Merge branch 'master' into spike-loot-differentces
This commit is contained in:
@@ -16,6 +16,8 @@
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/// If it's valid territory for gangs/cults to summon
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var/valid_territory = TRUE
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/// malf ais can hack this
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var/valid_malf_hack = TRUE
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/// if blobs can spawn there and if it counts towards their score.
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var/blob_allowed = TRUE
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/// whether servants can warp into this area from Reebe
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@@ -572,6 +574,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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power_environ = FALSE
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always_unpowered = FALSE
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valid_territory = FALSE
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valid_malf_hack = FALSE
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blob_allowed = FALSE
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addSorted()
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+10
-9
@@ -962,15 +962,16 @@
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if(source != target)
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target.log_talk(message, message_type, tag="[tag] from [key_name(source)]", log_globally=FALSE)
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/*
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Proc for attack log creation, because really why not
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1 argument is the actor performing the action
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2 argument is the target of the action
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3 is a verb describing the action (e.g. punched, throwed, kicked, etc.)
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4 is a tool with which the action was made (usually an item)
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5 is any additional text, which will be appended to the rest of the log line
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*/
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/**
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* Log a combat message in the attack log
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*
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* Arguments:
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* * atom/user - argument is the actor performing the action
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* * atom/target - argument is the target of the action
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* * what_done - is a verb describing the action (e.g. punched, throwed, kicked, etc.)
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* * atom/object - is a tool with which the action was made (usually an item)
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* * addition - is any additional text, which will be appended to the rest of the log line
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*/
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/proc/log_combat(atom/user, atom/target, what_done, atom/object=null, addition=null)
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var/ssource = key_name(user)
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var/starget = key_name(target)
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@@ -213,6 +213,9 @@ Credit where due:
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var/list/slots = list("In your left pocket" = SLOT_L_STORE, "In your right pocket" = SLOT_R_STORE, "In your backpack" = SLOT_IN_BACKPACK)
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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var/obj/item/clockwork/replica_fabricator/F = new
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if(H.equip_to_slot_or_del(F, SLOT_IN_BACKPACK))
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to_chat(H, "<span class='brass'>You have been equipped with a replica fabricator, an advanced tool that can convert objects like doors, tables or even coats into clockwork equivalents.</span>")
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slot = H.equip_in_one_of_slots(S, slots)
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if(slot == "In your backpack")
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slot = "In your [H.back.name]"
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@@ -201,15 +201,15 @@
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. = ..()
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. += "<span class='notice'>Alt-click [src] to [state_open ? "close" : "open"] it.</span>"
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/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
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/obj/machinery/sleeper/ui_state(mob/user)
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if(controls_inside)
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return GLOB.notcontained_state
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return GLOB.default_state
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if(controls_inside && state == GLOB.notcontained_state)
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state = GLOB.default_state // If it has a set of controls on the inside, make it actually controllable by the mob in it.
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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/obj/machinery/sleeper/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, ui_key, "Sleeper", name, 550, 700, master_ui, state)
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ui = new(user, src, "Sleeper", name)
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ui.open()
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/obj/machinery/sleeper/process()
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@@ -92,6 +92,7 @@ Class Procs:
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pressure_resistance = 15
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max_integrity = 200
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layer = BELOW_OBJ_LAYER //keeps shit coming out of the machine from ending up underneath it.
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flags_1 = DEFAULT_RICOCHET_1
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flags_ricochet = RICOCHET_HARD
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ricochet_chance_mod = 0.3
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@@ -93,13 +93,10 @@ GLOBAL_LIST_EMPTY(announcement_systems)
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for(var/channel in channels)
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radio.talk_into(src, message, channel)
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//config stuff
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/obj/machinery/announcement_system/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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. = ..()
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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/obj/machinery/announcement_system/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, ui_key, "AutomatedAnnouncement", "Automated Announcement System", 500, 225, master_ui, state)
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ui = new(user, src, "AutomatedAnnouncement")
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ui.open()
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/obj/machinery/announcement_system/ui_data()
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@@ -3,6 +3,7 @@
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desc = "A machine used to deposit and withdraw station funds."
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icon = 'goon/icons/obj/goon_terminals.dmi'
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idle_power_usage = 100
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var/siphoning = FALSE
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var/next_warning = 0
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var/obj/item/radio/radio
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@@ -38,7 +39,6 @@
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return
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return ..()
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/obj/machinery/computer/bank_machine/process()
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..()
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if(siphoning)
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@@ -51,7 +51,7 @@
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end_syphon()
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return
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playsound(src.loc, 'sound/items/poster_being_created.ogg', 100, 1)
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playsound(src, 'sound/items/poster_being_created.ogg', 100, TRUE)
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syphoning_credits += 200
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D.adjust_money(-200)
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if(next_warning < world.time && prob(15))
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@@ -60,17 +60,20 @@
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radio.talk_into(src, message, radio_channel)
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next_warning = world.time + minimum_time_between_warnings
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/obj/machinery/computer/bank_machine/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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/obj/machinery/computer/bank_machine/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, ui_key, "BankMachine", name, 320, 165, master_ui, state)
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ui = new(user, src, "BankMachine", name)
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ui.open()
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/obj/machinery/computer/bank_machine/ui_data(mob/user)
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var/list/data = list()
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var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
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data["current_balance"] = D.account_balance
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if(D)
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data["current_balance"] = D.account_balance
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else
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data["current_balance"] = 0
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data["siphoning"] = siphoning
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data["station_name"] = station_name()
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@@ -43,10 +43,13 @@
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table.computer = src
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break
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/obj/machinery/computer/operating/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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/obj/machinery/computer/operating/ui_state(mob/user)
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return GLOB.not_incapacitated_state
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/obj/machinery/computer/operating/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, ui_key, "OperatingComputer", name, 350, 470, master_ui, state)
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ui = new(user, src, "OperatingComputer", name)
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ui.open()
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/obj/machinery/computer/operating/ui_data(mob/user)
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@@ -153,6 +156,8 @@
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))
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return data
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/obj/machinery/computer/operating/ui_act(action, params)
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if(..())
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return
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@@ -2,14 +2,13 @@
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name = "\improper AI system integrity restorer"
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desc = "Used with intelliCards containing nonfunctional AIs to restore them to working order."
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req_access = list(ACCESS_CAPTAIN, ACCESS_ROBOTICS, ACCESS_HEADS)
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var/mob/living/silicon/ai/occupier = null
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var/active = 0
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circuit = /obj/item/circuitboard/computer/aifixer
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icon_keyboard = "tech_key"
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icon_screen = "ai-fixer"
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light_color = LIGHT_COLOR_PINK
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ui_x = 370
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ui_y = 360
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circuit = /obj/item/circuitboard/computer/aifixer
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var/mob/living/silicon/ai/occupier = null
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var/active = FALSE
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/obj/machinery/computer/aifixer/attackby(obj/I, mob/user, params)
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if(occupier && istype(I, /obj/item/screwdriver))
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@@ -20,64 +19,45 @@
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else
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return ..()
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/obj/machinery/computer/aifixer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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||||
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||||
/obj/machinery/computer/aifixer/ui_interact(mob/user, datum/tgui/ui) //artur didn't port this correctly
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||||
ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, ui_key, "AiRestorer", name, ui_x, ui_y, master_ui, state)
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||||
ui = new(user, src, "AiRestorer", name)
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||||
ui.open()
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||||
|
||||
var/dat = ""
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/obj/machinery/computer/aifixer/ui_data(mob/user)
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var/list/data = list()
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||||
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if (src.occupier)
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var/laws
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dat += "<h3>Stored AI: [src.occupier.name]</h3>"
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dat += "<b>System integrity:</b> [(src.occupier.health+100)/2]%<br>"
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||||
data["ejectable"] = FALSE
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||||
data["AI_present"] = FALSE
|
||||
data["error"] = null
|
||||
if(!occupier)
|
||||
data["error"] = "Please transfer an AI unit."
|
||||
else
|
||||
data["AI_present"] = TRUE
|
||||
data["name"] = occupier.name
|
||||
data["restoring"] = active
|
||||
data["health"] = (occupier.health + 100) / 2
|
||||
data["isDead"] = occupier.stat == DEAD
|
||||
data["laws"] = occupier.laws.get_law_list(include_zeroth = TRUE, render_html = FALSE)
|
||||
|
||||
if (src.occupier.laws.zeroth)
|
||||
laws += "<b>0:</b> [src.occupier.laws.zeroth]<BR>"
|
||||
return data
|
||||
|
||||
for (var/index = 1, index <= src.occupier.laws.hacked.len, index++)
|
||||
var/law = src.occupier.laws.hacked[index]
|
||||
if (length(law) > 0)
|
||||
var/num = ionnum()
|
||||
laws += "<b>[num]:</b> [law]<BR>"
|
||||
/obj/machinery/computer/aifixer/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
if(!occupier)
|
||||
active = FALSE
|
||||
|
||||
for (var/index = 1, index <= src.occupier.laws.ion.len, index++)
|
||||
var/law = src.occupier.laws.ion[index]
|
||||
if (length(law) > 0)
|
||||
var/num = ionnum()
|
||||
laws += "<b>[num]:</b> [law]<BR>"
|
||||
|
||||
var/number = 1
|
||||
for (var/index = 1, index <= src.occupier.laws.inherent.len, index++)
|
||||
var/law = src.occupier.laws.inherent[index]
|
||||
if (length(law) > 0)
|
||||
laws += "<b>[number]:</b> [law]<BR>"
|
||||
number++
|
||||
|
||||
for (var/index = 1, index <= src.occupier.laws.supplied.len, index++)
|
||||
var/law = src.occupier.laws.supplied[index]
|
||||
if (length(law) > 0)
|
||||
laws += "<b>[number]:</b> [law]<BR>"
|
||||
number++
|
||||
|
||||
dat += "<b>Laws:</b><br>[laws]<br>"
|
||||
|
||||
if (src.occupier.stat == DEAD)
|
||||
dat += "<span class='bad'>AI non-functional</span>"
|
||||
else
|
||||
dat += "<span class='good'>AI functional</span>"
|
||||
if (!src.active)
|
||||
dat += {"<br><br><A href='byond://?src=[REF(src)];fix=1'>Begin Reconstruction</A>"}
|
||||
else
|
||||
dat += "<br><br>Reconstruction in process, please wait.<br>"
|
||||
dat += {"<br><A href='?src=[REF(user)];mach_close=computer'>Close</A>"}
|
||||
var/datum/browser/popup = new(user, "computer", "AI System Integrity Restorer", 400, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
return
|
||||
switch(action)
|
||||
if("PRG_beginReconstruction")
|
||||
if(occupier?.health < 100)
|
||||
to_chat(usr, "<span class='notice'>Reconstruction in progress. This will take several minutes.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, FALSE)
|
||||
active = TRUE
|
||||
occupier.notify_ghost_cloning("Your core files are being restored!", source = src)
|
||||
. = TRUE
|
||||
|
||||
/obj/machinery/computer/aifixer/proc/Fix()
|
||||
use_power(1000)
|
||||
@@ -97,17 +77,6 @@
|
||||
active = Fix()
|
||||
if(oldstat != occupier.stat)
|
||||
update_icon()
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/computer/aifixer/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(href_list["fix"])
|
||||
to_chat(usr, "<span class='notice'>Reconstruction in progress. This will take several minutes.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
|
||||
active = TRUE
|
||||
add_fingerprint(usr)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/aifixer/update_overlays()
|
||||
. = ..()
|
||||
|
||||
@@ -3,19 +3,19 @@
|
||||
desc = "Used to remotely control the flow of power to different parts of the station."
|
||||
icon_screen = "solar"
|
||||
icon_keyboard = "power_key"
|
||||
req_access = list(ACCESS_ENGINE)
|
||||
req_access = list(ACCESS_CE)
|
||||
circuit = /obj/item/circuitboard/computer/apc_control
|
||||
light_color = LIGHT_COLOR_YELLOW
|
||||
var/mob/living/operator //Who's operating the computer right now
|
||||
var/obj/machinery/power/apc/active_apc //The APC we're using right now
|
||||
var/list/result_filters //For sorting the results
|
||||
var/checking_logs = 0
|
||||
var/should_log = TRUE
|
||||
var/restoring = FALSE
|
||||
var/list/logs
|
||||
var/auth_id = "\[NULL\]"
|
||||
var/auth_id = "\[NULL\]:"
|
||||
|
||||
/obj/machinery/computer/apc_control/Initialize()
|
||||
/obj/machinery/computer/apc_control/Initialize(mapload, obj/item/circuitboard/C)
|
||||
. = ..()
|
||||
result_filters = list("Name" = null, "Charge Above" = null, "Charge Below" = null, "Responsive" = null)
|
||||
logs = list()
|
||||
|
||||
/obj/machinery/computer/apc_control/process()
|
||||
if(operator && (!operator.Adjacent(src) || stat))
|
||||
@@ -23,8 +23,8 @@
|
||||
if(active_apc)
|
||||
if(!active_apc.locked)
|
||||
active_apc.say("Remote access canceled. Interface locked.")
|
||||
playsound(active_apc, 'sound/machines/boltsdown.ogg', 25, 0)
|
||||
playsound(active_apc, 'sound/machines/terminal_alert.ogg', 50, 0)
|
||||
playsound(active_apc, 'sound/machines/boltsdown.ogg', 25, FALSE)
|
||||
playsound(active_apc, 'sound/machines/terminal_alert.ogg', 50, FALSE)
|
||||
active_apc.locked = TRUE
|
||||
active_apc.update_icon()
|
||||
active_apc.remote_control = null
|
||||
@@ -34,171 +34,163 @@
|
||||
if(!IsAdminGhost(user))
|
||||
to_chat(user,"<span class='warning'>[src] does not support AI control.</span>") //You already have APC access, cheater!
|
||||
return
|
||||
..(user)
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/apc_control/proc/check_apc(obj/machinery/power/apc/APC)
|
||||
return APC.z == z && !APC.malfhack && !APC.aidisabled && !(APC.obj_flags & EMAGGED) && !APC.stat && !istype(APC.area, /area/ai_monitored) && !APC.area.outdoors
|
||||
|
||||
/obj/machinery/computer/apc_control/ui_interact(mob/living/user)
|
||||
. = ..()
|
||||
var/dat
|
||||
if(authenticated)
|
||||
if(!checking_logs)
|
||||
dat += "Logged in as [auth_id].<br><br>"
|
||||
dat += "<i>Filters</i><br>"
|
||||
dat += "<b>Name:</b> <a href='?src=[REF(src)];name_filter=1'>[result_filters["Name"] ? result_filters["Name"] : "None set"]</a><br>"
|
||||
dat += "<b>Charge:</b> <a href='?src=[REF(src)];above_filter=1'>\>[result_filters["Charge Above"] ? result_filters["Charge Above"] : "NaN"]%</a> and <a href='?src=[REF(src)];below_filter=1'>\<[result_filters["Charge Below"] ? result_filters["Charge Below"] : "NaN"]%</a><br>"
|
||||
dat += "<b>Accessible:</b> <a href='?src=[REF(src)];access_filter=1'>[result_filters["Responsive"] ? "Non-Responsive Only" : "All"]</a><br><br>"
|
||||
for(var/A in GLOB.apcs_list)
|
||||
if(check_apc(A))
|
||||
var/obj/machinery/power/apc/APC = A
|
||||
if(result_filters["Name"] && !findtext(APC.name, result_filters["Name"]) && !findtext(APC.area.name, result_filters["Name"]))
|
||||
continue
|
||||
if(result_filters["Charge Above"] && (!APC.cell || (APC.cell && (APC.cell.charge / APC.cell.maxcharge) < result_filters["Charge Above"] / 100)))
|
||||
continue
|
||||
if(result_filters["Charge Below"] && APC.cell && (APC.cell.charge / APC.cell.maxcharge) > result_filters["Charge Below"] / 100)
|
||||
continue
|
||||
if(result_filters["Responsive"] && !APC.aidisabled)
|
||||
continue
|
||||
dat += "<a href='?src=[REF(src)];access_apc=[REF(APC)]'>[A]</a><br>\
|
||||
<b>Charge:</b> [APC.cell ? "[DisplayEnergy(APC.cell.charge)] / [DisplayEnergy(APC.cell.maxcharge)] ([round((APC.cell.charge / APC.cell.maxcharge) * 100)]%)" : "No Powercell Installed"]<br>\
|
||||
<b>Area:</b> [APC.area]<br>\
|
||||
[APC.aidisabled || APC.panel_open ? "<font color='#FF0000'>APC does not respond to interface query.</font>" : "<font color='#00FF00'>APC responds to interface query.</font>"]<br><br>"
|
||||
dat += "<a href='?src=[REF(src)];check_logs=1'>Check Logs</a><br>"
|
||||
dat += "<a href='?src=[REF(src)];log_out=1'>Log Out</a><br>"
|
||||
if(obj_flags & EMAGGED)
|
||||
dat += "<font color='#FF0000'>WARNING: Logging functionality partially disabled from outside source.</font><br>"
|
||||
dat += "<a href='?src=[REF(src)];restore_logging=1'>Restore logging functionality?</a><br>"
|
||||
else
|
||||
if(logs.len)
|
||||
for(var/entry in logs)
|
||||
dat += "[entry]<br>"
|
||||
else
|
||||
dat += "<i>No activity has been recorded at this time.</i><br>"
|
||||
if(obj_flags & EMAGGED)
|
||||
dat += "<a href='?src=[REF(src)];clear_logs=1'><font color='#FF0000'>@#%! CLEAR LOGS</a>"
|
||||
dat += "<a href='?src=[REF(src)];check_apcs=1'>Return</a>"
|
||||
operator = user
|
||||
else
|
||||
dat = "<a href='?src=[REF(src)];authenticate=1'>Please swipe a valid ID to log in...</a>"
|
||||
var/datum/browser/popup = new(user, "apc_control", name, 600, 400)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
|
||||
popup.open()
|
||||
/obj/machinery/computer/apc_control/ui_interact(mob/user, datum/tgui/ui)
|
||||
operator = user
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "ApcControl")
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/apc_control/Topic(href, href_list)
|
||||
/obj/machinery/computer/apc_control/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["auth_id"] = auth_id
|
||||
data["authenticated"] = authenticated
|
||||
data["emagged"] = obj_flags & EMAGGED
|
||||
data["logging"] = should_log
|
||||
data["restoring"] = restoring
|
||||
data["logs"] = list()
|
||||
data["apcs"] = list()
|
||||
|
||||
for(var/entry in logs)
|
||||
data["logs"] += list(list("entry" = entry))
|
||||
|
||||
for(var/apc in GLOB.apcs_list)
|
||||
if(check_apc(apc))
|
||||
var/obj/machinery/power/apc/A = apc
|
||||
var/has_cell = (A.cell) ? TRUE : FALSE
|
||||
data["apcs"] += list(list(
|
||||
"name" = A.area.name,
|
||||
"operating" = A.operating,
|
||||
"charge" = (has_cell) ? A.cell.percent() : "NOCELL",
|
||||
"load" = DisplayPower(A.lastused_total),
|
||||
"charging" = A.charging,
|
||||
"chargeMode" = A.chargemode,
|
||||
"eqp" = A.equipment,
|
||||
"lgt" = A.lighting,
|
||||
"env" = A.environ,
|
||||
"responds" = A.aidisabled || A.panel_open,
|
||||
"ref" = REF(A)
|
||||
)
|
||||
)
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/apc_control/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
if(!usr || !usr.canUseTopic(src) || stat || QDELETED(src))
|
||||
return
|
||||
if(href_list["authenticate"])
|
||||
var/obj/item/card/id/ID = usr.get_idcard(TRUE)
|
||||
if(ID && istype(ID))
|
||||
if(check_access(ID))
|
||||
switch(action)
|
||||
if("log-in")
|
||||
if(obj_flags & EMAGGED)
|
||||
authenticated = TRUE
|
||||
auth_id = "[ID.registered_name] ([ID.assignment])"
|
||||
log_activity("logged in")
|
||||
if(href_list["log_out"])
|
||||
log_activity("logged out")
|
||||
authenticated = FALSE
|
||||
auth_id = "\[NULL\]"
|
||||
if(href_list["restore_logging"])
|
||||
to_chat(usr, "<span class='robot notice'>[icon2html(src, usr)] Logging functionality restored from backup data.</span>")
|
||||
obj_flags &= ~EMAGGED
|
||||
LAZYADD(logs, "<b>-=- Logging restored to full functionality at this point -=-</b>")
|
||||
if(href_list["access_apc"])
|
||||
playsound(src, "terminal_type", 50, 0)
|
||||
var/obj/machinery/power/apc/APC = locate(href_list["access_apc"]) in GLOB.apcs_list
|
||||
if(!APC || APC.aidisabled || APC.panel_open || QDELETED(APC))
|
||||
to_chat(usr, "<span class='robot danger'>[icon2html(src, usr)] APC does not return interface request. Remote access may be disabled.</span>")
|
||||
return
|
||||
if(active_apc)
|
||||
to_chat(usr, "<span class='robot danger'>[icon2html(src, usr)] Disconnected from [active_apc].</span>")
|
||||
active_apc.say("Remote access canceled. Interface locked.")
|
||||
playsound(active_apc, 'sound/machines/boltsdown.ogg', 25, 0)
|
||||
playsound(active_apc, 'sound/machines/terminal_alert.ogg', 50, 0)
|
||||
active_apc.locked = TRUE
|
||||
active_apc.update_icon()
|
||||
active_apc.remote_control = null
|
||||
active_apc = null
|
||||
to_chat(usr, "<span class='robot notice'>[icon2html(src, usr)] Connected to APC in [get_area_name(APC.area, TRUE)]. Interface request sent.</span>")
|
||||
log_activity("remotely accessed APC in [get_area_name(APC.area, TRUE)]")
|
||||
APC.remote_control = src
|
||||
APC.ui_interact(usr)
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] remotely accessed [APC] from [src] at [AREACOORD(src)].")
|
||||
log_game("[key_name(usr)] remotely accessed [APC] from [src] at [AREACOORD(src)].")
|
||||
if(APC.locked)
|
||||
APC.say("Remote access detected. Interface unlocked.")
|
||||
playsound(APC, 'sound/machines/boltsup.ogg', 25, 0)
|
||||
playsound(APC, 'sound/machines/terminal_alert.ogg', 50, 0)
|
||||
APC.locked = FALSE
|
||||
APC.update_icon()
|
||||
active_apc = APC
|
||||
if(href_list["name_filter"])
|
||||
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
|
||||
var/new_filter = stripped_input(usr, "What name are you looking for?", name)
|
||||
if(!src || !usr || !usr.canUseTopic(src) || stat || QDELETED(src))
|
||||
return
|
||||
log_activity("changed name filter to \"[new_filter]\"")
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
result_filters["Name"] = new_filter
|
||||
if(href_list["above_filter"])
|
||||
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
|
||||
var/new_filter = input(usr, "Enter a percentage from 1-100 to sort by (greater than).", name) as null|num
|
||||
if(!src || !usr || !usr.canUseTopic(src) || stat || QDELETED(src))
|
||||
return
|
||||
log_activity("changed greater than charge filter to \"[new_filter]\"")
|
||||
if(new_filter)
|
||||
new_filter = clamp(new_filter, 0, 100)
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
result_filters["Charge Above"] = new_filter
|
||||
if(href_list["below_filter"])
|
||||
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
|
||||
var/new_filter = input(usr, "Enter a percentage from 1-100 to sort by (lesser than).", name) as null|num
|
||||
if(!src || !usr || !usr.canUseTopic(src) || stat || QDELETED(src))
|
||||
return
|
||||
log_activity("changed lesser than charge filter to \"[new_filter]\"")
|
||||
if(new_filter)
|
||||
new_filter = clamp(new_filter, 0, 100)
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
result_filters["Charge Below"] = new_filter
|
||||
if(href_list["access_filter"])
|
||||
if(isnull(result_filters["Responsive"]))
|
||||
result_filters["Responsive"] = 1
|
||||
log_activity("sorted by non-responsive APCs only")
|
||||
else
|
||||
result_filters["Responsive"] = !result_filters["Responsive"]
|
||||
log_activity("sorted by all APCs")
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
if(href_list["check_logs"])
|
||||
checking_logs = TRUE
|
||||
log_activity("checked logs")
|
||||
if(href_list["check_apcs"])
|
||||
checking_logs = FALSE
|
||||
log_activity("checked APCs")
|
||||
if(href_list["clear_logs"])
|
||||
logs = list()
|
||||
ui_interact(usr) //Refresh the UI after a filter changes
|
||||
auth_id = "Unknown (Unknown):"
|
||||
log_activity("[auth_id] logged in to the terminal")
|
||||
return
|
||||
var/obj/item/card/id/ID = operator.get_idcard(TRUE)
|
||||
if(ID && istype(ID))
|
||||
if(check_access(ID))
|
||||
authenticated = TRUE
|
||||
auth_id = "[ID.registered_name] ([ID.assignment]):"
|
||||
log_activity("[auth_id] logged in to the terminal")
|
||||
playsound(src, 'sound/machines/terminal_on.ogg', 50, FALSE)
|
||||
else
|
||||
auth_id = "[ID.registered_name] ([ID.assignment]):"
|
||||
log_activity("[auth_id] attempted to log into the terminal")
|
||||
return
|
||||
auth_id = "Unknown (Unknown):"
|
||||
log_activity("[auth_id] attempted to log into the terminal")
|
||||
if("log-out")
|
||||
log_activity("[auth_id] logged out of the terminal")
|
||||
playsound(src, 'sound/machines/terminal_off.ogg', 50, FALSE)
|
||||
authenticated = FALSE
|
||||
auth_id = "\[NULL\]"
|
||||
if("toggle-logs")
|
||||
should_log = !should_log
|
||||
log_game("[key_name(operator)] set the logs of [src] in [AREACOORD(src)] [should_log ? "On" : "Off"]")
|
||||
if("restore-console")
|
||||
restoring = TRUE
|
||||
addtimer(CALLBACK(src, .proc/restore_comp), rand(3,5) * 9)
|
||||
if("access-apc")
|
||||
var/ref = params["ref"]
|
||||
playsound(src, "terminal_type", 50, FALSE)
|
||||
var/obj/machinery/power/apc/APC = locate(ref) in GLOB.apcs_list
|
||||
if(!APC)
|
||||
return
|
||||
if(active_apc)
|
||||
to_chat(operator, "<span class='robot danger'>[icon2html(src, auth_id)] Disconnected from [active_apc].</span>")
|
||||
active_apc.say("Remote access canceled. Interface locked.")
|
||||
playsound(active_apc, 'sound/machines/boltsdown.ogg', 25, FALSE)
|
||||
playsound(active_apc, 'sound/machines/terminal_alert.ogg', 50, FALSE)
|
||||
active_apc.locked = TRUE
|
||||
active_apc.update_icon()
|
||||
active_apc.remote_control = null
|
||||
active_apc = null
|
||||
APC.remote_control = src
|
||||
APC.ui_interact(operator)
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
log_game("[key_name(operator)] remotely accessed [APC] from [src] at [AREACOORD(src)].")
|
||||
log_activity("[auth_id] remotely accessed APC in [get_area_name(APC.area, TRUE)]")
|
||||
if(APC.locked)
|
||||
APC.say("Remote access detected. Interface unlocked.")
|
||||
playsound(APC, 'sound/machines/boltsup.ogg', 25, FALSE)
|
||||
playsound(APC, 'sound/machines/terminal_alert.ogg', 50, FALSE)
|
||||
APC.locked = FALSE
|
||||
APC.update_icon()
|
||||
active_apc = APC
|
||||
if("check-logs")
|
||||
log_activity("Checked Logs")
|
||||
if("check-apcs")
|
||||
log_activity("Checked APCs")
|
||||
if("toggle-minor")
|
||||
var/ref = params["ref"]
|
||||
var/type = params["type"]
|
||||
var/value = params["value"]
|
||||
var/obj/machinery/power/apc/target = locate(ref) in GLOB.apcs_list
|
||||
if(!target)
|
||||
return
|
||||
target.vars[type] = target.setsubsystem(text2num(value))
|
||||
target.update_icon()
|
||||
target.update()
|
||||
var/setTo = ""
|
||||
switch(target.vars[type])
|
||||
if(0)
|
||||
setTo = "Off"
|
||||
if(1)
|
||||
setTo = "Auto Off"
|
||||
if(2)
|
||||
setTo = "On"
|
||||
if(3)
|
||||
setTo = "Auto On"
|
||||
log_activity("Set APC [target.area.name] [type] to [setTo]")
|
||||
log_game("[key_name(operator)] Set APC [target.area.name] [type] to [setTo]]")
|
||||
if("breaker")
|
||||
var/ref = params["ref"]
|
||||
var/obj/machinery/power/apc/target = locate(ref) in GLOB.apcs_list
|
||||
target.toggle_breaker()
|
||||
var/setTo = target.operating ? "On" : "Off"
|
||||
log_activity("Turned APC [target.area.name]'s breaker [setTo]")
|
||||
|
||||
/obj/machinery/computer/apc_control/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(!authenticated)
|
||||
to_chat(user, "<span class='warning'>You bypass [src]'s access requirements using your emag.</span>")
|
||||
authenticated = TRUE
|
||||
log_activity("logged in")
|
||||
else
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
user.visible_message("<span class='warning'>You emag [src], disabling precise logging and allowing you to clear logs.</span>")
|
||||
log_game("[key_name(user)] emagged [src] at [AREACOORD(src)], disabling operator tracking.")
|
||||
obj_flags |= EMAGGED
|
||||
playsound(src, "sparks", 50, 1)
|
||||
return TRUE
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
obj_flags |= EMAGGED
|
||||
log_game("[key_name(user)] emagged [src] at [AREACOORD(src)]")
|
||||
playsound(src, "sparks", 50, TRUE)
|
||||
|
||||
/obj/machinery/computer/apc_control/proc/log_activity(log_text)
|
||||
var/op_string = operator && !(obj_flags & EMAGGED) ? operator : "\[NULL OPERATOR\]"
|
||||
LAZYADD(logs, "<b>([STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)])</b> [op_string] [log_text]")
|
||||
if(!should_log)
|
||||
return
|
||||
LAZYADD(logs, "([STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)]): [auth_id] [log_text]")
|
||||
|
||||
/obj/machinery/computer/apc_control/proc/restore_comp()
|
||||
obj_flags &= ~EMAGGED
|
||||
should_log = TRUE
|
||||
log_game("[key_name(operator)] restored the logs of [src] in [AREACOORD(src)]")
|
||||
log_activity("-=- Logging restored to full functionality at this point -=-")
|
||||
restoring = FALSE
|
||||
|
||||
/mob/proc/using_power_flow_console()
|
||||
for(var/obj/machinery/computer/apc_control/A in range(1, src))
|
||||
|
||||
@@ -19,11 +19,10 @@
|
||||
SSradio.remove_object(src, receive_frequency)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/atmos_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/computer/atmos_alert/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "AtmosAlertConsole", name, 350, 300, master_ui, state)
|
||||
ui = new(user, src, "AtmosAlertConsole", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/atmos_alert/ui_data(mob/user)
|
||||
@@ -45,11 +44,11 @@
|
||||
if("clear")
|
||||
var/zone = params["zone"]
|
||||
if(zone in priority_alarms)
|
||||
to_chat(usr, "Priority alarm for [zone] cleared.")
|
||||
to_chat(usr, "<span class='notice'>Priority alarm for [zone] cleared.</span>")
|
||||
priority_alarms -= zone
|
||||
. = TRUE
|
||||
if(zone in minor_alarms)
|
||||
to_chat(usr, "Minor alarm for [zone] cleared.")
|
||||
to_chat(usr, "<span class='notice'>Minor alarm for [zone] cleared.</span>")
|
||||
minor_alarms -= zone
|
||||
. = TRUE
|
||||
update_icon()
|
||||
|
||||
@@ -91,8 +91,6 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
icon_screen = "tank"
|
||||
icon_keyboard = "atmos_key"
|
||||
circuit = /obj/item/circuitboard/computer/atmos_control
|
||||
ui_x = 400
|
||||
ui_y = 925
|
||||
|
||||
var/frequency = FREQ_ATMOS_STORAGE
|
||||
var/list/sensors = list(
|
||||
@@ -123,11 +121,10 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
SSradio.remove_object(src, frequency)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/atmos_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/computer/atmos_control/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "AtmosControlConsole", name, ui_x, ui_y, master_ui, state)
|
||||
ui = new(user, src, "AtmosControlConsole", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/atmos_control/ui_data(mob/user)
|
||||
@@ -265,13 +262,6 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in devices)
|
||||
U.broadcast_status()
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "AtmosControlConsole", name, ui_x, ui_y, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/ui_data(mob/user)
|
||||
var/list/data = ..()
|
||||
data["tank"] = TRUE
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
icon_keyboard = "security_key"
|
||||
circuit = /obj/item/circuitboard/computer/security
|
||||
light_color = LIGHT_COLOR_RED
|
||||
ui_x = 870
|
||||
ui_y = 708
|
||||
|
||||
var/list/network = list("ss13")
|
||||
var/obj/machinery/camera/active_camera
|
||||
@@ -55,11 +53,9 @@
|
||||
network -= i
|
||||
network += "[idnum][i]"
|
||||
|
||||
/obj/machinery/computer/security/ui_interact(\
|
||||
mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
/obj/machinery/computer/security/ui_interact(mob/user, datum/tgui/ui)
|
||||
// Update UI
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
// Show static if can't use the camera
|
||||
if(!active_camera?.can_use())
|
||||
show_camera_static()
|
||||
@@ -76,10 +72,11 @@
|
||||
use_power(active_power_usage)
|
||||
// Register map objects
|
||||
user.client.register_map_obj(cam_screen)
|
||||
user.client.register_map_obj(cam_plane_master)
|
||||
for(var/plane in cam_plane_master)
|
||||
user.client.register_map_obj(plane)
|
||||
user.client.register_map_obj(cam_background)
|
||||
// Open UI
|
||||
ui = new(user, src, ui_key, "CameraConsole", name, ui_x, ui_y, master_ui, state)
|
||||
ui = new(user, src, "CameraConsole", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/security/ui_data()
|
||||
|
||||
@@ -76,11 +76,10 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
|
||||
/datum/crewmonitor/Destroy()
|
||||
return ..()
|
||||
|
||||
/datum/crewmonitor/ui_interact(mob/user, ui_key = "crew", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/datum/crewmonitor/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "CrewConsole", "crew monitor", 800, 600 , master_ui, state)
|
||||
ui = new(user, src, "CrewConsole")
|
||||
ui.open()
|
||||
|
||||
/datum/crewmonitor/proc/show(mob/M, source)
|
||||
|
||||
@@ -220,9 +220,7 @@
|
||||
/obj/machinery/computer/scan_consolenew/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/ui_interact(mob/user, datum/tgui/ui)
|
||||
// Most of ui_interact is spent setting variables for passing to the tgui
|
||||
// interface.
|
||||
// We can also do some general state processing here too as it's a good
|
||||
@@ -264,10 +262,9 @@
|
||||
time_to_pulse = round((rad_pulse_timer - world.time)/10)
|
||||
|
||||
// Attempt to update tgui ui, open and update if needed.
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "DnaConsole", name, 539, 710, master_ui, state)
|
||||
ui = new(user, src, "DnaConsole")
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/ui_data(mob/user)
|
||||
|
||||
@@ -53,10 +53,10 @@
|
||||
var/obj/machinery/launchpad/pad = launchpads[number]
|
||||
return pad
|
||||
|
||||
/obj/machinery/computer/launchpad/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/computer/launchpad/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "LaunchpadConsole", name, ui_x, ui_y, master_ui, state)
|
||||
ui = new(user, src, "LaunchpadConsole", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/launchpad/ui_data(mob/user)
|
||||
@@ -128,4 +128,4 @@
|
||||
if("pull")
|
||||
teleport(usr, current_pad, FALSE)
|
||||
. = TRUE
|
||||
. = TRUE
|
||||
. = TRUE
|
||||
|
||||
@@ -6,8 +6,6 @@
|
||||
icon_keyboard = "security_key"
|
||||
req_access = list(ACCESS_ARMORY)
|
||||
circuit = /obj/item/circuitboard/computer/gulag_teleporter_console
|
||||
ui_x = 350
|
||||
ui_y = 295
|
||||
|
||||
var/default_goal = 200
|
||||
var/obj/machinery/gulag_teleporter/teleporter = null
|
||||
@@ -21,11 +19,10 @@
|
||||
. = ..()
|
||||
scan_machinery()
|
||||
|
||||
/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "GulagTeleporterConsole", name, ui_x, ui_y, master_ui, state)
|
||||
ui = new(user, src, "GulagTeleporterConsole", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_data(mob/user)
|
||||
|
||||
@@ -23,11 +23,10 @@
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/robotics/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/computer/robotics/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "RoboticsControlConsole", name, ui_x, ui_y, master_ui, state)
|
||||
ui = new(user, src, "RoboticsControlConsole", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/robotics/ui_data(mob/user)
|
||||
@@ -123,5 +122,5 @@
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, TRUE, D)
|
||||
s.start()
|
||||
D.visible_message("<span class='danger'>\the [D] self destructs!</span>")
|
||||
D.visible_message("<span class='danger'>\the [D] self-destructs!</span>")
|
||||
D.gib()
|
||||
|
||||
@@ -16,11 +16,10 @@
|
||||
GLOB.alert_consoles -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/station_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/computer/station_alert/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "StationAlertConsole", name, 325, 500, master_ui, state)
|
||||
ui = new(user, src, "StationAlertConsole", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/station_alert/ui_data(mob/user)
|
||||
@@ -31,6 +30,7 @@
|
||||
data["alarms"][class] = list()
|
||||
for(var/area in alarms[class])
|
||||
data["alarms"][class] += area
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/station_alert/proc/triggerAlarm(class, area/A, O, obj/source)
|
||||
|
||||
@@ -34,11 +34,10 @@
|
||||
break
|
||||
return power_station
|
||||
|
||||
obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/computer/teleporter/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "Teleporter", name, ui_x, ui_y, master_ui, state)
|
||||
ui = new(user, src, "Teleporter", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/teleporter/ui_data(mob/user)
|
||||
@@ -56,7 +55,6 @@ obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/t
|
||||
|
||||
return data
|
||||
|
||||
|
||||
/obj/machinery/computer/teleporter/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
@@ -92,16 +90,18 @@ obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/t
|
||||
say("Processing hub calibration to target...")
|
||||
calibrating = TRUE
|
||||
power_station.update_icon()
|
||||
spawn(50 * (3 - power_station.teleporter_hub.accuracy)) //Better parts mean faster calibration
|
||||
calibrating = FALSE
|
||||
if(check_hub_connection())
|
||||
power_station.teleporter_hub.calibrated = TRUE
|
||||
say("Calibration complete.")
|
||||
else
|
||||
say("Error: Unable to detect hub.")
|
||||
power_station.update_icon()
|
||||
addtimer(CALLBACK(src, .proc/finish_calibration), 50 * (3 - power_station.teleporter_hub.accuracy)) //Better parts mean faster calibration
|
||||
. = TRUE
|
||||
|
||||
/obj/machinery/computer/teleporter/proc/finish_calibration()
|
||||
calibrating = FALSE
|
||||
if(check_hub_connection())
|
||||
power_station.teleporter_hub.calibrated = TRUE
|
||||
say("Calibration complete.")
|
||||
else
|
||||
say("Error: Unable to detect hub.")
|
||||
power_station.update_icon()
|
||||
|
||||
/obj/machinery/computer/teleporter/proc/check_hub_connection()
|
||||
if(!power_station)
|
||||
return FALSE
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
var/active = FALSE
|
||||
var/list/rangers = list()
|
||||
var/stop = 0
|
||||
var/volume = 70
|
||||
var/datum/track/selection = null
|
||||
|
||||
/obj/machinery/jukebox/disco
|
||||
@@ -51,74 +52,91 @@
|
||||
else
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
/obj/machinery/jukebox/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)))
|
||||
return
|
||||
if (!anchored)
|
||||
/obj/machinery/jukebox/ui_status(mob/user)
|
||||
if(!anchored)
|
||||
to_chat(user,"<span class='warning'>This device must be anchored by a wrench!</span>")
|
||||
return
|
||||
if(!allowed(user))
|
||||
return UI_CLOSE
|
||||
if(!allowed(user) && !isobserver(user))
|
||||
to_chat(user,"<span class='warning'>Error: Access Denied.</span>")
|
||||
user.playsound_local(src,'sound/misc/compiler-failure.ogg', 25, 1)
|
||||
return
|
||||
if(!SSjukeboxes.songs.len)
|
||||
user.playsound_local(src, 'sound/misc/compiler-failure.ogg', 25, TRUE)
|
||||
return UI_CLOSE
|
||||
if(!SSjukeboxes.songs.len && !isobserver(user))
|
||||
to_chat(user,"<span class='warning'>Error: No music tracks have been authorized for your station. Petition Central Command to resolve this issue.</span>")
|
||||
playsound(src,'sound/misc/compiler-failure.ogg', 25, 1)
|
||||
return
|
||||
var/list/dat = list()
|
||||
dat +="<div class='statusDisplay' style='text-align:center'>"
|
||||
dat += "<b><A href='?src=[REF(src)];action=toggle'>[!active ? "BREAK IT DOWN" : "SHUT IT DOWN"]<b></A><br>"
|
||||
dat += "</div><br>"
|
||||
dat += "<A href='?src=[REF(src)];action=select'> Select Track</A><br>"
|
||||
if(istype(selection))
|
||||
dat += "Track Selected: [selection.song_name]<br>"
|
||||
dat += "Track Length: [DisplayTimeText(selection.song_length)]<br><br>"
|
||||
else
|
||||
dat += "Track Selected: None!<br><br>"
|
||||
var/datum/browser/popup = new(user, "vending", "[name]", 400, 350)
|
||||
popup.set_content(dat.Join())
|
||||
popup.open()
|
||||
playsound(src, 'sound/misc/compiler-failure.ogg', 25, TRUE)
|
||||
return UI_CLOSE
|
||||
return ..()
|
||||
|
||||
/obj/machinery/jukebox/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "Jukebox", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/jukebox/Topic(href, href_list)
|
||||
if(..())
|
||||
/obj/machinery/jukebox/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["active"] = active
|
||||
data["songs"] = list()
|
||||
for(var/datum/track/S in SSjukeboxes.songs)
|
||||
var/list/track_data = list(
|
||||
name = S.song_name
|
||||
)
|
||||
data["songs"] += list(track_data)
|
||||
data["track_selected"] = null
|
||||
data["track_length"] = null
|
||||
data["track_beat"] = null
|
||||
if(selection)
|
||||
data["track_selected"] = selection.song_name
|
||||
data["track_length"] = DisplayTimeText(selection.song_length)
|
||||
data["track_beat"] = selection.song_beat
|
||||
data["volume"] = volume
|
||||
return data
|
||||
|
||||
/obj/machinery/jukebox/ui_act(action, list/params)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
add_fingerprint(usr)
|
||||
switch(href_list["action"])
|
||||
|
||||
switch(action)
|
||||
if("toggle")
|
||||
if (QDELETED(src))
|
||||
if(QDELETED(src))
|
||||
return
|
||||
if(!active)
|
||||
if(stop > world.time)
|
||||
to_chat(usr, "<span class='warning'>Error: The device is still resetting from the last activation, it will be ready again in [DisplayTimeText(stop-world.time)].</span>")
|
||||
playsound(src, 'sound/misc/compiler-failure.ogg', 50, 1)
|
||||
playsound(src, 'sound/misc/compiler-failure.ogg', 50, TRUE)
|
||||
return
|
||||
if(!istype(selection))
|
||||
to_chat(usr, "<span class='warning'>Error: Severe user incompetence detected.</span>")
|
||||
playsound(src, 'sound/misc/compiler-failure.ogg', 50, 1)
|
||||
return
|
||||
if(!activate_music())
|
||||
to_chat(usr, "<span class='warning'>Error: Generic hardware failure.</span>")
|
||||
playsound(src, 'sound/misc/compiler-failure.ogg', 50, 1)
|
||||
return
|
||||
updateUsrDialog()
|
||||
else if(active)
|
||||
activate_music()
|
||||
START_PROCESSING(SSobj, src)
|
||||
return TRUE
|
||||
else
|
||||
stop = 0
|
||||
updateUsrDialog()
|
||||
if("select")
|
||||
return TRUE
|
||||
if("select_track")
|
||||
if(active)
|
||||
to_chat(usr, "<span class='warning'>Error: You cannot change the song until the current one is over.</span>")
|
||||
return
|
||||
|
||||
var/list/available = list()
|
||||
for(var/datum/track/S in SSjukeboxes.songs)
|
||||
available[S.song_name] = S
|
||||
var/selected = input(usr, "Choose your song", "Track:") as null|anything in available
|
||||
var/selected = params["track"]
|
||||
if(QDELETED(src) || !selected || !istype(available[selected], /datum/track))
|
||||
return
|
||||
selection = available[selected]
|
||||
updateUsrDialog()
|
||||
return TRUE
|
||||
if("set_volume")
|
||||
var/new_volume = params["volume"]
|
||||
if(new_volume == "reset")
|
||||
volume = initial(volume)
|
||||
return TRUE
|
||||
else if(new_volume == "min")
|
||||
volume = 0
|
||||
return TRUE
|
||||
else if(new_volume == "max")
|
||||
volume = 100
|
||||
return TRUE
|
||||
else if(text2num(new_volume) != null)
|
||||
volume = text2num(new_volume)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/jukebox/proc/activate_music()
|
||||
var/jukeboxslottotake = SSjukeboxes.addjukebox(src, selection, 2)
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
integrity_failure = 0.25
|
||||
damage_deflection = AIRLOCK_DAMAGE_DEFLECTION_N
|
||||
autoclose = TRUE
|
||||
secondsElectrified = 0 //How many seconds remain until the door is no longer electrified. -1 if it is permanently electrified until someone fixes it.
|
||||
secondsElectrified = NOT_ELECTRIFIED //How many seconds remain until the door is no longer electrified. -1 if it is permanently electrified until someone fixes it.
|
||||
assemblytype = /obj/structure/door_assembly
|
||||
normalspeed = 1
|
||||
explosion_block = 1
|
||||
@@ -298,10 +298,10 @@
|
||||
|
||||
/obj/machinery/door/airlock/Destroy()
|
||||
QDEL_NULL(wires)
|
||||
QDEL_NULL(electronics)
|
||||
if(charge)
|
||||
qdel(charge)
|
||||
charge = null
|
||||
QDEL_NULL(electronics)
|
||||
if (cyclelinkedairlock)
|
||||
if (cyclelinkedairlock.cyclelinkedairlock == src)
|
||||
cyclelinkedairlock.cyclelinkedairlock = null
|
||||
@@ -309,7 +309,7 @@
|
||||
if(id_tag)
|
||||
for(var/obj/machinery/doorButtons/D in GLOB.machines)
|
||||
D.removeMe(src)
|
||||
qdel(note)
|
||||
QDEL_NULL(note)
|
||||
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
|
||||
diag_hud.remove_from_hud(src)
|
||||
return ..()
|
||||
@@ -765,8 +765,8 @@
|
||||
|
||||
/obj/machinery/door/airlock/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!(issilicon(user) || IsAdminGhost(user)))
|
||||
if(src.isElectrified())
|
||||
if(src.shock(user, 100))
|
||||
if(isElectrified())
|
||||
if(shock(user, 100))
|
||||
return
|
||||
|
||||
if(ishuman(user) && prob(40) && src.density)
|
||||
@@ -790,15 +790,15 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/airlock/proc/electrified_loop()
|
||||
while (secondsElectrified > 0)
|
||||
while (secondsElectrified > NOT_ELECTRIFIED)
|
||||
sleep(10)
|
||||
if(QDELETED(src))
|
||||
return
|
||||
|
||||
secondsElectrified -= 1
|
||||
secondsElectrified--
|
||||
updateDialog()
|
||||
// This is to protect against changing to permanent, mid loop.
|
||||
if(secondsElectrified==0)
|
||||
if(secondsElectrified == NOT_ELECTRIFIED)
|
||||
set_electrified(NOT_ELECTRIFIED)
|
||||
else
|
||||
set_electrified(ELECTRIFIED_PERMANENT)
|
||||
@@ -825,8 +825,8 @@
|
||||
|
||||
/obj/machinery/door/airlock/attackby(obj/item/C, mob/user, params)
|
||||
if(!issilicon(user) && !IsAdminGhost(user))
|
||||
if(src.isElectrified())
|
||||
if(src.shock(user, 75))
|
||||
if(isElectrified())
|
||||
if(shock(user, 75))
|
||||
return
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -839,7 +839,7 @@
|
||||
to_chat(user, "<span class='warning'>You need at least 2 metal sheets to reinforce [src].</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start reinforcing [src].</span>")
|
||||
if(do_after(user, 20, 1, target = src))
|
||||
if(do_after(user, 20, TRUE, target = src))
|
||||
if(!panel_open || !S.use(2))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] reinforces \the [src] with metal.</span>",
|
||||
@@ -1070,7 +1070,7 @@
|
||||
INVOKE_ASYNC(src, (density ? .proc/open : .proc/close), 2)
|
||||
|
||||
if(istype(I, /obj/item/crowbar/power))
|
||||
if(isElectrified())
|
||||
if(hasPower() && isElectrified())
|
||||
shock(user,100)//it's like sticking a forck in a power socket
|
||||
return
|
||||
|
||||
@@ -1090,12 +1090,11 @@
|
||||
time_to_open = 50
|
||||
playsound(src, 'sound/machines/airlock_alien_prying.ogg',100,1) //is it aliens or just the CE being a dick?
|
||||
prying_so_hard = TRUE
|
||||
var/result = do_after(user, time_to_open,target = src)
|
||||
prying_so_hard = FALSE
|
||||
if(result)
|
||||
if(do_after(user, time_to_open,target = src))
|
||||
open(2)
|
||||
if(density && !open(2))
|
||||
to_chat(user, "<span class='warning'>Despite your attempts, [src] refuses to open.</span>")
|
||||
prying_so_hard = FALSE
|
||||
|
||||
/obj/machinery/door/airlock/open(forced=0)
|
||||
if( operating || welded || locked )
|
||||
@@ -1359,12 +1358,25 @@
|
||||
wires.cut_all()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/door/airlock/proc/set_electrified(seconds)
|
||||
/obj/machinery/door/airlock/proc/set_electrified(seconds, mob/user)
|
||||
secondsElectrified = seconds
|
||||
diag_hud_set_electrified()
|
||||
if(secondsElectrified > 0)
|
||||
if(secondsElectrified > NOT_ELECTRIFIED)
|
||||
INVOKE_ASYNC(src, .proc/electrified_loop)
|
||||
|
||||
if(user)
|
||||
var/message
|
||||
switch(secondsElectrified)
|
||||
if(ELECTRIFIED_PERMANENT)
|
||||
message = "permanently shocked"
|
||||
if(NOT_ELECTRIFIED)
|
||||
message = "unshocked"
|
||||
else
|
||||
message = "temp shocked for [secondsElectrified] seconds"
|
||||
LAZYADD(shockedby, text("\[[TIME_STAMP("hh:mm:ss", FALSE)]\] [key_name(user)] - ([uppertext(message)])"))
|
||||
log_combat(user, src, message)
|
||||
//add_hiddenprint(user)
|
||||
|
||||
/obj/machinery/door/airlock/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
|
||||
. = ..()
|
||||
if(obj_integrity < (0.75 * max_integrity))
|
||||
@@ -1438,11 +1450,10 @@
|
||||
else if(istype(note, /obj/item/photo))
|
||||
return "photo"
|
||||
|
||||
/obj/machinery/door/airlock/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/door/airlock/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "AiAirlock", name, 500, 390, master_ui, state)
|
||||
ui = new(user, src, "AiAirlock", name)
|
||||
ui.open()
|
||||
return TRUE
|
||||
|
||||
@@ -1450,13 +1461,13 @@
|
||||
var/list/data = list()
|
||||
|
||||
var/list/power = list()
|
||||
power["main"] = src.secondsMainPowerLost ? 0 : 2 // boolean
|
||||
power["main_timeleft"] = src.secondsMainPowerLost
|
||||
power["backup"] = src.secondsBackupPowerLost ? 0 : 2 // boolean
|
||||
power["backup_timeleft"] = src.secondsBackupPowerLost
|
||||
power["main"] = secondsMainPowerLost ? 0 : 2 // boolean
|
||||
power["main_timeleft"] = secondsMainPowerLost
|
||||
power["backup"] = secondsBackupPowerLost ? 0 : 2 // boolean
|
||||
power["backup_timeleft"] = secondsBackupPowerLost
|
||||
data["power"] = power
|
||||
|
||||
data["shock"] = secondsElectrified == 0 ? 2 : 0
|
||||
data["shock"] = secondsElectrified == NOT_ELECTRIFIED ? 2 : 0
|
||||
data["shock_timeleft"] = secondsElectrified
|
||||
data["id_scanner"] = !aiDisabledIdScanner
|
||||
data["emergency"] = emergency // access
|
||||
@@ -1493,14 +1504,14 @@
|
||||
loseMainPower()
|
||||
update_icon()
|
||||
else
|
||||
to_chat(usr, "Main power is already offline.")
|
||||
to_chat(usr, "<span class='warning'>Main power is already offline.</span>")
|
||||
. = TRUE
|
||||
if("disrupt-backup")
|
||||
if(!secondsBackupPowerLost)
|
||||
loseBackupPower()
|
||||
update_icon()
|
||||
else
|
||||
to_chat(usr, "Backup power is already offline.")
|
||||
to_chat(usr, "<span class='warning'>Backup power is already offline.</span>")
|
||||
. = TRUE
|
||||
if("shock-restore")
|
||||
shock_restore(usr)
|
||||
@@ -1529,7 +1540,6 @@
|
||||
. = TRUE
|
||||
if("speed-toggle")
|
||||
normalspeed = !normalspeed
|
||||
|
||||
. = TRUE
|
||||
if("open-close")
|
||||
user_toggle_open(usr)
|
||||
|
||||
@@ -15,11 +15,13 @@
|
||||
. = ..()
|
||||
. += "<span class='notice'>Has a neat <i>selection menu</i> for modifying airlock access levels.</span>"
|
||||
|
||||
/obj/item/electronics/airlock/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/item/electronics/airlock/ui_state(mob/user)
|
||||
return GLOB.hands_state
|
||||
|
||||
/obj/item/electronics/airlock/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "AirlockElectronics", name, 420, 485, master_ui, state)
|
||||
ui = new(user, src, "AirlockElectronics", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/electronics/airlock/ui_static_data(mob/user)
|
||||
|
||||
@@ -140,11 +140,10 @@
|
||||
. = new_time == timer_duration //return 1 on no change
|
||||
timer_duration = new_time
|
||||
|
||||
/obj/machinery/door_timer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/door_timer/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "BrigTimer", name, 300, 138, master_ui, state)
|
||||
ui = new(user, src, "BrigTimer", name)
|
||||
ui.open()
|
||||
|
||||
//icon update function
|
||||
@@ -235,7 +234,7 @@
|
||||
preset_time = PRESET_LONG
|
||||
. = set_timer(preset_time)
|
||||
if(timing)
|
||||
activation_time = REALTIMEOFDAY
|
||||
activation_time = world.time
|
||||
else
|
||||
. = FALSE
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
max_integrity = 350
|
||||
armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 70)
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
flags_1 = PREVENT_CLICK_UNDER_1
|
||||
flags_1 = PREVENT_CLICK_UNDER_1|DEFAULT_RICOCHET_1
|
||||
ricochet_chance_mod = 0.8
|
||||
|
||||
interaction_flags_atom = INTERACT_ATOM_UI_INTERACT
|
||||
|
||||
@@ -298,7 +298,7 @@
|
||||
|
||||
/obj/machinery/door/firedoor/border_only
|
||||
icon = 'icons/obj/doors/edge_Doorfire.dmi'
|
||||
flags_1 = ON_BORDER_1
|
||||
flags_1 = ON_BORDER_1|DEFAULT_RICOCHET_1
|
||||
CanAtmosPass = ATMOS_PASS_PROC
|
||||
|
||||
/obj/machinery/door/firedoor/border_only/closed
|
||||
@@ -320,7 +320,7 @@
|
||||
to_chat(M, "<span class='notice'>You pull [M.pulling] through [src] right as it closes</span>")
|
||||
M.pulling.forceMove(T1)
|
||||
M.start_pulling(M2)
|
||||
|
||||
|
||||
for(var/mob/living/M in T2)
|
||||
if(M.stat == CONSCIOUS && M.pulling && M.pulling.loc == T1 && !M.pulling.anchored && M.pulling.move_resist <= M.move_force)
|
||||
var/mob/living/M2 = M.pulling
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
integrity_failure = 0
|
||||
armor = list("melee" = 20, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 70, "acid" = 100)
|
||||
visible = FALSE
|
||||
flags_1 = ON_BORDER_1
|
||||
flags_1 = ON_BORDER_1|DEFAULT_RICOCHET_1
|
||||
opacity = 0
|
||||
CanAtmosPass = ATMOS_PASS_PROC
|
||||
interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_REQUIRES_SILICON | INTERACT_MACHINE_OPEN
|
||||
|
||||
@@ -20,18 +20,15 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/gulag_item_reclaimer/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED) // emagging lets anyone reclaim all the items
|
||||
return
|
||||
req_access = list()
|
||||
obj_flags |= EMAGGED
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/gulag_item_reclaimer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/gulag_item_reclaimer/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "GulagItemReclaimer", name, 300, 400, master_ui, state)
|
||||
ui = new(user, src, "GulagItemReclaimer", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/gulag_item_reclaimer/ui_data(mob/user)
|
||||
@@ -60,20 +57,22 @@
|
||||
mobs += list(mob_info)
|
||||
|
||||
data["mobs"] = mobs
|
||||
|
||||
|
||||
data["can_reclaim"] = can_reclaim
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/gulag_item_reclaimer/ui_act(action, list/params)
|
||||
/obj/machinery/gulag_item_reclaimer/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
|
||||
switch(action)
|
||||
if("release_items")
|
||||
var/mob/M = locate(params["mobref"])
|
||||
if(M == usr || allowed(usr))
|
||||
drop_items(M)
|
||||
else
|
||||
to_chat(usr, "Access denied.")
|
||||
var/mob/living/carbon/human/H = locate(params["mobref"]) in stored_items
|
||||
if(H != usr && !allowed(usr))
|
||||
to_chat(usr, "<span class='warning'>Access denied.</span>")
|
||||
return
|
||||
drop_items(H)
|
||||
. = TRUE
|
||||
|
||||
/obj/machinery/gulag_item_reclaimer/proc/drop_items(mob/user)
|
||||
if(!stored_items[user])
|
||||
|
||||
+182
-187
@@ -25,7 +25,6 @@ Possible to do for anyone motivated enough:
|
||||
*/
|
||||
|
||||
GLOBAL_LIST_EMPTY(network_holopads)
|
||||
|
||||
#define HOLOPAD_PASSIVE_POWER_USAGE 1
|
||||
#define HOLOGRAM_POWER_USAGE 2
|
||||
|
||||
@@ -34,34 +33,64 @@ GLOBAL_LIST_EMPTY(network_holopads)
|
||||
desc = "It's a floor-mounted device for projecting holographic images."
|
||||
icon_state = "holopad0"
|
||||
layer = LOW_OBJ_LAYER
|
||||
plane = ABOVE_WALL_PLANE
|
||||
plane = FLOOR_PLANE
|
||||
flags_1 = HEAR_1
|
||||
req_access = list(ACCESS_KEYCARD_AUTH) //Used to allow for forced connecting to other (not secure) holopads. Anyone can make a call, though.
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 5
|
||||
active_power_usage = 100
|
||||
max_integrity = 300
|
||||
armor = list("melee" = 50, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
|
||||
circuit = /obj/item/circuitboard/machine/holopad
|
||||
var/list/masters //List of living mobs that use the holopad
|
||||
var/list/holorays //Holoray-mob link.
|
||||
var/last_request = 0 //to prevent request spam. ~Carn
|
||||
var/holo_range = 5 // Change to change how far the AI can move away from the holopad before deactivating.
|
||||
var/temp = ""
|
||||
var/list/holo_calls //array of /datum/holocalls
|
||||
var/datum/holocall/outgoing_call //do not modify the datums only check and call the public procs
|
||||
var/obj/item/disk/holodisk/disk //Record disk
|
||||
var/replay_mode = FALSE //currently replaying a recording
|
||||
var/loop_mode = FALSE //currently looping a recording
|
||||
var/record_mode = FALSE //currently recording
|
||||
var/record_start = 0 //recording start time
|
||||
var/record_user //user that inititiated the recording
|
||||
var/obj/effect/overlay/holo_pad_hologram/replay_holo //replay hologram
|
||||
var/static/force_answer_call = FALSE //Calls will be automatically answered after a couple rings, here for debugging
|
||||
/// List of living mobs that use the holopad
|
||||
var/list/masters
|
||||
/// Holoray-mob link
|
||||
var/list/holorays
|
||||
/// To prevent request spam. ~Carn
|
||||
var/last_request = 0
|
||||
/// Change to change how far the AI can move away from the holopad before deactivating
|
||||
var/holo_range = 5
|
||||
/// Array of /datum/holocalls
|
||||
var/list/holo_calls
|
||||
/// Currently outgoing holocall, do not modify the datums only check and call the public procs
|
||||
var/datum/holocall/outgoing_call
|
||||
/// Record disk
|
||||
var/obj/item/disk/holodisk/disk
|
||||
/// Currently replaying a recording
|
||||
var/replay_mode = FALSE
|
||||
/// Currently looping a recording
|
||||
var/loop_mode = FALSE
|
||||
/// Currently recording
|
||||
var/record_mode = FALSE
|
||||
/// Recording start time
|
||||
var/record_start = 0
|
||||
/// User that inititiated the recording
|
||||
var/record_user
|
||||
/// Replay hologram
|
||||
var/obj/effect/overlay/holo_pad_hologram/replay_holo
|
||||
/// Calls will be automatically answered after a couple rings, here for debugging
|
||||
var/static/force_answer_call = FALSE
|
||||
// var/static/list/holopads = list()
|
||||
var/obj/effect/overlay/holoray/ray
|
||||
var/ringing = FALSE
|
||||
var/offset = FALSE
|
||||
var/on_network = TRUE
|
||||
/// For pads in secure areas; do not allow forced connecting
|
||||
var/secure = FALSE
|
||||
/// If we are currently calling another holopad
|
||||
var/calling = FALSE
|
||||
/*
|
||||
/obj/machinery/holopad/secure
|
||||
name = "secure holopad"
|
||||
desc = "It's a floor-mounted device for projecting holographic images. This one will refuse to auto-connect incoming calls."
|
||||
secure = TRUE
|
||||
|
||||
/obj/machinery/holopad/secure/Initialize()
|
||||
. = ..()
|
||||
var/obj/item/circuitboard/machine/holopad/board = circuit
|
||||
board.secure = TRUE
|
||||
board.build_path = /obj/machinery/holopad/secure
|
||||
*/
|
||||
/obj/machinery/holopad/tutorial
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
flags_1 = NODECONSTRUCT_1
|
||||
@@ -121,10 +150,8 @@ GLOBAL_LIST_EMPTY(network_holopads)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/holopad/power_change()
|
||||
if (powered())
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
stat |= NOPOWER
|
||||
. = ..()
|
||||
if (!powered())
|
||||
if(replay_mode)
|
||||
replay_stop()
|
||||
if(record_mode)
|
||||
@@ -163,171 +190,150 @@ GLOBAL_LIST_EMPTY(network_holopads)
|
||||
|
||||
if(istype(P,/obj/item/disk/holodisk))
|
||||
if(disk)
|
||||
to_chat(user,"<span class='notice'>There's already a disk inside [src]</span>")
|
||||
to_chat(user,"<span class='warning'>There's already a disk inside [src]!</span>")
|
||||
return
|
||||
if (!user.transferItemToLoc(P,src))
|
||||
return
|
||||
to_chat(user,"<span class='notice'>You insert [P] into [src]</span>")
|
||||
to_chat(user,"<span class='notice'>You insert [P] into [src].</span>")
|
||||
disk = P
|
||||
updateDialog()
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/holopad/ui_status(mob/user)
|
||||
if(!is_operational())
|
||||
return UI_CLOSE
|
||||
if(outgoing_call && !calling)
|
||||
return UI_CLOSE
|
||||
return ..()
|
||||
|
||||
/obj/machinery/holopad/ui_interact(mob/living/carbon/human/user) //Carn: Hologram requests.
|
||||
/obj/machinery/holopad/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "Holopad", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/holopad/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["calling"] = calling
|
||||
data["on_network"] = on_network
|
||||
data["on_cooldown"] = last_request + 200 < world.time ? FALSE : TRUE
|
||||
data["allowed"] = allowed(user)
|
||||
data["disk"] = disk ? TRUE : FALSE
|
||||
data["disk_record"] = disk?.record ? TRUE : FALSE
|
||||
data["replay_mode"] = replay_mode
|
||||
data["loop_mode"] = loop_mode
|
||||
data["record_mode"] = record_mode
|
||||
data["holo_calls"] = list()
|
||||
for(var/I in holo_calls)
|
||||
var/datum/holocall/HC = I
|
||||
var/list/call_data = list(
|
||||
caller = HC.user,
|
||||
connected = HC.connected_holopad == src ? TRUE : FALSE,
|
||||
ref = REF(HC)
|
||||
)
|
||||
data["holo_calls"] += list(call_data)
|
||||
return data
|
||||
|
||||
/obj/machinery/holopad/ui_act(action, list/params)
|
||||
. = ..()
|
||||
if(!istype(user))
|
||||
if(.)
|
||||
return
|
||||
|
||||
if(outgoing_call || user.incapacitated() || !is_operational())
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
if(temp)
|
||||
dat = temp
|
||||
else
|
||||
if(on_network)
|
||||
dat += "<a href='?src=[REF(src)];AIrequest=1'>Request an AI's presence</a><br>"
|
||||
dat += "<a href='?src=[REF(src)];Holocall=1'>Call another holopad</a><br>"
|
||||
if(disk)
|
||||
if(disk.record)
|
||||
//Replay
|
||||
dat += "<a href='?src=[REF(src)];replay_start=1'>Replay disk recording</a><br>"
|
||||
dat += "<a href='?src=[REF(src)];loop_start=1'>Loop disk recording</a><br>"
|
||||
//Clear
|
||||
dat += "<a href='?src=[REF(src)];record_clear=1'>Clear disk recording</a><br>"
|
||||
switch(action)
|
||||
if("AIrequest")
|
||||
if(last_request + 200 < world.time)
|
||||
last_request = world.time
|
||||
to_chat(usr, "<span class='info'>You requested an AI's presence.</span>")
|
||||
var/area/area = get_area(src)
|
||||
for(var/mob/living/silicon/ai/AI in GLOB.silicon_mobs)
|
||||
if(!AI.client)
|
||||
continue
|
||||
to_chat(AI, "<span class='info'>Your presence is requested at <a href='?src=[REF(AI)];jumptoholopad=[REF(src)]'>\the [area]</a>.</span>")
|
||||
return TRUE
|
||||
else
|
||||
//Record
|
||||
dat += "<a href='?src=[REF(src)];record_start=1'>Start new recording</a><br>"
|
||||
//Eject
|
||||
dat += "<a href='?src=[REF(src)];disk_eject=1'>Eject disk</a><br>"
|
||||
to_chat(usr, "<span class='info'>A request for AI presence was already sent recently.</span>")
|
||||
return
|
||||
if("holocall")
|
||||
if(outgoing_call)
|
||||
return
|
||||
if(usr.loc == loc)
|
||||
var/list/callnames = list()
|
||||
for(var/I in GLOB.network_holopads)
|
||||
var/area/A = get_area(I)
|
||||
if(A)
|
||||
LAZYADD(callnames[A], I)
|
||||
callnames -= get_area(src)
|
||||
var/result = input(usr, "Choose an area to call", "Holocall") as null|anything in sortNames(callnames)
|
||||
if(QDELETED(usr) || !result || outgoing_call)
|
||||
return
|
||||
if(usr.loc == loc)
|
||||
var/input = text2num(params["headcall"])
|
||||
var/headcall = input == 1 ? TRUE : FALSE
|
||||
new /datum/holocall(usr, src, callnames[result], headcall)
|
||||
calling = TRUE
|
||||
return TRUE
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>You must stand on the holopad to make a call!</span>")
|
||||
if("connectcall")
|
||||
var/datum/holocall/call_to_connect = locate(params["holopad"]) in holo_calls
|
||||
if(!QDELETED(call_to_connect))
|
||||
call_to_connect.Answer(src)
|
||||
return TRUE
|
||||
if("disconnectcall")
|
||||
var/datum/holocall/call_to_disconnect = locate(params["holopad"]) in holo_calls
|
||||
if(!QDELETED(call_to_disconnect))
|
||||
call_to_disconnect.Disconnect(src)
|
||||
return TRUE
|
||||
if("disk_eject")
|
||||
if(disk && !replay_mode)
|
||||
disk.forceMove(drop_location())
|
||||
disk = null
|
||||
return TRUE
|
||||
if("replay_mode")
|
||||
if(replay_mode)
|
||||
replay_stop()
|
||||
return TRUE
|
||||
else
|
||||
replay_start()
|
||||
return TRUE
|
||||
if("loop_mode")
|
||||
loop_mode = !loop_mode
|
||||
return TRUE
|
||||
if("record_mode")
|
||||
if(record_mode)
|
||||
record_stop()
|
||||
return TRUE
|
||||
else
|
||||
record_start(usr)
|
||||
return TRUE
|
||||
if("record_clear")
|
||||
record_clear()
|
||||
return TRUE
|
||||
if("offset")
|
||||
offset++
|
||||
if(offset > 4)
|
||||
offset = FALSE
|
||||
var/turf/new_turf
|
||||
if(!offset)
|
||||
new_turf = get_turf(src)
|
||||
else
|
||||
new_turf = get_step(src, GLOB.cardinals[offset])
|
||||
replay_holo.forceMove(new_turf)
|
||||
return TRUE
|
||||
if("hang_up")
|
||||
if(outgoing_call)
|
||||
outgoing_call.Disconnect(src)
|
||||
return TRUE
|
||||
|
||||
if(LAZYLEN(holo_calls))
|
||||
dat += "=====================================================<br>"
|
||||
|
||||
if(on_network)
|
||||
var/one_answered_call = FALSE
|
||||
var/one_unanswered_call = FALSE
|
||||
for(var/I in holo_calls)
|
||||
var/datum/holocall/HC = I
|
||||
if(HC.connected_holopad != src)
|
||||
dat += "<a href='?src=[REF(src)];connectcall=[REF(HC)]'>Answer call from [get_area(HC.calling_holopad)]</a><br>"
|
||||
one_unanswered_call = TRUE
|
||||
else
|
||||
one_answered_call = TRUE
|
||||
|
||||
if(one_answered_call && one_unanswered_call)
|
||||
dat += "=====================================================<br>"
|
||||
//we loop twice for formatting
|
||||
for(var/I in holo_calls)
|
||||
var/datum/holocall/HC = I
|
||||
if(HC.connected_holopad == src)
|
||||
dat += "<a href='?src=[REF(src)];disconnectcall=[REF(HC)]'>Disconnect call from [HC.user]</a><br>"
|
||||
|
||||
|
||||
var/datum/browser/popup = new(user, "holopad", name, 300, 175)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
|
||||
//Stop ringing the AI!!
|
||||
/**
|
||||
* hangup_all_calls: Disconnects all current holocalls from the holopad
|
||||
*/
|
||||
/obj/machinery/holopad/proc/hangup_all_calls()
|
||||
for(var/I in holo_calls)
|
||||
var/datum/holocall/HC = I
|
||||
HC.Disconnect(src)
|
||||
|
||||
/obj/machinery/holopad/Topic(href, href_list)
|
||||
if(..() || isAI(usr))
|
||||
return
|
||||
add_fingerprint(usr)
|
||||
if(!is_operational())
|
||||
return
|
||||
if (href_list["AIrequest"])
|
||||
if(last_request + 200 < world.time)
|
||||
last_request = world.time
|
||||
temp = "You requested an AI's presence.<BR>"
|
||||
temp += "<A href='?src=[REF(src)];mainmenu=1'>Main Menu</A>"
|
||||
var/area/area = get_area(src)
|
||||
for(var/mob/living/silicon/ai/AI in GLOB.silicon_mobs)
|
||||
if(!AI.client)
|
||||
continue
|
||||
to_chat(AI, "<span class='info'>Your presence is requested at <a href='?src=[REF(AI)];jumptoholopad=[REF(src)]'>\the [area]</a>.</span>")
|
||||
else
|
||||
temp = "A request for AI presence was already sent recently.<BR>"
|
||||
temp += "<A href='?src=[REF(src)];mainmenu=1'>Main Menu</A>"
|
||||
|
||||
else if(href_list["Holocall"])
|
||||
if(outgoing_call)
|
||||
return
|
||||
|
||||
temp = "You must stand on the holopad to make a call!<br>"
|
||||
temp += "<A href='?src=[REF(src)];mainmenu=1'>Main Menu</A>"
|
||||
if(usr.loc == loc)
|
||||
var/list/callnames = list()
|
||||
for(var/I in GLOB.network_holopads)
|
||||
var/area/A = get_area(I)
|
||||
if(A)
|
||||
LAZYADD(callnames[A], I)
|
||||
callnames -= get_area(src)
|
||||
|
||||
var/result = input(usr, "Choose an area to call", "Holocall") as null|anything in callnames
|
||||
if(QDELETED(usr) || !result || outgoing_call)
|
||||
return
|
||||
|
||||
if(usr.loc == loc)
|
||||
temp = "Dialing...<br>"
|
||||
temp += "<A href='?src=[REF(src)];mainmenu=1'>Main Menu</A>"
|
||||
new /datum/holocall(usr, src, callnames[result])
|
||||
|
||||
else if(href_list["connectcall"])
|
||||
var/datum/holocall/call_to_connect = locate(href_list["connectcall"])
|
||||
if(!QDELETED(call_to_connect))
|
||||
call_to_connect.Answer(src)
|
||||
temp = ""
|
||||
|
||||
else if(href_list["disconnectcall"])
|
||||
var/datum/holocall/call_to_disconnect = locate(href_list["disconnectcall"])
|
||||
if(!QDELETED(call_to_disconnect))
|
||||
call_to_disconnect.Disconnect(src)
|
||||
temp = ""
|
||||
|
||||
else if(href_list["mainmenu"])
|
||||
temp = ""
|
||||
if(outgoing_call)
|
||||
outgoing_call.Disconnect()
|
||||
|
||||
else if(href_list["disk_eject"])
|
||||
if(disk && !replay_mode)
|
||||
disk.forceMove(drop_location())
|
||||
disk = null
|
||||
|
||||
else if(href_list["replay_stop"])
|
||||
replay_stop()
|
||||
else if(href_list["replay_start"])
|
||||
replay_start()
|
||||
else if(href_list["loop_start"])
|
||||
loop_mode = TRUE
|
||||
replay_start()
|
||||
else if(href_list["record_start"])
|
||||
record_start(usr)
|
||||
else if(href_list["record_stop"])
|
||||
record_stop()
|
||||
else if(href_list["record_clear"])
|
||||
record_clear()
|
||||
else if(href_list["offset"])
|
||||
offset++
|
||||
if (offset > 4)
|
||||
offset = FALSE
|
||||
var/turf/new_turf
|
||||
if (!offset)
|
||||
new_turf = get_turf(src)
|
||||
else
|
||||
new_turf = get_step(src, GLOB.cardinals[offset])
|
||||
replay_holo.forceMove(new_turf)
|
||||
updateDialog()
|
||||
|
||||
//do not allow AIs to answer calls or people will use it to meta the AI sattelite
|
||||
/obj/machinery/holopad/attack_ai(mob/living/silicon/ai/user)
|
||||
if (!istype(user))
|
||||
@@ -366,6 +372,9 @@ GLOBAL_LIST_EMPTY(network_holopads)
|
||||
if(force_answer_call && world.time > (HC.call_start_time + (HOLOPAD_MAX_DIAL_TIME / 2)))
|
||||
HC.Answer(src)
|
||||
break
|
||||
if(!secure) //HC.head_call &&
|
||||
HC.Answer(src)
|
||||
break
|
||||
if(outgoing_call)
|
||||
HC.Disconnect(src)//can't answer calls while calling
|
||||
else
|
||||
@@ -412,17 +421,17 @@ GLOBAL_LIST_EMPTY(network_holopads)
|
||||
|
||||
/*This is the proc for special two-way communication between AI and holopad/people talking near holopad.
|
||||
For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
/obj/machinery/holopad/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
/obj/machinery/holopad/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, list/message_mods = list())
|
||||
. = ..()
|
||||
if(speaker && LAZYLEN(masters) && !radio_freq)//Master is mostly a safety in case lag hits or something. Radio_freq so AIs dont hear holopad stuff through radios.
|
||||
for(var/mob/living/silicon/ai/master in masters)
|
||||
if(masters[master] && speaker != master)
|
||||
master.relay_speech(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
master.relay_speech(message, speaker, message_language, raw_message, radio_freq, spans, message_mods)
|
||||
|
||||
for(var/I in holo_calls)
|
||||
var/datum/holocall/HC = I
|
||||
if(HC.connected_holopad == src && speaker != HC.hologram)
|
||||
HC.user.Hear(message, speaker, message_language, raw_message, radio_freq, spans, message_mode, source)
|
||||
HC.user.Hear(message, speaker, message_language, raw_message, radio_freq, spans, message_mods)
|
||||
|
||||
if(outgoing_call && speaker == outgoing_call.user)
|
||||
outgoing_call.hologram.say(raw_message)
|
||||
@@ -449,7 +458,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
else
|
||||
icon_state = "holopad0"
|
||||
|
||||
/obj/machinery/holopad/proc/set_holo(mob/living/user, var/obj/effect/overlay/holo_pad_hologram/h)
|
||||
/obj/machinery/holopad/proc/set_holo(mob/living/user, obj/effect/overlay/holo_pad_hologram/h)
|
||||
LAZYSET(masters, user, h)
|
||||
LAZYSET(holorays, user, new /obj/effect/overlay/holoray(loc))
|
||||
var/mob/living/silicon/ai/AI = user
|
||||
@@ -504,7 +513,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/holopad/proc/move_hologram(mob/living/user, turf/new_turf, direction)
|
||||
/obj/machinery/holopad/proc/move_hologram(mob/living/user, turf/new_turf)
|
||||
if(LAZYLEN(masters) && masters[user])
|
||||
var/obj/effect/overlay/holo_pad_hologram/holo = masters[user]
|
||||
var/transfered = FALSE
|
||||
@@ -516,8 +525,6 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
transfered = TRUE
|
||||
//All is good.
|
||||
holo.forceMove(new_turf)
|
||||
if(direction)
|
||||
holo.setDir(direction)
|
||||
if(!transfered)
|
||||
update_holoray(user,new_turf)
|
||||
return TRUE
|
||||
@@ -568,22 +575,15 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
if(!replay_mode)
|
||||
replay_mode = TRUE
|
||||
replay_holo = setup_replay_holo(disk.record)
|
||||
temp = "Replaying...<br>"
|
||||
temp += "<A href='?src=[REF(src)];offset=1'>Change offset</A><br>"
|
||||
temp += "<A href='?src=[REF(src)];replay_stop=1'>End replay</A>"
|
||||
SetLightsAndPower()
|
||||
replay_entry(1)
|
||||
return
|
||||
|
||||
/obj/machinery/holopad/proc/replay_stop()
|
||||
if(replay_mode)
|
||||
replay_mode = FALSE
|
||||
loop_mode = FALSE
|
||||
offset = FALSE
|
||||
temp = null
|
||||
QDEL_NULL(replay_holo)
|
||||
SetLightsAndPower()
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/holopad/proc/record_start(mob/living/user)
|
||||
if(!user || !disk || disk.record)
|
||||
@@ -593,8 +593,6 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
record_start = world.time
|
||||
record_user = user
|
||||
disk.record.set_caller_image(user)
|
||||
temp = "Recording...<br>"
|
||||
temp += "<A href='?src=[REF(src)];record_stop=1'>End recording.</A>"
|
||||
|
||||
/obj/machinery/holopad/proc/record_message(mob/living/speaker,message,language)
|
||||
if(!record_mode)
|
||||
@@ -641,7 +639,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
if(replay_holo)
|
||||
replay_holo.say(message)
|
||||
if(HOLORECORD_SOUND)
|
||||
playsound(src,entry[2],50,1)
|
||||
playsound(src,entry[2],50,TRUE)
|
||||
if(HOLORECORD_DELAY)
|
||||
addtimer(CALLBACK(src,.proc/replay_entry,entry_number+1),entry[2])
|
||||
return
|
||||
@@ -660,14 +658,11 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
/obj/machinery/holopad/proc/record_stop()
|
||||
if(record_mode)
|
||||
record_mode = FALSE
|
||||
temp = null
|
||||
record_user = null
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/holopad/proc/record_clear()
|
||||
if(disk && disk.record)
|
||||
QDEL_NULL(disk.record)
|
||||
updateDialog()
|
||||
|
||||
/obj/effect/overlay/holo_pad_hologram
|
||||
initial_language_holder = /datum/language_holder/universal
|
||||
|
||||
@@ -6,14 +6,12 @@
|
||||
circuit = /obj/item/circuitboard/machine/hypnochair
|
||||
density = TRUE
|
||||
opacity = 0
|
||||
ui_x = 375
|
||||
ui_y = 480
|
||||
|
||||
var/mob/living/carbon/victim = null ///Keeps track of the victim to apply effects if it teleports away
|
||||
var/interrogating = FALSE ///Is the device currently interrogating someone?
|
||||
var/start_time = 0 ///Time when the interrogation was started, to calculate effect in case of interruption
|
||||
var/trigger_phrase = "" ///Trigger phrase to implant
|
||||
var/timerid = 0 ///Timer ID for interrogations
|
||||
|
||||
var/message_cooldown = 0 ///Cooldown for breakout message
|
||||
|
||||
/obj/machinery/hypnochair/Initialize()
|
||||
@@ -25,24 +23,24 @@
|
||||
if(!occupant && default_deconstruction_screwdriver(user, icon_state, icon_state, I))
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(default_pry_open(I))
|
||||
return
|
||||
|
||||
if(default_deconstruction_crowbar(I))
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/hypnochair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/hypnochair/ui_state(mob/user)
|
||||
return GLOB.notcontained_state
|
||||
|
||||
/obj/machinery/hypnochair/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "HypnoChair", name, ui_x, ui_y, master_ui, state)
|
||||
ui = new(user, src, "HypnoChair", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/hypnochair/ui_data()
|
||||
var/list/data = list()
|
||||
data["occupied"] = occupant ? TRUE : FALSE
|
||||
data["occupied"] = occupant ? 1 : 0
|
||||
data["open"] = state_open
|
||||
data["interrogating"] = interrogating
|
||||
|
||||
@@ -201,3 +199,4 @@
|
||||
if(!(L.mobility_flags & MOBILITY_STAND))
|
||||
return
|
||||
close_machine(target)
|
||||
|
||||
|
||||
@@ -282,12 +282,14 @@
|
||||
ui_interact(user)
|
||||
to_chat(user, "<span class='notice'>[src] projects a display onto your retina.</span>")
|
||||
|
||||
/obj/item/launchpad_remote/ui_interact(mob/user, ui_key = "launchpad_remote", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "LaunchpadRemote", "Briefcase Launchpad Remote", 300, 240, master_ui, state) //width, height
|
||||
ui.open()
|
||||
/obj/item/launchpad_remote/ui_state(mob/user)
|
||||
return GLOB.inventory_state
|
||||
|
||||
/obj/item/launchpad_remote/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "LaunchpadRemote")
|
||||
ui.open()
|
||||
ui.set_autoupdate(TRUE)
|
||||
|
||||
/obj/item/launchpad_remote/ui_data(mob/user)
|
||||
|
||||
@@ -4,6 +4,15 @@
|
||||
#define POPUP_ANIM_TIME 5
|
||||
#define POPDOWN_ANIM_TIME 5 //Be sure to change the icon animation at the same time or it'll look bad
|
||||
|
||||
#define TURRET_FLAG_SHOOT_ALL_REACT (1<<0) // The turret gets pissed off and shoots at people nearby (unless they have sec access!)
|
||||
#define TURRET_FLAG_AUTH_WEAPONS (1<<1) // Checks if it can shoot people that have a weapon they aren't authorized to have
|
||||
#define TURRET_FLAG_SHOOT_CRIMINALS (1<<2) // Checks if it can shoot people that are wanted
|
||||
#define TURRET_FLAG_SHOOT_ALL (1<<3) // The turret gets pissed off and shoots at people nearby (unless they have sec access!)
|
||||
#define TURRET_FLAG_SHOOT_ANOMALOUS (1<<4) // Checks if it can shoot at unidentified lifeforms (ie xenos)
|
||||
#define TURRET_FLAG_SHOOT_UNSHIELDED (1<<5) // Checks if it can shoot people that aren't mindshielded and who arent heads
|
||||
#define TURRET_FLAG_SHOOT_BORGS (1<<6) // checks if it can shoot cyborgs
|
||||
#define TURRET_FLAG_SHOOT_HEADS (1<<7) // checks if it can shoot at heads of staff
|
||||
|
||||
/obj/machinery/porta_turret
|
||||
name = "turret"
|
||||
icon = 'icons/obj/turrets.dmi'
|
||||
@@ -15,70 +24,79 @@
|
||||
use_power = IDLE_POWER_USE //this turret uses and requires power
|
||||
idle_power_usage = 50 //when inactive, this turret takes up constant 50 Equipment power
|
||||
active_power_usage = 300 //when active, this turret takes up constant 300 Equipment power
|
||||
req_access = list(ACCESS_SEC_DOORS)
|
||||
req_access = list(ACCESS_SECURITY) /// Only people with Security access
|
||||
power_channel = EQUIP //drains power from the EQUIPMENT channel
|
||||
speed_process = TRUE
|
||||
|
||||
var/base_icon_state = "standard"
|
||||
var/scan_range = 7
|
||||
var/atom/base = null //for turrets inside other objects
|
||||
|
||||
var/raised = 0 //if the turret cover is "open" and the turret is raised
|
||||
var/raising= 0 //if the turret is currently opening or closing its cover
|
||||
|
||||
max_integrity = 160 //the turret's health
|
||||
integrity_failure = 0.5
|
||||
armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
|
||||
var/locked = TRUE //if the turret's behaviour control access is locked
|
||||
var/controllock = FALSE //if the turret responds to control panels
|
||||
|
||||
var/installation = /obj/item/gun/energy/e_gun/turret //the type of weapon installed by default
|
||||
/// Base turret icon state
|
||||
var/base_icon_state = "standard"
|
||||
/// Scan range of the turret for locating targets
|
||||
var/scan_range = 7
|
||||
/// For turrets inside other objects
|
||||
var/atom/base = null
|
||||
/// If the turret cover is "open" and the turret is raised
|
||||
var/raised = FALSE
|
||||
/// If the turret is currently opening or closing its cover
|
||||
var/raising = FALSE
|
||||
/// If the turret's behaviour control access is locked
|
||||
var/locked = TRUE
|
||||
/// If the turret responds to control panels
|
||||
var/controllock = FALSE
|
||||
/// The type of weapon installed by default
|
||||
var/installation = /obj/item/gun/energy/e_gun/turret
|
||||
/// What stored gun is in the turret
|
||||
var/obj/item/gun/stored_gun = null
|
||||
var/gun_charge = 0 //the charge of the gun when retrieved from wreckage
|
||||
|
||||
/// The charge of the gun when retrieved from wreckage
|
||||
var/gun_charge = 0
|
||||
/// In which mode is turret in, stun or lethal
|
||||
var/mode = TURRET_STUN
|
||||
|
||||
var/stun_projectile = null //stun mode projectile type
|
||||
/// Stun mode projectile type
|
||||
var/stun_projectile = null
|
||||
/// Sound of stun projectile
|
||||
var/stun_projectile_sound
|
||||
var/nonlethal_projectile //projectile to use in stun mode when the target is resting, if any
|
||||
/// Projectile to use in stun mode when the target is resting, if any
|
||||
var/nonlethal_projectile
|
||||
/// Sound of stun projectile wen the target is resting, optional
|
||||
var/nonlethal_projectile_sound
|
||||
var/lethal_projectile = null //lethal mode projectile type
|
||||
/// Lethal mode projectile type
|
||||
var/lethal_projectile = null
|
||||
/// Sound of lethal projectile
|
||||
var/lethal_projectile_sound
|
||||
|
||||
var/reqpower = 500 //power needed per shot
|
||||
var/always_up = 0 //Will stay active
|
||||
var/has_cover = 1 //Hides the cover
|
||||
|
||||
var/obj/machinery/porta_turret_cover/cover = null //the cover that is covering this turret
|
||||
|
||||
var/last_fired = 0 //world.time the turret last fired
|
||||
var/shot_delay = 15 //ticks until next shot (1.5 ?)
|
||||
var/shot_stagger = 0 // sleep() shots to stagger attacks
|
||||
|
||||
var/check_records = 1 //checks if it can use the security records
|
||||
var/criminals = 1 //checks if it can shoot people on arrest
|
||||
var/auth_weapons = 0 //checks if it can shoot people that have a weapon they aren't authorized to have
|
||||
var/stun_all = 0 //if this is active, the turret shoots everything that isn't security or head of staff
|
||||
var/check_anomalies = 1 //checks if it can shoot at unidentified lifeforms (ie xenos)
|
||||
var/shoot_unloyal = 0 //checks if it can shoot people that aren't loyalty implantd
|
||||
|
||||
var/attacked = 0 //if set to 1, the turret gets pissed off and shoots at people nearby (unless they have sec access!)
|
||||
|
||||
var/on = TRUE //determines if the turret is on
|
||||
|
||||
var/list/faction = list("turret") // Same faction mobs will never be shot at, no matter the other settings
|
||||
|
||||
var/datum/effect_system/spark_spread/spark_system //the spark system, used for generating... sparks?
|
||||
|
||||
/// Power needed per shot
|
||||
var/reqpower = 500
|
||||
/// Will stay active
|
||||
var/always_up = FALSE
|
||||
/// Hides the cover
|
||||
var/has_cover = TRUE
|
||||
/// The cover that is covering this turret
|
||||
var/obj/machinery/porta_turret_cover/cover = null
|
||||
/// World.time the turret last fired
|
||||
var/last_fired = 0
|
||||
/// Ticks until next shot (1.5 ?)
|
||||
var/shot_delay = 15
|
||||
/// Turret flags about who is turret allowed to shoot
|
||||
var/turret_flags = TURRET_FLAG_SHOOT_CRIMINALS | TURRET_FLAG_SHOOT_ANOMALOUS
|
||||
/// Determines if the turret is on
|
||||
var/on = TRUE
|
||||
/// Same faction mobs will never be shot at, no matter the other settings
|
||||
var/list/faction = list("turret")
|
||||
/// The spark system, used for generating... sparks?
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
/// Linked turret control panel of the turret
|
||||
var/obj/machinery/turretid/cp = null
|
||||
|
||||
var/wall_turret_direction //The turret will try to shoot from a turf in that direction when in a wall
|
||||
|
||||
var/manual_control = FALSE //
|
||||
/// The turret will try to shoot from a turf in that direction when in a wall
|
||||
var/wall_turret_direction
|
||||
/// If the turret is manually controlled
|
||||
var/manual_control = FALSE
|
||||
/// Action button holder for quitting manual control
|
||||
var/datum/action/turret_quit/quit_action
|
||||
/// Action button holder for switching between turret modes when manually controlling
|
||||
var/datum/action/turret_toggle/toggle_action
|
||||
/// Mob that is remotely controlling the turret
|
||||
var/mob/remote_controller
|
||||
/// MISSING:
|
||||
var/shot_stagger = 0
|
||||
|
||||
/obj/machinery/porta_turret/Initialize()
|
||||
. = ..()
|
||||
@@ -100,6 +118,27 @@
|
||||
if(!has_cover)
|
||||
INVOKE_ASYNC(src, .proc/popUp)
|
||||
|
||||
/obj/machinery/porta_turret/proc/toggle_on(var/set_to)
|
||||
var/current = on
|
||||
if (!isnull(set_to))
|
||||
on = set_to
|
||||
else
|
||||
on = !on
|
||||
if (current != on)
|
||||
check_should_process()
|
||||
if (!on)
|
||||
popDown()
|
||||
|
||||
/obj/machinery/porta_turret/proc/check_should_process()
|
||||
if (datum_flags & DF_ISPROCESSING)
|
||||
if (!on || !anchored || (stat & BROKEN) || !powered())
|
||||
//end_processing()
|
||||
STOP_PROCESSING(SSmachines, src)
|
||||
else
|
||||
if (on && anchored && !(stat & BROKEN) && powered())
|
||||
START_PROCESSING(SSmachines, src)
|
||||
//begin_processing()
|
||||
|
||||
/obj/machinery/porta_turret/update_icon_state()
|
||||
if(!anchored)
|
||||
icon_state = "turretCover"
|
||||
@@ -119,7 +158,6 @@
|
||||
else
|
||||
icon_state = "[base_icon_state]_unpowered"
|
||||
|
||||
|
||||
/obj/machinery/porta_turret/proc/setup(obj/item/gun/turret_gun)
|
||||
if(stored_gun)
|
||||
qdel(stored_gun)
|
||||
@@ -160,83 +198,88 @@
|
||||
remove_control()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/porta_turret/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat
|
||||
dat += "Status: <a href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</a><br>"
|
||||
dat += "Behaviour controls are [locked ? "locked" : "unlocked"]<br>"
|
||||
/obj/machinery/porta_turret/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "PortableTurret", name)
|
||||
ui.open()
|
||||
|
||||
if(!locked)
|
||||
dat += "Check for Weapon Authorization: <A href='?src=[REF(src)];operation=authweapon'>[auth_weapons ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Check Security Records: <A href='?src=[REF(src)];operation=checkrecords'>[check_records ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Neutralize Identified Criminals: <A href='?src=[REF(src)];operation=shootcrooks'>[criminals ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Neutralize All Non-Security and Non-Command Personnel: <A href='?src=[REF(src)];operation=shootall'>[stun_all ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Neutralize All Unidentified Life Signs: <A href='?src=[REF(src)];operation=checkxenos'>[check_anomalies ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Neutralize All Non-Loyalty Implanted Personnel: <A href='?src=[REF(src)];operation=checkloyal'>[shoot_unloyal ? "Yes" : "No"]</A><BR>"
|
||||
/obj/machinery/porta_turret/ui_data(mob/user)
|
||||
var/list/data = list(
|
||||
"locked" = locked,
|
||||
"on" = on,
|
||||
"check_weapons" = turret_flags & TURRET_FLAG_AUTH_WEAPONS,
|
||||
"neutralize_criminals" = turret_flags & TURRET_FLAG_SHOOT_CRIMINALS,
|
||||
"neutralize_all" = turret_flags & TURRET_FLAG_SHOOT_ALL,
|
||||
"neutralize_unidentified" = turret_flags & TURRET_FLAG_SHOOT_ANOMALOUS,
|
||||
"neutralize_nonmindshielded" = turret_flags & TURRET_FLAG_SHOOT_UNSHIELDED,
|
||||
"neutralize_cyborgs" = turret_flags & TURRET_FLAG_SHOOT_BORGS,
|
||||
"ignore_heads" = turret_flags & TURRET_FLAG_SHOOT_HEADS,
|
||||
"manual_control" = manual_control,
|
||||
"silicon_user" = FALSE,
|
||||
"allow_manual_control" = FALSE,
|
||||
"lasertag_turret" = istype(src, /obj/machinery/porta_turret/lasertag),
|
||||
)
|
||||
if(issilicon(user))
|
||||
data["silicon_user"] = TRUE
|
||||
if(!manual_control)
|
||||
var/mob/living/silicon/S = user
|
||||
if(S.hack_software)
|
||||
dat += "Assume direct control : <a href='?src=[REF(src)];operation=manual'>Manual Control</a><br>"
|
||||
else
|
||||
dat += "Warning! Remote control protocol enabled.<br>"
|
||||
data["allow_manual_control"] = TRUE
|
||||
return data
|
||||
|
||||
|
||||
var/datum/browser/popup = new(user, "autosec", "Automatic Portable Turret Installation", 300, 300)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/porta_turret/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
add_fingerprint(usr)
|
||||
|
||||
if(href_list["power"] && !locked)
|
||||
if(anchored) //you can't turn a turret on/off if it's not anchored/secured
|
||||
on = !on //toggle on/off
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>It has to be secured first!</span>")
|
||||
interact(usr)
|
||||
/obj/machinery/porta_turret/ui_act(action, list/params)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
if(href_list["operation"])
|
||||
switch(href_list["operation"]) //toggles customizable behavioural protocols
|
||||
if("authweapon")
|
||||
auth_weapons = !auth_weapons
|
||||
if("checkrecords")
|
||||
check_records = !check_records
|
||||
if("shootcrooks")
|
||||
criminals = !criminals
|
||||
if("shootall")
|
||||
stun_all = !stun_all
|
||||
if("checkxenos")
|
||||
check_anomalies = !check_anomalies
|
||||
if("checkloyal")
|
||||
shoot_unloyal = !shoot_unloyal
|
||||
if("manual")
|
||||
if(issilicon(usr) && !manual_control)
|
||||
give_control(usr)
|
||||
interact(usr)
|
||||
switch(action)
|
||||
if("power")
|
||||
if(anchored)
|
||||
toggle_on()
|
||||
return TRUE
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>It has to be secured first!</span>")
|
||||
if("authweapon")
|
||||
turret_flags ^= TURRET_FLAG_AUTH_WEAPONS
|
||||
return TRUE
|
||||
if("shootcriminals")
|
||||
turret_flags ^= TURRET_FLAG_SHOOT_CRIMINALS
|
||||
return TRUE
|
||||
if("shootall")
|
||||
turret_flags ^= TURRET_FLAG_SHOOT_ALL
|
||||
return TRUE
|
||||
if("checkxenos")
|
||||
turret_flags ^= TURRET_FLAG_SHOOT_ANOMALOUS
|
||||
return TRUE
|
||||
if("checkloyal")
|
||||
turret_flags ^= TURRET_FLAG_SHOOT_UNSHIELDED
|
||||
return TRUE
|
||||
if("shootborgs")
|
||||
turret_flags ^= TURRET_FLAG_SHOOT_BORGS
|
||||
return TRUE
|
||||
if("shootheads")
|
||||
turret_flags ^= TURRET_FLAG_SHOOT_HEADS
|
||||
return TRUE
|
||||
if("manual")
|
||||
if(!issilicon(usr))
|
||||
return
|
||||
give_control(usr)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/porta_turret/ui_host(mob/user)
|
||||
if(has_cover && cover)
|
||||
return cover
|
||||
if(base)
|
||||
return base
|
||||
return src
|
||||
|
||||
/obj/machinery/porta_turret/power_change()
|
||||
if(!anchored)
|
||||
. = ..()
|
||||
if(!anchored || (stat & BROKEN) || !powered())
|
||||
update_icon()
|
||||
remove_control()
|
||||
return
|
||||
if(stat & BROKEN)
|
||||
update_icon()
|
||||
remove_control()
|
||||
else
|
||||
if( powered() )
|
||||
stat &= ~NOPOWER
|
||||
update_icon()
|
||||
else
|
||||
spawn(rand(0, 15))
|
||||
stat |= NOPOWER
|
||||
remove_control()
|
||||
update_icon()
|
||||
|
||||
check_should_process()
|
||||
|
||||
/obj/machinery/porta_turret/attackby(obj/item/I, mob/user, params)
|
||||
if(stat & BROKEN)
|
||||
@@ -284,8 +327,10 @@
|
||||
locked = !locked
|
||||
to_chat(user, "<span class='notice'>Controls are now [locked ? "locked" : "unlocked"].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Access denied.</span>")
|
||||
to_chat(user, "<span class='alert'>Access denied.</span>")
|
||||
else if(istype(I, /obj/item/multitool) && !locked)
|
||||
if(!multitool_check_buffer(user, I))
|
||||
return
|
||||
var/obj/item/multitool/M = I
|
||||
M.buffer = src
|
||||
to_chat(user, "<span class='notice'>You add [src] to multitool buffer.</span>")
|
||||
@@ -293,19 +338,17 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/porta_turret/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
to_chat(user, "<span class='warning'>You short out [src]'s threat assessment circuits.</span>")
|
||||
visible_message("[src] hums oddly...")
|
||||
audible_message("<span class='hear'>[src] hums oddly...</span>")
|
||||
obj_flags |= EMAGGED
|
||||
controllock = TRUE
|
||||
on = FALSE //turns off the turret temporarily
|
||||
toggle_on(FALSE) //turns off the turret temporarily
|
||||
update_icon()
|
||||
sleep(60) //6 seconds for the traitor to gtfo of the area before the turret decides to ruin his shit
|
||||
on = TRUE //turns it back on. The cover popUp() popDown() are automatically called in process(), no need to define it here
|
||||
return TRUE
|
||||
|
||||
//6 seconds for the traitor to gtfo of the area before the turret decides to ruin his shit
|
||||
addtimer(CALLBACK(src, .proc/toggle_on, TRUE), 6 SECONDS)
|
||||
//turns it back on. The cover popUp() popDown() are automatically called in process(), no need to define it here
|
||||
|
||||
/obj/machinery/porta_turret/emp_act(severity)
|
||||
. = ..()
|
||||
@@ -314,63 +357,41 @@
|
||||
if(on)
|
||||
//if the turret is on, the EMP no matter how severe disables the turret for a while
|
||||
//and scrambles its settings, with a slight chance of having an emag effect
|
||||
check_records = pick(0, 1)
|
||||
criminals = pick(0, 1)
|
||||
auth_weapons = pick(0, 1)
|
||||
stun_all = pick(0, 0, 0, 0, 1) //stun_all is a pretty big deal, so it's least likely to get turned on
|
||||
if(prob(50))
|
||||
turret_flags |= TURRET_FLAG_SHOOT_CRIMINALS
|
||||
if(prob(50))
|
||||
turret_flags |= TURRET_FLAG_AUTH_WEAPONS
|
||||
if(prob(20))
|
||||
turret_flags |= TURRET_FLAG_SHOOT_ALL // Shooting everyone is a pretty big deal, so it's least likely to get turned on
|
||||
|
||||
on = FALSE
|
||||
toggle_on(FALSE)
|
||||
remove_control()
|
||||
|
||||
spawn(rand(60,600))
|
||||
if(!on)
|
||||
on = TRUE
|
||||
addtimer(CALLBACK(src, .proc/toggle_on, TRUE), rand(60,600))
|
||||
|
||||
/obj/machinery/porta_turret/take_damage(damage, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
|
||||
. = ..()
|
||||
if(.) //damage received
|
||||
if(. && obj_integrity > 0) //damage received
|
||||
if(prob(30))
|
||||
spark_system.start()
|
||||
if(on && !attacked && !(obj_flags & EMAGGED))
|
||||
attacked = TRUE
|
||||
if(on && !(turret_flags & TURRET_FLAG_SHOOT_ALL_REACT) && !(obj_flags & EMAGGED))
|
||||
turret_flags |= TURRET_FLAG_SHOOT_ALL_REACT
|
||||
addtimer(CALLBACK(src, .proc/reset_attacked), 60)
|
||||
|
||||
/obj/machinery/porta_turret/proc/reset_attacked()
|
||||
attacked = FALSE
|
||||
turret_flags &= ~TURRET_FLAG_SHOOT_ALL_REACT
|
||||
|
||||
/obj/machinery/porta_turret/deconstruct(disassembled = TRUE)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/porta_turret/obj_break(damage_flag)
|
||||
if(!(flags_1 & NODECONSTRUCT_1) && !(stat & BROKEN))
|
||||
stat |= BROKEN //enables the BROKEN bit
|
||||
. = ..()
|
||||
if(.)
|
||||
power_change()
|
||||
invisibility = 0
|
||||
spark_system.start() //creates some sparks because they look cool
|
||||
qdel(cover) //deletes the cover - no need on keeping it there!
|
||||
|
||||
//turret healing
|
||||
/obj/machinery/porta_turret/examine(mob/user)
|
||||
. = ..()
|
||||
if(obj_integrity < max_integrity)
|
||||
. += "<span class='notice'>Use a welder to fix it.</span>"
|
||||
|
||||
/obj/machinery/porta_turret/welder_act(mob/living/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(obj_integrity < max_integrity)
|
||||
if(!I.tool_start_check(user, amount=0))
|
||||
return
|
||||
user.visible_message("[user] is welding the turret.", \
|
||||
"<span class='notice'>You begin repairing the turret...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
if(I.use_tool(src, user, 40, volume=50))
|
||||
obj_integrity = max_integrity
|
||||
user.visible_message("[user.name] has repaired [src].", \
|
||||
"<span class='notice'>You finish repairing the turret.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The turret doesn't need repairing.</span>")
|
||||
|
||||
|
||||
/obj/machinery/porta_turret/process()
|
||||
//the main machinery process
|
||||
if(cover == null && anchored) //if it has no cover and is anchored
|
||||
@@ -382,35 +403,43 @@
|
||||
cover.parent_turret = src //assign the cover its parent_turret, which would be this (src)
|
||||
|
||||
if(!on || (stat & (NOPOWER|BROKEN)) || manual_control)
|
||||
return
|
||||
return PROCESS_KILL
|
||||
|
||||
var/list/targets = list()
|
||||
for(var/mob/A in view(scan_range, base))
|
||||
if(A.invisibility > SEE_INVISIBLE_LIVING)
|
||||
continue
|
||||
|
||||
if(check_anomalies)//if it's set to check for simple animals
|
||||
if(turret_flags & TURRET_FLAG_SHOOT_ANOMALOUS)//if it's set to check for simple animals
|
||||
if(isanimal(A))
|
||||
var/mob/living/simple_animal/SA = A
|
||||
if(SA.stat || in_faction(SA)) //don't target if dead or in faction
|
||||
continue
|
||||
targets += SA
|
||||
if(issilicon(A))
|
||||
var/mob/living/silicon/sillycone = A
|
||||
if(sillycone.stat || in_faction(sillycone))
|
||||
continue
|
||||
|
||||
if(issilicon(A))
|
||||
var/mob/living/silicon/sillycone = A
|
||||
|
||||
if(ispAI(A))
|
||||
continue
|
||||
|
||||
if((turret_flags & TURRET_FLAG_SHOOT_BORGS) && sillycone.stat != DEAD && iscyborg(sillycone))
|
||||
targets += sillycone
|
||||
continue
|
||||
|
||||
if(sillycone.stat || in_faction(sillycone))
|
||||
continue
|
||||
|
||||
if(iscyborg(sillycone))
|
||||
var/mob/living/silicon/robot/sillyconerobot = A
|
||||
if(LAZYLEN(faction) && (ROLE_SYNDICATE in faction) && sillyconerobot.emagged == TRUE)
|
||||
continue
|
||||
|
||||
if(iscyborg(sillycone))
|
||||
var/mob/living/silicon/robot/sillyconerobot = A
|
||||
if(LAZYLEN(faction) && (ROLE_SYNDICATE in faction) && sillyconerobot.emagged == TRUE)
|
||||
continue
|
||||
|
||||
targets += sillycone
|
||||
|
||||
if(iscarbon(A))
|
||||
else if(iscarbon(A))
|
||||
var/mob/living/carbon/C = A
|
||||
//If not emagged, only target non downed carbons
|
||||
if(mode != TURRET_LETHAL && (C.stat || C.handcuffed || (C.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)))//CIT CHANGE - replaces check for lying with check for recoveringstam
|
||||
//If not emagged, only target carbons that can use items
|
||||
if(mode != TURRET_LETHAL && (C.stat || C.handcuffed || !(C.mobility_flags & MOBILITY_USE)))
|
||||
continue
|
||||
|
||||
//If emagged, target all but dead carbons
|
||||
@@ -419,12 +448,13 @@
|
||||
|
||||
//if the target is a human and not in our faction, analyze threat level
|
||||
if(ishuman(C) && !in_faction(C))
|
||||
|
||||
if(assess_perp(C) >= 4)
|
||||
targets += C
|
||||
|
||||
else if(check_anomalies) //non humans who are not simple animals (xenos etc)
|
||||
else if(turret_flags & TURRET_FLAG_SHOOT_ANOMALOUS) //non humans who are not simple animals (xenos etc)
|
||||
if(!in_faction(C))
|
||||
targets += C
|
||||
|
||||
for(var/A in GLOB.mechas_list)
|
||||
if((get_dist(A, base) < scan_range) && can_see(base, A, scan_range))
|
||||
var/obj/mecha/Mech = A
|
||||
@@ -432,6 +462,10 @@
|
||||
if(assess_perp(Mech.occupant) >= 4)
|
||||
targets += Mech
|
||||
|
||||
if((turret_flags & TURRET_FLAG_SHOOT_ANOMALOUS) && GLOB.blobs.len && (mode == TURRET_LETHAL))
|
||||
for(var/obj/structure/blob/B in view(scan_range, base))
|
||||
targets += B
|
||||
|
||||
if(targets.len)
|
||||
tryToShootAt(targets)
|
||||
else if(!always_up)
|
||||
@@ -488,36 +522,37 @@
|
||||
if(obj_flags & EMAGGED)
|
||||
return 10 //if emagged, always return 10.
|
||||
|
||||
if((stun_all || attacked) && !allowed(perp))
|
||||
if((turret_flags & (TURRET_FLAG_SHOOT_ALL | TURRET_FLAG_SHOOT_ALL_REACT)) && !allowed(perp))
|
||||
//if the turret has been attacked or is angry, target all non-sec people
|
||||
if(!allowed(perp))
|
||||
return 10
|
||||
|
||||
if(auth_weapons) //check for weapon authorization
|
||||
if(turret_flags & TURRET_FLAG_AUTH_WEAPONS) //check for weapon authorization
|
||||
if(isnull(perp.wear_id) || istype(perp.wear_id.GetID(), /obj/item/card/id/syndicate))
|
||||
|
||||
if(allowed(perp)) //if the perp has security access, return 0
|
||||
return 0
|
||||
|
||||
if(perp.is_holding_item_of_type(/obj/item/gun) || perp.is_holding_item_of_type(/obj/item/melee/baton))
|
||||
threatcount += 4
|
||||
|
||||
if(istype(perp.belt, /obj/item/gun) || istype(perp.belt, /obj/item/melee/baton))
|
||||
threatcount += 2
|
||||
|
||||
if(check_records) //if the turret can check the records, check if they are set to *Arrest* on records
|
||||
if(turret_flags & TURRET_FLAG_SHOOT_CRIMINALS) //if the turret can check the records, check if they are set to *Arrest* on records
|
||||
var/perpname = perp.get_face_name(perp.get_id_name())
|
||||
var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.security)
|
||||
if(!R || (R.fields["criminal"] == "*Arrest*"))
|
||||
threatcount += 4
|
||||
|
||||
if(shoot_unloyal)
|
||||
if (!HAS_TRAIT(perp, TRAIT_MINDSHIELD))
|
||||
threatcount += 4
|
||||
if((turret_flags & TURRET_FLAG_SHOOT_UNSHIELDED) && (!HAS_TRAIT(perp, TRAIT_MINDSHIELD)))
|
||||
threatcount += 4
|
||||
|
||||
// If we aren't shooting heads then return a threatcount of 0
|
||||
if (!(turret_flags & TURRET_FLAG_SHOOT_HEADS) && (perp.get_assignment() in GLOB.command_positions))
|
||||
return 0
|
||||
|
||||
return threatcount
|
||||
|
||||
|
||||
/obj/machinery/porta_turret/proc/in_faction(mob/target)
|
||||
for(var/faction1 in faction)
|
||||
if(faction1 in target.faction)
|
||||
@@ -563,15 +598,14 @@
|
||||
T = closer
|
||||
break
|
||||
|
||||
var/mob/living/carbon/C
|
||||
if(iscarbon(target))
|
||||
C = target
|
||||
|
||||
update_icon()
|
||||
var/obj/item/projectile/A
|
||||
//any emagged turrets drains 2x power and uses a different projectile?
|
||||
if(mode == TURRET_STUN)
|
||||
if(nonlethal_projectile && C && C.resting)
|
||||
var/mob/living/carbon/C = null
|
||||
if(iscarbon(target))
|
||||
C = target
|
||||
if(nonlethal_projectile && C?.resting)
|
||||
use_power(reqpower*0.5)
|
||||
A = new nonlethal_projectile(T)
|
||||
playsound(loc, nonlethal_projectile_sound, 75, 1)
|
||||
@@ -582,7 +616,7 @@
|
||||
else
|
||||
use_power(reqpower * 2)
|
||||
A = new lethal_projectile(T)
|
||||
playsound(loc, lethal_projectile_sound, 75, 1)
|
||||
playsound(loc, lethal_projectile_sound, 75, TRUE)
|
||||
|
||||
|
||||
//Shooting Code:
|
||||
@@ -592,16 +626,15 @@
|
||||
A.fire()
|
||||
return A
|
||||
|
||||
/obj/machinery/porta_turret/proc/setState(on, mode)
|
||||
/obj/machinery/porta_turret/proc/setState(on, mode, shoot_cyborgs)
|
||||
if(controllock)
|
||||
return
|
||||
src.on = on
|
||||
if(!on)
|
||||
popDown()
|
||||
|
||||
shoot_cyborgs ? (turret_flags |= TURRET_FLAG_SHOOT_BORGS) : (turret_flags &= ~TURRET_FLAG_SHOOT_BORGS)
|
||||
toggle_on(on)
|
||||
src.mode = mode
|
||||
power_change()
|
||||
|
||||
|
||||
/datum/action/turret_toggle
|
||||
name = "Toggle Mode"
|
||||
icon_icon = 'icons/mob/actions/actions_mecha.dmi'
|
||||
@@ -685,7 +718,15 @@
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/empprotection, EMP_PROTECT_SELF | EMP_PROTECT_WIRES)
|
||||
// AddComponent(/datum/component/empprotection, EMP_PROTECT_SELF | EMP_PROTECT_WIRES)
|
||||
AddElement(/datum/element/empprotection, EMP_PROTECT_SELF | EMP_PROTECT_WIRES) //this one or ^ one?
|
||||
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/setup()
|
||||
return
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/assess_perp(mob/living/carbon/human/perp)
|
||||
return 10 //Syndicate turrets shoot everything not in their faction
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/energy
|
||||
icon_state = "standard_stun"
|
||||
@@ -698,7 +739,6 @@
|
||||
lethal_projectile_sound = 'sound/weapons/laser.ogg'
|
||||
desc = "An energy blaster auto-turret."
|
||||
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/energy/heavy
|
||||
icon_state = "standard_stun"
|
||||
base_icon_state = "standard"
|
||||
@@ -715,14 +755,13 @@
|
||||
integrity_failure = 0.08
|
||||
armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/setup()
|
||||
return
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/assess_perp(mob/living/carbon/human/perp)
|
||||
return 10 //Syndicate turrets shoot everything not in their faction
|
||||
/obj/machinery/porta_turret/syndicate/energy/raven
|
||||
stun_projectile = /obj/item/projectile/beam/laser
|
||||
stun_projectile_sound = 'sound/weapons/laser.ogg'
|
||||
faction = list("neutral","silicon","turret")
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/pod
|
||||
integrity_failure = 0.5
|
||||
max_integrity = 40
|
||||
stun_projectile = /obj/item/projectile/bullet/syndicate_turret
|
||||
lethal_projectile = /obj/item/projectile/bullet/syndicate_turret
|
||||
@@ -749,6 +788,7 @@
|
||||
faction = list("silicon")
|
||||
nonlethal_projectile = /obj/item/projectile/beam/disabler
|
||||
nonlethal_projectile_sound = 'sound/weapons/taser2.ogg'
|
||||
turret_flags = TURRET_FLAG_SHOOT_CRIMINALS | TURRET_FLAG_SHOOT_ANOMALOUS | TURRET_FLAG_SHOOT_HEADS
|
||||
|
||||
/obj/machinery/porta_turret/ai/assess_perp(mob/living/carbon/human/perp)
|
||||
return 10 //AI turrets shoot at everything not in their faction
|
||||
@@ -804,6 +844,7 @@
|
||||
|
||||
/obj/machinery/porta_turret/centcom_shuttle/weak
|
||||
max_integrity = 120
|
||||
integrity_failure = 0.5
|
||||
name = "Old Laser Turret"
|
||||
desc = "A turret built with substandard parts and run down further with age. Still capable of delivering lethal lasers to the odd space carp, but not much else."
|
||||
stun_projectile = /obj/item/projectile/beam/weak/penetrator
|
||||
@@ -817,7 +858,6 @@
|
||||
stun_projectile_sound = 'sound/weapons/gunshot.ogg'
|
||||
desc = "A ballistic machine gun auto-turret."
|
||||
|
||||
|
||||
////////////////////////
|
||||
//Turret Control Panel//
|
||||
////////////////////////
|
||||
@@ -828,14 +868,22 @@
|
||||
icon = 'icons/obj/machines/turret_control.dmi'
|
||||
icon_state = "control_standby"
|
||||
density = FALSE
|
||||
var/enabled = 1
|
||||
var/lethal = 0
|
||||
var/locked = TRUE
|
||||
var/control_area = null //can be area name, path or nothing.
|
||||
var/ailock = 0 // AI cannot use this
|
||||
req_access = list(ACCESS_AI_UPLOAD)
|
||||
var/list/obj/machinery/porta_turret/turrets = list()
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
/// Variable dictating if linked turrets are active and will shoot targets
|
||||
var/enabled = TRUE
|
||||
/// Variable dictating if linked turrets will shoot lethal projectiles
|
||||
var/lethal = FALSE
|
||||
/// Variable dictating if the panel is locked, preventing changes to turret settings
|
||||
var/locked = TRUE
|
||||
/// An area in which linked turrets are located, it can be an area name, path or nothing
|
||||
var/control_area = null
|
||||
/// AI is unable to use this machine if set to TRUE
|
||||
var/ailock = FALSE
|
||||
/// Variable dictating if linked turrets will shoot cyborgs
|
||||
var/shoot_cyborgs = FALSE
|
||||
/// List of all linked turrets
|
||||
var/list/turrets = list()
|
||||
|
||||
/obj/machinery/turretid/Initialize(mapload, ndir = 0, built = 0)
|
||||
. = ..()
|
||||
@@ -868,112 +916,111 @@
|
||||
T.cp = src
|
||||
|
||||
/obj/machinery/turretid/examine(mob/user)
|
||||
. = ..()
|
||||
if(hasSiliconAccessInArea(user) && (!stat & BROKEN))
|
||||
. += "<span class='notice'>Ctrl-click [src] to [ enabled ? "disable" : "enable"] turrets.</span>"
|
||||
. += "<span class='notice'>Alt-click [src] to set turrets to [ lethal ? "stun" : "kill"].</span>"
|
||||
. += ..()
|
||||
if(issilicon(user) && !(stat & BROKEN))
|
||||
. += {"<span class='notice'>Ctrl-click [src] to [ enabled ? "disable" : "enable"] turrets.</span>
|
||||
<span class='notice'>Alt-click [src] to set turrets to [ lethal ? "stun" : "kill"].</span>"}
|
||||
|
||||
/obj/machinery/turretid/attackby(obj/item/I, mob/user, params)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
|
||||
if (istype(I, /obj/item/multitool))
|
||||
if(!multitool_check_buffer(user, I))
|
||||
return
|
||||
var/obj/item/multitool/M = I
|
||||
if(M.buffer && istype(M.buffer, /obj/machinery/porta_turret))
|
||||
turrets |= M.buffer
|
||||
to_chat(user, "You link \the [M.buffer] with \the [src]")
|
||||
to_chat(user, "<span class='notice'>You link \the [M.buffer] with \the [src].</span>")
|
||||
return
|
||||
|
||||
if (hasSiliconAccessInArea(user))
|
||||
if (issilicon(user))
|
||||
return attack_hand(user)
|
||||
|
||||
if ( get_dist(src, user) == 0 ) // trying to unlock the interface
|
||||
if (allowed(usr))
|
||||
if(obj_flags & EMAGGED)
|
||||
to_chat(user, "<span class='notice'>The turret control is unresponsive.</span>")
|
||||
to_chat(user, "<span class='warning'>The turret control is unresponsive!</span>")
|
||||
return
|
||||
|
||||
locked = !locked
|
||||
to_chat(user, "<span class='notice'>You [ locked ? "lock" : "unlock"] the panel.</span>")
|
||||
if (locked)
|
||||
if (user.machine==src)
|
||||
user.unset_machine()
|
||||
user << browse(null, "window=turretid")
|
||||
else
|
||||
if (user.machine==src)
|
||||
attack_hand(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Access denied.</span>")
|
||||
to_chat(user, "<span class='alert'>Access denied.</span>")
|
||||
|
||||
/obj/machinery/turretid/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
to_chat(user, "<span class='danger'>You short out the turret controls' access analysis module.</span>")
|
||||
to_chat(user, "<span class='notice'>You short out the turret controls' access analysis module.</span>")
|
||||
obj_flags |= EMAGGED
|
||||
locked = FALSE
|
||||
if(user && user.machine == src)
|
||||
attack_hand(user)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/turretid/attack_ai(mob/user)
|
||||
if(!ailock || IsAdminGhost(user))
|
||||
return attack_hand(user)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There seems to be a firewall preventing you from accessing this device.</span>")
|
||||
to_chat(user, "<span class='warning'>There seems to be a firewall preventing you from accessing this device!</span>")
|
||||
|
||||
/obj/machinery/turretid/ui_interact(mob/user)
|
||||
/obj/machinery/turretid/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "TurretControl", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/turretid/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["locked"] = locked
|
||||
data["siliconUser"] = hasSiliconAccessInArea(user) || IsAdminGhost(user)
|
||||
data["enabled"] = enabled
|
||||
data["lethal"] = lethal
|
||||
data["shootCyborgs"] = shoot_cyborgs
|
||||
return data
|
||||
|
||||
/obj/machinery/turretid/ui_act(action, list/params)
|
||||
. = ..()
|
||||
if ( get_dist(src, user) > 0 )
|
||||
if ( !(hasSiliconAccessInArea(user) || IsAdminGhost(user)) )
|
||||
to_chat(user, "<span class='notice'>You are too far away.</span>")
|
||||
user.unset_machine()
|
||||
user << browse(null, "window=turretid")
|
||||
return
|
||||
|
||||
var/t = ""
|
||||
|
||||
if(locked && !(hasSiliconAccessInArea(user) || IsAdminGhost(user)))
|
||||
t += "<div class='notice icon'>Swipe ID card to unlock interface</div>"
|
||||
else
|
||||
if(!hasSiliconAccessInArea(user) && !IsAdminGhost(user))
|
||||
t += "<div class='notice icon'>Swipe ID card to lock interface</div>"
|
||||
t += "Turrets [enabled?"activated":"deactivated"] - <A href='?src=[REF(src)];toggleOn=1'>[enabled?"Disable":"Enable"]?</a><br>"
|
||||
t += "Currently set for [lethal?"lethal":"stun repeatedly"] - <A href='?src=[REF(src)];toggleLethal=1'>Change to [lethal?"Stun repeatedly":"Lethal"]?</a><br>"
|
||||
|
||||
var/datum/browser/popup = new(user, "turretid", "Turret Control Panel ([get_area_name(src, TRUE)])")
|
||||
popup.set_content(t)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/turretid/Topic(href, href_list)
|
||||
if(..())
|
||||
if(.)
|
||||
return
|
||||
if (locked)
|
||||
if(!(hasSiliconAccessInArea(usr) || IsAdminGhost(usr)))
|
||||
to_chat(usr, "Control panel is locked!")
|
||||
return
|
||||
if (href_list["toggleOn"])
|
||||
toggle_on()
|
||||
else if (href_list["toggleLethal"])
|
||||
toggle_lethal()
|
||||
attack_hand(usr)
|
||||
|
||||
/obj/machinery/turretid/proc/toggle_lethal()
|
||||
switch(action)
|
||||
if("lock")
|
||||
if(!hasSiliconAccessInArea(usr) || IsAdminGhost(usr))
|
||||
return
|
||||
if((obj_flags & EMAGGED) || (stat & BROKEN))
|
||||
to_chat(usr, "<span class='warning'>The turret control is unresponsive!</span>")
|
||||
return
|
||||
locked = !locked
|
||||
return TRUE
|
||||
if("power")
|
||||
toggle_on(usr)
|
||||
return TRUE
|
||||
if("mode")
|
||||
toggle_lethal(usr)
|
||||
return TRUE
|
||||
if("shoot_silicons")
|
||||
shoot_silicons(usr)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/turretid/proc/toggle_lethal(mob/user)
|
||||
lethal = !lethal
|
||||
add_hiddenprint(user)
|
||||
log_combat(user, src, "[lethal ? "enabled" : "disabled"] lethals on")
|
||||
updateTurrets()
|
||||
|
||||
/obj/machinery/turretid/proc/toggle_on()
|
||||
/obj/machinery/turretid/proc/toggle_on(mob/user)
|
||||
enabled = !enabled
|
||||
add_hiddenprint(user)
|
||||
log_combat(user, src, "[enabled ? "enabled" : "disabled"]")
|
||||
updateTurrets()
|
||||
|
||||
/obj/machinery/turretid/proc/shoot_silicons(mob/user)
|
||||
shoot_cyborgs = !shoot_cyborgs
|
||||
add_hiddenprint(user)
|
||||
log_combat(user, src, "[shoot_cyborgs ? "Shooting Borgs" : "Not Shooting Borgs"]")
|
||||
updateTurrets()
|
||||
|
||||
/obj/machinery/turretid/proc/updateTurrets()
|
||||
for (var/obj/machinery/porta_turret/aTurret in turrets)
|
||||
aTurret.setState(enabled, lethal)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/turretid/power_change()
|
||||
..()
|
||||
aTurret.setState(enabled, lethal, shoot_cyborgs)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/turretid/update_icon_state()
|
||||
@@ -1051,11 +1098,7 @@
|
||||
|
||||
/obj/machinery/porta_turret/lasertag
|
||||
req_access = list(ACCESS_MAINT_TUNNELS, ACCESS_THEATRE)
|
||||
check_records = 0
|
||||
criminals = 0
|
||||
auth_weapons = 1
|
||||
stun_all = 0
|
||||
check_anomalies = 0
|
||||
turret_flags = TURRET_FLAG_AUTH_WEAPONS
|
||||
var/team_color
|
||||
|
||||
/obj/machinery/porta_turret/lasertag/assess_perp(mob/living/carbon/human/perp)
|
||||
@@ -1083,20 +1126,14 @@
|
||||
if(properties["team_color"])
|
||||
team_color = properties["team_color"]
|
||||
|
||||
/obj/machinery/porta_turret/lasertag/ui_interact(mob/user)
|
||||
. = ..()
|
||||
/obj/machinery/porta_turret/lasertag/ui_status(mob/user)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(team_color == "blue" && istype(H.wear_suit, /obj/item/clothing/suit/redtag))
|
||||
return
|
||||
return UI_CLOSE
|
||||
if(team_color == "red" && istype(H.wear_suit, /obj/item/clothing/suit/bluetag))
|
||||
return
|
||||
|
||||
var/dat = "Status: <a href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</a>"
|
||||
|
||||
var/datum/browser/popup = new(user, "autosec", "Automatic Portable Turret Installation", 300, 300)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
return UI_CLOSE
|
||||
return ..()
|
||||
|
||||
//lasertag presets
|
||||
/obj/machinery/porta_turret/lasertag/red
|
||||
@@ -1112,11 +1149,9 @@
|
||||
if(on)
|
||||
if(team_color == "blue")
|
||||
if(istype(P, /obj/item/projectile/beam/lasertag/redtag))
|
||||
on = FALSE
|
||||
spawn(100)
|
||||
on = TRUE
|
||||
toggle_on(FALSE)
|
||||
addtimer(CALLBACK(src, .proc/toggle_on, TRUE), 10 SECONDS)
|
||||
else if(team_color == "red")
|
||||
if(istype(P, /obj/item/projectile/beam/lasertag/bluetag))
|
||||
on = FALSE
|
||||
spawn(100)
|
||||
on = TRUE
|
||||
toggle_on(FALSE)
|
||||
addtimer(CALLBACK(src, .proc/toggle_on, TRUE), 10 SECONDS)
|
||||
|
||||
@@ -126,17 +126,6 @@
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/recharge_station/proc/process_occupant()
|
||||
if(occupant && iscyborg(occupant))
|
||||
var/mob/living/silicon/robot/R = occupant
|
||||
restock_modules()
|
||||
if(repairs)
|
||||
R.heal_bodypart_damage(repairs, repairs - 1)
|
||||
if(R.cell)
|
||||
R.cell.charge = min(R.cell.charge + recharge_speed, R.cell.maxcharge)
|
||||
|
||||
/obj/machinery/recharge_station/proc/restock_modules()
|
||||
if(occupant)
|
||||
var/mob/living/silicon/robot/R = occupant
|
||||
if(R && R.module)
|
||||
var/coeff = recharge_speed * 0.005
|
||||
R.module.respawn_consumable(R, coeff)
|
||||
if(!occupant)
|
||||
return
|
||||
SEND_SIGNAL(occupant, COMSIG_PROCESS_BORGCHARGER_OCCUPANT, recharge_speed, repairs)
|
||||
|
||||
@@ -170,12 +170,10 @@
|
||||
..()
|
||||
default_unfasten_wrench(user, I, 5)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/space_heater/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/space_heater/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "SpaceHeater", name, 400, 305, master_ui, state)
|
||||
ui = new(user, src, "SpaceHeater", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/space_heater/ui_data()
|
||||
@@ -210,7 +208,7 @@
|
||||
if("power")
|
||||
on = !on
|
||||
mode = HEATER_MODE_STANDBY
|
||||
usr.visible_message("[usr] switches [on ? "on" : "off"] \the [src].", "<span class='notice'>You switch [on ? "on" : "off"] \the [src].</span>")
|
||||
usr.visible_message("<span class='notice'>[usr] switches [on ? "on" : "off"] \the [src].</span>", "<span class='notice'>You switch [on ? "on" : "off"] \the [src].</span>")
|
||||
update_icon()
|
||||
if (on)
|
||||
START_PROCESSING(SSmachines, src)
|
||||
@@ -222,16 +220,7 @@
|
||||
if(!panel_open)
|
||||
return
|
||||
var/target = params["target"]
|
||||
var/adjust = text2num(params["adjust"])
|
||||
if(target == "input")
|
||||
target = input("New target temperature:", name, round(targetTemperature - T0C, 1)) as num|null
|
||||
if(!isnull(target) && !..())
|
||||
target += T0C
|
||||
. = TRUE
|
||||
else if(adjust)
|
||||
target = targetTemperature + adjust
|
||||
. = TRUE
|
||||
else if(text2num(target) != null)
|
||||
if(text2num(target) != null)
|
||||
target= text2num(target) + T0C
|
||||
. = TRUE
|
||||
if(.)
|
||||
|
||||
@@ -377,11 +377,13 @@
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/suit_storage_unit/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/suit_storage_unit/ui_state(mob/user)
|
||||
return GLOB.notcontained_state
|
||||
|
||||
/obj/machinery/suit_storage_unit/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "SuitStorageUnit", name, 400, 305, master_ui, state)
|
||||
ui = new(user, src, "SuitStorageUnit", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/suit_storage_unit/ui_data()
|
||||
|
||||
@@ -17,11 +17,10 @@
|
||||
var/notice = ""
|
||||
var/universal_translate = FALSE // set to TRUE(1) if it can translate nonhuman speech
|
||||
|
||||
/obj/machinery/computer/telecomms/server/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/computer/telecomms/server/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "TelecommsLogBrowser", "Telecomms Server Monitor", 575, 400, master_ui, state)
|
||||
ui = new(user, src, "TelecommsLogBrowser", "Telecomms Server Monitor")
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/telecomms/server/ui_data(mob/user)
|
||||
|
||||
@@ -36,12 +36,11 @@
|
||||
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
|
||||
/obj/machinery/computer/message_monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE,\
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/computer/message_monitor/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "TelecommsPDALog", name, 727, 510, master_ui, state)
|
||||
ui = new(user, src, "TelecommsPDALog", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/message_monitor/ui_static_data(mob/user)
|
||||
|
||||
@@ -17,12 +17,11 @@
|
||||
|
||||
circuit = /obj/item/circuitboard/computer/comm_monitor
|
||||
|
||||
/obj/machinery/computer/telecomms/monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE,\
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/computer/telecomms/monitor/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "TelecommsMonitor", name, 575, 400, master_ui, state)
|
||||
ui = new(user, src, "TelecommsMonitor", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/telecomms/monitor/ui_data(mob/user)
|
||||
|
||||
@@ -27,16 +27,15 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/telecomms/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE,\
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
/obj/machinery/telecomms/ui_interact(mob/user, datum/tgui/ui)
|
||||
if(!canInteract(user))
|
||||
if(ui)
|
||||
ui.close() //haha no.
|
||||
return
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "TelecommsInteraction", "[name] Access", 520, 500, master_ui, state)
|
||||
ui = new(user, src, "TelecommsInteraction", "[name] Access")
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/telecomms/ui_data(mob/user)
|
||||
|
||||
@@ -11,10 +11,15 @@
|
||||
var/equip_ready = 1 //whether the equipment is ready for use. (or deactivated/activated for static stuff)
|
||||
var/energy_drain = 0
|
||||
var/obj/mecha/chassis = null
|
||||
var/range = MELEE //bitFflags
|
||||
/// Bitflag. Determines the range of the equipment.
|
||||
var/range = MELEE
|
||||
/// Bitflag. Used by exosuit fabricator to assign sub-categories based on which exosuits can equip this.
|
||||
var/mech_flags = NONE
|
||||
var/salvageable = 1
|
||||
//var/detachable = TRUE // Set to FALSE for built-in equipment that cannot be removed
|
||||
var/selectable = 1 // Set to 0 for passive equipment such as mining scanner or armor plates
|
||||
var/harmful = FALSE //Controls if equipment can be used to attack by a pacifist.
|
||||
//var/destroy_sound = 'sound/mecha/critdestr.ogg'
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/proc/update_chassis_page()
|
||||
if(chassis)
|
||||
@@ -35,9 +40,14 @@
|
||||
if(chassis.selected == src)
|
||||
chassis.selected = null
|
||||
src.update_chassis_page()
|
||||
chassis.occupant_message("<span class='danger'>[src] is destroyed!</span>")
|
||||
//log_message("[src] is destroyed.", LOG_MECHA)
|
||||
chassis.log_append_to_last("[src] is destroyed.",1)
|
||||
SEND_SOUND(chassis.occupant, sound(istype(src, /obj/item/mecha_parts/mecha_equipment/weapon) ? 'sound/mecha/weapdestr.ogg' : 'sound/mecha/critdestr.ogg', volume=50))
|
||||
if(chassis.occupant)
|
||||
chassis.occupant_message("<span class='danger'>[src] is destroyed!</span>")
|
||||
SEND_SOUND(chassis.occupant, sound(istype(src, /obj/item/mecha_parts/mecha_equipment/weapon) ? 'sound/mecha/weapdestr.ogg' : 'sound/mecha/critdestr.ogg', volume=50))
|
||||
//chassis.occupant.playsound_local(chassis, destroy_sound, 50)
|
||||
//if(!detachable) //If we're a built-in nondetachable equipment, let's lock up the slot that we were in.
|
||||
// chassis.max_equip--
|
||||
chassis = null
|
||||
return ..()
|
||||
|
||||
@@ -59,7 +69,7 @@
|
||||
return txt
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/proc/is_ranged()//add a distance restricted equipment. Why not?
|
||||
return range&RANGED
|
||||
return range&RANGED //rename to MECHA_RANGE and MECHA_MELEE
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/proc/is_melee()
|
||||
return range&MELEE
|
||||
@@ -72,10 +82,10 @@
|
||||
return 0
|
||||
if(!equip_ready)
|
||||
return 0
|
||||
if(crit_fail)
|
||||
return 0
|
||||
if(energy_drain && !chassis.has_charge(energy_drain))
|
||||
return 0
|
||||
if(crit_fail)
|
||||
return 0
|
||||
if(chassis.equipment_disabled)
|
||||
to_chat(chassis.occupant, "<span=warn>Error -- Equipment control unit is unresponsive.</span>")
|
||||
return 0
|
||||
@@ -117,8 +127,6 @@
|
||||
chassis = M
|
||||
forceMove(M)
|
||||
M.mecha_log_message("[src] initialized.")
|
||||
if(!M.selected && selectable)
|
||||
M.selected = src
|
||||
src.update_chassis_page()
|
||||
return
|
||||
|
||||
@@ -150,7 +158,7 @@
|
||||
chassis.occupant_message("[icon2html(src, chassis.occupant)] [message]")
|
||||
return
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/proc/mecha_log_message(message, color)
|
||||
/obj/item/mecha_parts/mecha_equipment/proc/mecha_log_message(message, color) //on tg this just overrides log_message
|
||||
log_message(message, LOG_GAME, color) //pass to default admin logging too
|
||||
if(chassis)
|
||||
chassis.mecha_log_message(message, color) //and pass to our chassis
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Sleeper, Medical Beam, and Syringe gun
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/medical
|
||||
mech_flags = EXOSUIT_MODULE_MEDICAL
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/medical/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
toolspeed = 0.9
|
||||
var/drill_delay = 7
|
||||
var/drill_level = DRILL_BASIC
|
||||
mech_flags = EXOSUIT_MODULE_WORKING | EXOSUIT_MODULE_COMBAT
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/drill/Initialize()
|
||||
. = ..()
|
||||
@@ -153,6 +154,7 @@
|
||||
selectable = 0
|
||||
equip_cooldown = 15
|
||||
var/scanning_time = 0
|
||||
mech_flags = EXOSUIT_MODULE_WORKING
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/mining_scanner/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -8,11 +8,12 @@
|
||||
icon_state = "mecha_clamp"
|
||||
equip_cooldown = 15
|
||||
energy_drain = 10
|
||||
tool_behaviour = TOOL_RETRACTOR
|
||||
toolspeed = 0.8
|
||||
var/dam_force = 20
|
||||
var/obj/mecha/working/ripley/cargo_holder
|
||||
harmful = TRUE
|
||||
tool_behaviour = TOOL_RETRACTOR
|
||||
toolspeed = 0.8
|
||||
mech_flags = EXOSUIT_MODULE_RIPLEY
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/can_attach(obj/mecha/working/ripley/M as obj)
|
||||
if(..())
|
||||
@@ -180,6 +181,7 @@
|
||||
equip_cooldown = 5
|
||||
energy_drain = 0
|
||||
range = MELEE|RANGED
|
||||
mech_flags = EXOSUIT_MODULE_WORKING
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/extinguisher/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
var/projectile_delay = 0
|
||||
var/firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect //the visual effect appearing when the weapon is fired.
|
||||
var/kickback = TRUE //Will using this weapon in no grav push mecha back.
|
||||
mech_flags = EXOSUIT_MODULE_COMBAT
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/can_attach(obj/mecha/combat/M)
|
||||
if(..())
|
||||
|
||||
@@ -81,10 +81,10 @@
|
||||
var/obj/machinery/mech_bay_recharge_port/recharge_port
|
||||
light_color = LIGHT_COLOR_PINK
|
||||
|
||||
/obj/machinery/computer/mech_bay_power_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/computer/mech_bay_power_console/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "MechBayPowerConsole", "Mech Bay Power Control Console", 400, 200, master_ui, state)
|
||||
ui = new(user, src, "MechBayPowerConsole", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/mech_bay_power_console/ui_act(action, params)
|
||||
@@ -104,7 +104,6 @@
|
||||
data["recharge_port"]["mech"] = list("health" = recharge_port.recharging_mech.obj_integrity, "maxhealth" = recharge_port.recharging_mech.max_integrity, "cell" = null, "name" = recharge_port.recharging_mech.name,)
|
||||
if(recharge_port.recharging_mech.cell && !QDELETED(recharge_port.recharging_mech.cell))
|
||||
data["recharge_port"]["mech"]["cell"] = list(
|
||||
"critfail" = recharge_port.recharging_mech.cell.crit_fail,
|
||||
"charge" = recharge_port.recharging_mech.cell.charge,
|
||||
"maxcharge" = recharge_port.recharging_mech.cell.maxcharge
|
||||
)
|
||||
|
||||
+546
-335
@@ -9,17 +9,41 @@
|
||||
active_power_usage = 5000
|
||||
req_access = list(ACCESS_ROBOTICS)
|
||||
circuit = /obj/item/circuitboard/machine/mechfab
|
||||
var/time_coeff = 1
|
||||
var/component_coeff = 1
|
||||
var/datum/techweb/specialized/autounlocking/exofab/stored_research
|
||||
var/sync = 0
|
||||
var/part_set
|
||||
var/datum/design/being_built
|
||||
// processing_flags = START_PROCESSING_MANUALLY
|
||||
|
||||
// subsystem_type = /datum/controller/subsystem/processing/fastprocess
|
||||
|
||||
/// Current items in the build queue.
|
||||
var/list/queue = list()
|
||||
var/processing_queue = 0
|
||||
var/screen = "main"
|
||||
var/temp
|
||||
var/offstation_security_levels = TRUE
|
||||
/// Whether or not the machine is building the entire queue automagically.
|
||||
var/process_queue = FALSE
|
||||
|
||||
/// The current design datum that the machine is building.
|
||||
var/datum/design/being_built
|
||||
/// World time when the build will finish.
|
||||
var/build_finish = 0
|
||||
/// World time when the build started.
|
||||
var/build_start = 0
|
||||
/// Reference to all materials used in the creation of the item being_built.
|
||||
var/list/build_materials
|
||||
/// Part currently stored in the Exofab.
|
||||
var/obj/item/stored_part
|
||||
|
||||
/// Coefficient for the speed of item building. Based on the installed parts.
|
||||
var/time_coeff = 1
|
||||
/// Coefficient for the efficiency of material usage in item building. Based on the installed parts.
|
||||
var/component_coeff = 1
|
||||
|
||||
/// Copy of the currently synced techweb.
|
||||
var/datum/techweb/specialized/autounlocking/exofab/stored_research
|
||||
|
||||
/// Whether the Exofab links to the ore silo on init. Special derelict or maintanance variants should set this to FALSE.
|
||||
var/link_on_init = TRUE
|
||||
|
||||
/// Reference to a remote material inventory, such as an ore silo.
|
||||
var/datum/component/remote_materials/rmat
|
||||
|
||||
/// A list of categories that valid MECHFAB design datums will broadly categorise themselves under.
|
||||
var/list/part_sets = list(
|
||||
"Cyborg",
|
||||
"Ripley",
|
||||
@@ -33,25 +57,17 @@
|
||||
"Exosuit Equipment",
|
||||
"Exosuit Ammunition",
|
||||
"Cyborg Upgrade Modules",
|
||||
"Cybernetics",
|
||||
"Implants",
|
||||
"Control Interfaces",
|
||||
"Misc"
|
||||
)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/Initialize()
|
||||
var/static/list/allowed_types = list(
|
||||
/datum/material/iron,
|
||||
/datum/material/glass,
|
||||
/datum/material/silver,
|
||||
/datum/material/gold,
|
||||
/datum/material/diamond,
|
||||
/datum/material/plasma,
|
||||
/datum/material/uranium,
|
||||
/datum/material/bananium,
|
||||
/datum/material/titanium,
|
||||
/datum/material/bluespace
|
||||
)
|
||||
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container, allowed_types, 0, TRUE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
materials.precise_insertion = TRUE
|
||||
/obj/machinery/mecha_part_fabricator/Initialize(mapload)
|
||||
stored_research = new
|
||||
rmat = AddComponent(/datum/component/remote_materials, "mechfab", mapload && link_on_init)
|
||||
|
||||
RefreshParts() //Recalculating local material sizes if the fab isn't linked
|
||||
return ..()
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/RefreshParts()
|
||||
@@ -60,8 +76,7 @@
|
||||
//maximum stocking amount (default 300000, 600000 at T4)
|
||||
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
|
||||
T += M.rating
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.max_amount = (200000 + (T*50000))
|
||||
rmat.set_local_size((200000 + (T*50000)))
|
||||
|
||||
//resources adjustment coefficient (1 -> 0.85 -> 0.7 -> 0.55)
|
||||
T = 1.15
|
||||
@@ -74,89 +89,157 @@
|
||||
for(var/obj/item/stock_parts/manipulator/Ml in component_parts)
|
||||
T += Ml.rating
|
||||
time_coeff = round(initial(time_coeff) - (initial(time_coeff)*(T))/5,0.01)
|
||||
var/obj/item/circuitboard/machine/mechfab/C = circuit
|
||||
offstation_security_levels = C.offstation_security_levels
|
||||
|
||||
// Adjust the build time of any item currently being built.
|
||||
if(being_built)
|
||||
var/last_const_time = build_finish - build_start
|
||||
var/new_const_time = get_construction_time_w_coeff(initial(being_built.construction_time))
|
||||
var/const_time_left = build_finish - world.time
|
||||
var/new_build_time = (new_const_time / last_const_time) * const_time_left
|
||||
build_finish = world.time + new_build_time
|
||||
|
||||
update_static_data(usr)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/examine(mob/user)
|
||||
. = ..()
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if(in_range(user, src) || isobserver(user))
|
||||
. += "<span class='notice'>The status display reads: Storing up to <b>[materials.max_amount]</b> material units.<br>Material consumption at <b>[component_coeff*100]%</b>.<br>Build time reduced by <b>[100-time_coeff*100]%</b>.</span>"
|
||||
. += "<span class='notice'>The status display reads: Storing up to <b>[rmat.local_size]</b> material units.<br>Material consumption at <b>[component_coeff*100]%</b>.<br>Build time reduced by <b>[100-time_coeff*100]%</b>.</span>"
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/emag_act()
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
obj_flags |= EMAGGED
|
||||
req_access = list()
|
||||
INVOKE_ASYNC(src, .proc/error_action_sucessful)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/error_action_sucessful()
|
||||
say("DB error \[Code 0x00F1\]")
|
||||
sleep(10)
|
||||
say("Attempting auto-repair...")
|
||||
sleep(15)
|
||||
say("User DB corrupted \[Code 0x00FA\]. Truncating data structure...")
|
||||
sleep(30)
|
||||
say("User DB truncated. Please contact your Nanotrasen system operator for future assistance.")
|
||||
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/output_parts_list(set_name)
|
||||
var/output = ""
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(!(set_name in D.category))
|
||||
continue
|
||||
output += "<div class='part'>[output_part_info(D)]<br>\["
|
||||
if(check_clearance(D) && check_resources(D))
|
||||
output += "<a href='?src=[REF(src)];part=[D.id]'>Build</a> | "
|
||||
output += "<a href='?src=[REF(src)];add_to_queue=[D.id]'>Add to queue</a>\]\[<a href='?src=[REF(src)];part_desc=[D.id]'>?</a>\]</div>"
|
||||
return output
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/check_clearance(datum/design/D)
|
||||
if(!(obj_flags & EMAGGED) && (offstation_security_levels || is_station_level(z)) && !ISINRANGE(GLOB.security_level, D.min_security_level, D.max_security_level))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/output_part_info(datum/design/D)
|
||||
var/clearance = !(obj_flags & EMAGGED) && (offstation_security_levels || is_station_level(z))
|
||||
var/sec_text = ""
|
||||
if(clearance && (D.min_security_level > SEC_LEVEL_GREEN || D.max_security_level < SEC_LEVEL_DELTA))
|
||||
sec_text = " (Allowed security levels: "
|
||||
for(var/n in D.min_security_level to D.max_security_level)
|
||||
sec_text += NUM2SECLEVEL(n)
|
||||
if(n + 1 <= D.max_security_level)
|
||||
sec_text += ", "
|
||||
sec_text += ") "
|
||||
var/output = "[initial(D.name)] (Cost: [output_part_cost(D)]) [sec_text][get_construction_time_w_coeff(D)/10]sec"
|
||||
return output
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/output_part_cost(datum/design/D)
|
||||
var/i = 0
|
||||
var/output
|
||||
/**
|
||||
* Generates an info list for a given part.
|
||||
*
|
||||
* Returns a list of part information.
|
||||
* * D - Design datum to get information on.
|
||||
* * categories - Boolean, whether or not to parse snowflake categories into the part information list.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/output_part_info(datum/design/D, categories = FALSE)
|
||||
var/cost = list()
|
||||
for(var/c in D.materials)
|
||||
var/datum/material/M = c
|
||||
output += "[i?" | ":null][get_resource_cost_w_coeff(D, M)] [M.name]"
|
||||
i++
|
||||
return output
|
||||
cost[M.name] = get_resource_cost_w_coeff(D, M)
|
||||
|
||||
var/obj/built_item = D.build_path
|
||||
|
||||
var/list/category_override = null
|
||||
var/list/sub_category = null
|
||||
|
||||
if(categories)
|
||||
// Handle some special cases to build up sub-categories for the fab interface.
|
||||
// Start with checking if this design builds a cyborg module.
|
||||
if(built_item in typesof(/obj/item/borg/upgrade))
|
||||
var/obj/item/borg/upgrade/U = built_item
|
||||
var/module_types = initial(U.module_flags)
|
||||
sub_category = list()
|
||||
if(module_types)
|
||||
if(module_types & BORG_MODULE_SECURITY)
|
||||
sub_category += "Security"
|
||||
if(module_types & BORG_MODULE_MINER)
|
||||
sub_category += "Mining"
|
||||
if(module_types & BORG_MODULE_JANITOR)
|
||||
sub_category += "Janitor"
|
||||
if(module_types & BORG_MODULE_MEDICAL)
|
||||
sub_category += "Medical"
|
||||
if(module_types & BORG_MODULE_ENGINEERING)
|
||||
sub_category += "Engineering"
|
||||
else
|
||||
sub_category += "All Cyborgs"
|
||||
// Else check if this design builds a piece of exosuit equipment.
|
||||
else if(built_item in typesof(/obj/item/mecha_parts/mecha_equipment))
|
||||
var/obj/item/mecha_parts/mecha_equipment/E = built_item
|
||||
var/mech_types = initial(E.mech_flags)
|
||||
sub_category = "Equipment"
|
||||
if(mech_types)
|
||||
category_override = list()
|
||||
if(mech_types & EXOSUIT_MODULE_RIPLEY)
|
||||
category_override += "Ripley"
|
||||
if(mech_types & EXOSUIT_MODULE_FIREFIGHTER)
|
||||
category_override += "Firefighter"
|
||||
if(mech_types & EXOSUIT_MODULE_ODYSSEUS)
|
||||
category_override += "Odysseus"
|
||||
// if(mech_types & EXOSUIT_MODULE_CLARKE)
|
||||
// category_override += "Clarke"
|
||||
if(mech_types & EXOSUIT_MODULE_GYGAX_MED)
|
||||
category_override += "Medical-Spec Gygax"
|
||||
if(mech_types & EXOSUIT_MODULE_GYGAX)
|
||||
category_override += "Gygax"
|
||||
if(mech_types & EXOSUIT_MODULE_DURAND)
|
||||
category_override += "Durand"
|
||||
if(mech_types & EXOSUIT_MODULE_HONK)
|
||||
category_override += "H.O.N.K"
|
||||
if(mech_types & EXOSUIT_MODULE_PHAZON)
|
||||
category_override += "Phazon"
|
||||
|
||||
|
||||
var/list/part = list(
|
||||
"name" = D.name,
|
||||
"desc" = initial(built_item.desc),
|
||||
"printTime" = get_construction_time_w_coeff(initial(D.construction_time))/10,
|
||||
"cost" = cost,
|
||||
"id" = D.id,
|
||||
"subCategory" = sub_category,
|
||||
"categoryOverride" = category_override,
|
||||
"searchMeta" = "UNKNOWN"//D.search_metadata
|
||||
)
|
||||
|
||||
return part
|
||||
|
||||
/**
|
||||
* Generates a list of resources / materials available to this Exosuit Fab
|
||||
*
|
||||
* Returns null if there is no material container available.
|
||||
* List format is list(material_name = list(amount = ..., ref = ..., etc.))
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/output_available_resources()
|
||||
var/output
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
for(var/mat_id in materials.materials)
|
||||
var/datum/material/M = mat_id
|
||||
var/amount = materials.materials[mat_id]
|
||||
output += "<span class=\"res_name\">[M.name]: </span>[amount] cm³"
|
||||
if(amount >= MINERAL_MATERIAL_AMOUNT)
|
||||
output += "<span style='font-size:80%;'>- Remove \[<a href='?src=[REF(src)];remove_mat=1;material=[REF(mat_id)]'>1</a>\]"
|
||||
if(amount >= (MINERAL_MATERIAL_AMOUNT * 10))
|
||||
output += " | \[<a href='?src=[REF(src)];remove_mat=10;material=[REF(M)]'>10</a>\]"
|
||||
output += " | \[<a href='?src=[REF(src)];remove_mat=50;material=[REF(M)]'>All</a>\]</span>"
|
||||
output += "<br/>"
|
||||
return output
|
||||
var/datum/component/material_container/materials = rmat.mat_container
|
||||
|
||||
var/list/material_data = list()
|
||||
|
||||
if(materials)
|
||||
for(var/mat_id in materials.materials)
|
||||
var/datum/material/M = mat_id
|
||||
var/list/material_info = list()
|
||||
var/amount = materials.materials[mat_id]
|
||||
|
||||
material_info = list(
|
||||
"name" = M.name,
|
||||
"ref" = REF(M),
|
||||
"amount" = amount,
|
||||
"sheets" = round(amount / MINERAL_MATERIAL_AMOUNT),
|
||||
"removable" = amount >= MINERAL_MATERIAL_AMOUNT
|
||||
)
|
||||
|
||||
material_data += list(material_info)
|
||||
|
||||
return material_data
|
||||
|
||||
return null
|
||||
|
||||
/**
|
||||
* Intended to be called when an item starts printing.
|
||||
*
|
||||
* Adds the overlay to show the fab working and sets active power usage settings.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/on_start_printing()
|
||||
add_overlay("fab-active")
|
||||
use_power = ACTIVE_POWER_USE
|
||||
|
||||
/**
|
||||
* Intended to be called when the exofab has stopped working and is no longer printing items.
|
||||
*
|
||||
* Removes the overlay to show the fab working and sets idle power usage settings. Additionally resets the description and turns off queue processing.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/on_finish_printing()
|
||||
cut_overlay("fab-active")
|
||||
use_power = IDLE_POWER_USE
|
||||
desc = initial(desc)
|
||||
process_queue = FALSE
|
||||
|
||||
/**
|
||||
* Calculates resource/material costs for printing an item based on the machine's resource coefficient.
|
||||
*
|
||||
* Returns a list of k,v resources with their amounts.
|
||||
* * D - Design datum to calculate the modified resource cost of.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/get_resources_w_coeff(datum/design/D)
|
||||
var/list/resources = list()
|
||||
for(var/R in D.materials)
|
||||
@@ -164,294 +247,419 @@
|
||||
resources[M] = get_resource_cost_w_coeff(D, M)
|
||||
return resources
|
||||
|
||||
/**
|
||||
* Checks if the Exofab has enough resources to print a given item.
|
||||
*
|
||||
* Returns FALSE if the design has no reagents used in its construction (?) or if there are insufficient resources.
|
||||
* Returns TRUE if there are sufficient resources to print the item.
|
||||
* * D - Design datum to calculate the modified resource cost of.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/check_resources(datum/design/D)
|
||||
if(D.reagents_list.len) // No reagents storage - no reagent designs.
|
||||
if(length(D.reagents_list)) // No reagents storage - no reagent designs.
|
||||
return FALSE
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/datum/component/material_container/materials = rmat.mat_container
|
||||
if(materials.has_materials(get_resources_w_coeff(D)))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/build_part(datum/design/D)
|
||||
/**
|
||||
* Attempts to build the next item in the build queue.
|
||||
*
|
||||
* Returns FALSE if either there are no more parts to build or the next part is not buildable.
|
||||
* Returns TRUE if the next part has started building.
|
||||
* * verbose - Whether the machine should use say() procs. Set to FALSE to disable the machine saying reasons for failure to build.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/build_next_in_queue(verbose = TRUE)
|
||||
if(!length(queue))
|
||||
return FALSE
|
||||
|
||||
var/datum/design/D = queue[1]
|
||||
if(build_part(D, verbose))
|
||||
remove_from_queue(1)
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
* Starts the build process for a given design datum.
|
||||
*
|
||||
* Returns FALSE if the procedure fails. Returns TRUE when being_built is set.
|
||||
* Uses materials.
|
||||
* * D - Design datum to attempt to print.
|
||||
* * verbose - Whether the machine should use say() procs. Set to FALSE to disable the machine saying reasons for failure to build.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/build_part(datum/design/D, verbose = TRUE)
|
||||
if(!D)
|
||||
return FALSE
|
||||
|
||||
var/datum/component/material_container/materials = rmat.mat_container
|
||||
if (!materials)
|
||||
if(verbose)
|
||||
say("No access to material storage, please contact the quartermaster.")
|
||||
return FALSE
|
||||
if (rmat.on_hold())
|
||||
if(verbose)
|
||||
say("Mineral access is on hold, please contact the quartermaster.")
|
||||
return FALSE
|
||||
if(!check_resources(D))
|
||||
if(verbose)
|
||||
say("Not enough resources. Processing stopped.")
|
||||
return FALSE
|
||||
|
||||
build_materials = get_resources_w_coeff(D)
|
||||
|
||||
materials.use_materials(build_materials)
|
||||
being_built = D
|
||||
desc = "It's building \a [initial(D.name)]."
|
||||
var/list/res_coef = get_resources_w_coeff(D)
|
||||
build_finish = world.time + get_construction_time_w_coeff(initial(D.construction_time))
|
||||
build_start = world.time
|
||||
desc = "It's building \a [D.name]."
|
||||
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.use_materials(res_coef)
|
||||
add_overlay("fab-active")
|
||||
use_power = ACTIVE_POWER_USE
|
||||
updateUsrDialog()
|
||||
sleep(get_construction_time_w_coeff(D))
|
||||
use_power = IDLE_POWER_USE
|
||||
cut_overlay("fab-active")
|
||||
desc = initial(desc)
|
||||
rmat.silo_log(src, "built", -1, "[D.name]", build_materials)
|
||||
|
||||
var/location = get_step(src,(dir))
|
||||
var/obj/item/I = new D.build_path(location)
|
||||
I.set_custom_materials(res_coef)
|
||||
say("\The [I] is complete.")
|
||||
being_built = null
|
||||
|
||||
updateUsrDialog()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/update_queue_on_page()
|
||||
send_byjax(usr,"mecha_fabricator.browser","queue",list_queue())
|
||||
return
|
||||
/obj/machinery/mecha_part_fabricator/process()
|
||||
// If there's a stored part to dispense due to an obstruction, try to dispense it.
|
||||
if(stored_part)
|
||||
var/turf/exit = get_step(src,(dir))
|
||||
if(exit.density)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/add_part_set_to_queue(set_name)
|
||||
if(set_name in part_sets)
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(set_name in D.category)
|
||||
add_to_queue(D)
|
||||
say("Obstruction cleared. \The [stored_part] is complete.")
|
||||
stored_part.forceMove(exit)
|
||||
stored_part = null
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/add_to_queue(D)
|
||||
// If there's nothing being built, try to build something
|
||||
if(!being_built)
|
||||
// If we're not processing the queue anymore or there's nothing to build, end processing.
|
||||
if(!process_queue || !build_next_in_queue())
|
||||
on_finish_printing()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
//end_processing()
|
||||
return TRUE
|
||||
on_start_printing()
|
||||
|
||||
// If there's an item being built, check if it is complete.
|
||||
if(being_built && (build_finish < world.time))
|
||||
// Then attempt to dispense it and if appropriate build the next item.
|
||||
dispense_built_part(being_built)
|
||||
if(process_queue)
|
||||
build_next_in_queue(FALSE)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Dispenses a part to the tile infront of the Exosuit Fab.
|
||||
*
|
||||
* Returns FALSE is the machine cannot dispense the part on the appropriate turf.
|
||||
* Return TRUE if the part was successfully dispensed.
|
||||
* * D - Design datum to attempt to dispense.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/dispense_built_part(datum/design/D)
|
||||
var/obj/item/I = new D.build_path(src)
|
||||
// I.material_flags |= MATERIAL_NO_EFFECTS //Find a better way to do this.
|
||||
I.set_custom_materials(build_materials)
|
||||
|
||||
being_built = null
|
||||
|
||||
var/turf/exit = get_step(src,(dir))
|
||||
if(exit.density)
|
||||
say("Error! Part outlet is obstructed.")
|
||||
desc = "It's trying to dispense \a [D.name], but the part outlet is obstructed."
|
||||
stored_part = I
|
||||
return FALSE
|
||||
|
||||
say("\The [I] is complete.")
|
||||
I.forceMove(exit)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Adds a list of datum designs to the build queue.
|
||||
*
|
||||
* Will only add designs that are in this machine's stored techweb.
|
||||
* Does final checks for datum IDs and makes sure this machine can build the designs.
|
||||
* * part_list - List of datum design ids for designs to add to the queue.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/add_part_set_to_queue(list/part_list)
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if((D.build_type & MECHFAB) && (D.id in part_list))
|
||||
add_to_queue(D)
|
||||
|
||||
/**
|
||||
* Adds a datum design to the build queue.
|
||||
*
|
||||
* Returns TRUE if successful and FALSE if the design was not added to the queue.
|
||||
* * D - Datum design to add to the queue.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/add_to_queue(datum/design/D)
|
||||
if(!istype(queue))
|
||||
queue = list()
|
||||
if(D)
|
||||
queue[++queue.len] = D
|
||||
return queue.len
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
* Removes datum design from the build queue based on index.
|
||||
*
|
||||
* Returns TRUE if successful and FALSE if a design was not removed from the queue.
|
||||
* * index - Index in the build queue of the element to remove.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/remove_from_queue(index)
|
||||
if(!isnum(index) || !ISINTEGER(index) || !istype(queue) || (index<1 || index>queue.len))
|
||||
if(!isnum(index) || !ISINTEGER(index) || !istype(queue) || (index<1 || index>length(queue)))
|
||||
return FALSE
|
||||
queue.Cut(index,++index)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/process_queue()
|
||||
var/datum/design/D = queue[1]
|
||||
if(!D)
|
||||
remove_from_queue(1)
|
||||
if(queue.len)
|
||||
return process_queue()
|
||||
else
|
||||
return
|
||||
temp = null
|
||||
while(D)
|
||||
if(stat&(NOPOWER|BROKEN))
|
||||
return FALSE
|
||||
if(!check_clearance(D))
|
||||
say("Security level not met. Queue processing stopped.")
|
||||
temp = {"<span class='alert'>Security level not met to build next part.</span><br>
|
||||
<a href='?src=[REF(src)];process_queue=1'>Try again</a> | <a href='?src=[REF(src)];clear_temp=1'>Return</a><a>"}
|
||||
return FALSE
|
||||
if(!check_resources(D))
|
||||
say("Not enough resources. Queue processing stopped.")
|
||||
temp = {"<span class='alert'>Not enough resources to build next part.</span><br>
|
||||
<a href='?src=[REF(src)];process_queue=1'>Try again</a> | <a href='?src=[REF(src)];clear_temp=1'>Return</a><a>"}
|
||||
return FALSE
|
||||
remove_from_queue(1)
|
||||
build_part(D)
|
||||
D = listgetindex(queue, 1)
|
||||
say("Queue processing finished successfully.")
|
||||
|
||||
/**
|
||||
* Generates a list of parts formatted for tgui based on the current build queue.
|
||||
*
|
||||
* Returns a formatted list of lists containing formatted part information for every part in the build queue.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/list_queue()
|
||||
var/output = "<b>Queue contains:</b>"
|
||||
if(!istype(queue) || !queue.len)
|
||||
output += "<br>Nothing"
|
||||
else
|
||||
output += "<ol>"
|
||||
var/i = 0
|
||||
for(var/datum/design/D in queue)
|
||||
i++
|
||||
var/obj/part = D.build_path
|
||||
output += "<li[(!check_clearance(D) ||!check_resources(D))?" style='color: #f00;'":null]>"
|
||||
output += initial(part.name) + " - "
|
||||
output += "[i>1?"<a href='?src=[REF(src)];queue_move=-1;index=[i]' class='arrow'>↑</a>":null] "
|
||||
output += "[i<queue.len?"<a href='?src=[REF(src)];queue_move=+1;index=[i]' class='arrow'>↓</a>":null] "
|
||||
output += "<a href='?src=[REF(src)];remove_from_queue=[i]'>Remove</a></li>"
|
||||
if(!istype(queue) || !length(queue))
|
||||
return null
|
||||
|
||||
output += "</ol>"
|
||||
output += "\[<a href='?src=[REF(src)];process_queue=1'>Process queue</a> | <a href='?src=[REF(src)];clear_queue=1'>Clear queue</a>\]"
|
||||
return output
|
||||
var/list/queued_parts = list()
|
||||
for(var/datum/design/D in queue)
|
||||
var/list/part = output_part_info(D)
|
||||
queued_parts += list(part)
|
||||
return queued_parts
|
||||
|
||||
/**
|
||||
* Syncs machine with R&D servers.
|
||||
*
|
||||
* Requires an R&D Console visible within 7 tiles. Copies techweb research. Updates tgui's state data.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/sync()
|
||||
temp = "Updating local R&D database..."
|
||||
updateUsrDialog()
|
||||
sleep(30) //only sleep if called by user
|
||||
|
||||
for(var/obj/machinery/computer/rdconsole/RDC in oview(7,src))
|
||||
for(var/obj/machinery/computer/rdconsole/RDC in orange(7,src))
|
||||
RDC.stored_research.copy_research_to(stored_research)
|
||||
temp = "Processed equipment designs.<br>"
|
||||
//check if the tech coefficients have changed
|
||||
temp += "<a href='?src=[REF(src)];clear_temp=1'>Return</a>"
|
||||
|
||||
updateUsrDialog()
|
||||
update_static_data(usr)
|
||||
say("Successfully synchronized with R&D server.")
|
||||
return
|
||||
|
||||
temp = "Unable to connect to local R&D Database.<br>Please check your connections and try again.<br><a href='?src=[REF(src)];clear_temp=1'>Return</a>"
|
||||
updateUsrDialog()
|
||||
say("Unable to connect to local R&D server.")
|
||||
return
|
||||
|
||||
/**
|
||||
* Calculates the coefficient-modified resource cost of a single material component of a design's recipe.
|
||||
*
|
||||
* Returns coefficient-modified resource cost for the given material component.
|
||||
* * D - Design datum to pull the resource cost from.
|
||||
* * resource - Material datum reference to the resource to calculate the cost of.
|
||||
* * roundto - Rounding value for round() proc
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/get_resource_cost_w_coeff(datum/design/D, var/datum/material/resource, roundto = 1)
|
||||
return round(D.materials[resource]*component_coeff, roundto)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/get_construction_time_w_coeff(datum/design/D, roundto = 1) //aran
|
||||
return round(initial(D.construction_time)*time_coeff, roundto)
|
||||
/**
|
||||
* Calculates the coefficient-modified build time of a design.
|
||||
*
|
||||
* Returns coefficient-modified build time of a given design.
|
||||
* * D - Design datum to calculate the modified build time of.
|
||||
* * roundto - Rounding value for round() proc
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/get_construction_time_w_coeff(construction_time, roundto = 1) //aran
|
||||
return round(construction_time*time_coeff, roundto)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/ui_interact(mob/user as mob)
|
||||
. = ..()
|
||||
var/dat, left_part
|
||||
user.set_machine(src)
|
||||
var/turf/exit = get_step(src,(dir))
|
||||
if(exit.density)
|
||||
say("Error! Part outlet is obstructed.")
|
||||
return
|
||||
if(temp)
|
||||
left_part = temp
|
||||
else if(being_built)
|
||||
var/obj/I = being_built.build_path
|
||||
left_part = {"<TT>Building [initial(I.name)].<BR>
|
||||
Please wait until completion...</TT>"}
|
||||
/obj/machinery/mecha_part_fabricator/ui_assets(mob/user)
|
||||
return list(
|
||||
get_asset_datum(/datum/asset/spritesheet/sheetmaterials)
|
||||
)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "ExosuitFabricator")
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/ui_static_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
var/list/final_sets = list()
|
||||
var/list/buildable_parts = list()
|
||||
|
||||
for(var/part_set in part_sets)
|
||||
final_sets += part_set
|
||||
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
// This is for us.
|
||||
var/list/part = output_part_info(D, TRUE)
|
||||
|
||||
if(part["category_override"])
|
||||
for(var/cat in part["category_override"])
|
||||
buildable_parts[cat] += list(part)
|
||||
if(!(cat in part_sets))
|
||||
final_sets += cat
|
||||
continue
|
||||
|
||||
for(var/cat in part_sets)
|
||||
// Find all matching categories.
|
||||
if(!(cat in D.category))
|
||||
continue
|
||||
|
||||
buildable_parts[cat] += list(part)
|
||||
|
||||
data["partSets"] = final_sets
|
||||
data["buildableParts"] = buildable_parts
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
data["materials"] = output_available_resources()
|
||||
|
||||
if(being_built)
|
||||
var/list/part = list(
|
||||
"name" = being_built.name,
|
||||
"duration" = build_finish - world.time,
|
||||
"printTime" = get_construction_time_w_coeff(initial(being_built.construction_time))
|
||||
)
|
||||
data["buildingPart"] = part
|
||||
else
|
||||
switch(screen)
|
||||
if("main")
|
||||
left_part = output_available_resources()+"<hr>"
|
||||
left_part += "<a href='?src=[REF(src)];sync=1'>Sync with R&D servers</a><hr>"
|
||||
for(var/part_set in part_sets)
|
||||
left_part += "<a href='?src=[REF(src)];part_set=[part_set]'>[part_set]</a> - \[<a href='?src=[REF(src)];partset_to_queue=[part_set]'>Add all parts to queue</a>\]<br>"
|
||||
if("parts")
|
||||
left_part += output_parts_list(part_set)
|
||||
left_part += "<hr><a href='?src=[REF(src)];screen=main'>Return</a>"
|
||||
dat = {"<html>
|
||||
<head>
|
||||
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
|
||||
<title>[name] data</title>
|
||||
<style>
|
||||
.res_name {font-weight: bold; text-transform: capitalize;}
|
||||
.red {color: #f00;}
|
||||
.part {margin-bottom: 10px;}
|
||||
.arrow {text-decoration: none; font-size: 10px;}
|
||||
body, table {height: 100%;}
|
||||
td {vertical-align: top; padding: 5px;}
|
||||
html, body {padding: 0px; margin: 0px;}
|
||||
h1 {font-size: 18px; margin: 5px 0px;}
|
||||
</style>
|
||||
<script language='javascript' type='text/javascript'>
|
||||
[js_byjax]
|
||||
</script>
|
||||
</head><body>
|
||||
<body>
|
||||
<table style='width: 100%;'>
|
||||
<tr>
|
||||
<td style='width: 65%; padding-right: 10px;'>
|
||||
[left_part]
|
||||
</td>
|
||||
<td style='width: 35%; background: #ccc;' id='queue'>
|
||||
[list_queue()]
|
||||
</td>
|
||||
<tr>
|
||||
</table>
|
||||
</body>
|
||||
</html>"}
|
||||
user << browse(dat, "window=mecha_fabricator;size=1000x430")
|
||||
onclose(user, "mecha_fabricator")
|
||||
return
|
||||
data["buildingPart"] = null
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/Topic(href, href_list)
|
||||
data["queue"] = list_queue()
|
||||
|
||||
if(stored_part)
|
||||
data["storedPart"] = stored_part.name
|
||||
else
|
||||
data["storedPart"] = null
|
||||
|
||||
data["isProcessingQueue"] = process_queue
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/ui_act(action, var/list/params)
|
||||
if(..())
|
||||
return
|
||||
if(href_list["part_set"])
|
||||
var/tpart_set = href_list["part_set"]
|
||||
if(tpart_set)
|
||||
if(tpart_set=="clear")
|
||||
part_set = null
|
||||
else
|
||||
part_set = tpart_set
|
||||
screen = "parts"
|
||||
if(href_list["part"])
|
||||
var/T = href_list["part"]
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(D.id == T)
|
||||
if(!processing_queue)
|
||||
build_part(D)
|
||||
else
|
||||
add_to_queue(D)
|
||||
break
|
||||
if(href_list["add_to_queue"])
|
||||
var/T = href_list["add_to_queue"]
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(D.id == T)
|
||||
return TRUE
|
||||
|
||||
. = TRUE
|
||||
|
||||
add_fingerprint(usr)
|
||||
usr.set_machine(src)
|
||||
|
||||
switch(action)
|
||||
if("sync_rnd")
|
||||
// Sync with R&D Servers
|
||||
sync()
|
||||
return
|
||||
if("add_queue_set")
|
||||
// Add all parts of a set to queue
|
||||
var/part_list = params["part_list"]
|
||||
add_part_set_to_queue(part_list)
|
||||
return
|
||||
if("add_queue_part")
|
||||
// Add a specific part to queue
|
||||
var/T = params["id"]
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if((D.build_type & MECHFAB) && (D.id == T))
|
||||
add_to_queue(D)
|
||||
break
|
||||
return update_queue_on_page()
|
||||
if(href_list["remove_from_queue"])
|
||||
remove_from_queue(text2num(href_list["remove_from_queue"]))
|
||||
return update_queue_on_page()
|
||||
if(href_list["partset_to_queue"])
|
||||
add_part_set_to_queue(href_list["partset_to_queue"])
|
||||
return update_queue_on_page()
|
||||
if(href_list["process_queue"])
|
||||
spawn(0)
|
||||
if(processing_queue || being_built)
|
||||
return FALSE
|
||||
processing_queue = 1
|
||||
process_queue()
|
||||
processing_queue = 0
|
||||
if(href_list["clear_temp"])
|
||||
temp = null
|
||||
if(href_list["screen"])
|
||||
screen = href_list["screen"]
|
||||
if(href_list["queue_move"] && href_list["index"])
|
||||
var/index = text2num(href_list["index"])
|
||||
var/new_index = index + text2num(href_list["queue_move"])
|
||||
if(isnum(index) && isnum(new_index) && ISINTEGER(index) && ISINTEGER(new_index))
|
||||
if(ISINRANGE(new_index,1,queue.len))
|
||||
queue.Swap(index,new_index)
|
||||
return update_queue_on_page()
|
||||
if(href_list["clear_queue"])
|
||||
queue = list()
|
||||
return update_queue_on_page()
|
||||
if(href_list["sync"])
|
||||
sync()
|
||||
if(href_list["part_desc"])
|
||||
var/T = href_list["part_desc"]
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(D.id == T)
|
||||
var/obj/part = D.build_path
|
||||
temp = {"<h1>[initial(part.name)] description:</h1>
|
||||
[initial(part.desc)]<br>
|
||||
<a href='?src=[REF(src)];clear_temp=1'>Return</a>
|
||||
"}
|
||||
break
|
||||
return
|
||||
if("del_queue_part")
|
||||
// Delete a specific from from the queue
|
||||
var/index = text2num(params["index"])
|
||||
remove_from_queue(index)
|
||||
return
|
||||
if("clear_queue")
|
||||
// Delete everything from queue
|
||||
queue.Cut()
|
||||
return
|
||||
if("build_queue")
|
||||
// Build everything in queue
|
||||
if(process_queue)
|
||||
return
|
||||
process_queue = TRUE
|
||||
|
||||
if(href_list["remove_mat"] && href_list["material"])
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/datum/material/Mat = locate(href_list["material"])
|
||||
materials.retrieve_sheets(text2num(href_list["remove_mat"]), Mat)
|
||||
if(!being_built)
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
//begin_processing()
|
||||
return
|
||||
if("stop_queue")
|
||||
// Pause queue building. Also known as stop.
|
||||
process_queue = FALSE
|
||||
return
|
||||
if("build_part")
|
||||
// Build a single part
|
||||
if(being_built || process_queue)
|
||||
return
|
||||
|
||||
updateUsrDialog()
|
||||
return
|
||||
var/id = params["id"]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(id)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/on_deconstruction()
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.retrieve_all()
|
||||
..()
|
||||
if(!(D.build_type & MECHFAB) || !(D.id == id))
|
||||
return
|
||||
|
||||
if(build_part(D))
|
||||
on_start_printing()
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
//begin_processing() teege has this as a helper proc. please port it!
|
||||
|
||||
return
|
||||
if("move_queue_part")
|
||||
// Moves a part up or down in the queue.
|
||||
var/index = text2num(params["index"])
|
||||
var/new_index = index + text2num(params["newindex"])
|
||||
if(isnum(index) && isnum(new_index) && ISINTEGER(index) && ISINTEGER(new_index))
|
||||
if(ISINRANGE(new_index,1,length(queue)))
|
||||
queue.Swap(index,new_index)
|
||||
return
|
||||
if("remove_mat")
|
||||
// Remove a material from the fab
|
||||
var/mat_ref = params["ref"]
|
||||
var/amount = text2num(params["amount"])
|
||||
var/datum/material/mat = locate(mat_ref)
|
||||
eject_sheets(mat, amount)
|
||||
return
|
||||
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
* Eject material sheets.
|
||||
*
|
||||
* Returns the number of sheets successfully ejected.
|
||||
* eject_sheet - Byond REF of the material to eject.
|
||||
* eject_amt - Number of sheets to attempt to eject.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/eject_sheets(eject_sheet, eject_amt)
|
||||
var/datum/component/material_container/mat_container = rmat.mat_container
|
||||
if (!mat_container)
|
||||
say("No access to material storage, please contact the quartermaster.")
|
||||
return 0
|
||||
if (rmat.on_hold())
|
||||
say("Mineral access is on hold, please contact the quartermaster.")
|
||||
return 0
|
||||
var/count = mat_container.retrieve_sheets(text2num(eject_amt), eject_sheet, drop_location())
|
||||
var/list/matlist = list()
|
||||
matlist[eject_sheet] = text2num(eject_amt)
|
||||
rmat.silo_log(src, "ejected", -count, "sheets", matlist)
|
||||
return count
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/AfterMaterialInsert(item_inserted, id_inserted, amount_inserted)
|
||||
var/datum/material/M = id_inserted
|
||||
add_overlay("fab-load-[M.name]")
|
||||
addtimer(CALLBACK(src, /atom/proc/cut_overlay, "fab-load-[M.name]"), 10)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/attackby(obj/item/W, mob/user, params)
|
||||
if(default_deconstruction_screwdriver(user, "fab-o", "fab-idle", W))
|
||||
/obj/machinery/mecha_part_fabricator/screwdriver_act(mob/living/user, obj/item/I)
|
||||
if(..())
|
||||
return TRUE
|
||||
if(being_built)
|
||||
to_chat(user, "<span class='warning'>\The [src] is currently processing! Please wait until completion.</span>")
|
||||
return FALSE
|
||||
return default_deconstruction_screwdriver(user, "fab-o", "fab-idle", I)
|
||||
|
||||
if(default_deconstruction_crowbar(W))
|
||||
/obj/machinery/mecha_part_fabricator/crowbar_act(mob/living/user, obj/item/I)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
return ..()
|
||||
if(being_built)
|
||||
to_chat(user, "<span class='warning'>\The [src] is currently processing! Please wait until completion.</span>")
|
||||
return FALSE
|
||||
return default_deconstruction_crowbar(I)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/is_insertion_ready(mob/user)
|
||||
if(panel_open)
|
||||
@@ -463,6 +671,9 @@
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/maint
|
||||
link_on_init = FALSE
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/offstation
|
||||
offstation_security_levels = FALSE
|
||||
link_on_init = FALSE
|
||||
circuit = /obj/item/circuitboard/machine/mechfab/offstation
|
||||
|
||||
@@ -5,14 +5,11 @@
|
||||
icon_keyboard = "tech_key"
|
||||
req_access = list(ACCESS_ROBOTICS)
|
||||
circuit = /obj/item/circuitboard/computer/mecha_control
|
||||
ui_x = 500
|
||||
ui_y = 500
|
||||
|
||||
/obj/machinery/computer/mecha/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/computer/mecha/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "ExosuitControlConsole", name, ui_x, ui_y, master_ui, state)
|
||||
ui = new(user, src, "ExosuitControlConsole", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/mecha/ui_data(mob/user)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
anchored = TRUE
|
||||
light_range = 3
|
||||
var/movechance = 70
|
||||
var/obj/item/assembly/signaler/anomaly/aSignal
|
||||
var/obj/item/assembly/signaler/anomaly/aSignal = /obj/item/assembly/signaler/anomaly
|
||||
var/area/impact_area
|
||||
|
||||
var/lifespan = 990
|
||||
@@ -23,8 +23,10 @@
|
||||
START_PROCESSING(SSobj, src)
|
||||
impact_area = get_area(src)
|
||||
|
||||
aSignal = new(src)
|
||||
aSignal.name = "[name] core"
|
||||
if (!impact_area)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
aSignal = new aSignal(src)
|
||||
aSignal.code = rand(1,100)
|
||||
aSignal.anomaly_type = type
|
||||
|
||||
@@ -75,7 +77,7 @@
|
||||
|
||||
|
||||
/obj/effect/anomaly/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/analyzer))
|
||||
if(I.tool_behaviour == TOOL_ANALYZER) //revert if runtimed
|
||||
to_chat(user, "<span class='notice'>Analyzing... [src]'s unstable field is fluctuating along frequency [format_frequency(aSignal.frequency)], code [aSignal.code].</span>")
|
||||
|
||||
///////////////////////
|
||||
@@ -85,6 +87,7 @@
|
||||
icon_state = "shield2"
|
||||
density = FALSE
|
||||
var/boing = 0
|
||||
aSignal = /obj/item/assembly/signaler/anomaly/grav
|
||||
|
||||
/obj/effect/anomaly/grav/anomalyEffect()
|
||||
..()
|
||||
@@ -95,17 +98,23 @@
|
||||
for(var/mob/living/M in range(0, src))
|
||||
gravShock(M)
|
||||
for(var/mob/living/M in orange(4, src))
|
||||
step_towards(M,src)
|
||||
if(!M.mob_negates_gravity()) //delete when runtimed
|
||||
step_towards(M,src)
|
||||
for(var/obj/O in range(0,src))
|
||||
if(!O.anchored)
|
||||
//if(isturf(O.loc))
|
||||
// var/turf/T = O.loc
|
||||
// if(T.intact && HAS_TRAIT(O, TRAIT_T_RAY_VISIBLE))
|
||||
// continue
|
||||
var/mob/living/target = locate() in view(4,src)
|
||||
if(target && !target.stat)
|
||||
O.throw_at(target, 5, 10)
|
||||
|
||||
/obj/effect/anomaly/grav/Crossed(mob/A)
|
||||
gravShock(A)
|
||||
/obj/effect/anomaly/grav/Crossed(atom/movable/AM)
|
||||
. = ..()
|
||||
gravShock(AM)
|
||||
|
||||
/obj/effect/anomaly/grav/Bump(mob/A)
|
||||
/obj/effect/anomaly/grav/Bump(atom/A)
|
||||
gravShock(A)
|
||||
|
||||
/obj/effect/anomaly/grav/Bumped(atom/movable/AM)
|
||||
@@ -138,6 +147,7 @@
|
||||
name = "flux wave anomaly"
|
||||
icon_state = "electricity2"
|
||||
density = TRUE
|
||||
aSignal = /obj/item/assembly/signaler/anomaly/flux
|
||||
var/canshock = FALSE
|
||||
var/shockdamage = 20
|
||||
var/explosive = TRUE
|
||||
@@ -148,11 +158,12 @@
|
||||
for(var/mob/living/M in range(0, src))
|
||||
mobShock(M)
|
||||
|
||||
/obj/effect/anomaly/flux/Crossed(mob/living/M)
|
||||
mobShock(M)
|
||||
/obj/effect/anomaly/flux/Crossed(atom/movable/AM)
|
||||
. = ..()
|
||||
mobShock(AM)
|
||||
|
||||
/obj/effect/anomaly/flux/Bump(mob/living/M)
|
||||
mobShock(M)
|
||||
/obj/effect/anomaly/flux/Bump(atom/A)
|
||||
mobShock(A)
|
||||
|
||||
/obj/effect/anomaly/flux/Bumped(atom/movable/AM)
|
||||
mobShock(AM)
|
||||
@@ -160,7 +171,7 @@
|
||||
/obj/effect/anomaly/flux/proc/mobShock(mob/living/M)
|
||||
if(canshock && istype(M))
|
||||
canshock = FALSE //Just so you don't instakill yourself if you slam into the anomaly five times in a second.
|
||||
M.electrocute_act(shockdamage, "[name]", flags = SHOCK_NOGLOVES)
|
||||
M.electrocute_act(shockdamage, name, flags = SHOCK_NOGLOVES)
|
||||
|
||||
/obj/effect/anomaly/flux/detonate()
|
||||
if(explosive)
|
||||
@@ -176,6 +187,7 @@
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
icon_state = "bluespace"
|
||||
density = TRUE
|
||||
aSignal = /obj/item/assembly/signaler/anomaly/bluespace
|
||||
|
||||
/obj/effect/anomaly/bluespace/anomalyEffect()
|
||||
..()
|
||||
@@ -187,7 +199,7 @@
|
||||
do_teleport(AM, locate(AM.x, AM.y, AM.z), 8, channel = TELEPORT_CHANNEL_BLUESPACE)
|
||||
|
||||
/obj/effect/anomaly/bluespace/detonate()
|
||||
var/turf/T = safepick(get_area_turfs(impact_area))
|
||||
var/turf/T = pick(get_area_turfs(impact_area))
|
||||
if(T)
|
||||
// Calculate new position (searches through beacons in world)
|
||||
var/obj/item/beacon/chosen
|
||||
@@ -224,21 +236,23 @@
|
||||
if(!A.Move(newloc) && newloc) // if the atom, for some reason, can't move, FORCE them to move! :) We try Move() first to invoke any movement-related checks the atom needs to perform after moving
|
||||
A.forceMove(newloc)
|
||||
|
||||
spawn()
|
||||
if(ismob(A) && !(A in flashers)) // don't flash if we're already doing an effect
|
||||
var/mob/M = A
|
||||
if(M.client)
|
||||
var/obj/blueeffect = new /obj(src)
|
||||
blueeffect.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
blueeffect.icon = 'icons/effects/effects.dmi'
|
||||
blueeffect.icon_state = "shieldsparkles"
|
||||
blueeffect.layer = FLASH_LAYER
|
||||
blueeffect.plane = FULLSCREEN_PLANE
|
||||
blueeffect.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
M.client.screen += blueeffect
|
||||
sleep(20)
|
||||
M.client.screen -= blueeffect
|
||||
qdel(blueeffect)
|
||||
if(ismob(A) && !(A in flashers)) // don't flash if we're already doing an effect
|
||||
var/mob/M = A
|
||||
if(M.client)
|
||||
INVOKE_ASYNC(src, .proc/blue_effect, M)
|
||||
|
||||
/obj/effect/anomaly/bluespace/proc/blue_effect(mob/M)
|
||||
var/obj/blueeffect = new /obj(src)
|
||||
blueeffect.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
blueeffect.icon = 'icons/effects/effects.dmi'
|
||||
blueeffect.icon_state = "shieldsparkles"
|
||||
blueeffect.layer = FLASH_LAYER
|
||||
blueeffect.plane = FULLSCREEN_PLANE
|
||||
blueeffect.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
M.client.screen += blueeffect
|
||||
sleep(20)
|
||||
M.client.screen -= blueeffect
|
||||
qdel(blueeffect)
|
||||
|
||||
/////////////////////
|
||||
|
||||
@@ -246,6 +260,7 @@
|
||||
name = "pyroclastic anomaly"
|
||||
icon_state = "mustard"
|
||||
var/ticks = 0
|
||||
aSignal = /obj/item/assembly/signaler/anomaly/pyro
|
||||
|
||||
/obj/effect/anomaly/pyro/anomalyEffect()
|
||||
..()
|
||||
@@ -278,6 +293,7 @@
|
||||
name = "vortex anomaly"
|
||||
icon_state = "bhole3"
|
||||
desc = "That's a nice station you have there. It'd be a shame if something happened to it."
|
||||
aSignal = /obj/item/assembly/signaler/anomaly/vortex
|
||||
|
||||
/obj/effect/anomaly/bhole/anomalyEffect()
|
||||
..()
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
|
||||
/proc/create_portal_pair(turf/source, turf/destination, _creator = null, _lifespan = 300, accuracy = 0, newtype = /obj/effect/portal, atmos_link_override)
|
||||
/proc/create_portal_pair(turf/source, turf/destination, _lifespan = 300, accuracy = 0, newtype = /obj/effect/portal, atmos_link_override)
|
||||
if(!istype(source) || !istype(destination))
|
||||
return
|
||||
var/turf/actual_destination = get_teleport_turf(destination, accuracy)
|
||||
var/obj/effect/portal/P1 = new newtype(source, _creator, _lifespan, null, FALSE, null, atmos_link_override)
|
||||
var/obj/effect/portal/P2 = new newtype(actual_destination, _creator, _lifespan, P1, TRUE, null, atmos_link_override)
|
||||
var/obj/effect/portal/P1 = new newtype(source, _lifespan, null, FALSE, null, atmos_link_override)
|
||||
var/obj/effect/portal/P2 = new newtype(actual_destination, _lifespan, P1, TRUE, null, atmos_link_override)
|
||||
if(!istype(P1)||!istype(P2))
|
||||
return
|
||||
P1.link_portal(P2)
|
||||
@@ -21,7 +21,6 @@
|
||||
var/obj/effect/portal/linked
|
||||
var/hardlinked = TRUE //Requires a linked portal at all times. Destroy if there's no linked portal, if there is destroy it when this one is deleted.
|
||||
var/teleport_channel = TELEPORT_CHANNEL_BLUESPACE
|
||||
var/creator
|
||||
var/turf/hard_target //For when a portal needs a hard target and isn't to be linked.
|
||||
var/atmos_link = FALSE //Link source/destination atmos.
|
||||
var/turf/open/atmos_source //Atmos link source
|
||||
@@ -35,6 +34,7 @@
|
||||
name = "wormhole"
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "anom"
|
||||
layer = RIPPLE_LAYER
|
||||
mech_sized = TRUE
|
||||
teleport_channel = TELEPORT_CHANNEL_WORMHOLE
|
||||
|
||||
@@ -49,7 +49,9 @@
|
||||
user.forceMove(get_turf(src))
|
||||
return TRUE
|
||||
|
||||
/obj/effect/portal/Crossed(atom/movable/AM, oldloc)
|
||||
/obj/effect/portal/Crossed(atom/movable/AM, oldloc, force_stop = 0)
|
||||
if(force_stop)
|
||||
return ..()
|
||||
if(isobserver(AM))
|
||||
return ..()
|
||||
if(linked && (get_turf(oldloc) == get_turf(linked)))
|
||||
@@ -66,7 +68,7 @@
|
||||
if(Adjacent(user))
|
||||
user.forceMove(get_turf(src))
|
||||
|
||||
/obj/effect/portal/Initialize(mapload, _creator, _lifespan = 0, obj/effect/portal/_linked, automatic_link = FALSE, turf/hard_target_override, atmos_link_override)
|
||||
/obj/effect/portal/Initialize(mapload, _lifespan = 0, obj/effect/portal/_linked, automatic_link = FALSE, turf/hard_target_override, atmos_link_override)
|
||||
. = ..()
|
||||
GLOB.portals += src
|
||||
if(!istype(_linked) && automatic_link)
|
||||
@@ -78,7 +80,6 @@
|
||||
atmos_link = atmos_link_override
|
||||
link_portal(_linked)
|
||||
hardlinked = automatic_link
|
||||
creator = _creator
|
||||
if(isturf(hard_target_override))
|
||||
hard_target = hard_target_override
|
||||
|
||||
@@ -129,10 +130,7 @@
|
||||
LAZYREMOVE(atmos_destination.atmos_adjacent_turfs, atmos_source)
|
||||
atmos_destination = null
|
||||
|
||||
/obj/effect/portal/Destroy() //Calls on_portal_destroy(destroyed portal, location of destroyed portal) on creator if creator has such call.
|
||||
if(creator && hascall(creator, "on_portal_destroy"))
|
||||
call(creator, "on_portal_destroy")(src, src.loc)
|
||||
creator = null
|
||||
/obj/effect/portal/Destroy()
|
||||
GLOB.portals -= src
|
||||
unlink_atmos()
|
||||
if(hardlinked && !QDELETED(linked))
|
||||
@@ -153,8 +151,6 @@
|
||||
return FALSE
|
||||
if(!force && (!ismecha(M) && !istype(M, /obj/item/projectile) && M.anchored && !allow_anchored))
|
||||
return
|
||||
if(ismegafauna(M))
|
||||
message_admins("[M] has used a portal at [ADMIN_VERBOSEJMP(src)] made by [usr].")
|
||||
var/no_effect = FALSE
|
||||
if(last_effect == world.time)
|
||||
no_effect = TRUE
|
||||
|
||||
@@ -380,8 +380,6 @@
|
||||
name = "random keg spawner"
|
||||
lootcount = 1
|
||||
loot = list(/obj/structure/reagent_dispensers/keg/mead = 5,
|
||||
/obj/structure/reagent_dispensers/keg/aphro = 2,
|
||||
/obj/structure/reagent_dispensers/keg/aphro/strong = 2,
|
||||
/obj/structure/reagent_dispensers/keg/gargle = 1)
|
||||
|
||||
/obj/effect/spawner/lootdrop/coin
|
||||
|
||||
@@ -238,24 +238,22 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
|
||||
playsound(get_turf(user), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/pipe_dispenser/ui_base_html(html)
|
||||
var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/pipes)
|
||||
. = replacetext(html, "<!--customheadhtml-->", assets.css_tag())
|
||||
/obj/item/pipe_dispenser/ui_assets(mob/user)
|
||||
return list(
|
||||
get_asset_datum(/datum/asset/spritesheet/pipes),
|
||||
)
|
||||
|
||||
/obj/item/pipe_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/item/pipe_dispenser/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/pipes)
|
||||
assets.send(user)
|
||||
|
||||
ui = new(user, src, ui_key, "RapidPipeDispenser", name, 425, 515, master_ui, state)
|
||||
ui = new(user, src, "RapidPipeDispenser", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/pipe_dispenser/ui_data(mob/user)
|
||||
var/list/data = list(
|
||||
"category" = category,
|
||||
"piping_layer" = piping_layer,
|
||||
// "ducting_layer" = ducting_layer, //uhh is this for chem thing?
|
||||
"preview_rows" = recipe.get_preview(p_dir),
|
||||
"categories" = list(),
|
||||
"selected_color" = paint_color,
|
||||
@@ -284,7 +282,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
|
||||
/obj/item/pipe_dispenser/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
if(!usr.canUseTopic(src))
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
var/playeffect = TRUE
|
||||
switch(action)
|
||||
@@ -304,6 +302,9 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
|
||||
if("piping_layer")
|
||||
piping_layer = text2num(params["piping_layer"])
|
||||
playeffect = FALSE
|
||||
// if("ducting_layer")
|
||||
// ducting_layer = text2num(params["ducting_layer"])
|
||||
// playeffect = FALSE
|
||||
if("pipe_type")
|
||||
var/static/list/recipes
|
||||
if(!recipes)
|
||||
@@ -320,11 +321,9 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
|
||||
mode &= ~n
|
||||
else
|
||||
mode |= n
|
||||
|
||||
if(playeffect && world.time >= effectcooldown)
|
||||
if(playeffect)
|
||||
spark_system.start()
|
||||
effectcooldown = world.time + 100
|
||||
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
|
||||
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, FALSE)
|
||||
return TRUE
|
||||
|
||||
/obj/item/pipe_dispenser/pre_attack(atom/A, mob/user)
|
||||
|
||||
@@ -180,10 +180,10 @@
|
||||
stored_decal_total = "[stored_decal][yellow_fix][stored_color]"
|
||||
return
|
||||
|
||||
/obj/item/airlock_painter/decal/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/item/airlock_painter/decal/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "DecalPainter", name, 500, 400, master_ui, state)
|
||||
ui = new(user, src, "DecalPainter", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/airlock_painter/decal/ui_data(mob/user)
|
||||
|
||||
@@ -147,23 +147,23 @@
|
||||
to_chat(user, "<span class='warning'>There is not enough of [src] left!</span>")
|
||||
. = TRUE
|
||||
|
||||
/obj/item/toy/crayon/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
|
||||
// tgui is a plague upon this codebase
|
||||
/obj/item/toy/crayon/ui_state(mob/user)
|
||||
return GLOB.hands_state
|
||||
|
||||
SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/item/toy/crayon/ui_interact(mob/user, datum/tgui/ui)
|
||||
// tgui is a plague upon this codebase
|
||||
// no u
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "Crayon", name, 600, 600,
|
||||
master_ui, state)
|
||||
ui = new(user, src, "Crayon", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/toy/crayon/spraycan/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
if(has_cap)
|
||||
is_capped = !is_capped
|
||||
to_chat(user, "<span class='notice'>The cap on [src] is now [is_capped ? "on" : "off"].</span>")
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/crayon/CtrlClick(mob/user)
|
||||
if(can_change_colour && !isturf(loc) && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
|
||||
@@ -1027,6 +1027,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
else if(is_type_in_list(C, contained_item)) //Checks if there is a pen
|
||||
if(inserted_item)
|
||||
to_chat(user, "<span class='warning'>There is already \a [inserted_item] in \the [src]!</span>")
|
||||
return ..()
|
||||
else
|
||||
if(!user.transferItemToLoc(C, src))
|
||||
return
|
||||
|
||||
@@ -54,18 +54,20 @@
|
||||
name = initial(name)
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/aicard/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/item/aicard/ui_state(mob/user)
|
||||
return GLOB.hands_state
|
||||
|
||||
/obj/item/aicard/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "Intellicard", name, 500, 500, master_ui, state)
|
||||
ui = new(user, src, "Intellicard", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/aicard/ui_data()
|
||||
var/list/data = list()
|
||||
if(AI)
|
||||
data["name"] = AI.name
|
||||
data["laws"] = AI.laws.get_law_list(include_zeroth = 1)
|
||||
data["laws"] = AI.laws.get_law_list(include_zeroth = TRUE, render_html = FALSE)
|
||||
data["health"] = (AI.health + 100) / 2
|
||||
data["wireless"] = !AI.control_disabled //todo disabled->enabled
|
||||
data["radio"] = AI.radio_enabled
|
||||
@@ -86,19 +88,19 @@
|
||||
if(confirm == "Yes" && !..())
|
||||
flush = TRUE
|
||||
if(AI && AI.loc == src)
|
||||
to_chat(AI, "Your core files are being wiped!")
|
||||
to_chat(AI, "<span class='userdanger'>Your core files are being wiped!</span>")
|
||||
while(AI.stat != DEAD && flush)
|
||||
AI.adjustOxyLoss(1)
|
||||
AI.adjustOxyLoss(5)
|
||||
AI.updatehealth()
|
||||
sleep(5)
|
||||
flush = FALSE
|
||||
. = TRUE
|
||||
if("wireless")
|
||||
AI.control_disabled = !AI.control_disabled
|
||||
to_chat(AI, "[src]'s wireless port has been [AI.control_disabled ? "disabled" : "enabled"]!")
|
||||
to_chat(AI, "<span class='warning'>[src]'s wireless port has been [AI.control_disabled ? "disabled" : "enabled"]!</span>")
|
||||
. = TRUE
|
||||
if("radio")
|
||||
AI.radio_enabled = !AI.radio_enabled
|
||||
to_chat(AI, "Your Subspace Transceiver has been [AI.radio_enabled ? "enabled" : "disabled"]!")
|
||||
to_chat(AI, "<span class='warning'>Your Subspace Transceiver has been [AI.radio_enabled ? "enabled" : "disabled"]!</span>")
|
||||
. = TRUE
|
||||
update_icon()
|
||||
|
||||
@@ -163,12 +163,13 @@
|
||||
return
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/dogborg/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
|
||||
/obj/item/dogborg/sleeper/ui_state(mob/user)
|
||||
return GLOB.notcontained_state
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/item/dogborg/sleeper/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "dogborg_sleeper", name, 375, 550, master_ui, state)
|
||||
ui = new(user, src, "dogborg_sleeper", name, 375, 550) //UI DOES NOT EXIST
|
||||
ui.open()
|
||||
|
||||
/obj/item/dogborg/sleeper/ui_data()
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
GLOBAL_LIST_EMPTY(GPS_list)
|
||||
|
||||
/obj/item/gps
|
||||
name = "global positioning system"
|
||||
desc = "Helping lost spacemen find their way through the planets since 2016."
|
||||
@@ -8,138 +8,10 @@ GLOBAL_LIST_EMPTY(GPS_list)
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
obj_flags = UNIQUE_RENAME
|
||||
var/gpstag = "COM0"
|
||||
var/emped = FALSE
|
||||
var/tracking = TRUE
|
||||
var/updating = TRUE //Automatic updating of GPS list. Can be set to manual by user.
|
||||
var/global_mode = TRUE //If disabled, only GPS signals of the same Z level are shown
|
||||
|
||||
/obj/item/gps/examine(mob/user)
|
||||
. = ..()
|
||||
var/turf/curr = get_turf(src)
|
||||
. += "The screen says: [get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])"
|
||||
. += "<span class='notice'>Alt-click to switch it [tracking ? "off":"on"].</span>"
|
||||
|
||||
/obj/item/gps/Initialize()
|
||||
. = ..()
|
||||
GLOB.GPS_list += src
|
||||
name = "global positioning system ([gpstag])"
|
||||
add_overlay("working")
|
||||
|
||||
/obj/item/gps/Destroy()
|
||||
GLOB.GPS_list -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/gps/emp_act(severity)
|
||||
. = ..()
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
emped = TRUE
|
||||
cut_overlay("working")
|
||||
add_overlay("emp")
|
||||
addtimer(CALLBACK(src, .proc/reboot), 300, TIMER_UNIQUE|TIMER_OVERRIDE) //if a new EMP happens, remove the old timer so it doesn't reactivate early
|
||||
SStgui.close_uis(src) //Close the UI control if it is open.
|
||||
|
||||
/obj/item/gps/proc/reboot()
|
||||
emped = FALSE
|
||||
cut_overlay("emp")
|
||||
add_overlay("working")
|
||||
|
||||
/obj/item/gps/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
toggletracking(user)
|
||||
return TRUE
|
||||
|
||||
/obj/item/gps/proc/toggletracking(mob/user)
|
||||
if(!user.canUseTopic(src, BE_CLOSE))
|
||||
return //user not valid to use gps
|
||||
if(emped)
|
||||
to_chat(user, "It's busted!")
|
||||
return
|
||||
if(tracking)
|
||||
cut_overlay("working")
|
||||
to_chat(user, "[src] is no longer tracking, or visible to other GPS devices.")
|
||||
tracking = FALSE
|
||||
else
|
||||
add_overlay("working")
|
||||
to_chat(user, "[src] is now tracking, and visible to other GPS devices.")
|
||||
tracking = TRUE
|
||||
|
||||
|
||||
/obj/item/gps/ui_interact(mob/user, ui_key = "gps", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
|
||||
if(emped)
|
||||
to_chat(user, "[src] fizzles weakly.")
|
||||
return
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
// Variable window height, depending on how many GPS units there are
|
||||
// to show, clamped to relatively safe range.
|
||||
var/gps_window_height = clamp(325 + GLOB.GPS_list.len * 14, 325, 700)
|
||||
ui = new(user, src, ui_key, "Gps", "Global Positioning System", 470, gps_window_height, master_ui, state) //width, height
|
||||
ui.open()
|
||||
|
||||
ui.set_autoupdate(state = updating)
|
||||
|
||||
|
||||
/obj/item/gps/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["power"] = tracking
|
||||
data["tag"] = gpstag
|
||||
data["updating"] = updating
|
||||
data["globalmode"] = global_mode
|
||||
if(!tracking || emped) //Do not bother scanning if the GPS is off or EMPed
|
||||
return data
|
||||
|
||||
var/turf/curr = get_turf(src)
|
||||
data["current"] = "[get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])"
|
||||
data["currentArea"] = "[get_area_name(curr, TRUE)]"
|
||||
data["currentCoords"] = "[curr.x], [curr.y], [curr.z]"
|
||||
|
||||
var/list/signals = list()
|
||||
data["signals"] = list()
|
||||
|
||||
for(var/gps in GLOB.GPS_list)
|
||||
var/obj/item/gps/G = gps
|
||||
if(G.emped || !G.tracking || G == src)
|
||||
continue
|
||||
var/turf/pos = get_turf(G)
|
||||
if(!global_mode && pos.z != curr.z)
|
||||
continue
|
||||
var/list/signal = list()
|
||||
signal["entrytag"] = G.gpstag //Name or 'tag' of the GPS
|
||||
signal["coords"] = "[pos.x], [pos.y], [pos.z]"
|
||||
if(pos.z == curr.z) //Distance/Direction calculations for same z-level only
|
||||
signal["dist"] = max(get_dist(curr, pos), 0) //Distance between the src and remote GPS turfs
|
||||
signal["degrees"] = round(Get_Angle(curr, pos)) //0-360 degree directional bearing, for more precision.
|
||||
|
||||
signals += list(signal) //Add this signal to the list of signals
|
||||
data["signals"] = signals
|
||||
return data
|
||||
|
||||
|
||||
|
||||
/obj/item/gps/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("rename")
|
||||
var/a = input("Please enter desired tag.", name, gpstag) as text
|
||||
a = copytext(sanitize(a), 1, 20)
|
||||
gpstag = a
|
||||
. = TRUE
|
||||
name = "global positioning system ([gpstag])"
|
||||
|
||||
if("power")
|
||||
toggletracking(usr)
|
||||
. = TRUE
|
||||
if("updating")
|
||||
updating = !updating
|
||||
. = TRUE
|
||||
if("globalmode")
|
||||
global_mode = !global_mode
|
||||
. = TRUE
|
||||
|
||||
AddComponent(/datum/component/gps/item, gpstag)
|
||||
|
||||
/obj/item/gps/science
|
||||
icon_state = "gps-s"
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
|
||||
/obj/item/electropack/Destroy()
|
||||
SSradio.remove_object(src, frequency)
|
||||
. = ..()
|
||||
return ..()
|
||||
|
||||
/obj/item/electropack/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(iscarbon(user))
|
||||
@@ -39,7 +39,7 @@
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/electropack/attackby(obj/item/W, mob/living/user, params)
|
||||
/obj/item/electropack/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/clothing/head/helmet))
|
||||
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit(user)
|
||||
A.icon = 'icons/obj/assemblies.dmi'
|
||||
@@ -59,56 +59,12 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/electropack/Topic(href, href_list)
|
||||
var/mob/living/carbon/C = usr
|
||||
if(usr.stat || usr.restrained() || C.back == src)
|
||||
return
|
||||
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
usr << browse(null, "window=radio")
|
||||
onclose(usr, "radio")
|
||||
return
|
||||
|
||||
if(href_list["set"])
|
||||
if(href_list["set"] == "freq")
|
||||
var/new_freq = input(usr, "Input a new receiving frequency", "Electropack Frequency", format_frequency(frequency)) as num|null
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
new_freq = unformat_frequency(new_freq)
|
||||
new_freq = sanitize_frequency(new_freq, TRUE)
|
||||
set_frequency(new_freq)
|
||||
|
||||
if(href_list["set"] == "code")
|
||||
var/new_code = input(usr, "Input a new receiving code", "Electropack Code", code) as num|null
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
new_code = round(new_code)
|
||||
new_code = clamp(new_code, 1, 100)
|
||||
code = new_code
|
||||
|
||||
if(href_list["set"] == "power")
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
on = !(on)
|
||||
icon_state = "electropack[on]"
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/electropack/proc/set_frequency(new_frequency)
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
SSradio.add_object(src, frequency, RADIO_SIGNALER)
|
||||
return
|
||||
|
||||
/obj/item/electropack/receive_signal(datum/signal/signal)
|
||||
if(!signal || signal.data["code"] != code)
|
||||
return
|
||||
|
||||
if(isliving(loc) && on)
|
||||
if(shock_cooldown == TRUE)
|
||||
if(shock_cooldown)
|
||||
return
|
||||
shock_cooldown = TRUE
|
||||
addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
|
||||
@@ -124,18 +80,59 @@
|
||||
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
return
|
||||
|
||||
/obj/item/electropack/ui_interact(mob/user)
|
||||
if(!ishuman(user))
|
||||
/obj/item/electropack/proc/set_frequency(new_frequency)
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
SSradio.add_object(src, frequency, RADIO_SIGNALER)
|
||||
|
||||
/obj/item/electropack/ui_state(mob/user)
|
||||
return GLOB.hands_state
|
||||
|
||||
/obj/item/electropack/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "Electropack", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/electropack/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["power"] = on
|
||||
data["frequency"] = frequency
|
||||
data["code"] = code
|
||||
data["minFrequency"] = MIN_FREE_FREQ
|
||||
data["maxFrequency"] = MAX_FREE_FREQ
|
||||
return data
|
||||
|
||||
/obj/item/electropack/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
|
||||
/obj/item/electropack/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "Electropack", name, ui_x, ui_y, master_ui, state)
|
||||
ui.open()
|
||||
switch(action)
|
||||
if("power")
|
||||
on = !on
|
||||
icon_state = "electropack[on]"
|
||||
. = TRUE
|
||||
if("freq")
|
||||
var/value = unformat_frequency(params["freq"])
|
||||
if(value)
|
||||
frequency = sanitize_frequency(value, TRUE)
|
||||
set_frequency(frequency)
|
||||
. = TRUE
|
||||
if("code")
|
||||
var/value = text2num(params["code"])
|
||||
if(value)
|
||||
value = round(value)
|
||||
code = clamp(value, 1, 100)
|
||||
. = TRUE
|
||||
if("reset")
|
||||
if(params["reset"] == "freq")
|
||||
frequency = initial(frequency)
|
||||
. = TRUE
|
||||
else if(params["reset"] == "code")
|
||||
code = initial(code)
|
||||
. = TRUE
|
||||
|
||||
|
||||
/obj/item/electropack/shockcollar
|
||||
name = "shock collar"
|
||||
@@ -145,7 +142,7 @@
|
||||
icon_state = "shockcollar"
|
||||
item_state = "shockcollar"
|
||||
body_parts_covered = NECK
|
||||
slot_flags = ITEM_SLOT_NECK | ITEM_SLOT_DENYPOCKET //no more pocket shockers
|
||||
slot_flags = ITEM_SLOT_NECK //no more pocket shockers. Now done without lazyness
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
strip_delay = 60
|
||||
equip_delay_other = 60
|
||||
@@ -167,16 +164,18 @@
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/electropack/shockcollar/receive_signal(datum/signal/signal)
|
||||
/obj/item/electropack/shockcollar/receive_signal(datum/signal/signal) //we have to override this because of text
|
||||
if(!signal || signal.data["code"] != code)
|
||||
return
|
||||
|
||||
if(isliving(loc) && on)
|
||||
if(isliving(loc) && on) //the "on" arg is currently useless
|
||||
var/mob/living/L = loc
|
||||
if(!L.get_item_by_slot(SLOT_NECK)) //**properly** stops pocket shockers
|
||||
return
|
||||
if(shock_cooldown == TRUE)
|
||||
return
|
||||
shock_cooldown = TRUE
|
||||
addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
|
||||
var/mob/living/L = loc
|
||||
step(L, pick(GLOB.cardinals))
|
||||
|
||||
to_chat(L, "<span class='danger'>You feel a sharp shock from the collar!</span>")
|
||||
@@ -196,10 +195,13 @@
|
||||
if(t)
|
||||
tagname = t
|
||||
name = "[initial(name)] - [t]"
|
||||
return
|
||||
if(istype(W, /obj/item/clothing/head/helmet)) //lazy method of denying this
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/electropack/shockcollar/ui_interact(mob/user) //on_click calls this
|
||||
/obj/item/electropack/shockcollar/ui_interact(mob/user) //note to src: use tgooey
|
||||
var/dat = {"
|
||||
<TT>
|
||||
<B>Frequency/Code</B> for shock collar:<BR>
|
||||
|
||||
@@ -107,19 +107,15 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/radio/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
|
||||
. = ..()
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/item/radio/ui_state(mob/user)
|
||||
return GLOB.inventory_state
|
||||
|
||||
/obj/item/radio/ui_interact(mob/user, datum/tgui/ui, datum/ui_state/state)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
var/ui_width = 360
|
||||
var/ui_height = 106
|
||||
if(subspace_transmission)
|
||||
if(channels.len > 0)
|
||||
ui_height += 6 + channels.len * 21
|
||||
else
|
||||
ui_height += 24
|
||||
ui = new(user, src, ui_key, "Radio", name, ui_width, ui_height, master_ui, state)
|
||||
ui = new(user, src, "Radio", name)
|
||||
if(state)
|
||||
ui.set_state(state)
|
||||
ui.open()
|
||||
|
||||
/obj/item/radio/ui_data(mob/user)
|
||||
|
||||
@@ -86,98 +86,102 @@ effective or pretty fucking useless.
|
||||
return
|
||||
if(!used)
|
||||
log_combat(user, M, "irradiated", src)
|
||||
var/cooldown = GetCooldown()
|
||||
used = 1
|
||||
var/cooldown = get_cooldown()
|
||||
used = TRUE
|
||||
icon_state = "health1"
|
||||
handle_cooldown(cooldown) // splits off to handle the cooldown while handling wavelength
|
||||
addtimer(VARSET_CALLBACK(src, used, FALSE), cooldown)
|
||||
addtimer(VARSET_CALLBACK(src, icon_state, "health"), cooldown)
|
||||
to_chat(user, "<span class='warning'>Successfully irradiated [M].</span>")
|
||||
spawn((wavelength+(intensity*4))*5)
|
||||
if(M)
|
||||
if(intensity >= 5)
|
||||
M.apply_effect(round(intensity/0.075), EFFECT_UNCONSCIOUS)
|
||||
M.rad_act(intensity*10)
|
||||
addtimer(CALLBACK(src, .proc/radiation_aftereffect, M), (wavelength+(intensity*4))*5)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The radioactive microlaser is still recharging.</span>")
|
||||
|
||||
/obj/item/healthanalyzer/rad_laser/proc/handle_cooldown(cooldown)
|
||||
spawn(cooldown)
|
||||
used = 0
|
||||
icon_state = "health"
|
||||
/obj/item/healthanalyzer/rad_laser/proc/radiation_aftereffect(mob/living/M)
|
||||
if(QDELETED(M))
|
||||
return
|
||||
if(intensity >= 5)
|
||||
M.apply_effect(round(intensity/0.075), EFFECT_UNCONSCIOUS)
|
||||
M.rad_act(intensity*10)
|
||||
|
||||
/obj/item/healthanalyzer/rad_laser/proc/get_cooldown()
|
||||
return round(max(10, (stealth*30 + intensity*5 - wavelength/4)))
|
||||
|
||||
/obj/item/healthanalyzer/rad_laser/attack_self(mob/user)
|
||||
interact(user)
|
||||
|
||||
/obj/item/healthanalyzer/rad_laser/proc/GetCooldown()
|
||||
return round(max(10, (stealth*30 + intensity*5 - wavelength/4)))
|
||||
|
||||
/obj/item/healthanalyzer/rad_laser/interact(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/healthanalyzer/rad_laser/ui_interact(mob/user)
|
||||
/obj/item/healthanalyzer/rad_laser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/item/healthanalyzer/rad_laser/ui_state(mob/user)
|
||||
return GLOB.hands_state
|
||||
|
||||
/obj/item/healthanalyzer/rad_laser/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "RadioactiveMicrolaser", "Radioactive Microlaser", ui_x, ui_y, master_ui, state)
|
||||
ui = new(user, src, "RadioactiveMicrolaser")
|
||||
ui.open()
|
||||
|
||||
var/dat = "Irradiation: <A href='?src=[REF(src)];rad=1'>[irradiate ? "On" : "Off"]</A><br>"
|
||||
dat += "Stealth Mode (NOTE: Deactivates automatically while Irradiation is off): <A href='?src=[REF(src)];stealthy=[TRUE]'>[stealth ? "On" : "Off"]</A><br>"
|
||||
dat += "Scan Mode: <a href='?src=[REF(src)];mode=1'>"
|
||||
if(!scanmode)
|
||||
dat += "Scan Health"
|
||||
else if(scanmode == 1)
|
||||
dat += "Scan Reagents"
|
||||
else
|
||||
dat += "Disabled"
|
||||
dat += "</a><br><br>"
|
||||
/obj/item/healthanalyzer/rad_laser/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["irradiate"] = irradiate
|
||||
data["stealth"] = stealth
|
||||
data["scanmode"] = scanmode
|
||||
data["intensity"] = intensity
|
||||
data["wavelength"] = wavelength
|
||||
data["on_cooldown"] = used
|
||||
data["cooldown"] = DisplayTimeText(get_cooldown())
|
||||
return data
|
||||
|
||||
dat += {"
|
||||
Radiation Intensity:
|
||||
<A href='?src=[REF(src)];radint=-5'>-</A><A href='?src=[REF(src)];radint=-1'>-</A>
|
||||
[intensity]
|
||||
<A href='?src=[REF(src)];radint=1'>+</A><A href='?src=[REF(src)];radint=5'>+</A><BR>
|
||||
/obj/item/healthanalyzer/rad_laser/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
|
||||
Radiation Wavelength:
|
||||
<A href='?src=[REF(src)];radwav=-5'>-</A><A href='?src=[REF(src)];radwav=-1'>-</A>
|
||||
[(wavelength+(intensity*4))]
|
||||
<A href='?src=[REF(src)];radwav=1'>+</A><A href='?src=[REF(src)];radwav=5'>+</A><BR>
|
||||
Laser Cooldown: [DisplayTimeText(GetCooldown())]<BR>
|
||||
"}
|
||||
|
||||
var/datum/browser/popup = new(user, "radlaser", "Radioactive Microlaser Interface", 400, 240)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/item/healthanalyzer/rad_laser/Topic(href, href_list)
|
||||
if(!usr.canUseTopic(src))
|
||||
return 1
|
||||
|
||||
usr.set_machine(src)
|
||||
if(href_list["rad"])
|
||||
irradiate = !irradiate
|
||||
|
||||
else if(href_list["stealthy"])
|
||||
stealth = !stealth
|
||||
|
||||
else if(href_list["mode"])
|
||||
scanmode += 1
|
||||
if(scanmode > 2)
|
||||
scanmode = 0
|
||||
|
||||
else if(href_list["radint"])
|
||||
var/amount = text2num(href_list["radint"])
|
||||
amount += intensity
|
||||
intensity = max(1,(min(20,amount)))
|
||||
|
||||
else if(href_list["radwav"])
|
||||
var/amount = text2num(href_list["radwav"])
|
||||
amount += wavelength
|
||||
wavelength = max(0,(min(120,amount)))
|
||||
|
||||
attack_self(usr)
|
||||
add_fingerprint(usr)
|
||||
return
|
||||
switch(action)
|
||||
if("irradiate")
|
||||
irradiate = !irradiate
|
||||
. = TRUE
|
||||
if("stealth")
|
||||
stealth = !stealth
|
||||
. = TRUE
|
||||
if("scanmode")
|
||||
scanmode = !scanmode
|
||||
. = TRUE
|
||||
if("radintensity")
|
||||
var/target = params["target"]
|
||||
var/adjust = text2num(params["adjust"])
|
||||
if(target == "min")
|
||||
target = 1
|
||||
. = TRUE
|
||||
else if(target == "max")
|
||||
target = 20
|
||||
. = TRUE
|
||||
else if(adjust)
|
||||
target = intensity + adjust
|
||||
. = TRUE
|
||||
else if(text2num(target) != null)
|
||||
target = text2num(target)
|
||||
. = TRUE
|
||||
if(.)
|
||||
target = round(target)
|
||||
intensity = clamp(target, 1, 20)
|
||||
if("radwavelength")
|
||||
var/target = params["target"]
|
||||
var/adjust = text2num(params["adjust"])
|
||||
if(target == "min")
|
||||
target = 0
|
||||
. = TRUE
|
||||
else if(target == "max")
|
||||
target = 120
|
||||
. = TRUE
|
||||
else if(adjust)
|
||||
target = wavelength + adjust
|
||||
. = TRUE
|
||||
else if(text2num(target) != null)
|
||||
target = text2num(target)
|
||||
. = TRUE
|
||||
if(.)
|
||||
target = round(target)
|
||||
wavelength = clamp(target, 0, 120)
|
||||
|
||||
/obj/item/shadowcloak
|
||||
name = "cloaker belt"
|
||||
|
||||
@@ -188,11 +188,10 @@
|
||||
tank_one.air_contents.merge(temp)
|
||||
tank_two.air_contents.set_volume(tank_two.air_contents.return_volume() - tank_one.air_contents.return_volume())
|
||||
|
||||
/*
|
||||
/*
|
||||
Exadv1: I know this isn't how it's going to work, but this was just to check
|
||||
it explodes properly when it gets a signal (and it does).
|
||||
*/
|
||||
|
||||
*/
|
||||
/obj/item/transfer_valve/proc/toggle_valve()
|
||||
if(!valve_open && tank_one && tank_two)
|
||||
valve_open = TRUE
|
||||
@@ -233,16 +232,20 @@
|
||||
valve_open = FALSE
|
||||
update_icon()
|
||||
|
||||
// this doesn't do anything but the timer etc. expects it to be here
|
||||
// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
|
||||
/*
|
||||
This doesn't do anything but the timer etc. expects it to be here
|
||||
eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
|
||||
*/
|
||||
/obj/item/transfer_valve/proc/c_state()
|
||||
return
|
||||
|
||||
/obj/item/transfer_valve/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/item/transfer_valve/ui_state(mob/user)
|
||||
return GLOB.hands_state
|
||||
|
||||
/obj/item/transfer_valve/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "TransferValve", name, ui_x, ui_y, master_ui, state)
|
||||
ui = new(user, src, "TransferValve", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/transfer_valve/ui_data(mob/user)
|
||||
|
||||
@@ -192,11 +192,13 @@
|
||||
|
||||
return top_vote
|
||||
|
||||
/obj/item/toy/eightball/haunted/ui_interact(mob/user, ui_key="main", datum/tgui/ui=null, force_open=0, datum/tgui/master_ui=null, datum/ui_state/state = GLOB.always_state)
|
||||
/obj/item/toy/eightball/haunted/ui_state(mob/user)
|
||||
return GLOB.observer_state
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/item/toy/eightball/haunted/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "EightBallVote", name, 400, 600, master_ui, state)
|
||||
ui = new(user, src, "EightBallVote", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/toy/eightball/haunted/ui_data(mob/user)
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
ADD_TRAIT(user, granted_trait, BOOK_TRAIT)
|
||||
|
||||
/obj/item/book/granter/trait/rifleman
|
||||
name = "\proper the Neo-Russian Rifleman\'s Primer"
|
||||
name = "The Neo-Russian Rifleman\'s Primer"
|
||||
desc = "A book with stains of vodka and...blood? The back is hard to read, but says something about bolt-actions. Or pump-actions. Both, maybe."
|
||||
oneuse = FALSE
|
||||
granted_trait = TRAIT_FAST_PUMP
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
/obj/item/implant/warp/activate()
|
||||
. = ..()
|
||||
uses--
|
||||
imp_in.do_adrenaline(150, TRUE, 0, 0, TRUE, list(/datum/reagent/fermi/eigenstate = 1.2), "<span class='boldnotice'>You feel an internal prick as as the bluespace starts ramping up!</span>")
|
||||
imp_in.do_adrenaline(20, TRUE, 0, 0, TRUE, list(/datum/reagent/fermi/eigenstate = 1.2), "<span class='boldnotice'>You feel an internal prick as as the bluespace starts ramping up!</span>")
|
||||
to_chat(imp_in, "<span class='notice'>You feel an internal prick as as the bluespace starts ramping up!</span>")
|
||||
if(!uses)
|
||||
qdel(src)
|
||||
@@ -86,4 +86,4 @@
|
||||
healthstring = "<small>Oxygen Deprivation Damage => [round(L.getOxyLoss())]<br />Fire Damage => [round(L.getFireLoss())]<br />Toxin Damage => [round(L.getToxLoss())]<br />Brute Force Damage => [round(L.getBruteLoss())]</small>"
|
||||
if (!healthstring)
|
||||
healthstring = "ERROR"
|
||||
return healthstring
|
||||
return healthstring
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
/obj/item/implant/radio/activate()
|
||||
. = ..()
|
||||
// needs to be GLOB.deep_inventory_state otherwise it won't open
|
||||
radio.ui_interact(usr, "main", null, FALSE, null, GLOB.deep_inventory_state)
|
||||
radio.ui_interact(usr, state = GLOB.deep_inventory_state)
|
||||
|
||||
/obj/item/implant/radio/implant(mob/living/target, mob/user, silent = FALSE)
|
||||
. = ..()
|
||||
|
||||
@@ -26,14 +26,15 @@
|
||||
open_machine()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/implantchair/ui_state(mob/user)
|
||||
return GLOB.notcontained_state
|
||||
|
||||
/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/implantchair/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "implantchair", name, 375, 280, master_ui, state)
|
||||
ui = new(user, src, "ImplantChair", name)
|
||||
ui.open()
|
||||
|
||||
|
||||
/obj/machinery/implantchair/ui_data()
|
||||
var/list/data = list()
|
||||
data["occupied"] = occupant ? 1 : 0
|
||||
|
||||
@@ -6,21 +6,24 @@
|
||||
desc = "Protected by FRM."
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "cyborg_upgrade"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/locked = FALSE
|
||||
var/installed = 0
|
||||
var/require_module = 0
|
||||
var/list/module_type
|
||||
/// Bitflags listing module compatibility. Used in the exosuit fabricator for creating sub-categories.
|
||||
var/module_flags = NONE
|
||||
// if true, is not stored in the robot to be ejected
|
||||
// if module is reset
|
||||
var/one_use = FALSE
|
||||
|
||||
/obj/item/borg/upgrade/proc/action(mob/living/silicon/robot/R, user = usr)
|
||||
if(R.stat == DEAD)
|
||||
to_chat(user, "<span class='notice'>[src] will not function on a deceased cyborg.</span>")
|
||||
to_chat(user, "<span class='warning'>[src] will not function on a deceased cyborg.</span>")
|
||||
return FALSE
|
||||
if(module_type && !is_type_in_list(R.module, module_type))
|
||||
to_chat(R, "Upgrade mounting error! No suitable hardpoint detected!")
|
||||
to_chat(user, "There's no mounting point for the module!")
|
||||
to_chat(R, "<span class='alert'>Upgrade mounting error! No suitable hardpoint detected.</span>")
|
||||
to_chat(user, "<span class='warning'>There's no mounting point for the module!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -37,7 +40,7 @@
|
||||
one_use = TRUE
|
||||
|
||||
/obj/item/borg/upgrade/rename/attack_self(mob/user)
|
||||
heldname = stripped_input(user, "Enter new robot name", "Cyborg Reclassification", heldname, MAX_NAME_LEN)
|
||||
heldname = sanitize_name(stripped_input(user, "Enter new robot name", "Cyborg Reclassification", heldname, MAX_NAME_LEN))
|
||||
|
||||
/obj/item/borg/upgrade/rename/action(mob/living/silicon/robot/R)
|
||||
. = ..()
|
||||
@@ -95,6 +98,7 @@
|
||||
desc = "Used to cool a mounted energy-based firearm, increasing the potential current in it and thus its recharge rate."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_flags = BORG_MODULE_SECURITY
|
||||
|
||||
/obj/item/borg/upgrade/disablercooler/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -147,6 +151,7 @@
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = list(/obj/item/robot_module/miner)
|
||||
module_flags = BORG_MODULE_MINER
|
||||
|
||||
/obj/item/borg/upgrade/ddrill/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -207,6 +212,7 @@
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = list(/obj/item/robot_module/butler)
|
||||
module_flags = BORG_MODULE_JANITOR
|
||||
|
||||
/obj/item/borg/upgrade/tboh/action(mob/living/silicon/robot/R)
|
||||
. = ..()
|
||||
@@ -234,6 +240,7 @@
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = list(/obj/item/robot_module/butler)
|
||||
module_flags = BORG_MODULE_JANITOR
|
||||
|
||||
/obj/item/borg/upgrade/amop/action(mob/living/silicon/robot/R)
|
||||
. = ..()
|
||||
@@ -283,6 +290,7 @@
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF
|
||||
require_module = 1
|
||||
module_type = list(/obj/item/robot_module/miner)
|
||||
module_flags = BORG_MODULE_MINER
|
||||
|
||||
/obj/item/borg/upgrade/lavaproof/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -402,6 +410,7 @@
|
||||
module_type = list(/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical)
|
||||
var/list/additional_reagents = list()
|
||||
module_flags = BORG_MODULE_MEDICAL
|
||||
|
||||
/obj/item/borg/upgrade/hypospray/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -471,6 +480,7 @@
|
||||
require_module = 1
|
||||
module_type = list(/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical)
|
||||
module_flags = BORG_MODULE_MEDICAL
|
||||
|
||||
/obj/item/borg/upgrade/processor/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -578,6 +588,7 @@
|
||||
icon_state = "borg_BS_RPED"
|
||||
require_module = TRUE
|
||||
module_type = list(/obj/item/robot_module/engineering, /obj/item/robot_module/saboteur)
|
||||
module_flags = BORG_MODULE_ENGINEERING
|
||||
|
||||
/obj/item/borg/upgrade/rped/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -612,8 +623,8 @@
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "pinpointer_crew"
|
||||
require_module = TRUE
|
||||
module_type = list(/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical)
|
||||
module_type = list(/obj/item/robot_module/medical, /obj/item/robot_module/syndicate_medical)
|
||||
module_flags = BORG_MODULE_MEDICAL
|
||||
|
||||
/obj/item/borg/upgrade/pinpointer/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
|
||||
@@ -106,8 +106,8 @@
|
||||
var/disarming = (target_downed && (shield_flags & SHIELD_BASH_GROUND_SLAM_DISARM)) || (shield_flags & SHIELD_BASH_ALWAYS_DISARM) || (wallhit && (shield_flags & SHIELD_BASH_WALL_DISARM))
|
||||
var/knockdown = !target_downed && ((shield_flags & SHIELD_BASH_ALWAYS_KNOCKDOWN) || (wallhit && (shield_flags & SHIELD_BASH_WALL_KNOCKDOWN)))
|
||||
if(shieldbash_stagger_duration || knockdown)
|
||||
target.visible_message("<span class='warning'>[target] is knocked [knockdown? "to the floor" : "off balanace"]!</span>",
|
||||
"<span class='userdanger'>You are knocked [knockdown? "to the floor" : "off balanace"]!</span>")
|
||||
target.visible_message("<span class='warning'>[target] is knocked [knockdown? "to the floor" : "off balance"]!</span>",
|
||||
"<span class='userdanger'>You are knocked [knockdown? "to the floor" : "off balance"]!</span>")
|
||||
if(knockdown)
|
||||
target.KnockToFloor(disarming)
|
||||
else if(disarming)
|
||||
|
||||
@@ -115,14 +115,15 @@
|
||||
|
||||
/obj/item/stack/medical/gauze
|
||||
name = "medical gauze"
|
||||
desc = "A roll of elastic cloth, perfect for stabilizing all kinds of wounds, from cuts and burns, to broken bones. "
|
||||
desc = "A roll of elastic cloth, perfect for stabilizing all kinds of wounds, from cuts and burns to broken bones."
|
||||
gender = PLURAL
|
||||
singular_name = "medical gauze"
|
||||
icon_state = "gauze"
|
||||
heal_brute = 5
|
||||
self_delay = 50
|
||||
other_delay = 20
|
||||
amount = 6
|
||||
amount = 10
|
||||
max_amount = 10
|
||||
absorption_rate = 0.25
|
||||
absorption_capacity = 5
|
||||
splint_factor = 0.35
|
||||
@@ -170,6 +171,14 @@
|
||||
"<span class='notice'>You cut [src] into pieces of cloth with [I].</span>", \
|
||||
"<span class='italics'>You hear cutting.</span>")
|
||||
use(2)
|
||||
else if(I.is_drainable() && I.reagents.has_reagent(/datum/reagent/space_cleaner/sterilizine))
|
||||
if(!I.reagents.has_reagent(/datum/reagent/space_cleaner/sterilizine, 10))
|
||||
to_chat(user, "<span class='warning'>There's not enough sterilizine in [I] to sterilize [src]!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] pours the contents of [I] onto [src], sterilizing it.</span>", "<span class='notice'>You pour the contents of [I] onto [src], sterilizing it.</span>")
|
||||
I.reagents.remove_reagent(/datum/reagent/space_cleaner/sterilizine, 10)
|
||||
new /obj/item/stack/medical/gauze/adv/one(user.drop_location())
|
||||
use(1)
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -181,7 +190,7 @@
|
||||
name = "improvised gauze"
|
||||
singular_name = "improvised gauze"
|
||||
heal_brute = 0
|
||||
desc = "A roll of cloth roughly cut from something that does a decent job of stabilizing wounds, but less efficiently so than real medical gauze."
|
||||
desc = "A roll of cloth roughly cut from something that does a decent job of stabilizing wounds, but less efficiently than real medical gauze."
|
||||
self_delay = 60
|
||||
other_delay = 30
|
||||
absorption_rate = 0.15
|
||||
@@ -189,9 +198,13 @@
|
||||
|
||||
/obj/item/stack/medical/gauze/adv
|
||||
name = "sterilized medical gauze"
|
||||
desc = "A roll of elastic sterilized cloth that is extremely effective at stopping bleeding, heals minor wounds and cleans them."
|
||||
singular_name = "sterilized medical gauze"
|
||||
self_delay = 5
|
||||
desc = "A roll of elastic sterilized cloth that is extremely effective at stopping bleeding and covering burns."
|
||||
heal_brute = 6
|
||||
self_delay = 45
|
||||
other_delay = 15
|
||||
absorption_rate = 0.4
|
||||
absorption_capacity = 6
|
||||
|
||||
/obj/item/stack/medical/gauze/adv/one
|
||||
amount = 1
|
||||
@@ -209,8 +222,8 @@
|
||||
icon_state = "suture"
|
||||
self_delay = 30
|
||||
other_delay = 10
|
||||
amount = 10
|
||||
max_amount = 10
|
||||
amount = 15
|
||||
max_amount = 15
|
||||
repeating = TRUE
|
||||
heal_brute = 10
|
||||
stop_bleeding = 0.6
|
||||
@@ -226,6 +239,9 @@
|
||||
/obj/item/stack/medical/suture/one
|
||||
amount = 1
|
||||
|
||||
/obj/item/stack/medical/suture/five
|
||||
amount = 5
|
||||
|
||||
/obj/item/stack/medical/suture/medicated
|
||||
name = "medicated suture"
|
||||
icon_state = "suture_purp"
|
||||
@@ -264,8 +280,8 @@
|
||||
icon_state = "ointment"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
amount = 10
|
||||
max_amount = 10
|
||||
amount = 12
|
||||
max_amount = 12
|
||||
self_delay = 40
|
||||
other_delay = 20
|
||||
|
||||
@@ -295,8 +311,8 @@
|
||||
self_delay = 30
|
||||
other_delay = 10
|
||||
amount = 15
|
||||
heal_burn = 10
|
||||
max_amount = 15
|
||||
heal_burn = 10
|
||||
repeating = TRUE
|
||||
sanitization = 0.75
|
||||
flesh_regeneration = 3
|
||||
@@ -306,6 +322,9 @@
|
||||
/obj/item/stack/medical/mesh/one
|
||||
amount = 1
|
||||
|
||||
/obj/item/stack/medical/mesh/five
|
||||
amount = 5
|
||||
|
||||
/obj/item/stack/medical/mesh/advanced
|
||||
name = "advanced regenerative mesh"
|
||||
desc = "An advanced mesh made with aloe extracts and sterilizing chemicals, used to treat burns."
|
||||
|
||||
@@ -335,6 +335,7 @@
|
||||
new /obj/item/reagent_containers/glass/bottle/romerol(src)
|
||||
new /obj/item/reagent_containers/syringe(src)
|
||||
new /obj/item/reagent_containers/dropper(src)
|
||||
new /obj/item/paper/guides/antag/romerol_instructions(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/ez_clean/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
@@ -409,7 +410,7 @@
|
||||
/obj/item/storage/box/syndie_kit/revolver
|
||||
|
||||
/obj/item/storage/box/syndie_kit/revolver/PopulateContents()
|
||||
new /obj/item/gun/ballistic/revolver(src)
|
||||
new /obj/item/gun/ballistic/revolver/syndicate(src)
|
||||
new /obj/item/ammo_box/a357(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/pistol
|
||||
|
||||
@@ -164,11 +164,13 @@
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/obj/item/tank/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/item/tank/ui_state(mob/user)
|
||||
return GLOB.hands_state
|
||||
|
||||
/obj/item/tank/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "Tank", name, 400, 120, master_ui, state)
|
||||
ui = new(user, src, "Tank", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/tank/ui_data(mob/user)
|
||||
@@ -205,10 +207,6 @@
|
||||
else if(pressure == "max")
|
||||
pressure = TANK_MAX_RELEASE_PRESSURE
|
||||
. = TRUE
|
||||
else if(pressure == "input")
|
||||
pressure = input("New release pressure ([TANK_MIN_RELEASE_PRESSURE]-[TANK_MAX_RELEASE_PRESSURE] kPa):", name, distribute_pressure) as num|null
|
||||
if(!isnull(pressure) && !..())
|
||||
. = TRUE
|
||||
else if(text2num(pressure) != null)
|
||||
pressure = text2num(pressure)
|
||||
. = TRUE
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
#define SOURCE_PORTAL 1
|
||||
#define DESTINATION_PORTAL 2
|
||||
|
||||
@@ -25,90 +24,72 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
custom_materials = list(/datum/material/iron=400)
|
||||
var/tracking_range = 20
|
||||
|
||||
/obj/item/locator/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
if (temp)
|
||||
dat = "[temp]<BR><BR><A href='byond://?src=[REF(src)];temp=1'>Clear</A>"
|
||||
else
|
||||
dat = {"
|
||||
<B>Persistent Signal Locator</B><HR>
|
||||
<A href='?src=[REF(src)];refresh=1'>Refresh</A>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
/obj/item/locator/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "BluespaceLocator", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/locator/Topic(href, href_list)
|
||||
..()
|
||||
if (usr.stat || usr.restrained())
|
||||
return
|
||||
var/turf/current_location = get_turf(usr)//What turf is the user on?
|
||||
if(!current_location || is_centcom_level(current_location.z))//If turf was not found or they're on CentCom
|
||||
to_chat(usr, "[src] is malfunctioning.")
|
||||
return
|
||||
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)))
|
||||
usr.set_machine(src)
|
||||
if (href_list["refresh"])
|
||||
temp = "<B>Persistent Signal Locator</B><HR>"
|
||||
var/turf/sr = get_turf(src)
|
||||
/obj/item/locator/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
if (sr)
|
||||
temp += "<B>Beacon Signals:</B><BR>"
|
||||
for(var/obj/item/beacon/W in GLOB.teleportbeacons)
|
||||
if (!W.renamed)
|
||||
continue
|
||||
var/turf/tr = get_turf(W)
|
||||
if (tr.z == sr.z && tr)
|
||||
var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
|
||||
if (direct < 5)
|
||||
direct = "very strong"
|
||||
else
|
||||
if (direct < 10)
|
||||
direct = "strong"
|
||||
else
|
||||
if (direct < 20)
|
||||
direct = "weak"
|
||||
else
|
||||
direct = "very weak"
|
||||
temp += "[W.name]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
|
||||
data["trackingrange"] = tracking_range
|
||||
|
||||
temp += "<B>Implant Signals:</B><BR>"
|
||||
for (var/obj/item/implant/tracking/W in GLOB.tracked_implants)
|
||||
if (!isliving(W.imp_in))
|
||||
continue
|
||||
var/mob/living/M = W.imp_in
|
||||
if (M.stat == DEAD)
|
||||
if (M.timeofdeath + W.lifespan_postmortem < world.time)
|
||||
continue
|
||||
// Get our current turf location.
|
||||
var/turf/sr = get_turf(src)
|
||||
|
||||
var/turf/tr = get_turf(M)
|
||||
if (tr.z == sr.z && tr)
|
||||
var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
|
||||
if (direct < 20)
|
||||
if (direct < 5)
|
||||
direct = "very strong"
|
||||
else
|
||||
if (direct < 10)
|
||||
direct = "strong"
|
||||
else
|
||||
direct = "weak"
|
||||
temp += "[W.imp_in.name]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
|
||||
if (sr)
|
||||
// Check every teleport beacon.
|
||||
var/list/tele_beacons = list()
|
||||
for(var/obj/item/beacon/W in GLOB.teleportbeacons)
|
||||
|
||||
temp += "<B>You are at \[[sr.x],[sr.y],[sr.z]\]</B> in orbital coordinates.<BR><BR><A href='byond://?src=[REF(src)];refresh=1'>Refresh</A><BR>"
|
||||
// Get the tracking beacon's turf location.
|
||||
var/turf/tr = get_turf(W)
|
||||
|
||||
// Make sure it's on a turf and that its Z-level matches the tracker's Z-level
|
||||
if (tr && tr.z == sr.z)
|
||||
// Get the distance between the beacon's turf and our turf
|
||||
var/distance = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
|
||||
|
||||
// If the target is too far away, skip over this beacon.
|
||||
if(distance > tracking_range)
|
||||
continue
|
||||
|
||||
var/beacon_name
|
||||
|
||||
if(W.renamed)
|
||||
beacon_name = W.name
|
||||
else
|
||||
var/area/A = get_area(W)
|
||||
beacon_name = A.name
|
||||
|
||||
var/D = dir2text(get_dir(sr, tr))
|
||||
tele_beacons += list(list(name = beacon_name, direction = D, distance = distance))
|
||||
|
||||
data["telebeacons"] = tele_beacons
|
||||
|
||||
var/list/track_implants = list()
|
||||
|
||||
for (var/obj/item/implant/tracking/W in GLOB.tracked_implants)
|
||||
if (!W.imp_in || !isliving(W.loc))
|
||||
continue
|
||||
else
|
||||
temp += "<B><FONT color='red'>Processing Error:</FONT></B> Unable to locate orbital position.<BR>"
|
||||
else
|
||||
if (href_list["temp"])
|
||||
temp = null
|
||||
if (ismob(src.loc))
|
||||
attack_self(src.loc)
|
||||
else
|
||||
for(var/mob/M in fov_viewers(1, src))
|
||||
if (M.client)
|
||||
src.attack_self(M)
|
||||
return
|
||||
var/mob/living/M = W.loc
|
||||
if (M.stat == DEAD)
|
||||
if (M.timeofdeath + W.lifespan_postmortem < world.time)
|
||||
continue
|
||||
var/turf/tr = get_turf(W)
|
||||
var/distance = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
|
||||
|
||||
if(distance > tracking_range)
|
||||
continue
|
||||
|
||||
var/D = dir2text(get_dir(sr, tr))
|
||||
track_implants += list(list(name = W.imp_in.name, direction = D, distance = distance))
|
||||
data["trackimplants"] = track_implants
|
||||
return data
|
||||
|
||||
/*
|
||||
* Hand-tele
|
||||
@@ -190,13 +171,8 @@
|
||||
user.show_message("<span class='notice'>\The [src] is recharging!</span>")
|
||||
return
|
||||
var/atom/T = L[t1]
|
||||
var/implantcheckmate = FALSE
|
||||
if(isliving(T))
|
||||
var/mob/living/M = T
|
||||
if(!locate(/obj/item/implant/tracking) in M.implants) //The user was too slow and let the target mob's tracking implant expire or get removed.
|
||||
implantcheckmate = TRUE
|
||||
var/area/A = get_area(T)
|
||||
if(A.noteleport || implantcheckmate)
|
||||
if(A.noteleport)
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
return
|
||||
current_location = get_turf(user) //Recheck.
|
||||
@@ -205,10 +181,12 @@
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
return
|
||||
user.show_message("<span class='notice'>Locked In.</span>", MSG_AUDIBLE)
|
||||
var/list/obj/effect/portal/created = create_portal_pair(current_location, get_teleport_turf(get_turf(T)), src, 300, 1, null, atmos_link_override)
|
||||
var/list/obj/effect/portal/created = create_portal_pair(current_location, get_teleport_turf(get_turf(T)), 300, 1, null, atmos_link_override)
|
||||
if(!(LAZYLEN(created) == 2))
|
||||
return
|
||||
try_move_adjacent(created[1])
|
||||
RegisterSignal(created[1], COMSIG_PARENT_QDELETING, .proc/on_portal_destroy) //Gosh darn it kevinz.
|
||||
RegisterSignal(created[2], COMSIG_PARENT_QDELETING, .proc/on_portal_destroy)
|
||||
try_move_adjacent(created[1], user.dir)
|
||||
active_portal_pairs[created[1]] = created[2]
|
||||
var/obj/effect/portal/c1 = created[1]
|
||||
var/obj/effect/portal/c2 = created[2]
|
||||
|
||||
@@ -35,6 +35,10 @@
|
||||
name = "syndi-cakes"
|
||||
icon_state = "syndi_cakes"
|
||||
|
||||
/obj/item/trash/energybar
|
||||
name = "energybar wrapper"
|
||||
icon_state = "energybar"
|
||||
|
||||
/obj/item/trash/waffles
|
||||
name = "waffles tray"
|
||||
icon_state = "waffles"
|
||||
|
||||
@@ -254,6 +254,20 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
playsound(src, 'sound/weapons/bladeslice.ogg', 50, 1)
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/katana/timestop
|
||||
name = "temporal katana"
|
||||
desc = "Delicately balanced, this finely-crafted blade hums with barely-restrained potential."
|
||||
block_chance = 0 // oops
|
||||
force = 27.5 // oops
|
||||
item_flags = ITEM_CAN_PARRY
|
||||
block_parry_data = /datum/block_parry_data/bokken/quick_parry/proj
|
||||
|
||||
/obj/item/katana/timestop/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/flynn = owner
|
||||
flynn.emote("smirk")
|
||||
new /obj/effect/timestop/magic(get_turf(owner), 1, 50, list(owner)) // null roddies counter
|
||||
|
||||
/obj/item/melee/bokken // parrying stick
|
||||
name = "bokken"
|
||||
desc = "A space-Japanese training sword made of wood and shaped like a katana."
|
||||
@@ -295,7 +309,9 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 30,
|
||||
)
|
||||
parry_failed_stagger_duration = 3 SECONDS
|
||||
parry_data = list(PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5) // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25
|
||||
parry_data = list(
|
||||
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25
|
||||
)
|
||||
|
||||
/datum/block_parry_data/bokken/quick_parry // emphasizing REALLY SHORT PARRIES
|
||||
parry_stamina_cost = 6 // still more costly than most parries, but less than a full bokken parry
|
||||
@@ -306,6 +322,9 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
parry_failed_clickcd_duration = 1 SECONDS // more forgiving punishments for missed parries
|
||||
// still, don't fucking miss your parries or you're down stamina and staggered to shit
|
||||
|
||||
/datum/block_parry_data/bokken/quick_parry/proj
|
||||
parry_efficiency_perfect_override = list()
|
||||
|
||||
/obj/item/melee/bokken/Initialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/sword_point)
|
||||
@@ -369,6 +388,40 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
if(burnt)
|
||||
. += " Burned into the \"blade\" is [burned_in]."
|
||||
|
||||
/obj/item/melee/bokken/debug
|
||||
name = "funny debug parrying stick"
|
||||
desc = "if you see this you've fucked up somewhere my good man"
|
||||
block_parry_data = /datum/block_parry_data/bokken/debug
|
||||
|
||||
/obj/item/melee/bokken/debug/AltClick(mob/user)
|
||||
quick_parry = !quick_parry
|
||||
if(quick_parry)
|
||||
block_parry_data = /datum/block_parry_data/bokken/quick_parry/debug
|
||||
else
|
||||
block_parry_data = /datum/block_parry_data/bokken/debug
|
||||
to_chat(user, "<span class='notice'>[src] is now [quick_parry ? "emphasizing shorter parries, forcing you to riposte or be staggered" : "emphasizing longer parries, with a shorter window to riposte but more forgiving parries"].</span>")
|
||||
|
||||
/datum/block_parry_data/bokken/debug
|
||||
parry_efficiency_perfect_override = list()
|
||||
parry_data = list(
|
||||
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25
|
||||
PARRY_DISARM_ATTACKER = TRUE,
|
||||
PARRY_KNOCKDOWN_ATTACKER = 10,
|
||||
PARRY_STAGGER_ATTACKER = 10,
|
||||
PARRY_DAZE_ATTACKER = 10,
|
||||
)
|
||||
|
||||
/datum/block_parry_data/bokken/quick_parry/debug
|
||||
parry_efficiency_perfect_override = list()
|
||||
parry_data = list(
|
||||
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25
|
||||
PARRY_DISARM_ATTACKER = TRUE,
|
||||
PARRY_KNOCKDOWN_ATTACKER = 10,
|
||||
PARRY_STAGGER_ATTACKER = 10,
|
||||
PARRY_DAZE_ATTACKER = 10,
|
||||
)
|
||||
|
||||
|
||||
/obj/item/wirerod
|
||||
name = "wired rod"
|
||||
desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
|
||||
|
||||
@@ -9,8 +9,10 @@
|
||||
var/mob/living/structureclimber
|
||||
var/broken = 0 //similar to machinery's stat BROKEN
|
||||
layer = BELOW_OBJ_LAYER
|
||||
flags_ricochet = RICOCHET_HARD
|
||||
ricochet_chance_mod = 0.5
|
||||
//ricochets on structures commented out for now because there's a lot of structures that /shouldnt/ be ricocheting and those need to be reviewed first
|
||||
//flags_1 = DEFAULT_RICOCHET_1
|
||||
//flags_ricochet = RICOCHET_HARD
|
||||
//ricochet_chance_mod = 0.5
|
||||
|
||||
/obj/structure/Initialize()
|
||||
if (!armor)
|
||||
|
||||
@@ -45,8 +45,6 @@
|
||||
var/height = 11
|
||||
var/list/grid
|
||||
var/canvas_color = "#ffffff" //empty canvas color
|
||||
var/ui_x = 400
|
||||
var/ui_y = 400
|
||||
var/used = FALSE
|
||||
var/painting_name //Painting name, this is set after framing.
|
||||
var/finalized = FALSE //Blocks edits
|
||||
@@ -75,12 +73,16 @@
|
||||
. = ..()
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/canvas/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
/obj/item/canvas/ui_state(mob/user)
|
||||
if(finalized)
|
||||
return GLOB.physical_obscured_state
|
||||
else
|
||||
return GLOB.default_state
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/item/canvas/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "Canvas", name, ui_x, ui_y, master_ui, state)
|
||||
ui = new(user, src, "Canvas", name)
|
||||
ui.set_autoupdate(FALSE)
|
||||
ui.open()
|
||||
|
||||
@@ -190,8 +192,6 @@
|
||||
icon_state = "19x19"
|
||||
width = 19
|
||||
height = 19
|
||||
ui_x = 600
|
||||
ui_y = 600
|
||||
pixel_x = 6
|
||||
pixel_y = 9
|
||||
framed_offset_x = 8
|
||||
@@ -201,8 +201,6 @@
|
||||
icon_state = "23x19"
|
||||
width = 23
|
||||
height = 19
|
||||
ui_x = 800
|
||||
ui_y = 600
|
||||
pixel_x = 4
|
||||
pixel_y = 10
|
||||
framed_offset_x = 6
|
||||
@@ -212,8 +210,6 @@
|
||||
icon_state = "23x23"
|
||||
width = 23
|
||||
height = 23
|
||||
ui_x = 800
|
||||
ui_y = 800
|
||||
pixel_x = 5
|
||||
pixel_y = 9
|
||||
framed_offset_x = 5
|
||||
@@ -262,7 +258,7 @@
|
||||
/obj/structure/sign/painting/examine(mob/user)
|
||||
. = ..()
|
||||
if(C)
|
||||
C.ui_interact(user,state = GLOB.physical_obscured_state)
|
||||
C.ui_interact(user)
|
||||
|
||||
/obj/structure/sign/painting/wirecutter_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
|
||||
@@ -319,10 +319,43 @@
|
||||
throwforce = 10
|
||||
throw_range = 3
|
||||
hitsound = 'sound/items/trayhit1.ogg'
|
||||
block_chance = 50
|
||||
custom_materials = list(/datum/material/iron = 2000)
|
||||
var/break_chance = 5 //Likely hood of smashing the chair.
|
||||
var/obj/structure/chair/origin_type = /obj/structure/chair
|
||||
item_flags = ITEM_CAN_PARRY | ITEM_CAN_BLOCK
|
||||
block_parry_data = /datum/block_parry_data/chair
|
||||
|
||||
/obj/item/chair/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/two_handed, require_twohands = TRUE)
|
||||
|
||||
/datum/block_parry_data/chair
|
||||
block_damage_multiplier = 0.7
|
||||
block_stamina_efficiency = 2
|
||||
block_stamina_cost_per_second = 1.5
|
||||
block_slowdown = 0.5
|
||||
block_lock_attacking = FALSE
|
||||
block_lock_sprinting = TRUE
|
||||
block_start_delay = 1.5
|
||||
block_damage_absorption = 7
|
||||
block_damage_limit = 20
|
||||
block_resting_stamina_penalty_multiplier = 2
|
||||
block_projectile_mitigation = 20
|
||||
parry_stamina_cost = 5
|
||||
parry_time_windup = 1
|
||||
parry_time_active = 11
|
||||
parry_time_spindown = 2
|
||||
parry_time_perfect = 1.5
|
||||
parry_time_perfect_leeway = 1
|
||||
parry_imperfect_falloff_percent = 7.5
|
||||
parry_efficiency_to_counterattack = 100
|
||||
parry_efficiency_considered_successful = 50
|
||||
parry_efficiency_perfect = 120
|
||||
parry_efficiency_perfect_override = list(
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 30,
|
||||
)
|
||||
parry_failed_stagger_duration = 3.5 SECONDS
|
||||
parry_data = list(PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5)
|
||||
|
||||
/obj/item/chair/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins hitting [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
|
||||
@@ -345,3 +345,212 @@
|
||||
name = initial(I.name)
|
||||
icon = initial(I.icon)
|
||||
icon_state = initial(I.icon_state)
|
||||
/* Selling people in jars is currently disabled.
|
||||
/obj/structure/displaycase/forsale
|
||||
name = "vend-a-tray"
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "laserbox0"
|
||||
desc = "A display case with an ID-card swiper. Use your ID to purchase the contents."
|
||||
density = FALSE
|
||||
max_integrity = 100
|
||||
req_access = null
|
||||
showpiece_type = /obj/item/reagent_containers/food
|
||||
alert = FALSE //No, we're not calling the fire department because someone stole your cookie.
|
||||
glass_fix = FALSE //Fixable with tools instead.
|
||||
///The price of the item being sold. Altered by grab intent ID use.
|
||||
var/sale_price = 20
|
||||
///The Account which will receive payment for purchases. Set by the first ID to swipe the tray.
|
||||
var/datum/bank_account/payments_acc = null
|
||||
///We're using the same trick as paper does in order to cache the image, and only load the UI when messed with.
|
||||
var/list/viewing_ui = list()
|
||||
|
||||
/obj/structure/displaycase/forsale/update_icon() //remind me to fix my shitcode later
|
||||
var/icon/I
|
||||
if(open)
|
||||
I = icon('icons/obj/stationobjs.dmi',"laserboxb0")
|
||||
else
|
||||
I = icon('icons/obj/stationobjs.dmi',"laserbox0")
|
||||
if(!showpiece && !open)
|
||||
I = icon('icons/obj/stationobjs.dmi',"laserbox_open")
|
||||
if(broken)
|
||||
I = icon('icons/obj/stationobjs.dmi',"laserbox_broken")
|
||||
if(showpiece)
|
||||
var/icon/S = getFlatIcon(showpiece)
|
||||
S.Scale(17,17)
|
||||
I.Blend(S,ICON_UNDERLAY,8,12)
|
||||
src.icon = I
|
||||
return
|
||||
|
||||
/obj/structure/displaycase/forsale/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "Vendatray", name)
|
||||
ui.set_autoupdate(FALSE)
|
||||
viewing_ui[user] = ui
|
||||
ui.open()
|
||||
|
||||
/obj/structure/displaycase/forsale/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
var/register = FALSE
|
||||
if(payments_acc)
|
||||
register = TRUE
|
||||
data["owner_name"] = payments_acc.account_holder
|
||||
if(showpiece)
|
||||
data["product_name"] = capitalize(showpiece.name)
|
||||
var/base64 = icon2base64(icon(showpiece.icon, showpiece.icon_state))
|
||||
data["product_icon"] = base64
|
||||
data["registered"] = register
|
||||
data["product_cost"] = sale_price
|
||||
data["tray_open"] = open
|
||||
return data
|
||||
|
||||
/obj/structure/displaycase/forsale/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
var/obj/item/card/id/potential_acc = usr.get_idcard(hand_first = TRUE)
|
||||
switch(action)
|
||||
if("Buy")
|
||||
if(!showpiece)
|
||||
to_chat(usr, "<span class='notice'>There's nothing for sale.</span>")
|
||||
return TRUE
|
||||
if(broken)
|
||||
to_chat(usr, "<span class='notice'>[src] appears to be broken.</span>")
|
||||
return TRUE
|
||||
if(!payments_acc)
|
||||
to_chat(usr, "<span class='notice'>[src] hasn't been registered yet.</span>")
|
||||
return TRUE
|
||||
if(!usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return TRUE
|
||||
if(!potential_acc)
|
||||
to_chat(usr, "<span class='notice'>No ID card detected.</span>")
|
||||
return
|
||||
var/datum/bank_account/account = potential_acc.registered_account
|
||||
if(!account)
|
||||
to_chat(usr, "<span class='notice'>[potential_acc] has no account registered!</span>")
|
||||
return
|
||||
if(!account.has_money(sale_price))
|
||||
to_chat(usr, "<span class='notice'>You do not possess the funds to purchase this.</span>")
|
||||
return TRUE
|
||||
else
|
||||
account.adjust_money(-sale_price)
|
||||
if(payments_acc)
|
||||
payments_acc.adjust_money(sale_price)
|
||||
usr.put_in_hands(showpiece)
|
||||
to_chat(usr, "<span class='notice'>You purchase [showpiece] for [sale_price] credits.</span>")
|
||||
playsound(src, 'sound/effects/cashregister.ogg', 40, TRUE)
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
flick("laserbox_vend", src)
|
||||
showpiece = null
|
||||
update_icon()
|
||||
SStgui.update_uis(src)
|
||||
return TRUE
|
||||
if("Open")
|
||||
if(!payments_acc)
|
||||
to_chat(usr, "<span class='notice'>[src] hasn't been registered yet.</span>")
|
||||
return TRUE
|
||||
if(!potential_acc || !potential_acc.registered_account)
|
||||
return
|
||||
if(!check_access(potential_acc))
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE)
|
||||
return
|
||||
toggle_lock()
|
||||
SStgui.update_uis(src)
|
||||
if("Register")
|
||||
if(payments_acc)
|
||||
return
|
||||
if(!potential_acc || !potential_acc.registered_account)
|
||||
return
|
||||
if(!check_access(potential_acc))
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE)
|
||||
return
|
||||
payments_acc = potential_acc.registered_account
|
||||
playsound(src, 'sound/machines/click.ogg', 20, TRUE)
|
||||
if("Adjust")
|
||||
if(!check_access(potential_acc) || potential_acc.registered_account != payments_acc)
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE)
|
||||
return
|
||||
|
||||
var/new_price_input = input(usr,"Set the sale price for this vend-a-tray.","new price",0) as num|null
|
||||
if(isnull(new_price_input) || (payments_acc != potential_acc.registered_account))
|
||||
to_chat(usr, "<span class='warning'>[src] rejects your new price.</span>")
|
||||
return
|
||||
if(!usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) )
|
||||
to_chat(usr, "<span class='warning'>You need to get closer!</span>")
|
||||
return
|
||||
new_price_input = clamp(round(new_price_input, 1), 10, 1000)
|
||||
sale_price = new_price_input
|
||||
to_chat(usr, "<span class='notice'>The cost is now set to [sale_price].</span>")
|
||||
SStgui.update_uis(src)
|
||||
return TRUE
|
||||
. = TRUE
|
||||
/obj/structure/displaycase/forsale/attackby(obj/item/I, mob/living/user, params)
|
||||
if(isidcard(I))
|
||||
//Card Registration
|
||||
var/obj/item/card/id/potential_acc = I
|
||||
if(!potential_acc.registered_account)
|
||||
to_chat(user, "<span class='warning'>This ID card has no account registered!</span>")
|
||||
return
|
||||
if(payments_acc == potential_acc.registered_account)
|
||||
playsound(src, 'sound/machines/click.ogg', 20, TRUE)
|
||||
toggle_lock()
|
||||
return
|
||||
if(istype(I, /obj/item/pda))
|
||||
return TRUE
|
||||
SStgui.update_uis(src)
|
||||
. = ..()
|
||||
|
||||
|
||||
/obj/structure/displaycase/forsale/multitool_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(obj_integrity <= (integrity_failure * max_integrity))
|
||||
to_chat(user, "<span class='notice'>You start recalibrating [src]'s hover field...</span>")
|
||||
if(do_after(user, 20, target = src))
|
||||
broken = 0
|
||||
obj_integrity = max_integrity
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/structure/displaycase/forsale/wrench_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(open && user.a_intent == INTENT_HELP )
|
||||
if(anchored)
|
||||
to_chat(user, "<span class='notice'>You start unsecuring [src]...</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You start securing [src]...</span>")
|
||||
if(I.use_tool(src, user, 16, volume=50))
|
||||
if(QDELETED(I))
|
||||
return
|
||||
if(anchored)
|
||||
to_chat(user, "<span class='notice'>You unsecure [src].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You secure [src].</span>")
|
||||
anchored = !anchored
|
||||
return
|
||||
else if(!open && user.a_intent == INTENT_HELP)
|
||||
to_chat(user, "<span class='notice'>[src] must be open to move it.</span>")
|
||||
return
|
||||
|
||||
/obj/structure/displaycase/forsale/emag_act(mob/user)
|
||||
. = ..()
|
||||
payments_acc = null
|
||||
req_access = list()
|
||||
to_chat(user, "<span class='warning'>[src]'s card reader fizzles and smokes, and the account owner is reset.</span>")
|
||||
|
||||
/obj/structure/displaycase/forsale/examine(mob/user)
|
||||
. = ..()
|
||||
if(showpiece && !open)
|
||||
. += "<span class='notice'>[showpiece] is for sale for [sale_price] credits.</span>"
|
||||
if(broken)
|
||||
. += "<span class='notice'>[src] is sparking and the hover field generator seems to be overloaded. Use a multitool to fix it.</span>"
|
||||
|
||||
/obj/structure/displaycase/forsale/obj_break(damage_flag)
|
||||
if(!broken && !(flags_1 & NODECONSTRUCT_1))
|
||||
broken = TRUE
|
||||
playsound(src, "shatter", 70, TRUE)
|
||||
update_icon()
|
||||
trigger_alarm() //In case it's given an alarm anyway.
|
||||
|
||||
/obj/structure/displaycase/forsale/kitchen
|
||||
desc = "A display case with an ID-card swiper. Use your ID to purchase the contents. Meant for the bartender and chef."
|
||||
req_one_access = list(ACCESS_KITCHEN, ACCESS_BAR)
|
||||
*/
|
||||
@@ -67,15 +67,14 @@
|
||||
to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/structure/tank_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "TankDispenser", name, 275, 103, master_ui, state)
|
||||
ui.open()
|
||||
/obj/structure/tank_dispenser/ui_state(mob/user)
|
||||
return GLOB.physical_state
|
||||
|
||||
/obj/structure/tank_dispenser/attack_robot(mob/user)
|
||||
ui_interact(user)
|
||||
/obj/structure/tank_dispenser/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "TankDispenser", name)
|
||||
ui.open()
|
||||
|
||||
/obj/structure/tank_dispenser/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
@@ -17,7 +17,6 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
layer = ABOVE_OBJ_LAYER //Just above doors
|
||||
pressure_resistance = 4*ONE_ATMOSPHERE
|
||||
anchored = TRUE //initially is 0 for tile smoothing
|
||||
flags_1 = ON_BORDER_1
|
||||
max_integrity = 25
|
||||
var/ini_dir = null
|
||||
var/state = WINDOW_OUT_OF_FRAME
|
||||
@@ -38,7 +37,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
var/hitsound = 'sound/effects/Glasshit.ogg'
|
||||
rad_insulation = RAD_VERY_LIGHT_INSULATION
|
||||
rad_flags = RAD_PROTECT_CONTENTS
|
||||
flags_ricochet = RICOCHET_HARD
|
||||
flags_1 = ON_BORDER_1|DEFAULT_RICOCHET_1
|
||||
flags_ricochet = RICOCHET_HARD
|
||||
ricochet_chance_mod = 0.4
|
||||
attack_hand_speed = CLICK_CD_MELEE
|
||||
attack_hand_is_action = TRUE
|
||||
|
||||
@@ -26,7 +26,8 @@
|
||||
/turf/open/floor/wood/screwdriver_act(mob/living/user, obj/item/I)
|
||||
if(..())
|
||||
return TRUE
|
||||
return pry_tile(I, user)
|
||||
. = STOP_ATTACK_PROC_CHAIN
|
||||
pry_tile(I, user)
|
||||
|
||||
/turf/open/floor/wood/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
|
||||
if(T.turf_type == type)
|
||||
|
||||
@@ -192,6 +192,7 @@
|
||||
icon_state = "map-shuttle"
|
||||
explosion_block = 3
|
||||
flags_1 = CAN_BE_DIRTY_1 | DEFAULT_RICOCHET_1
|
||||
flags_ricochet = RICOCHET_SHINY | RICOCHET_HARD
|
||||
sheet_type = /obj/item/stack/sheet/mineral/titanium
|
||||
smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
|
||||
canSmoothWith = list(/turf/closed/wall/mineral/titanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/window/shuttle, /obj/structure/shuttle/engine/heater, /obj/structure/falsewall/titanium)
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
icon = 'icons/turf/walls/wall.dmi'
|
||||
icon_state = "wall"
|
||||
explosion_block = 1
|
||||
|
||||
flags_1 = DEFAULT_RICOCHET_1
|
||||
flags_ricochet = RICOCHET_HARD
|
||||
thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
|
||||
heat_capacity = 312500 //a little over 5 cm thick , 312500 for 1 m by 2.5 m by 0.25 m plasteel wall
|
||||
attack_hand_speed = 8
|
||||
|
||||
Reference in New Issue
Block a user