diff --git a/code/modules/projectiles/projectile/special/neurotoxin.dm b/code/modules/projectiles/projectile/special/neurotoxin.dm index f114c4db3d..2f6a55a7d0 100644 --- a/code/modules/projectiles/projectile/special/neurotoxin.dm +++ b/code/modules/projectiles/projectile/special/neurotoxin.dm @@ -3,7 +3,7 @@ icon_state = "neurotoxin" damage = 15 damage_type = TOX - var/stagger_duration = 5 SECONDS + var/stagger_duration = 8 SECONDS /obj/item/projectile/bullet/neurotoxin/on_hit(atom/target, blocked = FALSE) if(isalien(target)) @@ -11,6 +11,6 @@ nodamage = TRUE else if(iscarbon(target)) var/mob/living/L = target - L.KnockToFloor() + L.KnockToFloor(TRUE) L.Stagger(stagger_duration) return ..()