_TC/bulldog name = "Bulldog bundle" - desc = "Lean and mean: Optimised for people that want to get up close and personal. Contains the popular \ - Bulldog shotgun, two 12g drums, and a pair of Thermal imaging goggles." + desc = "Lean and mean: Optimized for people that want to get up close and personal. Contains the popular \ + Bulldog shotgun, a 12g buckshot drum, a 12g taser slug drum and a pair of Thermal imaging goggles." item = /obj/item/storage/backpack/duffelbag/syndie/bulldogbundle cost = 13 // normally 16 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/bundles_TC/c20r name = "C-20r bundle" - desc = "Old faithful: The classic C-20r, bundled with two magazines, and a (surplus) suppressor at discount price." + desc = "Old Faithful: The classic C-20r, bundled with two magazines, and a (surplus) suppressor at discount price." item = /obj/item/storage/backpack/duffelbag/syndie/c20rbundle cost = 14 // normally 16 include_modes = list(/datum/game_mode/nuclear) @@ -147,8 +147,8 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) /datum/uplink_item/bundles_TC/medical name = "Medical bundle" - desc = "The support specialist: Aid your fellow operatives with this medical bundle. Contains a Donksoft machine gun, \ - a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments." + desc = "The support specialist: Aid your fellow operatives with this medical bundle. Contains a tactical medkit, \ + a Donksoft LMG, a box of riot darts and a pair of magboots to rescue your friends in no-gravity environments." item = /obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle cost = 15 // normally 20 include_modes = list(/datum/game_mode/nuclear) @@ -170,15 +170,18 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) /datum/uplink_item/bundles_TC/sniper name = "Sniper bundle" - desc = "Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, a hollow-point \ - a soporific knockout magazine, a free surplus supressor, and a worn out suit and tie." + desc = "Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, \ + two soporific knockout magazines, a free surplus supressor, and a sharp-looking tactical turtleneck suit. \ + We'll throw in a free red tie if you order NOW." item = /obj/item/storage/briefcase/sniperbundle cost = 20 // normally 26 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/bundles_TC/firestarter name = "Spetsnaz Pyro bundle" - desc = "For systematic suppression of carbon lifeforms in close range: Contains a specialist Pyrotechnic equipment, foreign pistol, two magazines, a pipebomb, and a stimulant syringe." + desc = "For systematic suppression of carbon lifeforms in close quarters: Contains a lethal New Russian backpack spray, Elite hardsuit, \ + Stechkin APS pistol, two magazines, a minibomb and a stimulant syringe. \ + Order NOW and comrade Boris will throw in an extra tracksuit." item = /obj/item/storage/backpack/duffelbag/syndie/firestarter cost = 30 include_modes = list(/datum/game_mode/nuclear) @@ -187,7 +190,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) name = "Syndicate Bundle" desc = "Syndicate Bundles are specialized groups of items that arrive in a plain box. \ These items are collectively worth more than 20 telecrystals, but you do not know which specialization \ - you will receive." + you will receive. May contain discontinued and/or exotic items." item = /obj/item/storage/box/syndicate cost = 20 exclude_modes = list(/datum/game_mode/nuclear) @@ -216,7 +219,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) var/list/uplink_items = get_uplink_items(SSticker && SSticker.mode? SSticker.mode : null, FALSE) var/crate_value = starting_crate_value - var/obj/structure/closet/crate/C = spawn_item(/obj/structure/closet/crate, user) + var/obj/structure/closet/crate/C = spawn_item(/obj/structure/closet/crate, user, U) if(U.purchase_log) U.purchase_log.LogPurchase(C, src, cost) while(crate_value) @@ -287,6 +290,15 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) /datum/uplink_item/dangerous category = "Conspicuous and Dangerous Weapons" +/datum/uplink_item/dangerous/rawketlawnchair + name = "84mm Rocket Propelled Grenade Launcher" + desc = "A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. \ + Guaranteed to send your target out with a bang or your money back!" + item = /obj/item/gun/ballistic/rocketlauncher + cost = 8 + surplus = 30 + include_modes = list(/datum/game_mode/nuclear) + /datum/uplink_item/dangerous/antitank name = "Anti Tank Pistol" desc = "Essentially amounting to a sniper rifle with no stock and barrel (or indeed, any rifling at all), \ @@ -327,7 +339,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) /datum/uplink_item/dangerous/bioterror name = "Biohazardous Chemical Sprayer" - desc = "A chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by the Tiger \ + desc = "A handheld chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by the Tiger \ Cooperative, the deadly blend it comes stocked with will disorient, damage, and disable your foes... \ Use with extreme caution, to prevent exposure to yourself and your fellow operatives." item = /obj/item/reagent_containers/spray/chemsprayer/bioterror @@ -427,7 +439,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) /datum/uplink_item/dangerous/guardian name = "Holoparasites" desc = "Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an \ - organic host as a home base and source of fuel." + organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host." item = /obj/item/storage/box/syndie_kit/guardian cost = 15 refundable = TRUE @@ -450,7 +462,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) /datum/uplink_item/dangerous/carbine name = "M-90gl Carbine" desc = "A fully-loaded, specialized three-round burst carbine that fires 5.56mm ammunition from a 30 round magazine \ - with a togglable 40mm under-barrel grenade launcher." + with a toggleable 40mm underbarrel grenade launcher." item = /obj/item/gun/ballistic/automatic/m90 cost = 18 surplus = 50 @@ -490,7 +502,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) /datum/uplink_item/dangerous/revolver name = "Syndicate Revolver" - desc = "A brutally simple syndicate revolver that fires .357 Magnum rounds and has 7 chambers." + desc = "A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers." item = /obj/item/gun/ballistic/revolver/syndie cost = 13 surplus = 50 @@ -498,7 +510,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) /datum/uplink_item/dangerous/foamsmg name = "Toy Submachine Gun" - desc = "A fully-loaded Donksoft bullpup submachine gun that fires riot grade rounds with a 20-round magazine." + desc = "A fully-loaded Donksoft bullpup submachine gun that fires riot grade darts with a 20-round magazine." item = /obj/item/gun/ballistic/automatic/c20r/toy cost = 5 surplus = 0 @@ -514,7 +526,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/foampistol - name = "Toy Gun with Riot Darts" + name = "Toy Pistol with Riot Darts" desc = "An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade \ darts effective at incapacitating a target." item = /obj/item/gun/ballistic/automatic/toy/pistol/riot @@ -594,7 +606,9 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) /datum/uplink_item/stealthy_weapons/romerol_kit name = "Romerol" - desc = "A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent." + desc = "A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. \ + On death, these nodules take control of the dead body, causing limited revivification, \ + along with slurred speech, aggression, and the ability to infect others with this agent." item = /obj/item/storage/box/syndie_kit/romerol cost = 25 cant_discount = TRUE @@ -604,7 +618,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) name = "Sleepy Pen" desc = "A syringe disguised as a functional pen, filled with a potent mix of drugs, including a \ strong anesthetic and a chemical that prevents the target from speaking. \ - The pen holds one dose of the mixture, and can be refilled. Note that before the target \ + The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target \ falls asleep, they will be able to move and act." item = /obj/item/pen/sleepy cost = 4 @@ -618,9 +632,9 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/stealthy_weapons/suppressor - name = "Universal Suppressor" - desc = "Fitted for use on any small caliber weapon with a threaded barrel, this suppressor will silence the \ - shots of the weapon for increased stealth and superior ambushing capability." + name = "Suppressor" + desc = "This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. \ + It is compatible with many small ballistic guns including the Stechkin and C-20r, but not revolvers or energy guns." item = /obj/item/suppressor cost = 1 surplus = 10 @@ -655,21 +669,24 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/ammo/pistolap name = "10mm Armour Piercing Magazine" - desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are less effective at injuring the target but penetrate protective gear." + desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. \ + These rounds are less effective at injuring the target but penetrate protective gear." item = /obj/item/ammo_box/magazine/m10mm/ap cost = 2 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/ammo/pistolhp name = "10mm Hollow Point Magazine" - desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are more damaging but ineffective against armour." + desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. \ + These rounds are more damaging but ineffective against armour." item = /obj/item/ammo_box/magazine/m10mm/hp cost = 3 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/ammo/pistolfire name = "10mm Incendiary Magazine" - desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with incendiary rounds which ignite the target." + desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. \ + Loaded with incendiary rounds which inflict little damage, but ignite the target." item = /obj/item/ammo_box/magazine/m10mm/fire cost = 2 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) @@ -706,7 +723,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/ammo/shotgun/meteor name = "12g Meteorslug Shells" desc = "An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. \ - Great for blasting airlocks off their frames." + Great for blasting airlocks off their frames and knocking down enemies." item = /obj/item/ammo_box/magazine/m12g/meteor include_modes = list(/datum/game_mode/nuclear) @@ -750,13 +767,12 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes name = ".45 Ammo Duffel Bag" desc = "A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price." item = /obj/item/storage/backpack/duffelbag/syndie/ammo/smg - cost = 20 + cost = 20 //instead of 27 TC include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/smg name = ".45 SMG Magazine" - desc = "An additional 24-round .45 magazine suitable for use with the C-20r submachine gun. \ - These bullets pack a lot of punch that can knock most targets down, but do limited overall damage." + desc = "An additional 24-round .45 magazine suitable for use with the C-20r submachine gun." item = /obj/item/ammo_box/magazine/smgm45 cost = 3 include_modes = list(/datum/game_mode/nuclear) @@ -786,7 +802,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/ammo/carbine name = "5.56mm Toploader Magazine" desc = "An additional 30-round 5.56mm magazine; suitable for use with the M-90gl carbine. \ - These bullets pack less punch than 1.95mm rounds, but they still offer more power than .45 ammo." + These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo." item = /obj/item/ammo_box/magazine/m556 cost = 4 include_modes = list(/datum/game_mode/nuclear) @@ -799,7 +815,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/ammo/machinegun/basic name = "1.95x129mm Box Magazine" desc = "A 50-round magazine of 1.95x129mm ammunition for use with the L6 SAW. \ - By the time you need to use this, you'll already be on a pile of corpses." + By the time you need to use this, you'll already be standing on a pile of corpses" item = /obj/item/ammo_box/magazine/mm195x129 /datum/uplink_item/ammo/machinegun/ap @@ -821,9 +837,25 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn." item = /obj/item/ammo_box/magazine/mm195x129/incen +/datum/uplink_item/ammo/rocket + include_modes = list(/datum/game_mode/nuclear) + +/datum/uplink_item/ammo/rocket/basic + name = "84mm HE Rocket" + desc = "A low-yield anti-personnel HE rocket. Gonna take you out in style!" + item = /obj/item/ammo_casing/caseless/rocket + cost = 4 + +/datum/uplink_item/ammo/rocket/hedp + name = "84mm HEDP Rocket" + desc = "A high-yield HEDP rocket; extremely effective against armored targets, as well as surrounding personnel. \ + Strike fear into the hearts of your enemies." + item = /obj/item/ammo_casing/caseless/rocket/hedp + cost = 6 + /datum/uplink_item/ammo/pistolaps name = "9mm Handgun Magazine" - desc = "An additional 15-round 9mm magazine, compatible with the Stetchkin APS pistol, found in the Spetsnaz Pyro bundle." + desc = "An additional 15-round 9mm magazine, compatible with the Stechkin APS pistol, found in the Spetsnaz Pyro bundle." item = /obj/item/ammo_box/magazine/pistolm9mm cost = 2 include_modes = list(/datum/game_mode/nuclear) @@ -847,7 +879,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/ammo/toydarts name = "Box of Riot Darts" - desc = "A box of 40 Donksoft foam riot darts, for reloading any compatible foam dart gun. Don't forget to share!" + desc = "A box of 40 Donksoft riot darts, for reloading any compatible foam dart magazine. Don't forget to share!" item = /obj/item/ammo_box/foambox/riot cost = 2 surplus = 0 @@ -871,7 +903,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes category = "Grenades and Explosives" /datum/uplink_item/explosives/bioterrorfoam - name = "Chemical Foam Grenade" + name = "Bioterror Foam Grenade" desc = "A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, \ mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists \ using additional spore toxin. Ensure suit is sealed before use." @@ -901,7 +933,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/explosives/c4 name = "Composition C-4" desc = "C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect \ - an assembly to it in order to alter the way it detonates. It has a modifiable timer with a \ + an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a \ minimum setting of 10 seconds." item = /obj/item/grenade/plastic/c4 cost = 1 @@ -915,8 +947,9 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/explosives/x4bag name = "Bag of X-4 explosives" - desc = "Contains 3 X-4 plastic explosives. Similar, but more powerful than C-4. X-4 can be placed on a solid surface, such as a wall or window, and it will \ - blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a wider, deeper, hole." + desc = "Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. \ + X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. \ + For when you want a controlled explosion that leaves a wider, deeper, hole." item = /obj/item/storage/backpack/duffelbag/syndie/x4 cost = 4 // cant_discount = TRUE @@ -937,16 +970,15 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes name = "Detomatix PDA Cartridge" desc = "When inserted into a personal digital assistant, this cartridge gives you four opportunities to \ detonate PDAs of crewmembers who have their message feature enabled. \ - The concussive effect from the explosion will knock the recipient out for a short period, and deafen \ - them for longer. Beware, it has a chance to detonate your PDA." + The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer." item = /obj/item/cartridge/virus/syndicate cost = 5 restricted = TRUE /datum/uplink_item/explosives/emp name = "EMP Grenades and Implanter Kit" - desc = "A box that contains two EMP grenades and an EMP implant. Useful to disrupt communication, \ - security's energy weapons, and silicon lifeforms when you're in a tight spot." + desc = "A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, \ + security's energy weapons and silicon lifeforms when you're in a tight spot." item = /obj/item/storage/box/syndie_kit/emp cost = 2 @@ -963,7 +995,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/explosives/grenadier name = "Grenadier's belt" - desc = "A belt of a large variety of lethally dangerous and destructive grenades." + desc = "A belt containing 26 lethally dangerous and destructive grenades. Comes with an extra multitool and screwdriver." item = /obj/item/storage/belt/grenade/full include_modes = list(/datum/game_mode/nuclear) cost = 22 @@ -1050,7 +1082,8 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/support/reinforcement/assault_borg name = "Syndicate Assault Cyborg" - desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel." + desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. \ + Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar." item = /obj/item/antag_spawner/nuke_ops/borg_tele/assault refundable = TRUE cost = 65 @@ -1058,17 +1091,18 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/support/reinforcement/medical_borg name = "Syndicate Medical Cyborg" - desc = "A combat medic cyborg, with potent healing reagents and a medical beam gun, but limited offensive potential." + desc = "A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. \ + It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. \ + Thanks to its organ storage bag, it can perform surgery as well as any humanoid." item = /obj/item/antag_spawner/nuke_ops/borg_tele/medical refundable = TRUE cost = 35 restricted = TRUE /datum/uplink_item/support/gygax - name = "Gygax Exosuit" + name = "Dark Gygax Exosuit" desc = "A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent \ - for hit-and-run style attacks. This model lacks a method of space propulsion, and therefore it is \ - advised to utilize the drop pod if you wish to make use of it." + for hit-and-run style attacks. Features an incendiary carbine, flash bang launcher, teleporter, ion thrusters and a Tesla energy array." item = /obj/mecha/combat/gygax/dark/loaded cost = 80 @@ -1081,8 +1115,8 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/support/mauler name = "Mauler Exosuit" - desc = "A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring, \ - and deployable smoke." + desc = "A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring \ + and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array." item = /obj/mecha/combat/marauder/mauler/loaded cost = 140 @@ -1111,7 +1145,8 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/stealthy_tools/chameleon name = "Chameleon Kit" - desc = "A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more!" + desc = "A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! \ + Due to budget cuts, the shoes don't provide protection against slipping." item = /obj/item/storage/box/syndie_kit/chameleon cost = 2 exclude_modes = list(/datum/game_mode/nuclear) @@ -1125,7 +1160,8 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/stealthy_tools/codespeak_manual name = "Codespeak Manual" - desc = "Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited used." + desc = "Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. \ + This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses." item = /obj/item/codespeak_manual/unlimited cost = 3 @@ -1141,12 +1177,31 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/stealthy_tools/emplight name = "EMP Flashlight" - desc = "A small, self-charging, short-ranged EMP device disguised as a flashlight. \ - Useful for disrupting headsets, cameras, and borgs during stealth operations." + desc = "A small, self-recharging, short-ranged EMP device disguised as a working flashlight. \ + Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. \ + Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge." item = /obj/item/flashlight/emp cost = 2 surplus = 30 +/datum/uplink_item/stealthy_tools/failsafe + name = "Failsafe Uplink Code" + desc = "When entered the uplink will self-destruct immidiately." + item = /obj/effect/gibspawner/generic + cost = 1 + surplus = 0 + restricted = TRUE + exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) + +/datum/uplink_item/stealthy_tools/failsafe/spawn_item(spawn_path, mob/user, datum/component/uplink/U) + if(!U) + return + U.failsafe_code = U.generate_code() + to_chat(user, "The new failsafe code for this uplink is now : [U.failsafe_code].") + if(user.mind) + user.mind.store_memory("Failsafe code for [U.parent] : [U.failsafe_code]") + return U.parent //For log icon + /datum/uplink_item/stealthy_tools/mulligan name = "Mulligan" desc = "Screwed up and have security on your tail? This handy syringe will give you a completely new identity \ @@ -1173,7 +1228,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/stealthy_tools/jammer name = "Radio Jammer" - desc = "This device will disrupt any nearby outgoing radio communication when activated." + desc = "This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat." item = /obj/item/jammer cost = 5 @@ -1204,7 +1259,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/suits/space_suit name = "Syndicate Space Suit" - desc = "This red and black syndicate space suit is less encumbering than Nanotrasen variants, \ + desc = "This red and black Syndicate space suit is less encumbering than Nanotrasen variants, \ fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit \ sightings, however." item = /obj/item/storage/box/syndie_kit/space @@ -1212,7 +1267,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/suits/hardsuit name = "Syndicate Hardsuit" - desc = "The feared suit of a syndicate nuclear agent. Features slightly better armoring and a built in jetpack \ + desc = "The feared suit of a Syndicate nuclear agent. Features slightly better armoring and a built in jetpack \ that runs off standard atmospheric tanks. Toggling the suit in and out of \ combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. \ Additionally the suit is collapsible, making it small enough to fit within a backpack. \ @@ -1223,8 +1278,8 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/suits/hardsuit/elite name = "Elite Syndicate Hardsuit" - desc = "An upgraded, elite version of the syndicate hardsuit. It features fireproofing, and also \ - provides the user with superior armor and mobility compared to the standard syndicate hardsuit." + desc = "An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also \ + provides the user with superior armor and mobility compared to the standard Syndicate hardsuit." item = /obj/item/clothing/suit/space/hardsuit/syndi/elite cost = 8 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) @@ -1232,7 +1287,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/suits/hardsuit/shielded name = "Shielded Syndicate Hardsuit" - desc = "An upgraded version of the standard syndicate hardsuit. It features a built-in energy shielding system. \ + desc = "An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. \ The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire." item = /obj/item/clothing/suit/space/hardsuit/shielded/syndi cost = 30 @@ -1245,15 +1300,15 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/device_tools/cutouts name = "Adaptive Cardboard Cutouts" - desc = "These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a \ - crayon for changing their appearances." + desc = "These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. \ + This pack contains three as well as a crayon for changing their appearances." item = /obj/item/storage/box/syndie_kit/cutouts cost = 1 surplus = 20 /datum/uplink_item/device_tools/assault_pod name = "Assault Pod Targeting Device" - desc = "Use to select the landing zone of your assault pod." + desc = "Use this to select the landing zone of your assault pod." item = /obj/item/assault_pod cost = 30 surplus = 0 @@ -1298,8 +1353,8 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/device_tools/camera_bug name = "Camera Bug" - desc = "Enables you to view all cameras on the network and track a target. Bugging cameras allows you \ - to disable them remotely." + desc = "Enables you to view all cameras on the main network, set up motion alerts and track a target. \ + Bugging cameras allows you to disable them remotely." item = /obj/item/camera_bug cost = 1 surplus = 90 @@ -1326,7 +1381,8 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/device_tools/fakenucleardisk name = "Decoy Nuclear Authentication Disk" - desc = "It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny by the Captain. Don't try to give this to us to complete your objective, we know better!" + desc = "It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny by the Captain. \ + Don't try to give this to us to complete your objective, we know better!" item = /obj/item/disk/nuclear/fake cost = 1 surplus = 1 @@ -1334,7 +1390,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/device_tools/frame name = "F.R.A.M.E. PDA Cartridge" desc = "When inserted into a personal digital assistant, this cartridge gives you five PDA viruses which \ - when used cause the targeted PDA to become a new uplink with zero TCs, and immediately become unlocked. \ + when used cause the targeted PDA to become a new uplink with zero TCs, and immediately become unlocked. \ You will receive the unlock code upon activating the virus, and the new uplink may be charged with \ telecrystals normally." item = /obj/item/cartridge/virus/frame @@ -1343,7 +1399,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/device_tools/toolbox name = "Full Syndicate Toolbox" - desc = "The syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a \ + desc = "The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a \ multitool and combat gloves that are resistant to shocks and heat." item = /obj/item/storage/toolbox/syndicate cost = 1 @@ -1366,7 +1422,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/device_tools/medgun name = "Medbeam Gun" desc = "A wonder of Syndicate engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow \ - operatives in the fight, even while under fire." + operatives in the fight, even while under fire. Don't cross the streams!" item = /obj/item/gun/medbeam cost = 15 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) @@ -1388,9 +1444,9 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/device_tools/powersink name = "Power Sink" - desc = "When screwed to wiring attached to a power grid and activated, this large device places excessive \ + desc = "When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive \ load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most \ - traditional bags and boxes." + traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy." item = /obj/item/powersink cost = 6 @@ -1399,7 +1455,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes desc = "A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a \ powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected \ of humanoids. It has two settings: intensity, which controls the power of the radiation, \ - and wavelength, which controls how long the radiation delay is." + and wavelength, which controls the delay before the effect kicks in." item = /obj/item/healthanalyzer/rad_laser cost = 3 @@ -1414,7 +1470,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/device_tools/medkit name = "Syndicate Combat Medic Kit" desc = "This first aid kit is a suspicious brown and red. Included is a combat stimulant injector \ - for rapid healing, a medical HUD for quick identification of injured personnel, \ + for rapid healing, a medical night vision HUD for quick identification of injured personnel, \ and other supplies helpful for a field medic." item = /obj/item/storage/firstaid/tactical cost = 4 @@ -1429,7 +1485,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/device_tools/surgerybag_adv name = "Advanced Syndicate Surgery Duffel Bag" - desc = "The Syndicate surgery duffel bag is a toolkit containing all newest surgery tools, surgical drapes, \ + desc = "The Syndicate surgery duffel bag is a toolkit containing all advanced surgery tools, surgical drapes, \ a Syndicate brand MMI, a straitjacket, a muzzle, and a full Syndicate Combat Medic Kit." item = /obj/item/storage/backpack/duffelbag/syndie/surgery_adv cost = 10 @@ -1445,7 +1501,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/device_tools/syndietome name = "Syndicate Tome" - desc = "Using rare artifacts acquired at great cost, the syndicate has reverse engineered \ + desc = "Using rare artifacts acquired at great cost, the Syndicate has reverse engineered \ the seemingly magical books of a certain cult. Though lacking the esoteric abilities \ of the originals, these inferior copies are still quite useful, being able to provide \ both weal and woe on the battlefield, even if they do occasionally bite off a finger." @@ -1464,7 +1520,8 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/device_tools/potion name = "Syndicate Sentience Potion" item = /obj/item/slimepotion/slime/sentience/nuclear - desc = "A potion recovered at great risk by undercover syndicate operatives and then subsequently modified with syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors." + desc = "A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. \ + Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors." cost = 2 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) restricted = TRUE @@ -1478,7 +1535,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/implants/adrenal name = "Adrenal Implant" desc = "An implant injected into the body, and later activated at the user's will. It will inject a chemical \ - cocktail which has a mild healing effect along with removing all stuns and increasing movement speed." + cocktail which removes all incapacitating effects, lets the user run faster and has a mild healing effect." item = /obj/item/storage/box/syndie_kit/imp_adrenal cost = 8 player_minimum = 25 @@ -1517,28 +1574,30 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/implants/radio name = "Internal Syndicate Radio Implant" - desc = "An implant injected into the body, allowing the use of an internal syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection." + desc = "An implant injected into the body, allowing the use of an internal Syndicate radio. \ + Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection." item = /obj/item/storage/box/syndie_kit/imp_radio cost = 4 restricted = TRUE /datum/uplink_item/implants/reviver name = "Reviver Implant" - desc = "This implant will attempt to revive you if you lose consciousness. Comes with an autosurgeon." + desc = "This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon." item = /obj/item/autosurgeon/reviver cost = 8 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/implants/stealthimplant name = "Stealth Implant" - desc = "This one-of-a-kind implant will make you almost invisible if you play your cards right." + desc = "This one-of-a-kind implant will make you almost invisible as long as you don't don't excessively move around. \ + On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it." item = /obj/item/implanter/stealth cost = 8 /datum/uplink_item/implants/storage name = "Storage Implant" desc = "An implant injected into the body, and later activated at the user's will. It will open a small bluespace \ - pocket capable of storing two items." + pocket capable of storing two regular-sized items." item = /obj/item/storage/box/syndie_kit/imp_storage cost = 8 @@ -1551,7 +1610,8 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/implants/uplink name = "Uplink Implant" - desc = "An implant injected into the body, and later activated at the user's will. Has no telecrystals, must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement." + desc = "An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. \ + Undetectable (except via surgery), and excellent for escaping confinement." item = /obj/item/storage/box/syndie_kit/imp_uplink cost = 4 // An empty uplink is kinda useless. @@ -1610,7 +1670,8 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent \ movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be \ transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can \ - be defused, and some crew may attempt to do so." + be defused, and some crew may attempt to do so. \ + The bomb core can be pried out and manually detonated with other explosives." item = /obj/item/sbeacondrop/clownbomb cost = 15 restricted_roles = list("Clown") @@ -1638,7 +1699,8 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/role_restricted/haunted_magic_eightball name = "Haunted Magic Eightball" - desc = "Most magic eightballs are toys with dice inside. Although identical in appearance to the harmless toys, this occult device reaches into the spirit world to find its answers. Be warned, that spirits are often capricious or just little assholes. To use, simply speak your question aloud, then begin shaking." + desc = "Most magic eightballs are toys with dice inside. Although identical in appearance to the harmless toys, this occult device reaches into the spirit world to find its answers. \ + Be warned, that spirits are often capricious or just little assholes. To use, simply speak your question aloud, then begin shaking." item = /obj/item/toy/eightball/haunted cost = 2 restricted_roles = list("Curator") @@ -1657,14 +1719,16 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/role_restricted/explosive_hot_potato name = "Exploding Hot Potato" - desc = "A potato rigged with explosives. On activation, a special mechanism is activated that prevents it from being dropped. The only way to get rid of it if you are holding it is to attack someone else with it, causing it to latch to that person instead." + desc = "A potato rigged with explosives. On activation, a special mechanism is activated that prevents it from being dropped. \ + The only way to get rid of it if you are holding it is to attack someone else with it, causing it to latch to that person instead." item = /obj/item/hot_potato/syndicate cost = 4 restricted_roles = list("Cook", "Botanist", "Clown", "Mime") /datum/uplink_item/role_restricted/ez_clean_bundle name = "EZ Clean Grenade Bundle" - desc = "A box with three cleaner grenades using the trademark Waffle Co. formula. Serves as a cleaner and causes acid damage to anyone standing nearby. The acid only affects carbon-based creatures." + desc = "A box with three cleaner grenades using the trademark Waffle Co. formula. Serves as a cleaner and causes acid damage to anyone standing nearby. \ + The acid only affects carbon-based creatures." item = /obj/item/storage/box/syndie_kit/ez_clean cost = 6 surplus = 20 @@ -1679,7 +1743,8 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/role_restricted/mimery name = "Guide to Advanced Mimery Series" - desc = "The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes." + desc = "The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. \ + Obviously only works for Mimes." cost = 12 item = /obj/item/storage/box/syndie_kit/mimery restricted_roles = list("Mime") @@ -1694,7 +1759,8 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/role_restricted/pressure_mod name = "Kinetic Accelerator Pressure Mod" - desc = "A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity." + desc = "A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. \ + Occupies 35% mod capacity." item = /obj/item/borg/upgrade/modkit/indoors cost = 5 //you need two for full damage, so total of 10 for maximum damage limited_stock = 2 //you can't use more than two! @@ -1702,7 +1768,8 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/role_restricted/kitchen_gun name = "Kitchen Gun (TM)" - desc = "A revolutionary .45 caliber cleaning solution! Say goodbye to daily stains and dirty surfaces with Kitchen Gun (TM)! Just five shots from Kitchen Gun (TM), and it'll sparkle like new! Includes two extra ammunition clips!" + desc = "A revolutionary .45 caliber cleaning solution! Say goodbye to daily stains and dirty surfaces with Kitchen Gun (TM)! \ + Just five shots from Kitchen Gun (TM), and it'll sparkle like new! Includes two extra ammunition clips!" cost = 10 surplus = 40 restricted_roles = list("Cook", "Janitor") @@ -1717,7 +1784,8 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/role_restricted/magillitis_serum name = "Magillitis Serum Autoinjector" - desc = "A single-use autoinjector which contains an experimental serum that causes rapid muscular growth in Hominidae. Side-affects may include hypertrichosis, violent outbursts, and an unending affinity for bananas." + desc = "A single-use autoinjector which contains an experimental serum that causes rapid muscular growth in Hominidae. \ + Side-affects may include hypertrichosis, violent outbursts, and an unending affinity for bananas." item = /obj/item/reagent_containers/hypospray/magillitis cost = 15 restricted_roles = list("Geneticist", "Chief Medical Officer") @@ -1767,7 +1835,8 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/badass/costumes/obvious_chameleon name = "Broken Chameleon Kit" - desc = "A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Please note that this kit did NOT pass quality control." + desc = "A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! \ + Please note that this kit did NOT pass quality control." item = /obj/item/storage/box/syndie_kit/chameleon/broken /datum/uplink_item/badass/costumes @@ -1777,7 +1846,8 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes /datum/uplink_item/badass/costumes/centcom_official name = "CentCom Official Costume" - desc = "Ask the crew to \"inspect\" their nuclear disk and weapons system, and then when they decline, pull out a fully automatic rifle and gun down the Captain. Radio headset does not include key. No gun included." + desc = "Ask the crew to \"inspect\" their nuclear disk and weapons system, and then when they decline, pull out a fully automatic rifle and gun down the Captain. \ + Radio headset does not include encryption key. No gun included." item = /obj/item/storage/box/syndie_kit/centcom_costume /datum/uplink_item/badass/costumes/clown diff --git a/icons/obj/ammo.dmi b/icons/obj/ammo.dmi index 24ede3c513..6282e555fa 100644 Binary files a/icons/obj/ammo.dmi and b/icons/obj/ammo.dmi differ diff --git a/icons/obj/projectiles.dmi b/icons/obj/projectiles.dmi index bff1b631c3..ad1d34836d 100644 Binary files a/icons/obj/projectiles.dmi and b/icons/obj/projectiles.dmi differ diff --git a/sound/vehicles/rocketlaunch.ogg b/sound/vehicles/rocketlaunch.ogg new file mode 100644 index 0000000000..d0ee9c7248 Binary files /dev/null and b/sound/vehicles/rocketlaunch.ogg differ