Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit765
This commit is contained in:
@@ -240,7 +240,7 @@
|
||||
/obj/structure/sign/painting/Initialize(mapload, dir, building)
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||||
. = ..()
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||||
SSpersistence.painting_frames += src
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||||
AddComponent(/datum/component/art, 20)
|
||||
AddElement(/datum/element/art, 20)
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||||
if(dir)
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||||
setDir(dir)
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||||
if(building)
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||||
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||||
@@ -261,6 +261,11 @@ LINEN BINS
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||||
var/list/sheets = list()
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||||
var/obj/item/hidden = null
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||||
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||||
/obj/structure/bedsheetbin/empty
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||||
amount = 0
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||||
icon_state = "linenbin-empty"
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anchored = FALSE
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||||
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/obj/structure/bedsheetbin/examine(mob/user)
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. = ..()
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if(amount < 1)
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@@ -302,7 +302,8 @@
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/obj/item/kirbyplants/ComponentInitialize()
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. = ..()
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||||
AddComponent(/datum/component/tactical)
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AddElement(/datum/element/tactical)
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addtimer(CALLBACK(src, /datum.proc/_AddElement, list(/datum/element/beauty, 500)), 0)
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||||
AddComponent(/datum/component/two_handed, require_twohands=TRUE, force_unwielded=10, force_wielded=10)
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/obj/item/kirbyplants/random
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@@ -6,6 +6,7 @@
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density = TRUE
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var/state = GIRDER_NORMAL
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var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
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var/next_beep = 0 //Prevents spamming of the construction sound
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var/can_displace = TRUE //If the girder can be moved around by wrenching it
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max_integrity = 200
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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@@ -27,11 +28,17 @@
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. += "<span class='notice'>[src] is disassembled! You probably shouldn't be able to see this examine message.</span>"
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/obj/structure/girder/attackby(obj/item/W, mob/user, params)
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var/platingmodifier = 1
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if(HAS_TRAIT(user, TRAIT_QUICK_BUILD))
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platingmodifier = 0.7
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if(next_beep <= world.time)
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next_beep = world.time + 10
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playsound(src, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE)
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add_fingerprint(user)
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if(istype(W, /obj/item/gun/energy/plasmacutter))
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to_chat(user, "<span class='notice'>You start slicing apart the girder...</span>")
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if(W.use_tool(src, user, 40, volume=100))
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if(W.use_tool(src, user, 40*platingmodifier, volume=100))
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to_chat(user, "<span class='notice'>You slice apart the girder.</span>")
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var/obj/item/stack/sheet/metal/M = new (loc, 2)
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M.add_fingerprint(user)
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@@ -62,7 +69,7 @@
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to_chat(user, "<span class='warning'>You need at least two rods to create a false wall!</span>")
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return
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to_chat(user, "<span class='notice'>You start building a reinforced false wall...</span>")
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||||
if(do_after(user, 20, target = src))
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if(do_after(user, 20*platingmodifier, target = src))
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if(S.get_amount() < 2)
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return
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S.use(2)
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@@ -75,7 +82,7 @@
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to_chat(user, "<span class='warning'>You need at least five rods to add plating!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding plating...</span>")
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if(do_after(user, 40, target = src))
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if(do_after(user, 40*platingmodifier, target = src))
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if(S.get_amount() < 5)
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return
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S.use(5)
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@@ -96,7 +103,7 @@
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to_chat(user, "<span class='warning'>You need two sheets of metal to create a false wall!</span>")
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||||
return
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to_chat(user, "<span class='notice'>You start building a false wall...</span>")
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if(do_after(user, 20, target = src))
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if(do_after(user, 20*platingmodifier, target = src))
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if(S.get_amount() < 2)
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||||
return
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S.use(2)
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||||
@@ -109,7 +116,7 @@
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to_chat(user, "<span class='warning'>You need two sheets of metal to finish a wall!</span>")
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||||
return
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to_chat(user, "<span class='notice'>You start adding plating...</span>")
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if (do_after(user, 40, target = src))
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if (do_after(user, 40*platingmodifier, target = src))
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||||
if(S.get_amount() < 2)
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||||
return
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||||
S.use(2)
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@@ -126,7 +133,7 @@
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to_chat(user, "<span class='warning'>You need at least two sheets to create a false wall!</span>")
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||||
return
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||||
to_chat(user, "<span class='notice'>You start building a reinforced false wall...</span>")
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if(do_after(user, 20, target = src))
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if(do_after(user, 20*platingmodifier, target = src))
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if(S.get_amount() < 2)
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return
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S.use(2)
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||||
@@ -139,7 +146,7 @@
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||||
if(S.get_amount() < 1)
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||||
return
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to_chat(user, "<span class='notice'>You start finalizing the reinforced wall...</span>")
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||||
if(do_after(user, 50, target = src))
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if(do_after(user, 50*platingmodifier, target = src))
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if(S.get_amount() < 1)
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return
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S.use(1)
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@@ -153,7 +160,7 @@
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||||
if(S.get_amount() < 1)
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||||
return
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||||
to_chat(user, "<span class='notice'>You start reinforcing the girder...</span>")
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if(do_after(user, 60, target = src))
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if(do_after(user, 60*platingmodifier, target = src))
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||||
if(S.get_amount() < 1)
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return
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S.use(1)
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@@ -172,7 +179,7 @@
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if(S.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need at least two sheets to create a false wall!</span>")
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return
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if(do_after(user, 20, target = src))
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if(do_after(user, 20*platingmodifier, target = src))
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if(S.get_amount() < 2)
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return
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S.use(2)
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@@ -188,7 +195,7 @@
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to_chat(user, "<span class='warning'>You need at least two sheets to add plating!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding plating...</span>")
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if (do_after(user, 40, target = src))
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if (do_after(user, 40*platingmodifier, target = src))
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if(S.get_amount() < 2)
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return
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S.use(2)
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||||
@@ -149,3 +149,30 @@
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||||
pixel_x = 0
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||||
pixel_y = 0
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return TRUE
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/obj/structure/lattice/lava
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name = "heatproof support lattice"
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desc = "A specialized support beam for building across lava. Watch your step."
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icon = 'icons/obj/smooth_structures/catwalk.dmi'
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icon_state = "catwalk"
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number_of_rods = 1
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color = "#5286b9ff"
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smooth = SMOOTH_TRUE
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canSmoothWith = null
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obj_flags = CAN_BE_HIT | BLOCK_Z_FALL
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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/obj/structure/lattice/lava/deconstruction_hints(mob/user)
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return "<span class='notice'>The rods look like they could be <b>cut</b>, but the <i>heat treatment will shatter off</i>. There's space for a <i>tile</i>.</span>"
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/obj/structure/lattice/lava/attackby(obj/item/C, mob/user, params)
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. = ..()
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if(istype(C, /obj/item/stack/tile/plasteel))
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var/obj/item/stack/tile/plasteel/P = C
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if(P.use(1))
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to_chat(user, "<span class='notice'>You construct a floor plating, as lava settles around the rods.</span>")
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playsound(src, 'sound/weapons/genhit.ogg', 50, TRUE)
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new /turf/open/floor/plating(locate(x, y, z))
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else
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to_chat(user, "<span class='warning'>You need one floor tile to build atop [src].</span>")
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return
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@@ -21,21 +21,21 @@
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return TRUE
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///Handles the weaving.
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/obj/structure/loom/proc/weave(obj/item/stack/sheet/S, mob/user)
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if(!istype(S) || !S.is_fabric)
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/obj/structure/loom/proc/weave(obj/item/stack/sheet/cotton/W, mob/user)
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if(!istype(W))
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return FALSE
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if(!anchored)
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user.show_message("<span class='notice'>The loom needs to be wrenched down.</span>", MSG_VISUAL)
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return FALSE
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if(S.amount < FABRIC_PER_SHEET)
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user.show_message("<span class='notice'>You need at least [FABRIC_PER_SHEET] units of fabric before using this.</span>", 1)
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if(W.amount < FABRIC_PER_SHEET)
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user.show_message("<span class='notice'>You need at least [FABRIC_PER_SHEET] units of fabric before using this.</span>", MSG_VISUAL)
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return FALSE
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user.show_message("<span class='notice'>You start weaving \the [S.name] through the loom..</span>", MSG_VISUAL)
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if(S.use_tool(src, user, S.pull_effort))
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if(S.amount >= FABRIC_PER_SHEET)
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new S.loom_result(drop_location())
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S.use(FABRIC_PER_SHEET)
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user.show_message("<span class='notice'>You weave \the [S.name] into a workable fabric.</span>", MSG_VISUAL)
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user.show_message("<span class='notice'>You start weaving \the [W.name] through the loom..</span>", MSG_VISUAL)
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if(W.use_tool(src, user, W.pull_effort))
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if(W.amount >= FABRIC_PER_SHEET)
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new W.loom_result(drop_location())
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W.use(FABRIC_PER_SHEET)
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user.show_message("<span class='notice'>You weave \the [W.name] into a workable fabric.</span>", MSG_VISUAL)
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return TRUE
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#undef FABRIC_PER_SHEET
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@@ -36,6 +36,7 @@
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"<span class='notice'>You unfasten [src].</span>")
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var/obj/item/sign_backing/SB = new (get_turf(user))
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SB.icon_state = icon_state
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||||
SB.set_custom_materials(custom_materials) //This is here so picture frames and wooden things don't get messed up.
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SB.sign_path = type
|
||||
SB.setDir(dir)
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||||
qdel(src)
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@@ -46,3 +46,4 @@
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||||
name = "Mr. Deempisi portrait"
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desc = "Under the painting a plaque reads: 'While the meat grinder may not have spared you, fear not. Not one part of you has gone to waste... You were delicious.'"
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icon_state = "monkey_painting"
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custom_materials = list(/datum/material/wood = 2000) //The same as /obj/structure/sign/picture_frame
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@@ -73,3 +73,8 @@
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name = "\improper ENGINEERING SAFETY"
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desc = "A sign detailing the various safety protocols when working on-site to ensure a safe shift."
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||||
icon_state = "safety"
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||||
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/obj/structure/sign/warning/explosives
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name = "\improper HIGH EXPLOSIVES sign"
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desc = "A warning sign which reads 'HIGH EXPLOSIVES'."
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icon_state = "explosives"
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||||
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||||
@@ -11,6 +11,12 @@
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||||
var/impressiveness = 15
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CanAtmosPass = ATMOS_PASS_DENSITY
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||||
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||||
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||||
/obj/structure/statue/Initialize()
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||||
. = ..()
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||||
AddElement(/datum/element/art, impressiveness)
|
||||
addtimer(CALLBACK(src, /datum.proc/_AddElement, list(/datum/element/beauty, impressiveness * 75)), 0)
|
||||
|
||||
/obj/structure/statue/attackby(obj/item/W, mob/living/user, params)
|
||||
add_fingerprint(user)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
@@ -29,29 +35,6 @@
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/structure/statue/attack_hand(mob/living/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
add_fingerprint(user)
|
||||
if(!do_after(user, 20, target = src))
|
||||
return
|
||||
user.visible_message("[user] rubs some dust off [src].", \
|
||||
"<span class='notice'>You take in [src], rubbing some dust off its surface.</span>")
|
||||
if(!ishuman(user)) // only humans have the capacity to appreciate art
|
||||
return
|
||||
var/totalimpressiveness = (impressiveness *(obj_integrity/max_integrity))
|
||||
switch(totalimpressiveness)
|
||||
if(GREAT_ART to 100)
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artgreat", /datum/mood_event/artgreat)
|
||||
if (GOOD_ART to GREAT_ART)
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artgood", /datum/mood_event/artgood)
|
||||
if (BAD_ART to GOOD_ART)
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artok", /datum/mood_event/artok)
|
||||
if (0 to BAD_ART)
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artbad", /datum/mood_event/artbad)
|
||||
|
||||
/obj/structure/statue/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(material_drop_type)
|
||||
|
||||
@@ -163,6 +163,9 @@
|
||||
if(istype(I, /obj/item/storage/bag/tray))
|
||||
var/obj/item/storage/bag/tray/T = I
|
||||
if(T.contents.len > 0) // If the tray isn't empty
|
||||
for(var/x in T.contents)
|
||||
var/obj/item/item = x
|
||||
AfterPutItemOnTable(item, user)
|
||||
SEND_SIGNAL(I, COMSIG_TRY_STORAGE_QUICK_EMPTY, drop_location())
|
||||
user.visible_message("[user] empties [I] on [src].")
|
||||
return
|
||||
@@ -177,10 +180,14 @@
|
||||
//Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf)
|
||||
I.pixel_x = clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
|
||||
I.pixel_y = clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
|
||||
return 1
|
||||
AfterPutItemOnTable(I, user)
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/table/proc/AfterPutItemOnTable(obj/item/I, mob/living/user)
|
||||
return
|
||||
|
||||
/obj/structure/table/alt_attack_hand(mob/user)
|
||||
if(user && Adjacent(user) && !user.incapacitated())
|
||||
user.changeNext_move(CLICK_CD_MELEE*0.5)
|
||||
@@ -214,6 +221,37 @@
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
|
||||
buildstack = null //No buildstack, so generate from mat datums
|
||||
|
||||
///Table on wheels
|
||||
/obj/structure/table/rolling
|
||||
name = "Rolling table"
|
||||
desc = "A NT brand \"Rolly poly\" rolling table. It can and will move."
|
||||
anchored = FALSE
|
||||
smooth = SMOOTH_FALSE
|
||||
canSmoothWith = list()
|
||||
icon = 'icons/obj/smooth_structures/rollingtable.dmi'
|
||||
icon_state = "rollingtable"
|
||||
var/list/attached_items = list()
|
||||
|
||||
/obj/structure/table/rolling/AfterPutItemOnTable(obj/item/I, mob/living/user)
|
||||
. = ..()
|
||||
attached_items += I
|
||||
RegisterSignal(I, COMSIG_MOVABLE_MOVED, .proc/RemoveItemFromTable) //Listen for the pickup event, unregister on pick-up so we aren't moved
|
||||
|
||||
/obj/structure/table/rolling/proc/RemoveItemFromTable(datum/source, newloc, dir)
|
||||
if(newloc != loc) //Did we not move with the table? because that shit's ok
|
||||
return FALSE
|
||||
attached_items -= source
|
||||
UnregisterSignal(source, COMSIG_MOVABLE_MOVED)
|
||||
|
||||
/obj/structure/table/rolling/Moved(atom/OldLoc, Dir)
|
||||
for(var/mob/M in OldLoc.contents)//Kidnap everyone on top
|
||||
M.forceMove(loc)
|
||||
for(var/x in attached_items)
|
||||
var/atom/movable/AM = x
|
||||
if(!AM.Move(loc))
|
||||
RemoveItemFromTable(AM, AM.loc)
|
||||
return TRUE
|
||||
|
||||
/*
|
||||
* Glass tables
|
||||
*/
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
var/cistern = 0 //if the cistern bit is open
|
||||
var/w_items = 0 //the combined w_class of all the items in the cistern
|
||||
var/mob/living/swirlie = null //the mob being given a swirlie
|
||||
var/buildstacktype = /obj/item/stack/sheet/metal //they're metal now, shut up
|
||||
var/buildstackamount = 1
|
||||
|
||||
/obj/structure/toilet/Initialize()
|
||||
. = ..()
|
||||
@@ -72,7 +74,18 @@
|
||||
/obj/structure/toilet/update_icon_state()
|
||||
icon_state = "toilet[open][cistern]"
|
||||
|
||||
/obj/structure/toilet/deconstruct()
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(buildstacktype)
|
||||
new buildstacktype(loc,buildstackamount)
|
||||
else
|
||||
for(var/i in custom_materials)
|
||||
var/datum/material/M = i
|
||||
new M.sheet_type(loc, FLOOR(custom_materials[M] / MINERAL_MATERIAL_AMOUNT, 1))
|
||||
..()
|
||||
|
||||
/obj/structure/toilet/attackby(obj/item/I, mob/living/user, params)
|
||||
add_fingerprint(user)
|
||||
if(istype(I, /obj/item/crowbar))
|
||||
to_chat(user, "<span class='notice'>You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]...</span>")
|
||||
playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 50, 1)
|
||||
@@ -80,7 +93,9 @@
|
||||
user.visible_message("[user] [cistern ? "replaces the lid on the cistern" : "lifts the lid off the cistern"]!", "<span class='notice'>You [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]!</span>", "<span class='italics'>You hear grinding porcelain.</span>")
|
||||
cistern = !cistern
|
||||
update_icon()
|
||||
|
||||
else if(I.tool_behaviour == TOOL_WRENCH && !(flags_1&NODECONSTRUCT_1))
|
||||
I.play_tool_sound(src)
|
||||
deconstruct()
|
||||
else if(cistern)
|
||||
if(user.a_intent != INTENT_HARM)
|
||||
if(I.w_class > WEIGHT_CLASS_NORMAL)
|
||||
@@ -95,6 +110,10 @@
|
||||
w_items += I.w_class
|
||||
to_chat(user, "<span class='notice'>You carefully place [I] into the cistern.</span>")
|
||||
|
||||
if(istype(I, /obj/item/reagent_containers/food/snacks/cube))
|
||||
var/obj/item/reagent_containers/food/snacks/cube/cube = I
|
||||
cube.Expand()
|
||||
return
|
||||
else if(istype(I, /obj/item/reagent_containers))
|
||||
if (!open)
|
||||
return
|
||||
@@ -130,6 +149,11 @@
|
||||
/obj/structure/toilet/secret/prison
|
||||
secret_type = /obj/effect/spawner/lootdrop/prison_loot_toilet
|
||||
|
||||
/obj/structure/toilet/greyscale
|
||||
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR
|
||||
buildstacktype = null
|
||||
|
||||
/obj/structure/urinal
|
||||
name = "urinal"
|
||||
desc = "The HU-452, an experimental urinal. Comes complete with experimental urinal cake."
|
||||
@@ -459,6 +483,8 @@
|
||||
anchored = TRUE
|
||||
var/busy = FALSE //Something's being washed at the moment
|
||||
var/dispensedreagent = /datum/reagent/water // for whenever plumbing happens
|
||||
var/buildstacktype = /obj/item/stack/sheet/metal
|
||||
var/buildstackamount = 1
|
||||
|
||||
/obj/structure/sink/attack_hand(mob/living/user)
|
||||
. = ..()
|
||||
@@ -520,7 +546,7 @@
|
||||
if(istype(O, /obj/item/melee/baton))
|
||||
var/obj/item/melee/baton/B = O
|
||||
if(B.cell)
|
||||
if(B.cell.charge > 0 && B.status == 1)
|
||||
if(B.cell.charge > 0 && B.turned_on)
|
||||
flick("baton_active", src)
|
||||
var/stunforce = B.stamforce
|
||||
user.DefaultCombatKnockdown(stunforce * 2)
|
||||
@@ -537,6 +563,11 @@
|
||||
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
|
||||
return
|
||||
|
||||
if(O.tool_behaviour == TOOL_WRENCH && !(flags_1&NODECONSTRUCT_1))
|
||||
O.play_tool_sound(src)
|
||||
deconstruct()
|
||||
return
|
||||
|
||||
if(istype(O, /obj/item/stack/medical/gauze))
|
||||
var/obj/item/stack/medical/gauze/G = O
|
||||
new /obj/item/reagent_containers/rag(src.loc)
|
||||
@@ -568,9 +599,18 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/sink/deconstruct(disassembled = TRUE)
|
||||
new /obj/item/stack/sheet/metal (loc, 3)
|
||||
qdel(src)
|
||||
/obj/structure/sink/deconstruct()
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
drop_materials()
|
||||
..()
|
||||
|
||||
/obj/structure/sink/proc/drop_materials()
|
||||
if(buildstacktype)
|
||||
new buildstacktype(loc,buildstackamount)
|
||||
else
|
||||
for(var/i in custom_materials)
|
||||
var/datum/material/M = i
|
||||
new M.sheet_type(loc, FLOOR(custom_materials[M] / MINERAL_MATERIAL_AMOUNT, 1))
|
||||
|
||||
/obj/structure/sink/kitchen
|
||||
name = "kitchen sink"
|
||||
@@ -655,6 +695,11 @@
|
||||
icon_state = "puddle"
|
||||
resistance_flags = UNACIDABLE
|
||||
|
||||
/obj/structure/sink/greyscale
|
||||
icon_state = "sink_greyscale"
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR
|
||||
buildstacktype = null
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/structure/sink/puddle/attack_hand(mob/M)
|
||||
icon_state = "puddle-splash"
|
||||
@@ -669,6 +714,10 @@
|
||||
/obj/structure/sink/puddle/deconstruct(disassembled = TRUE)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/sink/greyscale
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR
|
||||
buildstacktype = null
|
||||
|
||||
//Shower Curtains//
|
||||
//Defines used are pre-existing in layers.dm//
|
||||
|
||||
|
||||
Reference in New Issue
Block a user