From 1bb487ebae55fac58b635f6b081a01020f60e333 Mon Sep 17 00:00:00 2001 From: Jordan Brown Date: Tue, 12 Dec 2017 16:55:55 -0500 Subject: [PATCH] Fixes lobby stat entries not showing --- code/modules/mob/dead/dead.dm | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/code/modules/mob/dead/dead.dm b/code/modules/mob/dead/dead.dm index 26b671dd96..fcb6434d85 100644 --- a/code/modules/mob/dead/dead.dm +++ b/code/modules/mob/dead/dead.dm @@ -24,6 +24,26 @@ INITIALIZE_IMMEDIATE(/mob/dead) /mob/dead/ConveyorMove() //lol return +<<<<<<< HEAD +======= +/mob/dead/Stat() + ..() + + if(!statpanel("Status")) + return + stat(null, "Game Mode: [SSticker.hide_mode ? "Secret" : "[GLOB.master_mode]"]") + + if(SSticker.HasRoundStarted()) + return + + var/time_remaining = SSticker.GetTimeLeft() + if(time_remaining > 0) + stat(null, "Time To Start: [round(time_remaining/10)]s") + else if(time_remaining == -10) + stat(null, "Time To Start: DELAYED") + else + stat(null, "Time To Start: SOON") +>>>>>>> a01cf60... Fixes lobby stat entries not showing (#33496) /mob/dead/proc/server_hop()